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Naoki Masuda

Publications and source records attributed to Naoki Masuda.

At least 109 records · Page 6Linked to original sources

Distributed Agreement on Activity Driven Networks

In this paper, we investigate asymptotic properties of a consensus protocol taking place in a class of temporal (i.e., time-varying) networks called the activity driven network. We first show that a standard methodology provides us with an estimate of the convergence rate toward the consensus, in terms of the eigenvalues of a matrix whose computational cost grows exponentially fast in the number of nodes in the network. To overcome this difficulty, we then derive alternative bounds involving the eigenvalues of a matrix that is easy to compute. Our analysis covers the regimes of 1) sparse networks and 2) fast-switching networks. We numerically confirm our theoretical results by numerical simulations.

cs.SI↗

Zero-determinant strategies in finitely repeated games

Direct reciprocity is a mechanism for sustaining mutual cooperation in repeated social dilemma games, where a player would keep cooperation to avoid being retaliated by a co-player in the future. So-called zero-determinant (ZD) strategies enable a player to unilaterally set a linear relationship between the player's own payoff and the co-player's payoff regardless of the strategy of the co-player. In the present study, we analytically study zero-determinant strategies in finitely repeated (two-person) prisoner's dilemma games with a general payoff matrix. Our results are as follows. First, we present the forms of solutions that extend the known results for infinitely repeated games (with a discount factor w of unity) to the case of finitely repeated games (0 < w < 1). Second, for the three most prominent ZD strategies, the equalizers, extortioners, and generous strategies, we derive the threshold value of w above which the ZD strategies exist. Third, we show that the only strategies that enforce a linear relationship between the two players' payoffs are either the ZD strategies or unconditional strategies, where the latter independently cooperates with a fixed probability in each round of the game, proving a conjecture previously made for infinitely repeated games.

q-bio.PE↗

Finding multiple core-periphery pairs in networks

With a core-periphery structure of networks, core nodes are densely interconnected, peripheral nodes are connected to core nodes to different extents, and peripheral nodes are sparsely interconnected. Core-periphery structure composed of a single core and periphery has been identified for various networks. However, analogous to the observation that many empirical networks are composed of densely interconnected groups of nodes, i.e., communities, a network may be better regarded as a collection of multiple cores and peripheries. We propose a scalable algorithm to detect multiple non-overlapping groups of core-periphery structure in a network. We illustrate our algorithm using synthesised and empirical networks. For example, we find distinct core-periphery pairs with different political leanings in a network of political blogs and separation between international and domestic subnetworks of airports in some single countries in a world-wide airport network.

physics.soc-ph↗

Concurrency-induced transitions in epidemic dynamics on temporal networks

Social contact networks underlying epidemic processes in humans and animals are highly dynamic. The spreading of infections on such temporal networks can differ dramatically from spreading on static networks. We theoretically investigate the effects of concurrency, the number of neighbors that a node has at a given time point, on the epidemic threshold in the stochastic susceptible-infected-susceptible dynamics on temporal network models. We show that network dynamics can suppress epidemics (i.e., yield a higher epidemic threshold) when the nodes' concurrency is low, but can also enhance epidemics when the concurrency is high. We analytically determine different phases of this concurrency-induced transition, and confirm our results with numerical simulations.

physics.soc-ph↗

Sampling of Temporal Networks: Methods and Biases

Temporal networks have been increasingly used to model a diversity of systems that evolve in time; for example human contact structures over which dynamic processes such as epidemics take place. A fundamental aspect of real-life networks is that they are sampled within temporal and spatial frames. Furthermore, one might wish to subsample networks to reduce their size for better visualization or to perform computationally intensive simulations. The sampling method may affect the network structure and thus caution is necessary to generalize results based on samples. In this paper, we study four sampling strategies applied to a variety of real-life temporal networks. We quantify the biases generated by each sampling strategy on a number of relevant statistics such as link activity, temporal paths and epidemic spread. We find that some biases are common in a variety of networks and statistics, but one strategy, uniform sampling of nodes, shows improved performance in most scenarios. Our results help researchers to better design network data collection protocols and to understand the limitations of sampled temporal network data.

physics.soc-ph↗

Population changes in residential clusters in Japan

Population dynamics in urban and rural areas are different. Understanding factors that contribute to local population changes has various socioeconomic and political implications. In the present study, we use population census data in Japan to examine contributors to the population growth of residential clusters between years 2005 and 2010. The data set covers the entirety of Japan and has a high spatial resolution of 500$\times$500$\textrm{m}^2$, enabling us to examine population dynamics in various parts of the country (urban and rural) using statistical analysis. We found that, in addition to the area, population density, and age, the shape of the cluster and the spatial distribution of inhabitants within the cluster are significantly related to the population growth rate of a residential cluster. Specifically, the population tends to grow if the cluster is "round" shaped (given the area) and the population is concentrate near the center rather than periphery of the cluster.

