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Nan Xue

Publications and source records attributed to Nan Xue.

At least 37 records · Page 2Linked to original sources

Equivariant Flow Matching for Point Cloud Assembly

The goal of point cloud assembly is to reconstruct a complete 3D shape by aligning multiple point cloud pieces. This work presents a novel equivariant solver for assembly tasks based on flow matching models. We first theoretically show that the key to learning equivariant distributions via flow matching is to learn related vector fields. Based on this result, we propose an assembly model, called equivariant diffusion assembly (Eda), which learns related vector fields conditioned on the input pieces. We further construct an equivariant path for Eda, which guarantees high data efficiency of the training process. Our numerical results show that Eda is highly competitive on practical datasets, and it can even handle the challenging situation where the input pieces are non-overlapped.

cs.CV↗

FlowSSC: Universal Generative Monocular Semantic Scene Completion via One-Step Latent Diffusion

Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view. While feed-forward methods have made progress, they often struggle to generate plausible details in occluded regions and preserve the fundamental spatial relationships of objects. Such accurate generative reasoning capability for the entire 3D space is critical in real-world applications. In this paper, we present FlowSSC, the first generative framework applied directly to monocular semantic scene completion. FlowSSC treats the SSC task as a conditional generation problem and can seamlessly integrate with existing feed-forward SSC methods to significantly boost their performance. To achieve real-time inference without compromising quality, we introduce Shortcut Flow-matching that operates in a compact triplane latent space. Unlike standard diffusion models that require hundreds of steps, our method utilizes a shortcut mechanism to achieve high-fidelity generation in a single step, enabling practical deployment in autonomous systems. Extensive experiments on SemanticKITTI demonstrate that FlowSSC achieves state-of-the-art performance, significantly outperforming existing baselines.

cs.CV↗

Real-Time 3D Object Detection with Inference-Aligned Learning

Real-time 3D object detection from point clouds is essential for dynamic scene understanding in applications such as augmented reality, robotics and navigation. We introduce a novel Spatial-prioritized and Rank-aware 3D object detection (SR3D) framework for indoor point clouds, to bridge the gap between how detectors are trained and how they are evaluated. This gap stems from the lack of spatial reliability and ranking awareness during training, which conflicts with the ranking-based prediction selection used as inference. Such a training-inference gap hampers the model's ability to learn representations aligned with inference-time behavior. To address the limitation, SR3D consists of two components tailored to the spatial nature of point clouds during training: a novel spatial-prioritized optimal transport assignment that dynamically emphasizes well-located and spatially reliable samples, and a rank-aware adaptive self-distillation scheme that adaptively injects ranking perception via a self-distillation paradigm. Extensive experiments on ScanNet V2 and SUN RGB-D show that SR3D effectively bridges the training-inference gap and significantly outperforms prior methods in accuracy while maintaining real-time speed.

cs.CV↗

Rectified Diffusion Guidance for Conditional Generation

Classifier-Free Guidance (CFG), which combines the conditional and unconditional score functions with two coefficients summing to one, serves as a practical technique for diffusion model sampling. Theoretically, however, denoising with CFG \textit{cannot} be expressed as a reciprocal diffusion process, which may consequently leave some hidden risks during use. In this work, we revisit the theory behind CFG and rigorously confirm that the improper configuration of the combination coefficients (\textit{i.e.}, the widely used summing-to-one version) brings about expectation shift of the generative distribution. To rectify this issue, we propose ReCFG with a relaxation on the guidance coefficients such that denoising with \method strictly aligns with the diffusion theory. We further show that our approach enjoys a \textbf{\textit{closed-form}} solution given the guidance strength. That way, the rectified coefficients can be readily pre-computed via traversing the observed data, leaving the sampling speed barely affected. Empirical evidence on real-world data demonstrate the compatibility of our post-hoc design with existing state-of-the-art diffusion models, including both class-conditioned ones (\textit{e.g.}, EDM2 on ImageNet) and text-conditioned ones (\textit{e.g.}, SD3 on CC12M), without any retraining. Code is available at \href{https://github.com/thuxmf/recfg}{https://github.com/thuxmf/recfg}.

cs.CV↗

UCD: Unconditional Discriminator Promotes Nash Equilibrium in GANs

Adversarial training turns out to be the key to one-step generation, especially for Generative Adversarial Network (GAN) and diffusion model distillation. Yet in practice, GAN training hardly converges properly and struggles in mode collapse. In this work, we quantitatively analyze the extent of Nash equilibrium in GAN training, and conclude that redundant shortcuts by inputting condition in $D$ disables meaningful knowledge extraction. We thereby propose to employ an unconditional discriminator (UCD), in which $D$ is enforced to extract more comprehensive and robust features with no condition injection. In this way, $D$ is able to leverage better knowledge to supervise $G$, which promotes Nash equilibrium in GAN literature. Theoretical guarantee on compatibility with vanilla GAN theory indicates that UCD can be implemented in a plug-in manner. Extensive experiments confirm the significant performance improvements with high efficiency. For instance, we achieved \textbf{1.47 FID} on the ImageNet-64 dataset, surpassing StyleGAN-XL and several state-of-the-art one-step diffusion models. The code will be made publicly available.

