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Nathan Tsoi

Publications and source records attributed to Nathan Tsoi.

13 recordsLinked to original sources

Adapting Generalist Vehicle Models for High-Speed MPC Across Terrains

High-speed off-road autonomy requires precise closed-loop control for a target vehicle while remaining robust across changing terrains. Recent forward kinodynamic (FKD) prediction foundation models suggest a promising path, starting from a generalist model and specializing it to the target platform. However, effective specialization remains challenging, as it often requires substantial real-world data, and models adapted to one setting can still overfit to specific terrains or driving regimes. We present OptCar (Optimized Car), a recipe for bridging the gap from generalist to specialist FKD models that preserves cross-terrain generalization while optimizing performance for a specific vehicle. $\texttt{OptCar}$ introduces a history-conditioned dynamics adaptation module that encodes recent state-action observations into a dynamics context token, and then fine-tunes the generalist model using limited real-world data together with targeted synthetic rollouts from environment-specific system identification. In closed-loop model predictive control (MPC) experiments across three terrains and an out-of-distribution cart-pulling task, the largest gains appear at 6~m/s, the highest speed evaluated and the regime in which slip dominates tracking error. On vegetation and dirt, the most slip-diverse terrain, OptCar reduces 6~m/s trajectory tracking error by roughly 55% relative to a fine-tuned AnyCar baseline, and remains the most accurate even when an unseen cart payload changes the dynamics. With only 5 minutes of real data per terrain, OptCar is competitive on road with a specialist trained on 30 minutes of road data, and substantially outperforms it once the terrain changes.

cs.RO

A Causal Approach to Predicting and Improving Human Perceptions of Social Navigation Robots

As mobile robots are increasingly deployed in human environments, enabling them to predict how people perceive them is critical for socially adaptable navigation. Predicting perceptions is challenging for two main reasons: (1) HRI prediction models must learn from limited data, and (2) the obtained models must be interpretable to enable safe and effective interactions. Interpretability is particularly important when a robot is perceived as incompetent (e.g., when the robot suddenly stops or rotates away from the goal), as it allows the robot to explain its reasoning and identify controllable factors to improve performance, requiring causal rather than associative reasoning. To address these challenges, we propose a Causal Bayesian Network designed to predict how people perceive a mobile robot's competence and how they interpret its intent during navigation. Additionally, we introduce a novel method to improve perceived robot competence employing a combinatorial search, guided by the proposed causal model, to identify better navigation behaviors. Our method enhances interpretability and generates counterfactual robot motions while achieving comparable or superior predictive performance to state-of-the-art methods, reaching an F1-score of 0.78 and 0.75 for competence and intention on a binary scale. To further assess our method's ability to improve the perceived robot competence, we conducted an online evaluation in which users rated robot behaviors on a 5-point Likert scale. Our method statistically significantly increased the perceived competence of low-competent robot behavior by 83%.

cs.RO

Few-Shot Inference of Human Perceptions of Robot Performance in Social Navigation Scenarios

Understanding how humans evaluate robot behavior during human-robot interactions is crucial for developing socially aware robots that behave according to human expectations. While the traditional approach to capturing these evaluations is to conduct a user study, recent work has proposed utilizing machine learning instead. However, existing data-driven methods require large amounts of labeled data, which limits their use in practice. To address this gap, we propose leveraging the few-shot learning capabilities of Large Language Models (LLMs) to improve how well a robot can predict a user's perception of its performance, and study this idea experimentally in social navigation tasks. To this end, we extend the SEAN TOGETHER dataset with additional real-world human-robot navigation episodes and participant feedback. Using this augmented dataset, we evaluate the ability of several LLMs to predict human perceptions of robot performance from a small number of in-context examples, based on observed spatio-temporal cues of the robot and surrounding human motion. Our results demonstrate that LLMs can match or exceed the performance of traditional supervised learning models while requiring an order of magnitude fewer labeled instances. We further show that prediction performance can improve with more in-context examples, confirming the scalability of our approach. Additionally, we investigate what kind of sensor-based information an LLM relies on to make these inferences by conducting an ablation study on the input features considered for performance prediction. Finally, we explore the novel application of personalized examples for in-context learning, i.e., drawn from the same user being evaluated, finding that they further enhance prediction accuracy. This work paves the path to improving robot behavior in a scalable manner through user-centered feedback.

