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Nandita Vijaykumar

Publications and source records attributed to Nandita Vijaykumar.

At least 19 recordsLinked to original sources

KerColle: Unlocking Fine-Grained GPU Concurrency in Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as foundational models for next-generation robotics. High VLA inference throughput is critical for meeting the control-rate requirements of robots. VLA models comprise two phases, a vision-language model (VLM) and an action head, that can be decoupled and executed asynchronously and concurrently across independent robot requests. Through a detailed characterization of four state-of-the-art VLAs, we observe that GPUs are severely underutilized in VLA inference as the Cooperative Thread Array (CTA) scheduler of GPU is unable to fully overlap the two independent phases of VLA execution. We identify that this inefficiency is caused by head-of-line blocking in the hardware thread-block dispatcher. We demonstrate that prior scheduling frameworks do not address the challenges posed by VLA concurrency. First, the independent phases across different robot requests each comprise numerous kernels, and at any given time, there are different combinations of kernels that are executed in parallel. This makes static or ahead-of-time scheduling policies largely ineffective. Second, many of the action-head operators are short-running kernels and there are numerous such kernels. This leaves no headroom for online profiling or preemption-based mechanisms. To address these challenges, we present KerColle, a lightweight GPU scheduling framework that leverages online Streaming Multiprocessor (SM) utilization and individual kernel resource requirements to intelligently and dynamically co-schedule kernels to efficiently overlap the two phases of execution by (1) mitigating head-of-line blocking, and (2) co-scheduling kernels with complementary resource requirements. We demonstrate in simulation, across two GPU architectures, for 4 state-of-the-art VLA models, that KerColle delivers throughput gains of up to $28\%$.

cs.AR↗

HIP: Hessian Interatomic Potentials without derivatives

Molecular Hessians, the second derivatives of the potential energy, are fundamental to many workflows in computational chemistry. Usually, accurate Hessians are computationally expensive to calculate and scale poorly with system size, whether computed using quantum chemistry methods or machine-learning interatomic potentials (MLIPs). In this work, we introduce Hessian interatomic potentials (HIPs), a deep learning model that directly predicts Hessians without relying on automatic differentiation or finite differences. To do so, we construct SE(3)-equivariant, symmetric Hessians from irreducible representation (irrep) features up to degree $l$=2, computed by a graph neural network. HIP Hessians are one to two orders of magnitude faster, more accurate, more memory efficient, easier to train, and exhibit more favourable scaling with system size. We validate our predictions across a wide range of downstream tasks, demonstrating consistently superior performance in transition state search, geometry optimization, zero-point energy corrections, and vibrational analysis. We open-source the HIP code and model weights.

cs.LG↗

RevaMp3D: Architecting the Processor Core and Cache Hierarchy for Systems with Monolithically-Integrated Logic and Memory

Recent nano-technological advances enable the Monolithic 3D (M3D) integration of multiple memory and logic layers in a single chip, allowing for fine-grained connections between layers and significantly alleviating main memory bottlenecks. We show for a variety of workloads, on a state-of-the-art M3D-based system, that the performance and energy bottlenecks shift from main memory to the processor core and cache hierarchy. Therefore, there is a need to revisit current designs that have been conventionally tailored to tackle the memory bottleneck. Based on the insights from our design space exploration, we propose RevaMp3D, introducing five key changes. First, we propose removing the shared last-level cache, as this delivers speedups comparable to or exceeding those from increasing its size or reducing its latency across all workloads. Second, since improving L1 cache latency has a large impact on performance, we reduce L1 latency by leveraging an M3D layout to shorten its wires. Third, we repurpose the area from the removed cache to widen and scale up pipeline structures, accommodating more in-flight requests that are efficiently served by M3D memory. To avoid latency penalties from these larger structures, we leverage M3D layouts. Fourth, to facilitate high thread-level parallelism, we propose a new fine-grained synchronization technique, using M3D's dense inter-layer connectivity. Fifth, we leverage the M3D main memory to mitigate the core bottlenecks. We propose a processor frontend design that memoizes the repetitive fetched, decoded, and reordered instructions, stores them in main memory, and turns off the relevant parts of the core when possible. RevaMp3D provides 1.2x-2.9x speedup and 1.2x-1.4x energy reduction compared to a state-of-the-art M3D system. We also analyze RevaMp3D's design decisions across various memory latencies to facilitate latency-aware design decisions.

