Searcharxiv⌕ Search

arXiv subjects

Nantheera Anantrasirichai

Publications and source records attributed to Nantheera Anantrasirichai.

At least 19 recordsLinked to original sources

ELVIS: Enhance Low-Light for Video Instance Segmentation in the Dark

Video instance segmentation (VIS) for low-light content remains highly challenging for both humans and machines alike, due to noise, blur and other adverse conditions. The lack of large-scale annotated datasets and the limitations of current synthetic pipelines, particularly in modeling temporal degradations, further hinder progress. Moreover, existing VIS methods are not robust to the degradations found in low-light videos and, consequently, perform poorly even after finetuning. In this paper, we introduce \textbf{ELVIS} (\textbf{E}nhance \textbf{L}ow-Light for \textbf{V}ideo \textbf{I}nstance \textbf{S}egmentation), a framework that enables domain adaptation of state-of-the-art VIS models to low-light scenarios. ELVIS is comprised of an unsupervised synthetic low-light video pipeline that models both spatial and temporal degradations, a calibration-free degradation profile estimation network (VDP-Net) and an enhancement decoder head that disentangles degradations from content features. ELVIS improves performances by up to \textbf{+3.7AP} on the synthetic low-light YouTube-VIS 2019 dataset and beats two-stage baselines by at least \textbf{+2.8AP} on real low-light videos. Code and dataset available at: \href{https://joannelin168.github.io/research/ELVIS}{https://joannelin168.github.io/research/ELVIS}

cs.CV↗

OLiVES: An Outdoor Low-Light Video Benchmark for Enhancement and Segmentation

Low-light video processing remains an underexplored problem in computer vision, primarily due to the scarcity of high-quality ground-truth data. Existing public datasets exhibit several limitations, including restricted motion diversity, limited scene coverage, weak degradations, reliance on auxiliary modalities such as event data, and misalignment between low-light inputs and ground truth. Furthermore, current datasets typically address either low-light enhancement or scene understanding, whereas these tasks should be considered jointly. We introduce \textbf{OLiVES}, a benchmark dataset for outdoor low-light videos with dynamic scenes, designed to support both low-light video enhancement (LLVE) and video object segmentation (VOS). The dataset addresses key content gaps by incorporating a diverse range of natural textures, animals, occlusions, dynamic activities, and close-up scenes. To the best of our knowledge, OLiVES is the first outdoor low-light video dataset captured using professional cinema-grade cameras. It provides over 25,000 aligned normal- and low-light frame pairs, along with over 46,000 VOS annotations. We benchmark state-of-the-art LLVE and VOS methods on OLiVES and show that training on it improves performance on both tasks. The OLiVES project page is available at: https://anonymous-OLiVES.github.io/.

cs.CV↗

Golden Anchor for Video Generation

Video generation supports digital content creation, with applications in virtual avatars, AI-driven filmmaking, interactive game engines, and world models. State-of-the-art systems achieve controllability primarily through image-to-video (I2V) generation, in which an injected anchor image determines the identity, composition, and style of the resulting video. In modern pipelines, this anchor is synthesized by a text-to-image (T2I) generator. This raises a largely overlooked question: Are images obtained directly from the T2I model truly suitable for current video models? Our analysis shows that anchor aesthetic and quality scores are weakly correlated with downstream video quality. The structure-and-texture score is negatively correlated with I2V video quality in both the visual and motion dimensions. Fine-tuning the T2I model on an image reward accordingly yields anchors with visibly denser structural and character detail: they score higher on image metrics, yet lower the video reward on every I2V model we test and change downstream motion unpredictably. We therefore introduce Golden Anchor Learning (GAL), to our knowledge the first framework for learning golden anchors by optimizing a T2I generator with downstream video feedback. GAL evaluates candidate anchors through the videos they induce under a frozen I2V model and converts video rewards into image-level preferences for DPO fine-tuning of the T2I generator. On all four I2V models, GAL raises the VBench average by $2.97\%$--$8.46\%$ over the untuned generator. The rendered clips also score higher under VideoReward-Overall, and their extracted frames under HPSv3 and UniPercept. GAL yields consistent motion gains across all four I2V models, as measured by a $5.62\%$--$38.24\%$ increase in VBench dynamic degree. Although GAL is trained only on HunyuanVideo-1.5 renders, these gains extend to the other three I2V models.