physics.soc-ph↗

Reinforcement learning account of network reciprocity

Evolutionary game theory predicts that cooperation in social dilemma games is promoted when agents are connected as a network. However, when networks are fixed over time, humans do not necessarily show enhanced mutual cooperation. Here we show that reinforcement learning (specifically, the so-called Bush-Mosteller model) approximately explains the experimentally observed network reciprocity and the lack thereof in a parameter region spanned by the benefit-to-cost ratio and the node's degree. Thus, we significantly extend previously obtained numerical results.

physics.soc-ph↗

Energy landscape analysis of neuroimaging data

Computational neuroscience models have been used for understanding neural dynamics in the brain and how they may be altered when physiological or other conditions change. We review and develop a data-driven approach to neuroimaging data called the energy landscape analysis. The methods are rooted in statistical physics theory, in particular the Ising model, also known as the (pairwise) maximum entropy model and Boltzmann machine. The methods have been applied to fitting electrophysiological data in neuroscience for a decade, but their use in neuroimaging data is still in its infancy. We first review the methods and discuss some algorithms and technical aspects. Then, we apply the methods to functional magnetic resonance imaging data recorded from healthy individuals to inspect the relationship between the accuracy of fitting, the size of the brain system to be analyzed, and the data length.

q-bio.NC↗

Fragmenting networks by targeting collective influencers at a mesoscopic level

A practical approach to protecting networks against epidemic processes such as spreading of infectious diseases, malware, and harmful viral information is to remove some influential nodes beforehand to fragment the network into small components. Because determining the optimal order to remove nodes is a computationally hard problem, various approximate algorithms have been proposed to efficiently fragment networks by sequential node removal. Morone and Makse proposed an algorithm employing the non-backtracking matrix of given networks, which outperforms various existing algorithms. In fact, many empirical networks have community structure, compromising the assumption of local tree-like structure on which the original algorithm is based. We develop an immunization algorithm by synergistically combining the Morone-Makse algorithm and coarse graining of the network in which we regard a community as a supernode. In this way, we aim to identify nodes that connect different communities at a reasonable computational cost. The proposed algorithm works more efficiently than the Morone-Makse and other algorithms on networks with community structure.

physics.soc-ph↗

Temporal interactions facilitate endemicity in the susceptible-infected-susceptible epidemic model

Data of physical contacts and face-to-face communications suggest temporally varying networks as the media on which infections take place among humans and animals. Epidemic processes on temporal networks are complicated by complexity of both network structure and temporal dimensions. Theoretical approaches are much needed for identifying key factors that affect dynamics of epidemics. In particular, what factors make some temporal networks stronger media of infection than other temporal networks is under debate. We develop a theory to understand the susceptible-infected-susceptible epidemic model on arbitrary temporal networks, where each contact is used for a finite duration. We show that temporality of networks lessens the epidemic threshold such that infections persist more easily in temporal networks than in their static counterparts. We further show that the Lie commutator bracket of the adjacency matrices at different times is a key determinant of the epidemic threshold in temporal networks. The effect of temporality on the epidemic threshold, which depends on a data set, is approximately predicted by the magnitude of a commutator norm.

physics.soc-ph↗

Evolutionary dynamics in finite populations with zealots

We investigate evolutionary dynamics of two-strategy matrix games with zealots in finite populations. Zealots are assumed to take either strategy regardless of the fitness. When the strategy selected by the zealots is the same, the fixation of the strategy selected by the zealots is a trivial outcome. We study fixation time in this scenario. We show that the fixation time is divided into three main regimes, in one of which the fixation time is short, and in the other two the fixation time is exponentially long in terms of the population size. Different from the case without zealots, there is a threshold selection intensity below which the fixation is fast for an arbitrary payoff matrix. We illustrate our results with examples of various social dilemma games.

q-bio.PE↗

Accelerating coordination in temporal networks by engineering the link order

Social dynamics on a network may be accelerated or decelerated depending on which pairs of individuals in the network communicate early and which pairs do later. The order with which the links in a given network are sequentially used, which we call the link order, may be a strong determinant of dynamical behaviour on networks, potentially adding a new dimension to effects of temporal networks relative to static networks. Here we study the effect of the link order on linear coordination (i.e., synchronisation) dynamics. We show that the coordination speed considerably depends on specific orders of links. In addition, applying each single link for a long time to ensure strong pairwise coordination before moving to a next pair of individuals does not often enhance coordination of the entire network. We also implement a simple greedy algorithm to optimise the link order in favour of fast coordination.

