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Nan Xue

Publications and source records attributed to Nan Xue.

At least 55 records · Page 3Linked to original sources

Multi-View Attentive Contextualization for Multi-View 3D Object Detection

We present Multi-View Attentive Contextualization (MvACon), a simple yet effective method for improving 2D-to-3D feature lifting in query-based multi-view 3D (MV3D) object detection. Despite remarkable progress witnessed in the field of query-based MV3D object detection, prior art often suffers from either the lack of exploiting high-resolution 2D features in dense attention-based lifting, due to high computational costs, or from insufficiently dense grounding of 3D queries to multi-scale 2D features in sparse attention-based lifting. Our proposed MvACon hits the two birds with one stone using a representationally dense yet computationally sparse attentive feature contextualization scheme that is agnostic to specific 2D-to-3D feature lifting approaches. In experiments, the proposed MvACon is thoroughly tested on the nuScenes benchmark, using both the BEVFormer and its recent 3D deformable attention (DFA3D) variant, as well as the PETR, showing consistent detection performance improvement, especially in enhancing performance in location, orientation, and velocity prediction. It is also tested on the Waymo-mini benchmark using BEVFormer with similar improvement. We qualitatively and quantitatively show that global cluster-based contexts effectively encode dense scene-level contexts for MV3D object detection. The promising results of our proposed MvACon reinforces the adage in computer vision -- ``(contextualized) feature matters".

cs.CV↗

WDMoE: Wireless Distributed Large Language Models with Mixture of Experts

Large Language Models (LLMs) have achieved significant success in various natural language processing tasks, but how wireless communications can support LLMs has not been extensively studied. In this paper, we propose a wireless distributed LLMs paradigm based on Mixture of Experts (MoE), named WDMoE, deploying LLMs collaboratively across edge servers of base station (BS) and mobile devices in the wireless communications system. Specifically, we decompose the MoE layer in LLMs by deploying the gating network and the preceding neural network layer at BS, while distributing the expert networks across the devices. This arrangement leverages the parallel capabilities of expert networks on distributed devices. Moreover, to overcome the instability of wireless communications, we design an expert selection policy by taking into account both the performance of the model and the end-to-end latency, which includes both transmission delay and inference delay. Evaluations conducted across various LLMs and multiple datasets demonstrate that WDMoE not only outperforms existing models, such as Llama 2 with 70 billion parameters, but also significantly reduces end-to-end latency.

cs.IT↗

InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior

3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.

cs.CV↗

SpatialTracker: Tracking Any 2D Pixels in 3D Space

Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate, we posit that the underlying 3D motion can often be simple and low-dimensional. In this work, we propose to estimate point trajectories in 3D space to mitigate the issues caused by image projection. Our method, named SpatialTracker, lifts 2D pixels to 3D using monocular depth estimators, represents the 3D content of each frame efficiently using a triplane representation, and performs iterative updates using a transformer to estimate 3D trajectories. Tracking in 3D allows us to leverage as-rigid-as-possible (ARAP) constraints while simultaneously learning a rigidity embedding that clusters pixels into different rigid parts. Extensive evaluation shows that our approach achieves state-of-the-art tracking performance both qualitatively and quantitatively, particularly in challenging scenarios such as out-of-plane rotation.

cs.CV↗

NEAT: Distilling 3D Wireframes from Neural Attraction Fields

This paper studies the problem of structured 3D reconstruction using wireframes that consist of line segments and junctions, focusing on the computation of structured boundary geometries of scenes. Instead of leveraging matching-based solutions from 2D wireframes (or line segments) for 3D wireframe reconstruction as done in prior arts, we present NEAT, a rendering-distilling formulation using neural fields to represent 3D line segments with 2D observations, and bipartite matching for perceiving and distilling of a sparse set of 3D global junctions. The proposed {NEAT} enjoys the joint optimization of the neural fields and the global junctions from scratch, using view-dependent 2D observations without precomputed cross-view feature matching. Comprehensive experiments on the DTU and BlendedMVS datasets demonstrate our NEAT's superiority over state-of-the-art alternatives for 3D wireframe reconstruction. Moreover, the distilled 3D global junctions by NEAT, are a better initialization than SfM points, for the recently-emerged 3D Gaussian Splatting for high-fidelity novel view synthesis using about 20 times fewer initial 3D points. Project page: \url{https://xuenan.net/neat}.

cs.CV↗

ConDaFormer: Disassembled Transformer with Local Structure Enhancement for 3D Point Cloud Understanding