cs.CV↗

Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

Underwater 3D reconstruction remains challenging under sparse views, where scattering, absorption, and suspended particles degrade feature correspondences and geometric estimation. Although feed-forward geometry foundation models offer an alternative to conventional Structure-from-Motion, their direct application underwater produces noisy and fragmented geometry that limits subsequent 3D Gaussian Splatting (3DGS). We propose a sparse-view underwater reconstruction framework that adapts feed-forward geometry to underwater degradation and exploits its dense geometric priors for view synthesis. First, we adapt VGGT using LoRA and teacher--student distillation, training on synthetically degraded underwater images while preserving clean geometric supervision. This improves robustness to underwater appearance distortions without modifying the pretrained prediction heads. Second, the predicted dense geometry initialises an intermediate 3DGS representation that generates geometry-guided pseudo-views, increasing view overlap and strengthening feature tracks for subsequent RUSplatting optimisation. Experiments on SeaThru-NeRF and Submerged3D demonstrate improved reconstruction quality under sparse-view conditions. On SeaThru-NeRF, our method improves RUSplatting from 24.37 to 27.11 dB PSNR and increases SSIM from 0.7611 to 0.8634, while achieving the best average PSNR and LPIPS on Submerged3D. These results demonstrate the potential of domain-adapted geometric priors for robust sparse-view underwater 3D reconstruction.

cs.CV↗

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation, but dynamic 3DGS remains difficult to compress due to dense primitives and spatiotemporal redundancy. Anchor-based formulations improve compactness with sparse scaffolds that share geometry and appearance across primitives. However, existing designs often rely on deforming a single canonical scaffold and condition each primitive on its associated anchor in isolation, limiting their ability to handle non-local dynamics and disocclusion while under-exploiting inter-anchor correlations, particularly in motion- or texture-dense regions. To address these limitations, we propose SAGA, a volumetric video codec built upon Sparse Anchor-assisted GAussian splatting representations. SAGA represents dynamic 3D scenes using hierarchically organized sparse 4D anchors, where coordinate-based INR decoders generate fine anchors and Gaussian primitives from inter-anchor interpolations, enabling compact parameter sharing across spatiotemporal structures. For long-range dependencies among unstructured anchors, we further introduce fixed-size memory slots with orthogonality-informed updates for accurate entropy-context modeling. Experiments show that SAGA achieves strong rate-distortion performance against GIFStream, with PSNR BD-rate reductions of 80.39% and 83.94% on Neu3D and MPEG MIV, respectively.

cs.CV↗

Unsupervised Methods for Video Quality Improvement: A Survey of Restoration and Enhancement Techniques

Video restoration and enhancement are critical not only for improving visual quality, but also as essential pre-processing steps to boost the performance of a wide range of downstream computer vision tasks. This survey presents a comprehensive review of video restoration and enhancement techniques with a particular focus on unsupervised approaches. We begin by outlining the most common video degradations and their underlying causes, followed by a review of early conventional and deep learning methods-based, highlighting their strengths and limitations. We then present an in-depth overview of unsupervised methods, categorise by their fundamental approaches, including domain translation, self-supervision signal design and blind spot or noise-based methods. We also provide a categorization of loss functions employed in unsupervised video restoration and enhancement, and discuss the role of paired synthetic datasets in enabling objective evaluation. Finally, we identify key challenges and outline promising directions for future research in this field.

cs.CV↗

OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning

Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light attenuation, scattering, and limited capture coverage. While 3D Gaussian Splatting (3DGS) enables high-quality real-time rendering, its application to large underwater scenes is constrained by high memory consumption and inefficient optimization over extensive areas. We propose OceanXL, a fast and scalable 3DGS-based framework for large-scale underwater reconstruction. OceanXL adopts a divide-and-conquer strategy, partitioning scenes into spatially coherent blocks to enable efficient optimization while preserving global geometric consistency. We further introduce an adaptive pruning scheme tailored to underwater conditions that removes redundant primitives, producing compact representations without sacrificing visual fidelity. Together, these components improve training efficiency and rendering performance for large scenes. We also introduce a large-scale underwater dataset covering diverse marine environments. Experiments on five large-scale scenes demonstrate favorable scalability, compactness, and efficiency--quality trade-offs over large-scene baselines. Controlled comparisons on the small-scale SeaThru-NeRF dataset further show competitive reconstruction quality with substantially smaller model sizes than underwater-specific methods.