physics.soc-ph↗

Individual-based approach to epidemic processes on arbitrary dynamic contact networks

The dynamics of contact networks and epidemics of infectious diseases often occur on comparable time scales. Ignoring one of these time scales may provide an incomplete understanding of the population dynamics of the infection process. We develop an individual-based approximation for the susceptible-infected-recovered epidemic model applicable to arbitrary dynamic networks. Our framework provides, at the individual-level, the probability flow over time associated with the infection dynamics. This computationally efficient framework discards the correlation between the states of different nodes, yet provides accurate results in approximating direct numerical simulations. It naturally captures the temporal heterogeneities and correlations of contact sequences, fundamental ingredients regulating the timing and size of an epidemic outbreak. Using real-life data, we show that the static network model overestimates the reproduction number but underestimates the infection potential of super-spreading individuals. The high accuracy of our approximation further allows us to detect the index individual of an epidemic outbreak.

q-bio.PE↗

Community detection in directed acyclic graphs

Some temporal networks, most notably citation networks, are naturally represented as directed acyclic graphs (DAGs). To detect communities in DAGs, we propose a modularity for DAGs by defining an appropriate null model (i.e., randomized network) respecting the order of nodes. We implement a spectral method to approximately maximize the proposed modularity measure and test the method on citation networks and other DAGs. We find that the attained values of the modularity for DAGs are similar for partitions that we obtain by maximizing the proposed modularity (designed for DAGs), the modularity for undirected networks and that for general directed networks. In other words, if we neglect the order imposed on nodes (and the direction of links) in a given DAG and maximize the conventional modularity measure, the obtained partition is close to the optimal one in the sense of the modularity for DAGs.

physics.soc-ph↗

Win-stay lose-shift strategy in formation changes in football

Managerial decision making is likely to be a dominant determinant of performance of teams in team sports. Here we use Japanese and German football data to investigate correlates between temporal patterns of formation changes across matches and match results. We found that individual teams and managers both showed win-stay lose-shift behavior, a type of reinforcement learning. In other words, they tended to stick to the current formation after a win and switch to a different formation after a loss. In addition, formation changes did not statistically improve the results of succeeding matches.The results indicate that a swift implementation of a new formation in the win-stay lose-shift manner may not be a successful managerial rule of thumb.

physics.soc-ph↗

Opinion control in complex networks

In many instances of election, the electorate appears to be a composite of partisan and independent voters. Given that partisans are not likely to convert to a different party, a main goal for a party could be to mobilize independent voters toward the party with the help of strong leadership, mass media, partisans, and effects of peer-to-peer influence. Based on the exact solution of the classical voter model dynamics in the presence of perfectly partisan voters (i.e., zealots), we propose a computational method to maximize the share of the party in a social network of independent voters by pinning control strategy. The party, corresponding to the controller or zealots, optimizes the nodes to be controlled given the information about the connectivity of independent voters and the set of nodes that the opponent party controls. We show that controlling hubs is generally a good strategy, whereas the optimized strategy is even better. The superiority of the optimized strategy is particularly eminent when the independent voters are connected as directed rather than undirected networks.

physics.soc-ph↗

Steady state and mean recurrence time for random walks on stochastic temporal networks

Random walks are basic diffusion processes on networks and have applications in, for example, searching, navigation, ranking, and community detection. Recent recognition of the importance of temporal aspects on networks spurred studies of random walks on temporal networks. Here we theoretically study two types of event-driven random walks on a stochastic temporal network model that produces arbitrary distributions of interevent-times. In the so-called active random walk, the interevent-time is reinitialized on all links upon each movement of the walker. In the so-called passive random walk, the interevent-time is only reinitialized on the link that has been used last time, and it is a type of correlated random walk. We find that the steady state is always the uniform density for the passive random walk. In contrast, for the active random walk, it increases or decreases with the node's degree depending on the distribution of interevent-times. The mean recurrence time of a node is inversely proportional to the degree for both active and passive random walks. Furthermore, the mean recurrence time does or does not depend on the distribution of interevent-times for the active and passive random walks, respectively.

physics.soc-ph↗

Dynamics of social balance under temporal interaction

Real social contacts are often intermittent such that a link between a pair of nodes in a social network is only temporarily used. Effects of such temporal networks on social dynamics have been investigated for several phenomenological models such as epidemic spreading, linear diffusion processes, and nonlinear oscillations. Here, we numerically investigate nonlinear social balance dynamics in such a situation. Social balance is a classical psychological theory, which dictates that a triad is balanced if the three agents are mutual friends or if the two of them are the friends of each other and hostile to the other agent. We show that the social balance dynamics is slowed down on the temporal complete graph as compared to the corresponding static complete graph.

cs.SI↗