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Naoki Murata

Publications and source records attributed to Naoki Murata.

At least 37 records · Page 2Linked to original sources

Forging and Removing Latent-Noise Diffusion Watermarks Using a Single Image

Watermarking techniques are vital for protecting intellectual property and preventing fraudulent use of media. Most previous watermarking schemes designed for diffusion models embed a secret key in the initial noise. The resulting pattern is often considered hard to remove and forge into unrelated images. In this paper, we propose a black-box adversarial attack without presuming access to the diffusion model weights. Our attack uses only a single watermarked example and is based on a simple observation: there is a many-to-one mapping between images and initial noises. There are regions in the clean image latent space pertaining to each watermark that get mapped to the same initial noise when inverted. Based on this intuition, we propose an adversarial attack to forge the watermark by introducing perturbations to the images such that we can enter the region of watermarked images. We show that we can also apply a similar approach for watermark removal by learning perturbations to exit this region. We report results on multiple watermarking schemes (Tree-Ring, RingID, WIND, and Gaussian Shading) across two diffusion models (SDv1.4 and SDv2.0). Our results demonstrate the effectiveness of the attack and expose vulnerabilities in the watermarking methods, motivating future research on improving them.

cs.CV↗

MoLA: Motion Generation and Editing with Latent Diffusion Enhanced by Adversarial Training

In text-to-motion generation, controllability as well as generation quality and speed has become increasingly critical. The controllability challenges include generating a motion of a length that matches the given textual description and editing the generated motions according to control signals, such as the start-end positions and the pelvis trajectory. In this paper, we propose MoLA, which provides fast, high-quality, variable-length motion generation and can also deal with multiple editing tasks in a single framework. Our approach revisits the motion representation used as inputs and outputs in the model, incorporating an activation variable to enable variable-length motion generation. Additionally, we integrate a variational autoencoder and a latent diffusion model, further enhanced through adversarial training, to achieve high-quality and fast generation. Moreover, we apply a training-free guided generation framework to achieve various editing tasks with motion control inputs. We quantitatively show the effectiveness of adversarial learning in text-to-motion generation, and demonstrate the applicability of our editing framework to multiple editing tasks in the motion domain.

cs.CV↗

Improving Vector-Quantized Image Modeling with Latent Consistency-Matching Diffusion

By embedding discrete representations into a continuous latent space, we can leverage continuous-space latent diffusion models to handle generative modeling of discrete data. However, despite their initial success, most latent diffusion methods rely on fixed pretrained embeddings, limiting the benefits of joint training with the diffusion model. While jointly learning the embedding (via reconstruction loss) and the latent diffusion model (via score matching loss) could enhance performance, end-to-end training risks embedding collapse, degrading generation quality. To mitigate this issue, we introduce VQ-LCMD, a continuous-space latent diffusion framework within the embedding space that stabilizes training. VQ-LCMD uses a novel training objective combining the joint embedding-diffusion variational lower bound with a consistency-matching (CM) loss, alongside a shifted cosine noise schedule and random dropping strategy. Experiments on several benchmarks show that the proposed VQ-LCMD yields superior results on FFHQ, LSUN Churches, and LSUN Bedrooms compared to discrete-state latent diffusion models. In particular, VQ-LCMD achieves an FID of 6.81 for class-conditional image generation on ImageNet with 50 steps.

cs.LG↗

HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning

Controllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward functions or pretrained reward models built on large-scale datasets, limiting their applicability to scenarios where collecting such data is costly or difficult. To effectively and efficiently utilize human feedback, we develop a framework, HERO, which leverages online human feedback collected on the fly during model learning. Specifically, HERO features two key mechanisms: (1) Feedback-Aligned Representation Learning, an online training method that captures human feedback and provides informative learning signals for fine-tuning, and (2) Feedback-Guided Image Generation, which involves generating images from SD's refined initialization samples, enabling faster convergence towards the evaluator's intent. We demonstrate that HERO is 4x more efficient in online feedback for body part anomaly correction compared to the best existing method. Additionally, experiments show that HERO can effectively handle tasks like reasoning, counting, personalization, and reducing NSFW content with only 0.5K online feedback. The code and project page are available at https://hero-dm.github.io/.