cs.CV↗

An InSAR Phase Unwrapping Framework for Large-scale and Complex Events

Phase unwrapping remains a critical and challenging problem in InSAR processing, particularly in scenarios involving complex deformation patterns. In earthquake-related deformation, shallow sources can generate surface-breaking faults and abrupt displacement discontinuities, which severely disrupt phase continuity and often cause conventional unwrapping algorithms to fail. Another limitation of existing learning-based unwrapping methods is their reliance on fixed and relatively small input sizes, while real InSAR interferograms are typically large-scale and spatially heterogeneous. This mismatch restricts the applicability of many neural network approaches to real-world data. In this work, we present a phase unwrapping framework based on a diffusion model, developed to process large-scale interferograms and to address phase discontinuities caused by deformation. By leveraging a diffusion model architecture, the proposed method can recover physically consistent unwrapped phase fields even in the presence of fault-related phase jumps. Experimental results on both synthetic and real datasets demonstrate that the method effectively addresses discontinuities associated with near-surface deformation and scales well to large InSAR images, offering a practical alternative to manual unwrapping in challenging scenarios.

cs.CV↗

PixIE: Prompted Pixel-Space Low-Light Image Enhancement

Low-light images suffer from severe noise, contrast loss, and semantic ambiguity, making enhancement a joint problem of denoising and detail recovery. We propose PixIE, a feed-forward pixel-space LLIE framework semantically prompted by a foundation model (FM). PixIE first performs cross-scale denoising to suppress noise while preserving structure, then refines details using Prompted Pixel Blocks (PPBs), which inject intermediate FM features through a novel spatially continuous modulation (SCMo). To make pixel-space attention efficient across scales, we introduce Spatial-Channel Compaction (SCC), which jointly reduces the spatial token grid and channel dimension. We further propose Multi-Receptive-Field Pixel Embedding (MRPE) to provide neighborhood-aware pixel representations before semantic prompting, improving robustness to signal-dependent noise beyond point-wise embeddings. Experiments on standard LLIE benchmarks demonstrate state-of-the-art performance, achieving the best PSNR, SSIM, and LPIPS on the challenging LOLv2-Real benchmark. Qualitative comparisons further show sharper details with more natural and consistent textures, improving both reconstruction fidelity and perceptual quality.

cs.CV↗

CPSNet: Physics-Inspired Label-Free Deep Unfolding for Lung Ultrasound B-Line Detection

In this paper, we propose CPSNet, a label-free deep unfolding framework for lung ultrasound image analysis. CPSNet unfolds a Cauchy proximal splitting algorithm into a forward-backward style network architecture, incorporating skip connections to iteratively enhance noisy Radon domain images. We introduce the Radon-Based Neighbor Reconstruction Loss, a novel loss function that enforces reconstruction consistency between subsampled and reconstructed image pairs in the Radon domain, while applying regularization terms to enhance robustness against noise. Integrating the Cauchy penalty into the loss function preserves the statistical influence of the prior while enabling the network to learn flexibly. Trained in an unsupervised manner without ground truth images, CPSNet is evaluated using structural similarity index, Proxy peak signal-to-noise Ratio, and relative L2 norm, demonstrating stable and effective performance in lung ultrasound image reconstruction. Applied to B-line detection, CPSNet achieves greater stability, adaptability and efficiency compared to traditional and object detection methods, effectively preserving line structures and minimizing false detections. This study underscores CPSNet's potential as a reliable and efficient solution for lung ultrasound-based diagnostics, supporting more accurate and efficient clinical decision-making. The code developed for this paper is available at https://github.com/TQ-001/DUCPS.

eess.IV↗

WaveDINO: Learning-Based Atmospheric Correction of Unwrapped InSAR Interferograms Validated by GNSS: Results at Laguna del Maule and Campi Flegrei Volcanoes

Interferometric Synthetic Aperture Radar (InSAR) enables effective monitoring of volcanic deformation; however, the observed signals are often corrupted by atmospheric phase delays, seasonal surface changes, and decorrelation effects. Existing atmospheric correction methods, such as numerical weather model-based methods, can reduce these effects but do not consistently remove atmospheric artefacts and may introduce residual biases. To address these limitations, we propose a novel learning-based method for denoising unwrapped InSAR interferograms, using a hybrid training strategy that combines physically motivated synthetic deformation with real atmospheric noise. Specifically, we introduce WaveDINO, a wavelet-based multi-scale denoising framework conditioned on frozen DINOv3 foundation-model features and terrain information. Training uses synthetic magma-source deformation superimposed on short-term interferograms to expose the network to realistic atmospheric statistics while retaining known ground truth. Performance is evaluated on both controlled synthetic data and long-term real interferograms from Laguna del Maule (Chile) and Campi Flegrei (Italy), with independent GNSS measurements used for validation. WaveDINO consistently outperforms competing models, improving agreement with GNSS measurements, and reducing mean GNSS misfit by approximately 3% and 19% at two sites, respectively, while surpassing weather-model-based corrections.

