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Nanning Zheng

Publications and source records attributed to Nanning Zheng.

At least 127 records · Page 7Linked to original sources

Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition

Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet effective multi-scale semantics-guided neural network (MS-SGN) is proposed for skeleton-based action recognition. We explicitly introduce the high level semantics of joints (joint type and frame index) into the network to enhance the feature representation capability of joints. Moreover, a multi-scale strategy is proposed to be robust to the temporal scale variations. In addition, we exploit the relationship of joints hierarchically through two modules, i.e., a joint-level module for modeling the correlations of joints in the same frame and a frame-level module for modeling the temporal dependencies of frames. With an order of magnitude smaller model size than most previous methods, MSSGN achieves the state-of-the-art performance on the NTU60, NTU120, and SYSU datasets.

cs.CV↗

Unlimited Neighborhood Interaction for Heterogeneous Trajectory Prediction

Understanding complex social interactions among agents is a key challenge for trajectory prediction. Most existing methods consider the interactions between pairwise traffic agents or in a local area, while the nature of interactions is unlimited, involving an uncertain number of agents and non-local areas simultaneously. Besides, they treat heterogeneous traffic agents the same, namely those among agents of different categories, while neglecting people's diverse reaction patterns toward traffic agents in ifferent categories. To address these problems, we propose a simple yet effective Unlimited Neighborhood Interaction Network (UNIN), which predicts trajectories of heterogeneous agents in multiple categories. Specifically, the proposed unlimited neighborhood interaction module generates the fused-features of all agents involved in an interaction simultaneously, which is adaptive to any number of agents and any range of interaction area. Meanwhile, a hierarchical graph attention module is proposed to obtain category-to-category interaction and agent-to-agent interaction. Finally, parameters of a Gaussian Mixture Model are estimated for generating the future trajectories. Extensive experimental results on benchmark datasets demonstrate a significant performance improvement of our method over the state-of-the-art methods.

cs.AI↗

Improved Drug-target Interaction Prediction with Intermolecular Graph Transformer

The identification of active binding drugs for target proteins (termed as drug-target interaction prediction) is the key challenge in virtual screening, which plays an essential role in drug discovery. Although recent deep learning-based approaches achieved better performance than molecular docking, existing models often neglect certain aspects of the intermolecular information, hindering the performance of prediction. We recognize this problem and propose a novel approach named Intermolecular Graph Transformer (IGT) that employs a dedicated attention mechanism to model intermolecular information with a three-way Transformer-based architecture. IGT outperforms state-of-the-art approaches by 9.1% and 20.5% over the second best for binding activity and binding pose prediction respectively, and shows superior generalization ability to unseen receptor proteins. Furthermore, IGT exhibits promising drug screening ability against SARS-CoV-2 by identifying 83.1% active drugs that have been validated by wet-lab experiments with near-native predicted binding poses.

cs.LG↗

X-GGM: Graph Generative Modeling for Out-of-Distribution Generalization in Visual Question Answering

Encouraging progress has been made towards Visual Question Answering (VQA) in recent years, but it is still challenging to enable VQA models to adaptively generalize to out-of-distribution (OOD) samples. Intuitively, recompositions of existing visual concepts (\ie, attributes and objects) can generate unseen compositions in the training set, which will promote VQA models to generalize to OOD samples. In this paper, we formulate OOD generalization in VQA as a compositional generalization problem and propose a graph generative modeling-based training scheme (X-GGM) to implicitly model the problem. X-GGM leverages graph generative modeling to iteratively generate a relation matrix and node representations for the predefined graph that utilizes attribute-object pairs as nodes. Furthermore, to alleviate the unstable training issue in graph generative modeling, we propose a gradient distribution consistency loss to constrain the data distribution with adversarial perturbations and the generated distribution. The baseline VQA model (LXMERT) trained with the X-GGM scheme achieves state-of-the-art OOD performance on two standard VQA OOD benchmarks, \ie, VQA-CP v2 and GQA-OOD. Extensive ablation studies demonstrate the effectiveness of X-GGM components. Code is available at \url{https://github.com/jingjing12110/x-ggm}.

cs.CV↗

Model-based Decision Making with Imagination for Autonomous Parking

Autonomous parking technology is a key concept within autonomous driving research. This paper will propose an imaginative autonomous parking algorithm to solve issues concerned with parking. The proposed algorithm consists of three parts: an imaginative model for anticipating results before parking, an improved rapid-exploring random tree (RRT) for planning a feasible trajectory from a given start point to a parking lot, and a path smoothing module for optimizing the efficiency of parking tasks. Our algorithm is based on a real kinematic vehicle model; which makes it more suitable for algorithm application on real autonomous cars. Furthermore, due to the introduction of the imagination mechanism, the processing speed of our algorithm is ten times faster than that of traditional methods, permitting the realization of real-time planning simultaneously. In order to evaluate the algorithm's effectiveness, we have compared our algorithm with traditional RRT, within three different parking scenarios. Ultimately, results show that our algorithm is more stable than traditional RRT and performs better in terms of efficiency and quality.