cs.CV↗

CSGO: Generalized Optimization for Cold Start in Wireless Collaborative Edge LLM Systems

While deploying large language models on edge devices promises low-latency and privacy-preserving AI services, it is hindered by limited device resources. Although pipeline parallelism facilitates distributed inference, existing approaches often ignore the cold-start latency caused by on-demand model loading. In this paper, we propose a latency-aware scheduling framework that overlaps model loading with computation and communication to minimize total inference latency. Based on device and model parameters, the framework dynamically adjusts layer partitioning and allocation to effectively hide loading time, thereby eliminating as many idle periods as possible. We formulate the problem as a Mixed-Integer Non-Linear Program and design an efficient dynamic programming algorithm to optimize model partitioning and device assignment. Experimental results show that the proposed method significantly reduces cold-start latency compared to baseline strategies.

cs.IT↗

Dynamic Quality-Latency Aware Routing for LLM Inference in Wireless Edge-Device Networks

The integration of wireless communications and Large Language Models (LLMs) is poised to unlock ubiquitous intelligent services, yet deploying them in wireless edge-device collaborative environments presents a critical trade-off between inference quality and end-to-end latency. A fundamental mismatch exists between task complexity and resource allocation: offloading simple queries invites prohibitive latency, while on-device models lack the capacity for demanding computations. To address this challenge, we propose a dynamic, quality-latency aware routing framework that orchestrates inference between a lightweight model on the mobile device and a powerful model on the edge server. Our framework employs two distinct cost models: for single-turn queries, it fuses a BERT-predicted semantic score with communication and computation overheads; for multi-turn dialogues, it further quantifies context-aware costs arising from model switching and KV-cache management. While maintaining full inference quality, extensive experiments demonstrate that our framework cuts average response latency by 5-15% and reduces large model invocations by 10-20% against competitive baselines on MMLU, GSM8K, and MT-Bench-101 benchmarks.

cs.IT↗

SpatialTrackerV2: 3D Point Tracking Made Easy

We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50$\times$ faster.

cs.CV↗

ScaleLSD: Scalable Deep Line Segment Detection Streamlined

This paper studies the problem of Line Segment Detection (LSD) for the characterization of line geometry in images, with the aim of learning a domain-agnostic robust LSD model that works well for any natural images. With the focus of scalable self-supervised learning of LSD, we revisit and streamline the fundamental designs of (deep and non-deep) LSD approaches to have a high-performing and efficient LSD learner, dubbed as ScaleLSD, for the curation of line geometry at scale from over 10M unlabeled real-world images. Our ScaleLSD works very well to detect much more number of line segments from any natural images even than the pioneered non-deep LSD approach, having a more complete and accurate geometric characterization of images using line segments. Experimentally, our proposed ScaleLSD is comprehensively testified under zero-shot protocols in detection performance, single-view 3D geometry estimation, two-view line segment matching, and multiview 3D line mapping, all with excellent performance obtained. Based on the thorough evaluation, our ScaleLSD is observed to be the first deep approach that outperforms the pioneered non-deep LSD in all aspects we have tested, significantly expanding and reinforcing the versatility of the line geometry of images. Code and Models are available at https://github.com/ant-research/scalelsd

cs.CV↗

Partial Distribution Matching via Partial Wasserstein Adversarial Networks

This paper studies the problem of distribution matching (DM), which is a fundamental machine learning problem seeking to robustly align two probability distributions. Our approach is established on a relaxed formulation, called partial distribution matching (PDM), which seeks to match a fraction of the distributions instead of matching them completely. We theoretically derive the Kantorovich-Rubinstein duality for the partial Wasserstain-1 (PW) discrepancy, and develop a partial Wasserstein adversarial network (PWAN) that efficiently approximates the PW discrepancy based on this dual form. Partial matching can then be achieved by optimizing the network using gradient descent. Two practical tasks, point set registration and partial domain adaptation are investigated, where the goals are to partially match distributions in 3D space and high-dimensional feature space respectively. The experiment results confirm that the proposed PWAN effectively produces highly robust matching results, performing better or on par with the state-of-the-art methods.

cs.LG↗

Prediction of Nuclear Clock Transitions Frequency Difference between $^{229}$Th$^{3+}$ and $^{229}$Th$^{4+}$ via \textit{ab-initio} Self-Consistent Field Theory