cs.LG↗

Weighted Point Set Embedding for Multimodal Contrastive Learning Toward Optimal Similarity Metric

In typical multimodal contrastive learning, such as CLIP, encoders produce one point in the latent representation space for each input. However, one-point representation has difficulty in capturing the relationship and the similarity structure of a huge amount of instances in the real world. For richer classes of the similarity, we propose the use of weighted point sets, namely, sets of pairs of weight and vector, as representations of instances. In this work, we theoretically show the benefit of our proposed method through a new understanding of the contrastive loss of CLIP, which we call symmetric InfoNCE. We clarify that the optimal similarity that minimizes symmetric InfoNCE is the pointwise mutual information, and show an upper bound of excess risk on downstream classification tasks of representations that achieve the optimal similarity. In addition, we show that our proposed similarity based on weighted point sets consistently achieves the optimal similarity. To verify the effectiveness of our proposed method, we demonstrate pretraining of text-image representation models and classification tasks on common benchmarks.

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PaGoDA: Progressive Growing of a One-Step Generator from a Low-Resolution Diffusion Teacher

The diffusion model performs remarkable in generating high-dimensional content but is computationally intensive, especially during training. We propose Progressive Growing of Diffusion Autoencoder (PaGoDA), a novel pipeline that reduces the training costs through three stages: training diffusion on downsampled data, distilling the pretrained diffusion, and progressive super-resolution. With the proposed pipeline, PaGoDA achieves a $64\times$ reduced cost in training its diffusion model on 8x downsampled data; while at the inference, with the single-step, it performs state-of-the-art on ImageNet across all resolutions from 64x64 to 512x512, and text-to-image. PaGoDA's pipeline can be applied directly in the latent space, adding compression alongside the pre-trained autoencoder in Latent Diffusion Models (e.g., Stable Diffusion). The code is available at https://github.com/sony/pagoda.

cs.CV↗

GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping

Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models. However, they struggle with noisy depth maps and loss of semantic details when warping an input view to novel viewpoints. In this paper, we propose a novel approach for single-shot novel view synthesis, a semantic-preserving generative warping framework that enables T2I generative models to learn where to warp and where to generate, through augmenting cross-view attention with self-attention. Our approach addresses the limitations of existing methods by conditioning the generative model on source view images and incorporating geometric warping signals. Qualitative and quantitative evaluations demonstrate that our model outperforms existing methods in both in-domain and out-of-domain scenarios. Project page is available at https://GenWarp-NVS.github.io/.

cs.CV↗

MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models

Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This paper introduces a novel approach to the editing of music generated by such models, enabling the modification of specific attributes, such as genre, mood and instrument, while maintaining other aspects unchanged. Our method transforms text editing to \textit{latent space manipulation} while adding an extra constraint to enforce consistency. It seamlessly integrates with existing pretrained text-to-music diffusion models without requiring additional training. Experimental results demonstrate superior performance over both zero-shot and certain supervised baselines in style and timbre transfer evaluations. Additionally, we showcase the practical applicability of our approach in real-world music editing scenarios.

cs.SD↗

SAN: Inducing Metrizability of GAN with Discriminative Normalized Linear Layer

Generative adversarial networks (GANs) learn a target probability distribution by optimizing a generator and a discriminator with minimax objectives. This paper addresses the question of whether such optimization actually provides the generator with gradients that make its distribution close to the target distribution. We derive metrizable conditions, sufficient conditions for the discriminator to serve as the distance between the distributions by connecting the GAN formulation with the concept of sliced optimal transport. Furthermore, by leveraging these theoretical results, we propose a novel GAN training scheme, called slicing adversarial network (SAN). With only simple modifications, a broad class of existing GANs can be converted to SANs. Experiments on synthetic and image datasets support our theoretical results and the SAN's effectiveness as compared to usual GANs. Furthermore, we also apply SAN to StyleGAN-XL, which leads to state-of-the-art FID score amongst GANs for class conditional generation on ImageNet 256$\times$256. Our implementation is available on https://ytakida.github.io/san.

cs.LG↗

Consistency Trajectory Models: Learning Probability Flow ODE Trajectory of Diffusion

