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Nanning Zheng

Publications and source records attributed to Nanning Zheng.

At least 109 records · Page 6Linked to original sources

CoBigICP: Robust and Precise Point Set Registration using Correntropy Metrics and Bidirectional Correspondence

In this paper, we propose a novel probabilistic variant of iterative closest point (ICP) dubbed as CoBigICP. The method leverages both local geometrical information and global noise characteristics. Locally, the 3D structure of both target and source clouds are incorporated into the objective function through bidirectional correspondence. Globally, error metric of correntropy is introduced as noise model to resist outliers. Importantly, the close resemblance between normal-distributions transform (NDT) and correntropy is revealed. To ease the minimization step, an on-manifold parameterization of the special Euclidean group is proposed. Extensive experiments validate that CoBigICP outperforms several well-known and state-of-the-art methods.

cs.RO↗

Dynamic Grained Encoder for Vision Transformers

Transformers, the de-facto standard for language modeling, have been recently applied for vision tasks. This paper introduces sparse queries for vision transformers to exploit the intrinsic spatial redundancy of natural images and save computational costs. Specifically, we propose a Dynamic Grained Encoder for vision transformers, which can adaptively assign a suitable number of queries to each spatial region. Thus it achieves a fine-grained representation in discriminative regions while keeping high efficiency. Besides, the dynamic grained encoder is compatible with most vision transformer frameworks. Without bells and whistles, our encoder allows the state-of-the-art vision transformers to reduce computational complexity by 40%-60% while maintaining comparable performance on image classification. Extensive experiments on object detection and segmentation further demonstrate the generalizability of our approach. Code is available at https://github.com/StevenGrove/vtpack.

cs.CV↗

Greedy based Value Representation for Optimal Coordination in Multi-agent Reinforcement Learning

Due to the representation limitation of the joint Q value function, multi-agent reinforcement learning methods with linear value decomposition (LVD) or monotonic value decomposition (MVD) suffer from relative overgeneralization. As a result, they can not ensure optimal consistency (i.e., the correspondence between individual greedy actions and the maximal true Q value). In this paper, we derive the expression of the joint Q value function of LVD and MVD. According to the expression, we draw a transition diagram, where each self-transition node (STN) is a possible convergence. To ensure optimal consistency, the optimal node is required to be the unique STN. Therefore, we propose the greedy-based value representation (GVR), which turns the optimal node into an STN via inferior target shaping and further eliminates the non-optimal STNs via superior experience replay. In addition, GVR achieves an adaptive trade-off between optimality and stability. Our method outperforms state-of-the-art baselines in experiments on various benchmarks. Theoretical proofs and empirical results on matrix games demonstrate that GVR ensures optimal consistency under sufficient exploration.

cs.MA↗

Could Giant Pretrained Image Models Extract Universal Representations?

Frozen pretrained models have become a viable alternative to the pretraining-then-finetuning paradigm for transfer learning. However, with frozen models there are relatively few parameters available for adapting to downstream tasks, which is problematic in computer vision where tasks vary significantly in input/output format and the type of information that is of value. In this paper, we present a study of frozen pretrained models when applied to diverse and representative computer vision tasks, including object detection, semantic segmentation and video action recognition. From this empirical analysis, our work answers the questions of what pretraining task fits best with this frozen setting, how to make the frozen setting more flexible to various downstream tasks, and the effect of larger model sizes. We additionally examine the upper bound of performance using a giant frozen pretrained model with 3 billion parameters (SwinV2-G) and find that it reaches competitive performance on a varied set of major benchmarks with only one shared frozen base network: 60.0 box mAP and 52.2 mask mAP on COCO object detection test-dev, 57.6 val mIoU on ADE20K semantic segmentation, and 81.7 top-1 accuracy on Kinetics-400 action recognition. With this work, we hope to bring greater attention to this promising path of freezing pretrained image models.

cs.CV↗

Visual Concepts Tokenization

Obtaining the human-like perception ability of abstracting visual concepts from concrete pixels has always been a fundamental and important target in machine learning research fields such as disentangled representation learning and scene decomposition. Towards this goal, we propose an unsupervised transformer-based Visual Concepts Tokenization framework, dubbed VCT, to perceive an image into a set of disentangled visual concept tokens, with each concept token responding to one type of independent visual concept. Particularly, to obtain these concept tokens, we only use cross-attention to extract visual information from the image tokens layer by layer without self-attention between concept tokens, preventing information leakage across concept tokens. We further propose a Concept Disentangling Loss to facilitate that different concept tokens represent independent visual concepts. The cross-attention and disentangling loss play the role of induction and mutual exclusion for the concept tokens, respectively. Extensive experiments on several popular datasets verify the effectiveness of VCT on the tasks of disentangled representation learning and scene decomposition. VCT achieves the state of the art results by a large margin.