Transformers have been recently explored for 3D point cloud understanding with impressive progress achieved. A large number of points, over 0.1 million, make the global self-attention infeasible for point cloud data. Thus, most methods propose to apply the transformer in a local region, e.g., spherical or cubic window. However, it still contains a large number of Query-Key pairs, which requires high computational costs. In addition, previous methods usually learn the query, key, and value using a linear projection without modeling the local 3D geometric structure. In this paper, we attempt to reduce the costs and model the local geometry prior by developing a new transformer block, named ConDaFormer. Technically, ConDaFormer disassembles the cubic window into three orthogonal 2D planes, leading to fewer points when modeling the attention in a similar range. The disassembling operation is beneficial to enlarging the range of attention without increasing the computational complexity, but ignores some contexts. To provide a remedy, we develop a local structure enhancement strategy that introduces a depth-wise convolution before and after the attention. This scheme can also capture the local geometric information. Taking advantage of these designs, ConDaFormer captures both long-range contextual information and local priors. The effectiveness is demonstrated by experimental results on several 3D point cloud understanding benchmarks. Code is available at https://github.com/LHDuan/ConDaFormer .

cs.CV↗

NOPE-SAC: Neural One-Plane RANSAC for Sparse-View Planar 3D Reconstruction

This paper studies the challenging two-view 3D reconstruction in a rigorous sparse-view configuration, which is suffering from insufficient correspondences in the input image pairs for camera pose estimation. We present a novel Neural One-PlanE RANSAC framework (termed NOPE-SAC in short) that exerts excellent capability to learn one-plane pose hypotheses from 3D plane correspondences. Building on the top of a siamese plane detection network, our NOPE-SAC first generates putative plane correspondences with a coarse initial pose. It then feeds the learned 3D plane parameters of correspondences into shared MLPs to estimate the one-plane camera pose hypotheses, which are subsequently reweighed in a RANSAC manner to obtain the final camera pose. Because the neural one-plane pose minimizes the number of plane correspondences for adaptive pose hypotheses generation, it enables stable pose voting and reliable pose refinement in a few plane correspondences for the sparse-view inputs. In the experiments, we demonstrate that our NOPE-SAC significantly improves the camera pose estimation for the two-view inputs with severe viewpoint changes, setting several new state-of-the-art performances on two challenging benchmarks, i.e., MatterPort3D and ScanNet, for sparse-view 3D reconstruction. The source code is released at https://github.com/IceTTTb/NopeSAC for reproducible research.

cs.CV↗

Patched Line Segment Learning for Vector Road Mapping

This paper presents a novel approach to computing vector road maps from satellite remotely sensed images, building upon a well-defined Patched Line Segment (PaLiS) representation for road graphs that holds geometric significance. Unlike prevailing methods that derive road vector representations from satellite images using binary masks or keypoints, our method employs line segments. These segments not only convey road locations but also capture their orientations, making them a robust choice for representation. More precisely, given an input image, we divide it into non-overlapping patches and predict a suitable line segment within each patch. This strategy enables us to capture spatial and structural cues from these patch-based line segments, simplifying the process of constructing the road network graph without the necessity of additional neural networks for connectivity. In our experiments, we demonstrate how an effective representation of a road graph significantly enhances the performance of vector road mapping on established benchmarks, without requiring extensive modifications to the neural network architecture. Furthermore, our method achieves state-of-the-art performance with just 6 GPU hours of training, leading to a substantial 32-fold reduction in training costs in terms of GPU hours.

cs.CV↗

Holistically-Attracted Wireframe Parsing: From Supervised to Self-Supervised Learning

This article presents Holistically-Attracted Wireframe Parsing (HAWP), a method for geometric analysis of 2D images containing wireframes formed by line segments and junctions. HAWP utilizes a parsimonious Holistic Attraction (HAT) field representation that encodes line segments using a closed-form 4D geometric vector field. The proposed HAWP consists of three sequential components empowered by end-to-end and HAT-driven designs: (1) generating a dense set of line segments from HAT fields and endpoint proposals from heatmaps, (2) binding the dense line segments to sparse endpoint proposals to produce initial wireframes, and (3) filtering false positive proposals through a novel endpoint-decoupled line-of-interest aligning (EPD LOIAlign) module that captures the co-occurrence between endpoint proposals and HAT fields for better verification. Thanks to our novel designs, HAWPv2 shows strong performance in fully supervised learning, while HAWPv3 excels in self-supervised learning, achieving superior repeatability scores and efficient training (24 GPU hours on a single GPU). Furthermore, HAWPv3 exhibits a promising potential for wireframe parsing in out-of-distribution images without providing ground truth labels of wireframes.