cs.CV↗

Visual enhancement and 3D representation for underwater scenes: a review

Underwater visual enhancement (UVE) and underwater 3D reconstruction pose significant challenges in computer vision and AI-based tasks due to complex imaging conditions in aquatic environments. Despite the development of numerous enhancement algorithms, a comprehensive and systematic review covering both UVE and underwater 3D reconstruction remains absent. To advance research in these areas, we present an in-depth review from multiple perspectives. First, we introduce the fundamental physical models, highlighting the peculiarities that challenge conventional techniques. We survey advanced methods for visual enhancement and 3D reconstruction specifically designed for underwater scenarios. The paper assesses various approaches from non-learning methods to advanced data-driven techniques, including Neural Radiance Fields and 3D Gaussian Splatting, discussing their effectiveness in handling underwater distortions. Finally, we conduct both quantitative and qualitative evaluations of state-of-the-art UVE and underwater 3D reconstruction algorithms across multiple benchmark datasets. Finally, we highlight key research directions for future advancements in underwater vision.

cs.CV↗

BVI-RLV: A Fully Registered Dataset for Low-Light Video Enhancement

Low-light videos often exhibit spatiotemporally incoherent noise, compromising visibility and degrading performance in computer vision applications. A major challenge for enhancing such content using deep learning lies in the scarcity of pixel-aligned, high-quality training data. We introduce BVI-RLV, a fully registered low-light video dataset comprising over 30k paired frames from 40 diverse scenes under two low-light conditions, each aligned with normal-light ground truth. Unlike existing datasets that rely on neutral density (ND) filters or suffer from misalignment issues, BVI-RLV achieves sub-pixel registration for 99.24% of data at full HD resolution across dynamic motion scenarios using a motorized dolly and image-based refinement. The dataset covers a wide range of motion types and realistic temporal noise. We also provide baseline implementations using four representative architectures: Convolutional Neural Network (CNN), Transformer, State Space Model (Mamba), and Diffusion Model (DM). Experiments demonstrate that registration is crucial for supervised learning, yielding up to 5.85 dB PSNR improvement compared to unregistered training. Models trained on BVI-RLV outperform those trained on existing datasets in cross-dataset evaluations, achieving superior performance even in real-world outdoor scenes. Our dataset is publicly available at https://doi.org/10.21227/mzny-8c77.

cs.CV↗

Dynamic Weight-based Temporal Aggregation for Low-light Video Enhancement Under Extreme Noise

Low-light video enhancement (LLVE) is challenging due to noise, low contrast, and color degradation. While learning-based methods enable fast inference, they often fail under heavy real-world noise because they do not sufficiently exploit long-term temporal cues. We propose DWTA-Net, a novel deep-learning recurrent LLVE framework with a recurrent design. DWTA-Net adopts an integrated two-stage architecture: Stage I restores local structure and color via multi-frame alignment for temporally consistent Mamba-based enhancement, while Stage II performs recurrent refinement using a novel dynamic weight-based temporal aggregation guided by optical flow, functioning as a recurrent denoiser that adapts to motion. We further introduce a texture-adaptive loss that preserves fine details in textured regions while suppressing noise in homogeneous areas. Experiments on real-world low-light footage show that DWTA-Net achieves stronger noise suppression and fewer artifacts, delivering superior visual quality compared with state-of-the-art methods.

cs.CV↗

ReMATF: Recurrent Motion-Adaptive Multi-scale Turbulence Mitigation for Dynamic Scenes