cs.CV↗

Using Detection, Tracking and Prediction in Visual SLAM to Achieve Real-time Semantic Mapping of Dynamic Scenarios

In this paper, we propose a lightweight system, RDS-SLAM, based on ORB-SLAM2, which can accurately estimate poses and build semantic maps at object level for dynamic scenarios in real time using only one commonly used Intel Core i7 CPU. In RDS-SLAM, three major improvements, as well as major architectural modifications, are proposed to overcome the limitations of ORB-SLAM2. Firstly, it adopts a lightweight object detection neural network in key frames. Secondly, an efficient tracking and prediction mechanism is embedded into the system to remove the feature points belonging to movable objects in all incoming frames. Thirdly, a semantic octree map is built by probabilistic fusion of detection and tracking results, which enables a robot to maintain a semantic description at object level for potential interactions in dynamic scenarios. We evaluate RDS-SLAM in TUM RGB-D dataset, and experimental results show that RDS-SLAM can run with 30.3 ms per frame in dynamic scenarios using only an Intel Core i7 CPU, and achieves comparable accuracy compared with the state-of-the-art SLAM systems which heavily rely on both Intel Core i7 CPUs and powerful GPUs.

cs.CV↗

Learning to Refactor Action and Co-occurrence Features for Temporal Action Localization

The main challenge of Temporal Action Localization is to retrieve subtle human actions from various co-occurring ingredients, e.g., context and background, in an untrimmed video. While prior approaches have achieved substantial progress through devising advanced action detectors, they still suffer from these co-occurring ingredients which often dominate the actual action content in videos. In this paper, we explore two orthogonal but complementary aspects of a video snippet, i.e., the action features and the co-occurrence features. Especially, we develop a novel auxiliary task by decoupling these two types of features within a video snippet and recombining them to generate a new feature representation with more salient action information for accurate action localization. We term our method RefactorNet, which first explicitly factorizes the action content and regularizes its co-occurrence features, and then synthesizes a new action-dominated video representation. Extensive experimental results and ablation studies on THUMOS14 and ActivityNet v1.3 demonstrate that our new representation, combined with a simple action detector, can significantly improve the action localization performance.

cs.CV↗

Social Interpretable Tree for Pedestrian Trajectory Prediction

Understanding the multiple socially-acceptable future behaviors is an essential task for many vision applications. In this paper, we propose a tree-based method, termed as Social Interpretable Tree (SIT), to address this multi-modal prediction task, where a hand-crafted tree is built depending on the prior information of observed trajectory to model multiple future trajectories. Specifically, a path in the tree from the root to leaf represents an individual possible future trajectory. SIT employs a coarse-to-fine optimization strategy, in which the tree is first built by high-order velocity to balance the complexity and coverage of the tree and then optimized greedily to encourage multimodality. Finally, a teacher-forcing refining operation is used to predict the final fine trajectory. Compared with prior methods which leverage implicit latent variables to represent possible future trajectories, the path in the tree can explicitly explain the rough moving behaviors (e.g., go straight and then turn right), and thus provides better interpretability. Despite the hand-crafted tree, the experimental results on ETH-UCY and Stanford Drone datasets demonstrate that our method is capable of matching or exceeding the performance of state-of-the-art methods. Interestingly, the experiments show that the raw built tree without training outperforms many prior deep neural network based approaches. Meanwhile, our method presents sufficient flexibility in long-term prediction and different best-of-$K$ predictions.

cs.CV↗

Test-time Batch Normalization

Deep neural networks often suffer the data distribution shift between training and testing, and the batch statistics are observed to reflect the shift. In this paper, targeting of alleviating distribution shift in test time, we revisit the batch normalization (BN) in the training process and reveals two key insights benefiting test-time optimization: $(i)$ preserving the same gradient backpropagation form as training, and $(ii)$ using dataset-level statistics for robust optimization and inference. Based on the two insights, we propose a novel test-time BN layer design, GpreBN, which is optimized during testing by minimizing Entropy loss. We verify the effectiveness of our method on two typical settings with distribution shift, i.e., domain generalization and robustness tasks. Our GpreBN significantly improves the test-time performance and achieves the state of the art results.

cs.LG↗

LGD: Label-guided Self-distillation for Object Detection

In this paper, we propose the first self-distillation framework for general object detection, termed LGD (Label-Guided self-Distillation). Previous studies rely on a strong pretrained teacher to provide instructive knowledge that could be unavailable in real-world scenarios. Instead, we generate an instructive knowledge based only on student representations and regular labels. Our framework includes sparse label-appearance encoder, inter-object relation adapter and intra-object knowledge mapper that jointly form an implicit teacher at training phase, dynamically dependent on labels and evolving student representations. They are trained end-to-end with detector and discarded in inference. Experimentally, LGD obtains decent results on various detectors, datasets, and extensive tasks like instance segmentation. For example in MS-COCO dataset, LGD improves RetinaNet with ResNet-50 under 2x single-scale training from 36.2% to 39.0% mAP (+ 2.8%). It boosts much stronger detectors like FCOS with ResNeXt-101 DCN v2 under 2x multi-scale training from 46.1% to 47.9% (+ 1.8%). Compared with a classical teacher-based method FGFI, LGD not only performs better without requiring pretrained teacher but also reduces 51% training cost beyond inherent student learning. Codes are available at https://github.com/megvii-research/LGD.