cs.AR↗

zkComposer: Decomposing Proof Construction to Scale zkML

Zero-knowledge machine learning (zkML) enables a server to perform verifiable inference while keeping model parameters private from the client. However, existing zkML systems incur prohibitive proof-generation costs. We observe that proof generation exhibits limited parallelism; that is, prover time does not decrease significantly as the number of threads increases. This limitation is because existing systems rely on monolithic proof computation, constructing a single proof for the entire machine learning model. We introduce zkComposer, a modular proof-construction framework that unlocks an additional dimension of parallelism, in addition to the parallelism in existing proof kernels. zkComposer decomposes the zkML proof of correct inference into independent sub-proofs, each covering a subset of the computation for inference e.g., each independent sub-proof can cover a subset of contiguous layers in the ML model. Adjacent sub-proofs are cryptographically linked through shared commitments to the activations from the boundary layer. zkComposer provides the same guarantees as the monolithic proof without requiring additional linking proofs or changes to the underlying cryptographic primitives. We implement zkComposer and evaluate it on three CNNs and GPT-2. We show that, on CNN workloads, zkComposer reduces prover time and response time by up to 3.25x relative to zkCNN [1]. On GPT-2, zkComposer reduces these times by up to 4.83x relative to zkGPT [2], when partitioning along the model layers. When partitioning across both model layers and input sequences in GPT-2, we show that zkComposer reduces prover time and response time by up to 6.84x relative to zkGPT [2].

cs.CR↗

DataGuard: Guaranteeing Private Training in Systolic-array Based Accelerators

Differential privacy (DP) and federated learning (FL) have emerged as important privacy-preserving approaches when using sensitive data to train machine learning (ML) models. FL ensures that raw sensitive data does not leave the users' devices by training the model locally on the device. DP ensures that the model does not leak any information about an individual by clipping and adding noise to the gradients before updating the model. It provides formalism to constrain privacy loss during training to a privacy budget determined a priori by the owner of sensitive data. However, real-life deployments of FL algorithms typically assume that a third-party FL application can be trusted to correctly implement DP algorithms. Thus, the third-party application is given full access to sensitive data. In this work, we propose DataGuard, a hardware-based mechanism that guarantees that the only data that can leave the device is the result of computation that meets DP requirements. DataGuard can thus be used to ensure that the privacy budget defined by the data owner is not exceeded during FL training without the need to trust a third-party application. We evaluate DataGuard in simulations of four accelerators for various ML models and demonstrate only small area overheads of less than 0.01\% and performance slowdowns of less than 0.3\%.

cs.AR↗

QPILOTS: Efficient Test-Time Q-Steering for Flow Policies

Flow-matching and diffusion policies are expressive action generators, but optimizing them with temporal-difference reinforcement learning (RL) remains difficult. Effective policy extraction requires exploiting the critic's action gradient, yet directly backpropagating this signal through a multi-step denoising process can be numerically unstable. Existing methods work around this either by discarding gradient information, distilling the policy into a simpler one-step actor, or repeatedly fine-tuning the denoising policy as the critic improves. We propose QPILOTS, a method that leaves the original policy unmodified and steers the denoising process at inference time. At each denoising step, instead of evaluating the critic on the noisy intermediate action where critic predictions are unreliable, we first project that intermediate state to an estimate of the final clean action and compute the critic gradient there. We introduce two variants: QPILOTS-U uses a fast single-point approximation, while QPILOTS-M draws differentiable posterior samples via a learned auxiliary network. On a standard offline-to-online RL benchmark, QPILOTS achieves the best aggregate performance, reaching an average success rate of 90% across 50 tasks. We also apply QPILOTS to steer a large, frozen, pretrained Vision-Language Action (VLA) foundation model, outperforming or matching prior inference-time approaches across six manipulation tasks in simulation.