cs.RO↗

Practical Relative Order Attack in Deep Ranking

Recent studies unveil the vulnerabilities of deep ranking models, where an imperceptible perturbation can trigger dramatic changes in the ranking result. While previous attempts focus on manipulating absolute ranks of certain candidates, the possibility of adjusting their relative order remains under-explored. In this paper, we formulate a new adversarial attack against deep ranking systems, i.e., the Order Attack, which covertly alters the relative order among a selected set of candidates according to an attacker-specified permutation, with limited interference to other unrelated candidates. Specifically, it is formulated as a triplet-style loss imposing an inequality chain reflecting the specified permutation. However, direct optimization of such white-box objective is infeasible in a real-world attack scenario due to various black-box limitations. To cope with them, we propose a Short-range Ranking Correlation metric as a surrogate objective for black-box Order Attack to approximate the white-box method. The Order Attack is evaluated on the Fashion-MNIST and Stanford-Online-Products datasets under both white-box and black-box threat models. The black-box attack is also successfully implemented on a major e-commerce platform. Comprehensive experimental evaluations demonstrate the effectiveness of the proposed methods, revealing a new type of ranking model vulnerability.

cs.LG↗

Enriching Local and Global Contexts for Temporal Action Localization

Effectively tackling the problem of temporal action localization (TAL) necessitates a visual representation that jointly pursues two confounding goals, i.e., fine-grained discrimination for temporal localization and sufficient visual invariance for action classification. We address this challenge by enriching both the local and global contexts in the popular two-stage temporal localization framework, where action proposals are first generated followed by action classification and temporal boundary regression. Our proposed model, dubbed ContextLoc, can be divided into three sub-networks: L-Net, G-Net and P-Net. L-Net enriches the local context via fine-grained modeling of snippet-level features, which is formulated as a query-and-retrieval process. G-Net enriches the global context via higher-level modeling of the video-level representation. In addition, we introduce a novel context adaptation module to adapt the global context to different proposals. P-Net further models the context-aware inter-proposal relations. We explore two existing models to be the P-Net in our experiments. The efficacy of our proposed method is validated by experimental results on the THUMOS14 (54.3\% at tIoU@0.5) and ActivityNet v1.3 (56.01\% at tIoU@0.5) datasets, which outperforms recent states of the art. Code is available at https://github.com/buxiangzhiren/ContextLoc.

cs.CV↗

Learning Algebraic Recombination for Compositional Generalization

Neural sequence models exhibit limited compositional generalization ability in semantic parsing tasks. Compositional generalization requires algebraic recombination, i.e., dynamically recombining structured expressions in a recursive manner. However, most previous studies mainly concentrate on recombining lexical units, which is an important but not sufficient part of algebraic recombination. In this paper, we propose LeAR, an end-to-end neural model to learn algebraic recombination for compositional generalization. The key insight is to model the semantic parsing task as a homomorphism between a latent syntactic algebra and a semantic algebra, thus encouraging algebraic recombination. Specifically, we learn two modules jointly: a Composer for producing latent syntax, and an Interpreter for assigning semantic operations. Experiments on two realistic and comprehensive compositional generalization benchmarks demonstrate the effectiveness of our model. The source code is publicly available at https://github.com/microsoft/ContextualSP.

cs.CL↗

Probabilistic Human Motion Prediction via A Bayesian Neural Network

Human motion prediction is an important and challenging topic that has promising prospects in efficient and safe human-robot-interaction systems. Currently, the majority of the human motion prediction algorithms are based on deterministic models, which may lead to risky decisions for robots. To solve this problem, we propose a probabilistic model for human motion prediction in this paper. The key idea of our approach is to extend the conventional deterministic motion prediction neural network to a Bayesian one. On one hand, our model could generate several future motions when given an observed motion sequence. On the other hand, by calculating the Epistemic Uncertainty and the Heteroscedastic Aleatoric Uncertainty, our model could tell the robot if the observation has been seen before and also give the optimal result among all possible predictions. We extensively validate our approach on a large scale benchmark dataset Human3.6m. The experiments show that our approach performs better than deterministic methods. We further evaluate our approach in a Human-Robot-Interaction (HRI) scenario. The experimental results show that our approach makes the interaction more efficient and safer.