Atmospheric turbulence severely degrades video quality by introducing distortions such as geometric warping, blur, and temporal flickering, posing significant challenges to both visual clarity and temporal consistency. Current state-of-the-art methods are based on transformer, 3D architectures and require multi-frame input, but their large computational cost and memory usage limit real-time deployment, especially in resource-constrained scenarios. In this work, we propose ReMATF, a lightweight recurrent framework that restores videos using only two frames at a time while preserving spatial detail and temporal stability. ReMATF combines a multi-scale encoder-decoder with temporal warping and a motion-adaptive temporal fusion module that performs per-pixel fusion between the warped previous output and the current prediction to enhance coherence without enlarging the temporal window. This design reduces flicker, sharpens details, and remains efficient. Experiments on synthetic and real turbulence datasets show consistent improvements in PSNR/SSIM and perceptual quality (LPIPS), along with substantially faster inference than multi-frame transformer baselines, making ReMATF suitable turbulence mitigation in resource-constrained scenarios.

cs.CV↗

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing. In addition, inverse rendering conventionally relies on physically-based rendering to estimates 3D geometry and lighting, using environment maps. However, these maps are typically low-resolution and assume far-field lighting. In VP, with near-field and high-resolution image-based lighting, this can lead to inaccuracies and introduce complexities when editing. Addressing this, we propose a VP-specific framework for 3D reconstruction and relighting using Gaussian Splatting. This uses the known background imagery to condition the relighting process. This avoids relying on environment maps and reduces compositing to a background-image editing task. To realize our framework, we introduce a process (and associated dataset) that captures real VP scenes under varying background content and illumination conditions. This data is used to decompose a 3D scene into fixed appearance and variable lighting components. The variable lighting process simulates light transport by parameterizing each primitive with a UV coordinate, intensity value and resolution modifier. Using mipmaps, these directly sample the background texture in image space - implicitly capturing reflections and refractions without physically-based rendering. Combined with the fixed appearance component, this allows us to render relit scenes using a Gaussian Splatting rasterizer. Compared to baselines, our approach achieves higher-quality 3D reconstruction and controllable relighting. The method is efficient (<3 GB RAM, <5 GB VRAM, <2 hours training, ~35 FPS) and supports rendering useful arbitrary output variables including depth, lighting intensity, lighting color, and unlit renders.

cs.CV↗

BVI-Mamba: Video Enhancement Using a Visual State-Space Model for Low-Light and Underwater Environments

Videos captured in low-light and underwater conditions often suffer from distortions such as noise, low contrast, color imbalance, and blur. These issues not only limit visibility but also degrade automatic tasks like detection. Post-processing is typically required but can be time-consuming. AI-based tools for video enhancement also demand significantly more computational resources compared to image-based methods. This paper introduces a novel framework, Visual Mamba, designed to reduce memory usage and computational time by leveraging the Visual State Space (VSS) model. The framework consists of two modules: (i) a feature alignment module, where spatio-temporal displacement between input frames is registered in the feature space, and (ii) an enhancement module, where noise removal and brightness adjustment are performed using a UNet-like architecture, with all convolutional layers replaced by VSS blocks. Experimental results show that the Visual Mamba technique outperforms Transformer and convolution-based models in both low-light and underwater video enhancement tasks. Code is available on line at https://github.com/russellllaputa/BVI-Mamba.

cs.CV↗

Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations leads to highly non-uniform information quality. Existing 3D Gaussian Splatting (3DGS) methods typically optimize primitives based on photometric signals alone, resulting in imbalanced representation, with overfitting in well-observed regions and insufficient reconstruction in degraded areas. In this paper, we propose SWAGSplatting (Semantic-guided Water-scene Augmented Gaussian Splatting), a multimodal framework that integrates semantic priors into 3DGS for robust, high-fidelity underwater reconstruction. Each Gaussian primitive is augmented with a learnable semantic feature, supervised by CLIP-based embeddings derived from region-level cues. A semantic consistency loss is introduced to align geometric reconstruction with high-level semantics, improving structural coherence and preserving salient object boundaries under challenging conditions. Furthermore, we propose an adaptive Gaussian primitive reallocation strategy that redistributes representation capacity based on both primitive importance and reconstruction error, mitigating the imbalance introduced by conventional densification. This enables more effective modeling of low-visibility regions without increasing computational cost. Extensive experiments on real-world datasets, including SeaThru-NeRF, Submerged3D, and S-UW, demonstrate that the proposed method consistently outperforms state-of-the-art approaches in terms of average PSNR, SSIM, and LPIPS. The results validate the effectiveness of integrating semantic priors for high-fidelity underwater scene reconstruction. Code is available at https://github.com/theflash987/SWAGSplatting.

cs.CV↗