cs.LG↗

XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer

Point-based differentiable rendering underpins modern 3D reconstruction, novel-view synthesis, and learning-based graphics pipelines, but developing new rendering methods often requires extensive low-level implementation, hardware-specific kernels, and manually written backward passes. This limits rapid prototyping, reproducibility, exploration, and deployment, especially across diverse hardware platforms. This paper presents XPR, an extensible cross-platform framework for point-based differentiable rendering. XPR introduces a high-level programming interface that separates method-specific logic from the shared rendering pipeline, allowing users to implement new methods in a few lines of code. Its pipeline decomposes rendering into modular, statically shaped parallel operations that can be lowered by a cross-platform compiler to GPUs, TPUs, CPUs, and other ML accelerators. We demonstrate implementations of 3DGS, 3DGUT, and LinPrim, with only a few 100s lines of Python code, each of which can be compiled to a range of hardware platforms with the XLA compiler. These results show that XPR enables fast experimentation and portable execution for emerging point-based differentiable rendering systems.

cs.GR↗

FG-Attn: Leveraging Fine-Grained Sparse Attention in Video Diffusion Models

Using diffusion transformers for media generation may require evaluating attention over extremely long sequences, with attention layers accounting for the majority of generation latency. Exploiting sparsity in attention maps offers a promising opportunity to reduce this cost. In this work, we show that attention maps in diffusion transformers exhibit significant fine-grained sparsity in video generation models. Existing sparse attention methods, however, are too coarse-grained, leaving a large fraction of redundant computation unaddressed, or incur high overheads at finer granularity. We propose FG-Attn, a novel, low-overhead fine-grained sparse attention mechanism that skips score computations at the granularity of a MxN tile, where N>=1 and M>=16, and where each block is the result of query-key dot products between M queries and N keys. FG-Attn addresses the key challenge of hardware underutilization in sparse attention kernels on GPUs, without incurring the overheads of irregular memory access and redundant operations. FG-Attn can fully supersede existing sparse attention methods and extend block sparse attention methods to finer granularities on modern GPUs. At 70% sparsity, FG-Attn is up to 2.45X faster than the state-of-art FlashInfer, and reduces attention kernel time by 14.7% on average. FG-Attn speeds up end-to-end video generation times by up to 1.40X (1.18X on average) over Flash Attention 3.

cs.CV↗

CRAFT: Fine-Grained Cost-Aware Expert Replication For Efficient Mixture-of-Experts Serving

Mixture-of-Experts (MoE) has recently emerged as the mainstream architecture for efficiently scaling large language models while maintaining near-constant computational cost. Expert parallelism distributes parameters by partitioning experts across devices, but this introduces token-level load imbalance during inference. Expert replication is a widely adopted load-balancing technique in serving frameworks that alleviates load imbalance in large-scale deployments by replicating experts with high loads. In this work, we demonstrate that existing replication schemes often over-replicate, with many replicas providing marginal improvement. Replicas consume substantial GPU memory, which may lead to resource contention and throughput degradation. We present CRAFT, an efficient expert replication framework that maximizes load balance under a given memory budget by performing fine-grained, per-layer replication based on the estimated replication benefit. CRAFT can be seamlessly integrated into existing serving frameworks without any additional training or model changes. Our evaluation shows that CRAFT increases end-to-end serving throughput by $1.14\times$ on average (up to $1.2\times$) over existing replication techniques in large-scale deployments with models ranging from hundreds of billions to a trillion parameters.

cs.DC↗

SpecBench: Evaluating Specification-Level Reasoning for Software Engineering LLM Agents

Software engineering (SWE) agents are transitioning from code generation to full software development lifecycle automation. A critical phase in this lifecycle is specification design: transforming initial proposals into carefully considered requirements through expert review. Existing benchmarks such as SWE-Bench are implementation-focused by measuring the agent's ability to generate code given fixed, precise design requirements. This formulation assumes specifications are correct and complete. In real-world complex and critical software systems, initial specifications are often incomplete and flawed, requiring extensive expert reviews and revisions before being accepted for implementation. To fill this gap, we introduce SpecBench to evaluate specification-level reasoning: the ability to generate complete, unambiguous, consistent, and correct system specifications. SpecBench tasks are derived from the Request for Comments (RFC) process used by mature open-source projects. For each task, an agent is given an initial design proposal, the project codebase, and all past project RFC discussions. The agent is tasked with identifying specification deficiencies: omissions, ambiguities, inconsistencies, or incorrect assumptions in the initial proposal. We evaluate predictions against critiques raised by expert maintainers during historical RFC reviews. SpecBench contains tasks from 5 diverse repositories: Kubernetes, React, Rust, TVM, and vLLM. We evaluate state-of-the-art SWE agents on SpecBench, analyzing their capacity to reason about system design without execution feedback. The best performing agent, GPT-5.4, achieves 44.4% accuracy.

