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Naoki Murata

Publications and source records attributed to Naoki Murata.

40 records · Page 3Linked to original sources

Unsupervised vocal dereverberation with diffusion-based generative models

Removing reverb from reverberant music is a necessary technique to clean up audio for downstream music manipulations. Reverberation of music contains two categories, natural reverb, and artificial reverb. Artificial reverb has a wider diversity than natural reverb due to its various parameter setups and reverberation types. However, recent supervised dereverberation methods may fail because they rely on sufficiently diverse and numerous pairs of reverberant observations and retrieved data for training in order to be generalizable to unseen observations during inference. To resolve these problems, we propose an unsupervised method that can remove a general kind of artificial reverb for music without requiring pairs of data for training. The proposed method is based on diffusion models, where it initializes the unknown reverberation operator with a conventional signal processing technique and simultaneously refines the estimate with the help of diffusion models. We show through objective and perceptual evaluations that our method outperforms the current leading vocal dereverberation benchmarks.

eess.AS↗

DiffRoll: Diffusion-based Generative Music Transcription with Unsupervised Pretraining Capability

In this paper we propose a novel generative approach, DiffRoll, to tackle automatic music transcription (AMT). Instead of treating AMT as a discriminative task in which the model is trained to convert spectrograms into piano rolls, we think of it as a conditional generative task where we train our model to generate realistic looking piano rolls from pure Gaussian noise conditioned on spectrograms. This new AMT formulation enables DiffRoll to transcribe, generate and even inpaint music. Due to the classifier-free nature, DiffRoll is also able to be trained on unpaired datasets where only piano rolls are available. Our experiments show that DiffRoll outperforms its discriminative counterpart by 19 percentage points (ppt.) and our ablation studies also indicate that it outperforms similar existing methods by 4.8 ppt. Source code and demonstration are available https://sony.github.io/DiffRoll/.

cs.SD↗

SQ-VAE: Variational Bayes on Discrete Representation with Self-annealed Stochastic Quantization

One noted issue of vector-quantized variational autoencoder (VQ-VAE) is that the learned discrete representation uses only a fraction of the full capacity of the codebook, also known as codebook collapse. We hypothesize that the training scheme of VQ-VAE, which involves some carefully designed heuristics, underlies this issue. In this paper, we propose a new training scheme that extends the standard VAE via novel stochastic dequantization and quantization, called stochastically quantized variational autoencoder (SQ-VAE). In SQ-VAE, we observe a trend that the quantization is stochastic at the initial stage of the training but gradually converges toward a deterministic quantization, which we call self-annealing. Our experiments show that SQ-VAE improves codebook utilization without using common heuristics. Furthermore, we empirically show that SQ-VAE is superior to VAE and VQ-VAE in vision- and speech-related tasks.

cs.LG↗

Music Source Separation with Deep Equilibrium Models

While deep neural network-based music source separation (MSS) is very effective and achieves high performance, its model size is often a problem for practical deployment. Deep implicit architectures such as deep equilibrium models (DEQ) were recently proposed, which can achieve higher performance than their explicit counterparts with limited depth while keeping the number of parameters small. This makes DEQ also attractive for MSS, especially as it was originally applied to sequential modeling tasks in natural language processing and thus should in principle be also suited for MSS. However, an investigation of a good architecture and training scheme for MSS with DEQ is needed as the characteristics of acoustic signals are different from those of natural language data. Hence, in this paper we propose an architecture and training scheme for MSS with DEQ. Starting with the architecture of Open-Unmix (UMX), we replace its sequence model with DEQ. We refer to our proposed method as DEQ-based UMX (DEQ-UMX). Experimental results show that DEQ-UMX performs better than the original UMX while reducing its number of parameters by 30%.

cs.SD↗