Consistency Models (CM) (Song et al., 2023) accelerate score-based diffusion model sampling at the cost of sample quality but lack a natural way to trade-off quality for speed. To address this limitation, we propose Consistency Trajectory Model (CTM), a generalization encompassing CM and score-based models as special cases. CTM trains a single neural network that can -- in a single forward pass -- output scores (i.e., gradients of log-density) and enables unrestricted traversal between any initial and final time along the Probability Flow Ordinary Differential Equation (ODE) in a diffusion process. CTM enables the efficient combination of adversarial training and denoising score matching loss to enhance performance and achieves new state-of-the-art FIDs for single-step diffusion model sampling on CIFAR-10 (FID 1.73) and ImageNet at 64x64 resolution (FID 1.92). CTM also enables a new family of sampling schemes, both deterministic and stochastic, involving long jumps along the ODE solution trajectories. It consistently improves sample quality as computational budgets increase, avoiding the degradation seen in CM. Furthermore, unlike CM, CTM's access to the score function can streamline the adoption of established controllable/conditional generation methods from the diffusion community. This access also enables the computation of likelihood. The code is available at https://github.com/sony/ctm.

cs.LG↗

HQ-VAE: Hierarchical Discrete Representation Learning with Variational Bayes

Vector quantization (VQ) is a technique to deterministically learn features with discrete codebook representations. It is commonly performed with a variational autoencoding model, VQ-VAE, which can be further extended to hierarchical structures for making high-fidelity reconstructions. However, such hierarchical extensions of VQ-VAE often suffer from the codebook/layer collapse issue, where the codebook is not efficiently used to express the data, and hence degrades reconstruction accuracy. To mitigate this problem, we propose a novel unified framework to stochastically learn hierarchical discrete representation on the basis of the variational Bayes framework, called hierarchically quantized variational autoencoder (HQ-VAE). HQ-VAE naturally generalizes the hierarchical variants of VQ-VAE, such as VQ-VAE-2 and residual-quantized VAE (RQ-VAE), and provides them with a Bayesian training scheme. Our comprehensive experiments on image datasets show that HQ-VAE enhances codebook usage and improves reconstruction performance. We also validated HQ-VAE in terms of its applicability to a different modality with an audio dataset.

cs.LG↗

Manifold Preserving Guided Diffusion

Despite the recent advancements, conditional image generation still faces challenges of cost, generalizability, and the need for task-specific training. In this paper, we propose Manifold Preserving Guided Diffusion (MPGD), a training-free conditional generation framework that leverages pretrained diffusion models and off-the-shelf neural networks with minimal additional inference cost for a broad range of tasks. Specifically, we leverage the manifold hypothesis to refine the guided diffusion steps and introduce a shortcut algorithm in the process. We then propose two methods for on-manifold training-free guidance using pre-trained autoencoders and demonstrate that our shortcut inherently preserves the manifolds when applied to latent diffusion models. Our experiments show that MPGD is efficient and effective for solving a variety of conditional generation applications in low-compute settings, and can consistently offer up to 3.8x speed-ups with the same number of diffusion steps while maintaining high sample quality compared to the baselines.

cs.LG↗

On the Language Encoder of Contrastive Cross-modal Models

Contrastive cross-modal models such as CLIP and CLAP aid various vision-language (VL) and audio-language (AL) tasks. However, there has been limited investigation of and improvement in their language encoder, which is the central component of encoding natural language descriptions of image/audio into vector representations. We extensively evaluate how unsupervised and supervised sentence embedding training affect language encoder quality and cross-modal task performance. In VL pretraining, we found that sentence embedding training language encoder quality and aids in cross-modal tasks, improving contrastive VL models such as CyCLIP. In contrast, AL pretraining benefits less from sentence embedding training, which may result from the limited amount of pretraining data. We analyze the representation spaces to understand the strengths of sentence embedding training, and find that it improves text-space uniformity, at the cost of decreased cross-modal alignment.