cs.MA↗

LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

We present a novel approach for interactive light editing in indoor scenes from a single multi-view scene capture. Our method leverages a generative image-based light decomposition model that factorizes complex indoor scene illumination into its constituent light sources. This factorization enables independent manipulation of individual light sources, specifically allowing control over their state (on/off), chromaticity, and intensity. We further introduce multi-view lighting harmonization to ensure consistent propagation of the lighting decomposition across all scene views. This is integrated into a relightable 3D Gaussian splatting representation, providing real-time interactive control over the individual light sources. Our results demonstrate highly photorealistic lighting decomposition and relighting outcomes across diverse indoor scenes. We evaluate our method on both synthetic and real-world datasets and provide a quantitative and qualitative comparison to state-of-the-art techniques. For video results and interactive demos, see https://luxremix.github.io.

cs.CV↗

Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting

3D Language Gaussian Splatting (3DLGS) augments 3D Gaussian Splatting with language-aligned visual features for open-vocabulary 3D scene understanding. A core challenge is efficiently associating high-dimensional vision-language embeddings with millions of 3D Gaussians while preserving efficient feature rendering for text-based querying. Existing methods either store dense features directly on Gaussians, causing high storage costs and slow rendering, or learn compact representations through expensive per-scene optimization with repeated feature rasterization. No existing method simultaneously achieves fast 3D semantic reconstruction, efficient storage, and fast rendering. We propose SCOUP (Sparse COde UPlifting), which addresses all three by decoupling language representation learning from 3D Gaussian optimization. Rather than working directly in 3D, we learn sparse codebook-based representations entirely using features associated with 2D image regions, associating each region with a sparse set of codebook coefficients. We then uplift these coefficients to 3D Gaussians with our weighted sparse aggregation using Gaussian-to-pixel associations, where each Gaussian accumulates coefficients over codebook atoms across views. Top-$K$ filtering then extracts the most dominant multi-view coefficients per Gaussian, enabling efficient storage and fast rendering. Our method achieves up to $400\times$ training speedup while being $3\times$ more memory efficient during training compared to the state-of-the-art in rendering speed. Across multiple benchmarks, SCOUP matches or outperforms existing methods in open-vocabulary querying accuracy.

cs.CV↗

DPQuant: Efficient and Differentially-Private Model Training via Dynamic Quantization Scheduling

Differentially-Private SGD (DP-SGD) and its adaptive variant DP-Adam are powerful techniques to protect user privacy when using sensitive data to train neural networks. During training, converting model weights and activations into low-precision formats, i.e., quantization, can drastically reduce training times, energy consumption, and cost, and is thus a widely used technique. In this work, we demonstrate for the first time that quantization causes significantly higher accuracy degradation in DP training compared to regular SGD. We observe that this is caused by noise injection, which amplifies quantization variance, leading to disproportionately large accuracy degradation. To address this challenge, we present DPQuant, a dynamic quantization framework that adaptively selects a changing subset of layers to quantize at each epoch. Our method combines two key ideas that effectively reduce quantization variance: (i) probabilistic sampling that rotates which layers are quantized every epoch, and (ii) loss-aware layer prioritization, which uses a differentially private loss sensitivity estimator to identify layers that can be quantized with minimal impact on model quality. This estimator consumes a negligible fraction of the overall privacy budget, preserving DP guarantees. Empirical evaluations on ResNet18, ResNet50, and DenseNet121 across a range of datasets demonstrate that DPQuant consistently outperforms static quantization baselines, achieving near Pareto-optimal accuracy-compute trade-offs and up to $2.21\times$ theoretical throughput improvements on low-precision hardware, with less than 2% drop in validation accuracy. We further show that our framework extends to DP-Adam with similar gains.