cs.CV↗

Sat2Density: Faithful Density Learning from Satellite-Ground Image Pairs

This paper aims to develop an accurate 3D geometry representation of satellite images using satellite-ground image pairs. Our focus is on the challenging problem of 3D-aware ground-views synthesis from a satellite image. We draw inspiration from the density field representation used in volumetric neural rendering and propose a new approach, called Sat2Density. Our method utilizes the properties of ground-view panoramas for the sky and non-sky regions to learn faithful density fields of 3D scenes in a geometric perspective. Unlike other methods that require extra depth information during training, our Sat2Density can automatically learn accurate and faithful 3D geometry via density representation without depth supervision. This advancement significantly improves the ground-view panorama synthesis task. Additionally, our study provides a new geometric perspective to understand the relationship between satellite and ground-view images in 3D space.

cs.CV↗

Anomalous crystalline ordering of particles in a viscoelastic fluid under high shear

Addition of particles to a viscoelastic suspension dramatically alters the properties of the mixture, particularly when it is sheared or otherwise processed. Shear-induced stretching of the polymers results in elastic stress that causes a substantial increase in measured viscosity with increasing shear, and an attractive interaction between particles, leading to their chaining. At even higher shear rates, the flow becomes unstable, even in the absence of particles. This instability makes it very difficult to determine the properties of a particle suspension. Here we use a fully immersed parallel plate geometry to measure the high-shear-rate behavior of a suspension of particles in a viscoelastic fluid. We find an unexpected separation of the particles within the suspension resulting in the formation of a layer of particles in the center of the cell. Remarkably, monodisperse particles form a crystalline layer which dramatically alters the shear instability. By combining measurements of the velocity field and torque fluctuations, we show that this solid layer disrupts the flow instability and introduces a new, single-frequency component to the torque fluctuations that reflects a dominant velocity pattern in the flow. These results highlight the interplay between particles and a suspending viscoelastic fluid at very high shear rates.

cond-mat.soft↗

Depth and DOF Cues Make A Better Defocus Blur Detector

Defocus blur detection (DBD) separates in-focus and out-of-focus regions in an image. Previous approaches mistakenly mistook homogeneous areas in focus for defocus blur regions, likely due to not considering the internal factors that cause defocus blur. Inspired by the law of depth, depth of field (DOF), and defocus, we propose an approach called D-DFFNet, which incorporates depth and DOF cues in an implicit manner. This allows the model to understand the defocus phenomenon in a more natural way. Our method proposes a depth feature distillation strategy to obtain depth knowledge from a pre-trained monocular depth estimation model and uses a DOF-edge loss to understand the relationship between DOF and depth. Our approach outperforms state-of-the-art methods on public benchmarks and a newly collected large benchmark dataset, EBD. Source codes and EBD dataset are available at: https:github.com/yuxinjin-whu/D-DFFNet.

cs.CV↗

Strain-stiffening elastomers fail from the edge

The accurate measurement of fracture resistance in elastomers is essential for predicting the mechanical limits of soft devices. Usually, this is achieved by performing tearing or peeling experiments on thin-sheet samples. Here, we show that these tests can be surprisingly thickness-dependent, with thicker samples being significantly stronger than thinner ones. Even for a simple geometry, direct imaging of the fracture surface shows that the fracture process actually involves three distinct cracks: an inner crack, and two edge cracks. Ultimately, samples fail when two edge cracks meet at the sample's mid-plane. The opening angle of edge crack, $2 θ$, determines how far the sample has to be stretched before the edge cracks meet. Conveniently, $θ$ is a material property that can be inferred from the elastomer's non-linear elastic response. To yield thickness-independent fracture-test results, sample thickness should be much smaller than the smallest lateral sample dimension divided by $\tan θ$. Our results have direct implications for characterizing, understanding, and modelling fracture in soft elastomers.

cond-mat.soft↗

HGFormer: Hierarchical Grouping Transformer for Domain Generalized Semantic Segmentation

Current semantic segmentation models have achieved great success under the independent and identically distributed (i.i.d.) condition. However, in real-world applications, test data might come from a different domain than training data. Therefore, it is important to improve model robustness against domain differences. This work studies semantic segmentation under the domain generalization setting, where a model is trained only on the source domain and tested on the unseen target domain. Existing works show that Vision Transformers are more robust than CNNs and show that this is related to the visual grouping property of self-attention. In this work, we propose a novel hierarchical grouping transformer (HGFormer) to explicitly group pixels to form part-level masks and then whole-level masks. The masks at different scales aim to segment out both parts and a whole of classes. HGFormer combines mask classification results at both scales for class label prediction. We assemble multiple interesting cross-domain settings by using seven public semantic segmentation datasets. Experiments show that HGFormer yields more robust semantic segmentation results than per-pixel classification methods and flat grouping transformers, and outperforms previous methods significantly. Code will be available at https://github.com/dingjiansw101/HGFormer.