The $^{229}\text{Th}$ isotope is a promising candidate for nuclear clocks, with its transition frequency influenced by electron-induced nuclear frequency shifts. This effect is comparatively small and requires high-precision theoretical calculations. In this work, we employed a non-perturbative multi-configuration Dirac-Hartree-Fock (MCDHF) method, in contrast to the perturbation theory used previously, to resolve the field shift effect. This method accounts for subtle differences in the nuclear potential while considering the $^{229}\text{Th}$ isotope in both its ground and isomeric states. Consequently, the nuclear transition frequency difference of between $^{229}\text{Th}^{3+}$ and $^{229}\text{Th}^{4+}$ was determined to be $-639$~MHz with computational convergency down to 1~MHz. Given recent precision measured transition frequency of $^{229}\text{Th}^{4+}$in $^{229}\text{Th}$-doped CaF$_2$ [Nature 633, 63 (2024)], the transition frequency of isolated $^{229}\text{Th}^{3+}$ is predicted to be $2,020,406,745 (1)_\text{comp.}(77)_{δ\langle r^2 \rangle} (100)_\text{ext.}$~MHz, with brackets indicating uncertainties stemming from our atomic structure computations, the input nuclear charge radii from nuclear data tables, and the influence of the crystal environment as reported in the literature. This provides valuable guidance for direct laser excitation of isolated $^{229}\text{Th}^{3+}$ based on ion traps experiments.

physics.atom-ph↗

Probing Nuclear Excitation by Electron Capture in an Electron Beam Ion Trap with Non-destructive Isomer Detection via Precision Mass Spectrometry

Nuclear excitation by electron capture (NEEC) is an important nuclear excitation mechanism which still lacks conclusive experimental verification. This is primarily attributed to strong background x-/$γ$-ray noise and competing nuclear excitation processes which would overshadow the signals in various environments that NEEC takes place. Here, we propose an experimental approach to observe the NEEC process within a background-free environment. Through collisions with a highly-compressed mono-energetic electron beam in an electron beam ion trap, nuclei may get excited to a long-lived isomeric state via the NEEC process. Subsequently, ions can be extracted and Penning-trap mass spectrometry employed to unambiguously detect the isomer. Our study focuses on the promising candidate $^{189}\mathrm{Os}$, demonstrating measurable detection rates of the NEEC process and discussing the feasibility of the proposed approach. This new approach for observing the NEEC process may be realized in the near future.

nucl-ex↗

PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes

This paper presents PlanarSplatting, an ultra-fast and accurate surface reconstruction approach for multiview indoor images. We take the 3D planes as the main objective due to their compactness and structural expressiveness in indoor scenes, and develop an explicit optimization framework that learns to fit the expected surface of indoor scenes by splatting the 3D planes into 2.5D depth and normal maps. As our PlanarSplatting operates directly on the 3D plane primitives, it eliminates the dependencies on 2D/3D plane detection and plane matching and tracking for planar surface reconstruction. Furthermore, the essential merits of plane-based representation plus CUDA-based implementation of planar splatting functions, PlanarSplatting reconstructs an indoor scene in 3 minutes while having significantly better geometric accuracy. Thanks to our ultra-fast reconstruction speed, the largest quantitative evaluation on the ScanNet and ScanNet++ datasets over hundreds of scenes clearly demonstrated the advantages of our method. We believe that our accurate and ultrafast planar surface reconstruction method will be applied in the structured data curation for surface reconstruction in the future. The code of our CUDA implementation will be publicly available. Project page: https://icetttb.github.io/PlanarSplatting/

cs.CV↗

WDMoE: Wireless Distributed Mixture of Experts for Large Language Models

Large Language Models (LLMs) have achieved significant success in various natural language processing tasks, but the role of wireless networks in supporting LLMs has not been thoroughly explored. In this paper, we propose a wireless distributed Mixture of Experts (WDMoE) architecture to enable collaborative deployment of LLMs across edge servers at the base station (BS) and mobile devices in wireless networks. Specifically, we decompose the MoE layer in LLMs by placing the gating network and the preceding neural network layer at BS, while distributing the expert networks among the devices. This deployment leverages the parallel inference capabilities of expert networks on mobile devices, effectively utilizing the limited computing and caching resources of these devices. Accordingly, we develop a performance metric for WDMoE-based LLMs, which accounts for both model capability and latency. To minimize the latency while maintaining accuracy, we jointly optimize expert selection and bandwidth allocation based on the performance metric. Moreover, we build a hardware testbed using NVIDIA Jetson kits to validate the effectiveness of WDMoE. Both theoretical simulations and practical hardware experiments demonstrate that the proposed method can significantly reduce the latency without compromising LLM performance.