cs.CV↗

TransVPR: Transformer-based place recognition with multi-level attention aggregation

Visual place recognition is a challenging task for applications such as autonomous driving navigation and mobile robot localization. Distracting elements presenting in complex scenes often lead to deviations in the perception of visual place. To address this problem, it is crucial to integrate information from only task-relevant regions into image representations. In this paper, we introduce a novel holistic place recognition model, TransVPR, based on vision Transformers. It benefits from the desirable property of the self-attention operation in Transformers which can naturally aggregate task-relevant features. Attentions from multiple levels of the Transformer, which focus on different regions of interest, are further combined to generate a global image representation. In addition, the output tokens from Transformer layers filtered by the fused attention mask are considered as key-patch descriptors, which are used to perform spatial matching to re-rank the candidates retrieved by the global image features. The whole model allows end-to-end training with a single objective and image-level supervision. TransVPR achieves state-of-the-art performance on several real-world benchmarks while maintaining low computational time and storage requirements.

cs.CV↗

Towards Building A Group-based Unsupervised Representation Disentanglement Framework

Disentangled representation learning is one of the major goals of deep learning, and is a key step for achieving explainable and generalizable models. A well-defined theoretical guarantee still lacks for the VAE-based unsupervised methods, which are a set of popular methods to achieve unsupervised disentanglement. The Group Theory based definition of representation disentanglement mathematically connects the data transformations to the representations using the formalism of group. In this paper, built on the group-based definition and inspired by the n-th dihedral group, we first propose a theoretical framework towards achieving unsupervised representation disentanglement. We then propose a model, based on existing VAE-based methods, to tackle the unsupervised learning problem of the framework. In the theoretical framework, we prove three sufficient conditions on model, group structure, and data respectively in an effort to achieve, in an unsupervised way, disentangled representation per group-based definition. With the first two of the conditions satisfied and a necessary condition derived for the third one, we offer additional constraints, from the perspective of the group-based definition, for the existing VAE-based models. Experimentally, we train 1800 models covering the most prominent VAE-based methods on five datasets to verify the effectiveness of our theoretical framework. Compared to the original VAE-based methods, these Groupified VAEs consistently achieve better mean performance with smaller variances.

cs.LG↗

Input-Tuning: Adapting Unfamiliar Inputs to Frozen Pretrained Models

Recently the prompt-tuning paradigm has attracted significant attention. By only tuning continuous prompts with a frozen pre-trained language model (PLM), prompt-tuning takes a step towards deploying a shared frozen PLM to serve numerous downstream tasks. Although prompt-tuning shows good performance on certain natural language understanding (NLU) tasks, its effectiveness on natural language generation (NLG) tasks is still under-explored. In this paper, we argue that one of the factors hindering the development of prompt-tuning on NLG tasks is the unfamiliar inputs (i.e., inputs are linguistically different from the pretraining corpus). For example, our preliminary exploration reveals a large performance gap between prompt-tuning and fine-tuning when unfamiliar inputs occur frequently in NLG tasks. This motivates us to propose input-tuning, which fine-tunes both the continuous prompts and the input representations, leading to a more effective way to adapt unfamiliar inputs to frozen PLMs. Our proposed input-tuning is conceptually simple and empirically powerful. Experimental results on seven NLG tasks demonstrate that input-tuning is significantly and consistently better than prompt-tuning. Furthermore, on three of these tasks, input-tuning can achieve a comparable or even better performance than fine-tuning.

cs.CL↗

Trajectory Forecasting from Detection with Uncertainty-Aware Motion Encoding

Trajectory forecasting is critical for autonomous platforms to make safe planning and actions. Currently, most trajectory forecasting methods assume that object trajectories have been extracted and directly develop trajectory predictors based on the ground truth trajectories. However, this assumption does not hold in practical situations. Trajectories obtained from object detection and tracking are inevitably noisy, which could cause serious forecasting errors to predictors built on ground truth trajectories. In this paper, we propose a trajectory predictor directly based on detection results without relying on explicitly formed trajectories. Different from the traditional methods which encode the motion cue of an agent based on its clearly defined trajectory, we extract the motion information only based on the affinity cues among detection results, in which an affinity-aware state update mechanism is designed to take the uncertainty of association into account. In addition, considering that there could be multiple plausible matching candidates, we aggregate the states of them. This design relaxes the undesirable effect of noisy trajectory obtained from data association. Extensive ablation experiments validate the effectiveness of our method and its generalization ability on different detectors. Cross-comparison to other forecasting schemes further proves the superiority of our method. Code will be released upon acceptance.