cs.LG↗

AccelOpt: A Self-Improving LLM Agentic System for AI Accelerator Kernel Optimization

We present AccelOpt, a self-improving large language model (LLM) agentic system that autonomously optimizes kernels for emerging AI acclerators, eliminating the need for expert-provided hardware-specific optimization knowledge. AccelOpt explores the kernel optimization space through iterative generation, informed by an optimization memory that curates experiences and insights from previously encountered slow-fast kernel pairs. We build NKIBench, a new benchmark suite of AWS Trainium accelerator kernels with varying complexity extracted from real-world LLM workloads to evaluate the effectiveness of AccelOpt. Our evaluation confirms that AccelOpt's capability improves over time, boosting the average percentage of peak throughput from $49\%$ to $61\%$ on Trainium 1 and from $45\%$ to $59\%$ on Trainium 2 for NKIBench kernels. Moreover, AccelOpt is highly cost-effective: using open-source models, it matches the kernel improvements of Claude Sonnet 4 while being $26\times$ cheaper. The code is open-sourced at https://github.com/zhang677/AccelOpt.

cs.LG↗

TuneShift-KD: Knowledge Distillation and Transfer for Fine-tuned Models

To embed domain-specific or specialized knowledge into pre-trained foundation models, fine-tuning using techniques such as parameter efficient fine-tuning (e.g. LoRA) is a common practice. However, as new LLM architectures and pre-trained models emerge, transferring this specialized knowledge to newer models becomes an important task. In many scenarios, the original specialized data may be unavailable due to privacy or commercial restrictions, necessitating distillation and transfer of this specialized knowledge from the fine-tuned base model to a different pre-trained model. We present TuneShift-KD, a novel approach that automatically distills specialized knowledge from a fine-tuned model to a target model using only a few examples representative of the specialized information. Our key insight is that specialized knowledge can be identified through perplexity differences between base and fine-tuned models: prompts where the fine-tuned model responds confidently (low perplexity), but the base model struggles (high perplexity), indicate queries corresponding to the specialized knowledge learned by the fine-tuned model. TuneShift-KD leverages this insight to create a synthetic training dataset to transfer the specialized knowledge. Using an iterative process, TuneShift-KD generates more prompts similar to those that generated responses with specialized knowledge. TuneShift-KD does not require training discriminators or access to training datasets. It is an automated approach that only requires the initial fine-tuned and base models and a few representative prompts. Our experiments demonstrate that models fine-tuned using TuneShift-KD achieve higher accuracy than prior approaches, enabling ease of deployment and more effective transfer of the specialized knowledge.

cs.LG↗

MERG3R: A Divide-and-Conquer Approach to Large-Scale Neural Visual Geometry

Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an efficient global alignment and confidence-weighted bundle adjustment procedure, producing a globally consistent 3D model. Our framework is model-agnostic and can be paired with existing neural geometry models. Across large-scale datasets, including 7-Scenes, NRGBD, Tanks & Temples, and Cambridge Landmarks, MERG3R consistently improves reconstruction accuracy, memory efficiency, and scalability, enabling high-quality reconstruction when the dataset exceeds memory capacity limits.

cs.CV↗

DEQuify your force field: More efficient simulations using deep equilibrium models

Machine learning force fields show great promise in enabling more accurate molecular dynamics simulations compared to manually derived ones. Much of the progress in recent years was driven by exploiting prior knowledge about physical systems, in particular symmetries under rotation, translation, and reflections. In this paper, we argue that there is another important piece of prior information that, thus fa,r hasn't been explored: Simulating a molecular system is necessarily continuous, and successive states are therefore extremely similar. Our contribution is to show that we can exploit this information by recasting a state-of-the-art equivariant base model as a deep equilibrium model. This allows us to recycle intermediate neural network features from previous time steps, enabling us to improve both accuracy and speed by $10\%-20\%$ on the MD17, MD22, and OC20 200k datasets, compared to the non-DEQ base model. The training is also much more memory efficient, allowing us to train more expressive models on larger systems.

cs.LG↗

LuxDiT: Lighting Estimation with Video Diffusion Transformer

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.

cs.GR↗