cs.RO

Aligning Multiclass Neural Network Classifier Criterion with Task Performance Metrics

Multiclass neural network classifiers are typically trained using cross-entropy loss but evaluated using metrics derived from the confusion matrix, such as Accuracy, $F_\beta$-Score, and Matthews Correlation Coefficient. This mismatch between the training objective and evaluation metric can lead to suboptimal performance, particularly when the user's priorities differ from what cross-entropy implicitly optimizes. For example, in the presence of class imbalance, $F_1$-Score may be preferred over Accuracy. Similarly, given a preference towards precision, the $F_{\beta=0.25}$-Score will better reflect this preference than $F_1$-Score. However, standard cross-entropy loss does not accommodate such a preference. Building on prior work leveraging soft-set confusion matrices and a continuous piecewise-linear Heaviside approximation, we propose Evaluation Aligned Surrogate Training (EAST), a novel approach to train multiclass classifiers using close surrogates of confusion-matrix based metrics, thereby aligning a neural network classifier's predictions more closely to a target evaluation metric than typical cross-entropy loss. EAST introduces three key innovations: First, we propose a novel dynamic thresholding approach during training. Second, we propose using a multiclass soft-set confusion matrix. Third, we introduce an annealing process that gradually aligns the surrogate loss with the target evaluation metric. Our theoretical analysis shows that EAST results in consistent estimators of the target evaluation metric. Furthermore, we show that the learned network parameters converge asymptotically to values that optimize for the target evaluation metric. Extensive experiments validate the effectiveness of our approach, demonstrating improved alignment between training objectives and evaluation metrics, while outperforming existing methods across many datasets.

cs.LG

Learning Human Preferences Over Robot Behavior as Soft Planning Constraints

Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation confounds critical considerations on how the robot should behave for a given task, with desired -- but not required -- robot behavior. In this work, we distinguish between such required and desired robot behavior by leveraging a planning framework. Specifically, we propose a novel problem formulation for preference learning in HRI where various types of human preferences are encoded as soft planning constraints. Then, we explore a data-driven method to enable a robot to infer preferences by querying users, which we instantiate in rearrangement tasks in the Habitat 2.0 simulator. We show that the proposed approach is promising at inferring three types of preferences even under varying levels of noise in simulated user choices between potential robot behaviors. Our contributions open up doors to adaptable planning-based robot behavior in the future.

cs.RO

Predicting Human Perceptions of Robot Performance During Navigation Tasks

Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As an alternative, we explore predicting people's perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans' predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users' data, the F1-Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.

cs.RO

Principles and Guidelines for Evaluating Social Robot Navigation Algorithms

A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.

cs.RO

Shutter, the Robot Photographer: Leveraging Behavior Trees for Public, In-the-Wild Human-Robot Interactions

Deploying interactive systems in-the-wild requires adaptability to situations not encountered in lab environments. Our work details our experience about the impact of architecture choice on behavior reusability and reactivity while deploying a public interactive system. In particular, we introduce Shutter, a robot photographer and a platform for public interaction. In designing Shutter's architecture, we focused on adaptability for in-the-wild deployment, while developing a reusable platform to facilitate future research in public human-robot interaction. We find that behavior trees allow reactivity, especially in group settings, and encourage designing reusable behaviors.

cs.RO

Bridging the Gap: Unifying the Training and Evaluation of Neural Network Binary Classifiers