cs.CV↗

Monocular 3D Object Detection with Bounding Box Denoising in 3D by Perceiver

The main challenge of monocular 3D object detection is the accurate localization of 3D center. Motivated by a new and strong observation that this challenge can be remedied by a 3D-space local-grid search scheme in an ideal case, we propose a stage-wise approach, which combines the information flow from 2D-to-3D (3D bounding box proposal generation with a single 2D image) and 3D-to-2D (proposal verification by denoising with 3D-to-2D contexts) in a top-down manner. Specifically, we first obtain initial proposals from off-the-shelf backbone monocular 3D detectors. Then, we generate a 3D anchor space by local-grid sampling from the initial proposals. Finally, we perform 3D bounding box denoising at the 3D-to-2D proposal verification stage. To effectively learn discriminative features for denoising highly overlapped proposals, this paper presents a method of using the Perceiver I/O model to fuse the 3D-to-2D geometric information and the 2D appearance information. With the encoded latent representation of a proposal, the verification head is implemented with a self-attention module. Our method, named as MonoXiver, is generic and can be easily adapted to any backbone monocular 3D detectors. Experimental results on the well-established KITTI dataset and the challenging large-scale Waymo dataset show that MonoXiver consistently achieves improvement with limited computation overhead.

cs.CV↗

Level-S$^2$fM: Structure from Motion on Neural Level Set of Implicit Surfaces

This paper presents a neural incremental Structure-from-Motion (SfM) approach, Level-S$^2$fM, which estimates the camera poses and scene geometry from a set of uncalibrated images by learning coordinate MLPs for the implicit surfaces and the radiance fields from the established keypoint correspondences. Our novel formulation poses some new challenges due to inevitable two-view and few-view configurations in the incremental SfM pipeline, which complicates the optimization of coordinate MLPs for volumetric neural rendering with unknown camera poses. Nevertheless, we demonstrate that the strong inductive basis conveying in the 2D correspondences is promising to tackle those challenges by exploiting the relationship between the ray sampling schemes. Based on this, we revisit the pipeline of incremental SfM and renew the key components, including two-view geometry initialization, the camera poses registration, the 3D points triangulation, and Bundle Adjustment, with a fresh perspective based on neural implicit surfaces. By unifying the scene geometry in small MLP networks through coordinate MLPs, our Level-S$^2$fM treats the zero-level set of the implicit surface as an informative top-down regularization to manage the reconstructed 3D points, reject the outliers in correspondences via querying SDF, and refine the estimated geometries by NBA (Neural BA). Not only does our Level-S$^2$fM lead to promising results on camera pose estimation and scene geometry reconstruction, but it also shows a promising way for neural implicit rendering without knowing camera extrinsic beforehand.

cs.CV↗

HoW-3D: Holistic 3D Wireframe Perception from a Single Image

This paper studies the problem of holistic 3D wireframe perception (HoW-3D), a new task of perceiving both the visible 3D wireframes and the invisible ones from single-view 2D images. As the non-front surfaces of an object cannot be directly observed in a single view, estimating the non-line-of-sight (NLOS) geometries in HoW-3D is a fundamentally challenging problem and remains open in computer vision. We study the problem of HoW-3D by proposing an ABC-HoW benchmark, which is created on top of CAD models sourced from the ABC-dataset with 12k single-view images and the corresponding holistic 3D wireframe models. With our large-scale ABC-HoW benchmark available, we present a novel Deep Spatial Gestalt (DSG) model to learn the visible junctions and line segments as the basis and then infer the NLOS 3D structures from the visible cues by following the Gestalt principles of human vision systems. In our experiments, we demonstrate that our DSG model performs very well in inferring the holistic 3D wireframes from single-view images. Compared with the strong baseline methods, our DSG model outperforms the previous wireframe detectors in detecting the invisible line geometry in single-view images and is even very competitive with prior arts that take high-fidelity PointCloud as inputs on reconstructing 3D wireframes.

cs.CV↗

Accurate Polygonal Mapping of Buildings in Satellite Imagery

This paper studies the problem of polygonal mapping of buildings by tackling the issue of mask reversibility that leads to a notable performance gap between the predicted masks and polygons from the learning-based methods. We addressed such an issue by exploiting the hierarchical supervision (of bottom-level vertices, mid-level line segments and the high-level regional masks) and proposed a novel interaction mechanism of feature embedding sourced from different levels of supervision signals to obtain reversible building masks for polygonal mapping of buildings. As a result, we show that the learned reversible building masks take all the merits of the advances of deep convolutional neural networks for high-performing polygonal mapping of buildings. In the experiments, we evaluated our method on the two public benchmarks of AICrowd and Inria. On the AICrowd dataset, our proposed method obtains unanimous improvements on the metrics of AP, APboundary and PoLiS. For the Inria dataset, our proposed method also obtains very competitive results on the metrics of IoU and Accuracy. The models and source code are available at https://github.com/SarahwXU.

cs.CV↗