cs.RO↗

Adversarial Attack and Defense in Deep Ranking

Deep Neural Network classifiers are vulnerable to adversarial attack, where an imperceptible perturbation could result in misclassification. However, the vulnerability of DNN-based image ranking systems remains under-explored. In this paper, we propose two attacks against deep ranking systems, i.e., Candidate Attack and Query Attack, that can raise or lower the rank of chosen candidates by adversarial perturbations. Specifically, the expected ranking order is first represented as a set of inequalities, and then a triplet-like objective function is designed to obtain the optimal perturbation. Conversely, an anti-collapse triplet defense is proposed to improve the ranking model robustness against all proposed attacks, where the model learns to prevent the positive and negative samples being pulled close to each other by adversarial attack. To comprehensively measure the empirical adversarial robustness of a ranking model with our defense, we propose an empirical robustness score, which involves a set of representative attacks against ranking models. Our adversarial ranking attacks and defenses are evaluated on MNIST, Fashion-MNIST, CUB200-2011, CARS196 and Stanford Online Products datasets. Experimental results demonstrate that a typical deep ranking system can be effectively compromised by our attacks. Nevertheless, our defense can significantly improve the ranking system robustness, and simultaneously mitigate a wide range of attacks.

cs.CV↗

Video Imprint

A new unified video analytics framework (ER3) is proposed for complex event retrieval, recognition and recounting, based on the proposed video imprint representation, which exploits temporal correlations among image features across video frames. With the video imprint representation, it is convenient to reverse map back to both temporal and spatial locations in video frames, allowing for both key frame identification and key areas localization within each frame. In the proposed framework, a dedicated feature alignment module is incorporated for redundancy removal across frames to produce the tensor representation, i.e., the video imprint. Subsequently, the video imprint is individually fed into both a reasoning network and a feature aggregation module, for event recognition/recounting and event retrieval tasks, respectively. Thanks to its attention mechanism inspired by the memory networks used in language modeling, the proposed reasoning network is capable of simultaneous event category recognition and localization of the key pieces of evidence for event recounting. In addition, the latent structure in our reasoning network highlights the areas of the video imprint, which can be directly used for event recounting. With the event retrieval task, the compact video representation aggregated from the video imprint contributes to better retrieval results than existing state-of-the-art methods.

cs.CV↗

Hindsight Trust Region Policy Optimization

Reinforcement Learning(RL) with sparse rewards is a major challenge. We propose \emph{Hindsight Trust Region Policy Optimization}(HTRPO), a new RL algorithm that extends the highly successful TRPO algorithm with \emph{hindsight} to tackle the challenge of sparse rewards. Hindsight refers to the algorithm's ability to learn from information across goals, including ones not intended for the current task. HTRPO leverages two main ideas. It introduces QKL, a quadratic approximation to the KL divergence constraint on the trust region, leading to reduced variance in KL divergence estimation and improved stability in policy update. It also presents Hindsight Goal Filtering(HGF) to select conductive hindsight goals. In experiments, we evaluate HTRPO in various sparse reward tasks, including simple benchmarks, image-based Atari games, and simulated robot control. Ablation studies indicate that QKL and HGF contribute greatly to learning stability and high performance. Comparison results show that in all tasks, HTRPO consistently outperforms both TRPO and HPG, a state-of-the-art algorithm for RL with sparse rewards.

cs.LG↗

Multi-agent Policy Optimization with Approximatively Synchronous Advantage Estimation

Cooperative multi-agent tasks require agents to deduce their own contributions with shared global rewards, known as the challenge of credit assignment. General methods for policy based multi-agent reinforcement learning to solve the challenge introduce differentiate value functions or advantage functions for individual agents. In multi-agent system, polices of different agents need to be evaluated jointly. In order to update polices synchronously, such value functions or advantage functions also need synchronous evaluation. However, in current methods, value functions or advantage functions use counter-factual joint actions which are evaluated asynchronously, thus suffer from natural estimation bias. In this work, we propose the approximatively synchronous advantage estimation. We first derive the marginal advantage function, an expansion from single-agent advantage function to multi-agent system. Further more, we introduce a policy approximation for synchronous advantage estimation, and break down the multi-agent policy optimization problem into multiple sub-problems of single-agent policy optimization. Our method is compared with baseline algorithms on StarCraft multi-agent challenges, and shows the best performance on most of the tasks.

cs.LG↗

Weakly Supervised Temporal Action Localization Through Learning Explicit Subspaces for Action and Context