While neural network binary classifiers are often evaluated on metrics such as Accuracy and $F_1$-Score, they are commonly trained with a cross-entropy objective. How can this training-evaluation gap be addressed? While specific techniques have been adopted to optimize certain confusion matrix based metrics, it is challenging or impossible in some cases to generalize the techniques to other metrics. Adversarial learning approaches have also been proposed to optimize networks via confusion matrix based metrics, but they tend to be much slower than common training methods. In this work, we propose a unifying approach to training neural network binary classifiers that combines a differentiable approximation of the Heaviside function with a probabilistic view of the typical confusion matrix values using soft sets. Our theoretical analysis shows the benefit of using our method to optimize for a given evaluation metric, such as $F_1$-Score, with soft sets, and our extensive experiments show the effectiveness of our approach in several domains.

cs.LG

An Approach to Deploy Interactive Robotic Simulators on the Web for HRI Experiments: Results in Social Robot Navigation

Evaluation of social robot navigation inherently requires human input due to its qualitative nature. Motivated by the need to scale human evaluation, we propose a general method for deploying interactive, rich-client robotic simulations on the web. Prior approaches implement specific web-compatible simulators or provide tools to build a simulator for a specific study. Instead, our approach builds on standard Linux tools to share a graphical desktop with remote users. We leverage these tools to deploy simulators on the web that would typically be constrained to desktop computing environments. As an example implementation of our approach, we introduce the SEAN Experimental Platform (SEAN-EP). With SEAN-EP, remote users can virtually interact with a mobile robot in the Social Environment for Autonomous Navigation, without installing any software on their computer or needing specialized hardware. We validated that SEAN-EP could quickly scale the collection of human feedback and its usability through an online survey. In addition, we compared human feedback from participants that interacted with a robot using SEAN-EP with feedback obtained through a more traditional video survey. Our results suggest that human perceptions of robots may differ based on whether they interact with the robots in simulation or observe them in videos. Also, they suggest that people perceive the surveys with interactive simulations as less mentally demanding than video surveys.

cs.RO

SEAN: Social Environment for Autonomous Navigation

Social navigation research is performed on a variety of robotic platforms, scenarios, and environments. Making comparisons between navigation algorithms is challenging because of the effort involved in building these systems and the diversity of platforms used by the community; nonetheless, evaluation is critical to understanding progress in the field. In a step towards reproducible evaluation of social navigation algorithms, we propose the Social Environment for Autonomous Navigation (SEAN). SEAN is a high visual fidelity, open source, and extensible social navigation simulation platform which includes a toolkit for evaluation of navigation algorithms. We demonstrate SEAN and its evaluation toolkit in two environments with dynamic pedestrians and using two different robots.

cs.RO

Improving Social Awareness Through DANTE: A Deep Affinity Network for Clustering Conversational Interactants

We propose a data-driven approach to detect conversational groups by identifying spatial arrangements typical of these focused social encounters. Our approach uses a novel Deep Affinity Network (DANTE) to predict the likelihood that two individuals in a scene are part of the same conversational group, considering their social context. The predicted pair-wise affinities are then used in a graph clustering framework to identify both small (e.g., dyads) and large groups. The results from our evaluation on multiple, established benchmarks suggest that combining powerful deep learning methods with classical clustering techniques can improve the detection of conversational groups in comparison to prior approaches. Finally, we demonstrate the practicality of our approach in a human-robot interaction scenario. Our efforts show that our work advances group detection not only in theory, but also in practice.

cs.CV

Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression

Intersection over Union (IoU) is the most popular evaluation metric used in the object detection benchmarks. However, there is a gap between optimizing the commonly used distance losses for regressing the parameters of a bounding box and maximizing this metric value. The optimal objective for a metric is the metric itself. In the case of axis-aligned 2D bounding boxes, it can be shown that $IoU$ can be directly used as a regression loss. However, $IoU$ has a plateau making it infeasible to optimize in the case of non-overlapping bounding boxes. In this paper, we address the weaknesses of $IoU$ by introducing a generalized version as both a new loss and a new metric. By incorporating this generalized $IoU$ ($GIoU$) as a loss into the state-of-the art object detection frameworks, we show a consistent improvement on their performance using both the standard, $IoU$ based, and new, $GIoU$ based, performance measures on popular object detection benchmarks such as PASCAL VOC and MS COCO.

cs.CV