cs.CV↗

Instance-Conditional Knowledge Distillation for Object Detection

Knowledge distillation has shown great success in classification, however, it is still challenging for detection. In a typical image for detection, representations from different locations may have different contributions to detection targets, making the distillation hard to balance. In this paper, we propose a conditional distillation framework to distill the desired knowledge, namely knowledge that is beneficial in terms of both classification and localization for every instance. The framework introduces a learnable conditional decoding module, which retrieves information given each target instance as query. Specifically, we encode the condition information as query and use the teacher's representations as key. The attention between query and key is used to measure the contribution of different features, guided by a localization-recognition-sensitive auxiliary task. Extensive experiments demonstrate the efficacy of our method: we observe impressive improvements under various settings. Notably, we boost RetinaNet with ResNet-50 backbone from 37.4 to 40.7 mAP (+3.3) under 1x schedule, that even surpasses the teacher (40.4 mAP) with ResNet-101 backbone under 3x schedule. Code has been released on https://github.com/megvii-research/ICD.

cs.CV↗

A Boundary Based Out-of-Distribution Classifier for Generalized Zero-Shot Learning

Generalized Zero-Shot Learning (GZSL) is a challenging topic that has promising prospects in many realistic scenarios. Using a gating mechanism that discriminates the unseen samples from the seen samples can decompose the GZSL problem to a conventional Zero-Shot Learning (ZSL) problem and a supervised classification problem. However, training the gate is usually challenging due to the lack of data in the unseen domain. To resolve this problem, in this paper, we propose a boundary based Out-of-Distribution (OOD) classifier which classifies the unseen and seen domains by only using seen samples for training. First, we learn a shared latent space on a unit hyper-sphere where the latent distributions of visual features and semantic attributes are aligned class-wisely. Then we find the boundary and the center of the manifold for each class. By leveraging the class centers and boundaries, the unseen samples can be separated from the seen samples. After that, we use two experts to classify the seen and unseen samples separately. We extensively validate our approach on five popular benchmark datasets including AWA1, AWA2, CUB, FLO and SUN. The experimental results demonstrate the advantages of our approach over state-of-the-art methods.

cs.CV↗

REGRAD: A Large-Scale Relational Grasp Dataset for Safe and Object-Specific Robotic Grasping in Clutter

Despite the impressive progress achieved in robotic grasping, robots are not skilled in sophisticated tasks (e.g. search and grasp a specified target in clutter). Such tasks involve not only grasping but the comprehensive perception of the world (e.g. the object relationships). Recently, encouraging results demonstrate that it is possible to understand high-level concepts by learning. However, such algorithms are usually data-intensive, and the lack of data severely limits their performance. In this paper, we present a new dataset named REGRAD for the learning of relationships among objects and grasps. We collect the annotations of object poses, segmentations, grasps, and relationships for the target-driven relational grasping tasks. Our dataset is collected in both forms of 2D images and 3D point clouds. Moreover, since all the data are generated automatically, it is free to import new objects for data generation. We also released a real-world validation dataset to evaluate the sim-to-real performance of models trained on REGRAD. Finally, we conducted a series of experiments, showing that the models trained on REGRAD could generalize well to the realistic scenarios, in terms of both relationship and grasp detection. Our dataset and code could be found at: https://github.com/poisonwine/REGRAD

cs.RO↗

LiVLR: A Lightweight Visual-Linguistic Reasoning Framework for Video Question Answering

Video Question Answering (VideoQA), aiming to correctly answer the given question based on understanding multi-modal video content, is challenging due to the rich video content. From the perspective of video understanding, a good VideoQA framework needs to understand the video content at different semantic levels and flexibly integrate the diverse video content to distill question-related content. To this end, we propose a Lightweight Visual-Linguistic Reasoning framework named LiVLR. Specifically, LiVLR first utilizes the graph-based Visual and Linguistic Encoders to obtain multi-grained visual and linguistic representations. Subsequently, the obtained representations are integrated with the devised Diversity-aware Visual-Linguistic Reasoning module (DaVL). The DaVL considers the difference between the different types of representations and can flexibly adjust the importance of different types of representations when generating the question-related joint representation, which is an effective and general representation integration method. The proposed LiVLR is lightweight and shows its performance advantage on two VideoQA benchmarks, MRSVTT-QA and KnowIT VQA. Extensive ablation studies demonstrate the effectiveness of LiVLR key components.

cs.CV↗