Weakly-supervised Temporal Action Localization (WS-TAL) methods learn to localize temporal starts and ends of action instances in a video under only video-level supervision. Existing WS-TAL methods rely on deep features learned for action recognition. However, due to the mismatch between classification and localization, these features cannot distinguish the frequently co-occurring contextual background, i.e., the context, and the actual action instances. We term this challenge action-context confusion, and it will adversely affect the action localization accuracy. To address this challenge, we introduce a framework that learns two feature subspaces respectively for actions and their context. By explicitly accounting for action visual elements, the action instances can be localized more precisely without the distraction from the context. To facilitate the learning of these two feature subspaces with only video-level categorical labels, we leverage the predictions from both spatial and temporal streams for snippets grouping. In addition, an unsupervised learning task is introduced to make the proposed module focus on mining temporal information. The proposed approach outperforms state-of-the-art WS-TAL methods on three benchmarks, i.e., THUMOS14, ActivityNet v1.2 and v1.3 datasets.

cs.CV↗

ACSNet: Action-Context Separation Network for Weakly Supervised Temporal Action Localization

The object of Weakly-supervised Temporal Action Localization (WS-TAL) is to localize all action instances in an untrimmed video with only video-level supervision. Due to the lack of frame-level annotations during training, current WS-TAL methods rely on attention mechanisms to localize the foreground snippets or frames that contribute to the video-level classification task. This strategy frequently confuse context with the actual action, in the localization result. Separating action and context is a core problem for precise WS-TAL, but it is very challenging and has been largely ignored in the literature. In this paper, we introduce an Action-Context Separation Network (ACSNet) that explicitly takes into account context for accurate action localization. It consists of two branches (i.e., the Foreground-Background branch and the Action-Context branch). The Foreground- Background branch first distinguishes foreground from background within the entire video while the Action-Context branch further separates the foreground as action and context. We associate video snippets with two latent components (i.e., a positive component and a negative component), and their different combinations can effectively characterize foreground, action and context. Furthermore, we introduce extended labels with auxiliary context categories to facilitate the learning of action-context separation. Experiments on THUMOS14 and ActivityNet v1.2/v1.3 datasets demonstrate the ACSNet outperforms existing state-of-the-art WS-TAL methods by a large margin.

cs.CV↗

End-to-End Object Detection with Fully Convolutional Network

Mainstream object detectors based on the fully convolutional network has achieved impressive performance. While most of them still need a hand-designed non-maximum suppression (NMS) post-processing, which impedes fully end-to-end training. In this paper, we give the analysis of discarding NMS, where the results reveal that a proper label assignment plays a crucial role. To this end, for fully convolutional detectors, we introduce a Prediction-aware One-To-One (POTO) label assignment for classification to enable end-to-end detection, which obtains comparable performance with NMS. Besides, a simple 3D Max Filtering (3DMF) is proposed to utilize the multi-scale features and improve the discriminability of convolutions in the local region. With these techniques, our end-to-end framework achieves competitive performance against many state-of-the-art detectors with NMS on COCO and CrowdHuman datasets. The code is available at https://github.com/Megvii-BaseDetection/DeFCN .

cs.CV↗

REGNet: REgion-based Grasp Network for End-to-end Grasp Detection in Point Clouds

Reliable robotic grasping in unstructured environments is a crucial but challenging task. The main problem is to generate the optimal grasp of novel objects from partial noisy observations. This paper presents an end-to-end grasp detection network taking one single-view point cloud as input to tackle the problem. Our network includes three stages: Score Network (SN), Grasp Region Network (GRN), and Refine Network (RN). Specifically, SN regresses point grasp confidence and selects positive points with high confidence. Then GRN conducts grasp proposal prediction on the selected positive points. RN generates more accurate grasps by refining proposals predicted by GRN. To further improve the performance, we propose a grasp anchor mechanism, in which grasp anchors with assigned gripper orientations are introduced to generate grasp proposals. Experiments demonstrate that REGNet achieves a success rate of 79.34% and a completion rate of 96% in real-world clutter, which significantly outperforms several state-of-the-art point-cloud based methods, including GPD, PointNetGPD, and S4G. The code is available at https://github.com/zhaobinglei/REGNet_for_3D_Grasping.

cs.RO↗

A Driving Behavior Recognition Model with Bi-LSTM and Multi-Scale CNN

In autonomous driving, perceiving the driving behaviors of surrounding agents is important for the ego-vehicle to make a reasonable decision. In this paper, we propose a neural network model based on trajectories information for driving behavior recognition. Unlike existing trajectory-based methods that recognize the driving behavior using the hand-crafted features or directly encoding the trajectory, our model involves a Multi-Scale Convolutional Neural Network (MSCNN) module to automatically extract the high-level features which are supposed to encode the rich spatial and temporal information. Given a trajectory sequence of an agent as the input, firstly, the Bi-directional Long Short Term Memory (Bi-LSTM) module and the MSCNN module respectively process the input, generating two features, and then the two features are fused to classify the behavior of the agent. We evaluate the proposed model on the public BLVD dataset, achieving a satisfying performance.

cs.CV↗