cs.LG↗

Droplets sliding on soft solids shed elastocapillary rails

The surface tension of partially wetting droplets deforms soft substrates. These deformations are usually localized to a narrow region near the contact line, forming a so-called `elastocapillary ridge.' When a droplet slides along a substrate, the movement of the elastocapillary ridge dissipates energy in the substrate and slows the droplet down. Previous studies have analyzed isotropically spreading droplets and found that the advancing contact line `surfs' the elastocapillary ridge, with a velocity determined by a local balance of capillary forces and bulk rheology. Here, we experimentally explore the dynamics of a droplet sliding across soft substrates. At low velocities, the contact line is nearly circular, and dissipation increases logarithmically with speed. At higher droplet velocities, the contact line adopts a bullet-like shape, and the dissipation levels off. At the same time, droplets shed a pair of `elastocapillary rails' that fade away slowly behind it. These results suggest that droplets favor sliding along a stationary ridge over surfing atop a translating one.

cond-mat.soft↗

Cross-level Attention with Overlapped Windows for Camouflaged Object Detection

Camouflaged objects adaptively fit their color and texture with the environment, which makes them indistinguishable from the surroundings. Current methods revealed that high-level semantic features can highlight the differences between camouflaged objects and the backgrounds. Consequently, they integrate high-level semantic features with low-level detailed features for accurate camouflaged object detection (COD). Unlike previous designs for multi-level feature fusion, we state that enhancing low-level features is more impending for COD. In this paper, we propose an overlapped window cross-level attention (OWinCA) to achieve the low-level feature enhancement guided by the highest-level features. By sliding an aligned window pair on both the highest- and low-level feature maps, the high-level semantics are explicitly integrated into the low-level details via cross-level attention. Additionally, it employs an overlapped window partition strategy to alleviate the incoherence among windows, which prevents the loss of global information. These adoptions enable the proposed OWinCA to enhance low-level features by promoting the separability of camouflaged objects. The associated proposed OWinCANet fuses these enhanced multi-level features by simple convolution operation to achieve the final COD. Experiments conducted on three large-scale COD datasets demonstrate that our OWinCANet significantly surpasses the current state-of-the-art COD methods.

cs.CV↗

A Pixel Is Worth More Than One 3D Gaussians in Single-View 3D Reconstruction

Learning 3D scene representation from a single-view image is a long-standing fundamental problem in computer vision, with the inherent ambiguity in predicting contents unseen from the input view. Built on the recently proposed 3D Gaussian Splatting (3DGS), the Splatter Image method has made promising progress on fast single-image novel view synthesis via learning a single 3D Gaussian for each pixel based on the U-Net feature map of an input image. However, it has limited expressive power to represent occluded components that are not observable in the input view. To address this problem, this paper presents a Hierarchical Splatter Image method in which a pixel is worth more than one 3D Gaussians. Specifically, each pixel is represented by a parent 3D Gaussian and a small number of child 3D Gaussians. Parent 3D Gaussians are learned as done in the vanilla Splatter Image. Child 3D Gaussians are learned via a lightweight Multi-Layer Perceptron (MLP) which takes as input the projected image features of a parent 3D Gaussian and the embedding of a target camera view. Both parent and child 3D Gaussians are learned end-to-end in a stage-wise way. The joint condition of input image features from eyes of the parent Gaussians and the target camera position facilitates learning to allocate child Gaussians to ``see the unseen'', recovering the occluded details that are often missed by parent Gaussians. In experiments, the proposed method is tested on the ShapeNet-SRN and CO3D datasets with state-of-the-art performance obtained, especially showing promising capabilities of reconstructing occluded contents in the input view.

cs.CV↗

Stratified Avatar Generation from Sparse Observations

Estimating 3D full-body avatars from AR/VR devices is essential for creating immersive experiences in AR/VR applications. This task is challenging due to the limited input from Head Mounted Devices, which capture only sparse observations from the head and hands. Predicting the full-body avatars, particularly the lower body, from these sparse observations presents significant difficulties. In this paper, we are inspired by the inherent property of the kinematic tree defined in the Skinned Multi-Person Linear (SMPL) model, where the upper body and lower body share only one common ancestor node, bringing the potential of decoupled reconstruction. We propose a stratified approach to decouple the conventional full-body avatar reconstruction pipeline into two stages, with the reconstruction of the upper body first and a subsequent reconstruction of the lower body conditioned on the previous stage. To implement this straightforward idea, we leverage the latent diffusion model as a powerful probabilistic generator, and train it to follow the latent distribution of decoupled motions explored by a VQ-VAE encoder-decoder model. Extensive experiments on AMASS mocap dataset demonstrate our state-of-the-art performance in the reconstruction of full-body motions.

cs.CV↗