cs.CL↗

VRDMG: Vocal Restoration via Diffusion Posterior Sampling with Multiple Guidance

Restoring degraded music signals is essential to enhance audio quality for downstream music manipulation. Recent diffusion-based music restoration methods have demonstrated impressive performance, and among them, diffusion posterior sampling (DPS) stands out given its intrinsic properties, making it versatile across various restoration tasks. In this paper, we identify that there are potential issues which will degrade current DPS-based methods' performance and introduce the way to mitigate the issues inspired by diverse diffusion guidance techniques including the RePaint (RP) strategy and the Pseudoinverse-Guided Diffusion Models ($Π$GDM). We demonstrate our methods for the vocal declipping and bandwidth extension tasks under various levels of distortion and cutoff frequency, respectively. In both tasks, our methods outperform the current DPS-based music restoration benchmarks. We refer to \url{http://carlosholivan.github.io/demos/audio-restoration-2023.html} for examples of the restored audio samples.

eess.AS↗

Diffiner: A Versatile Diffusion-based Generative Refiner for Speech Enhancement

Although deep neural network (DNN)-based speech enhancement (SE) methods outperform the previous non-DNN-based ones, they often degrade the perceptual quality of generated outputs. To tackle this problem, we introduce a DNN-based generative refiner, Diffiner, aiming to improve perceptual speech quality pre-processed by an SE method. We train a diffusion-based generative model by utilizing a dataset consisting of clean speech only. Then, our refiner effectively mixes clean parts newly generated via denoising diffusion restoration into the degraded and distorted parts caused by a preceding SE method, resulting in refined speech. Once our refiner is trained on a set of clean speech, it can be applied to various SE methods without additional training specialized for each SE module. Therefore, our refiner can be a versatile post-processing module w.r.t. SE methods and has high potential in terms of modularity. Experimental results show that our method improved perceptual speech quality regardless of the preceding SE methods used.

eess.AS↗

GibbsDDRM: A Partially Collapsed Gibbs Sampler for Solving Blind Inverse Problems with Denoising Diffusion Restoration

Pre-trained diffusion models have been successfully used as priors in a variety of linear inverse problems, where the goal is to reconstruct a signal from noisy linear measurements. However, existing approaches require knowledge of the linear operator. In this paper, we propose GibbsDDRM, an extension of Denoising Diffusion Restoration Models (DDRM) to a blind setting in which the linear measurement operator is unknown. GibbsDDRM constructs a joint distribution of the data, measurements, and linear operator by using a pre-trained diffusion model for the data prior, and it solves the problem by posterior sampling with an efficient variant of a Gibbs sampler. The proposed method is problem-agnostic, meaning that a pre-trained diffusion model can be applied to various inverse problems without fine-tuning. In experiments, it achieved high performance on both blind image deblurring and vocal dereverberation tasks, despite the use of simple generic priors for the underlying linear operators.

cs.LG↗

FP-Diffusion: Improving Score-based Diffusion Models by Enforcing the Underlying Score Fokker-Planck Equation

Score-based generative models (SGMs) learn a family of noise-conditional score functions corresponding to the data density perturbed with increasingly large amounts of noise. These perturbed data densities are linked together by the Fokker-Planck equation (FPE), a partial differential equation (PDE) governing the spatial-temporal evolution of a density undergoing a diffusion process. In this work, we derive a corresponding equation called the score FPE that characterizes the noise-conditional scores of the perturbed data densities (i.e., their gradients). Surprisingly, despite the impressive empirical performance, we observe that scores learned through denoising score matching (DSM) fail to fulfill the underlying score FPE, which is an inherent self-consistency property of the ground truth score. We prove that satisfying the score FPE is desirable as it improves the likelihood and the degree of conservativity. Hence, we propose to regularize the DSM objective to enforce satisfaction of the score FPE, and we show the effectiveness of this approach across various datasets.

cs.LG↗

On the Equivalence of Consistency-Type Models: Consistency Models, Consistent Diffusion Models, and Fokker-Planck Regularization

The emergence of various notions of ``consistency'' in diffusion models has garnered considerable attention and helped achieve improved sample quality, likelihood estimation, and accelerated sampling. Although similar concepts have been proposed in the literature, the precise relationships among them remain unclear. In this study, we establish theoretical connections between three recent ``consistency'' notions designed to enhance diffusion models for distinct objectives. Our insights offer the potential for a more comprehensive and encompassing framework for consistency-type models.

cs.LG↗