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Ness Shroff

Publications and source records attributed to Ness Shroff.

At least 55 records · Page 3Linked to original sources

Contextual Bandits with Side-Observations

We investigate contextual bandits in the presence of side-observations across arms in order to design recommendation algorithms for users connected via social networks. Users in social networks respond to their friends' activity, and hence provide information about each other's preferences. In our model, when a learning algorithm recommends an article to a user, not only does it observe his/her response (e.g. an ad click), but also the side-observations, i.e., the response of his neighbors if they were presented with the same article. We model these observation dependencies by a graph $\mathcal{G}$ in which nodes correspond to users, and edges correspond to social links. We derive a problem/instance-dependent lower-bound on the regret of any consistent algorithm. We propose an optimization (linear programming) based data-driven learning algorithm that utilizes the structure of $\mathcal{G}$ in order to make recommendations to users and show that it is asymptotically optimal, in the sense that its regret matches the lower-bound as the number of rounds $T\to\infty$. We show that this asymptotically optimal regret is upper-bounded as $O\left(|χ(\mathcal{G})|\log T\right)$, where $|χ(\mathcal{G})|$ is the domination number of $\mathcal{G}$. In contrast, a naive application of the existing learning algorithms results in $O\left(N\log T\right)$ regret, where $N$ is the number of users.

cs.LG↗

Multi-Armed Bandits with Dependent Arms

We study a variant of the classical multi-armed bandit problem (MABP) which we call as Multi-Armed Bandits with dependent arms. More specifically, multiple arms are grouped together to form a cluster, and the reward distributions of arms belonging to the same cluster are known functions of an unknown parameter that is a characteristic of the cluster. Thus, pulling an arm $i$ not only reveals information about its own reward distribution, but also about all those arms that share the same cluster with arm $i$. This "correlation" amongst the arms complicates the exploration-exploitation trade-off that is encountered in the MABP because the observation dependencies allow us to test simultaneously multiple hypotheses regarding the optimality of an arm. We develop learning algorithms based on the UCB principle which utilize these additional side observations appropriately while performing exploration-exploitation trade-off. We show that the regret of our algorithms grows as $O(K\log T)$, where $K$ is the number of clusters. In contrast, for an algorithm such as the vanilla UCB that is optimal for the classical MABP and does not utilize these dependencies, the regret scales as $O(M\log T)$ where $M$ is the number of arms.

cs.LG↗

A Note on Stein's Method for Heavy-Traffic Analysis

In this note, we apply Stein's method to analyze the steady-state distribution of queueing systems in the traditional heavy-traffic regime. Compared to previous methods (e.g., drift method and transform method), Stein's method allows us to establish stronger results with simple and template proofs. In particular, we consider discrete-time systems in this note. We first introduce the key ideas of Stein's method for heavy-traffic analysis through a single-server system. Then, we apply the developed template to analyze both load balancing problems and scheduling problems. All these three examples demonstrate the power and flexibility of Stein's method in heavy-traffic analysis. In particular, we can see that one appealing property of Stein's method is that it combines the advantages of both the drift method and the transform method.

math.PR↗

ACOUSTIC-TURF: Acoustic-based Privacy-Preserving COVID-19 Contact Tracing

In this paper, we propose a new privacy-preserving, automated contact tracing system, ACOUSTIC-TURF, to fight COVID-19 using acoustic signals sent from ubiquitous mobile devices. At a high level, ACOUSTIC-TURF adaptively broadcasts inaudible ultrasonic signals with randomly generated IDs in the vicinity. Simultaneously, the system receives other ultrasonic signals sent from nearby (e.g., 6 feet) users. In such a system, individual user IDs are not disclosed to others and the system can accurately detect encounters in physical proximity with 6-foot granularity. We have implemented a prototype of ACOUSTIC-TURF on Android and evaluated its performance in terms of acoustic-signal-based encounter detection accuracy and power consumption at different ranges and under various occlusion scenarios. Experimental results show that ACOUSTIC-TURF can detect multiple contacts within a 6-foot range for mobile phones placed in pockets and outside pockets. Furthermore, our acoustic-signal-based system achieves greater precision than wireless-signal-based approaches when contact tracing is performed through walls. ACOUSTIC-TURF correctly determines that people on opposite sides of a wall are not in contact with one another, whereas the Bluetooth-based approaches detect nonexistent contacts among them.

cs.CR↗

A Note on Load Balancing in Many-Server Heavy-Traffic Regime

In this note, we apply Stein's method to analyze the performance of general load balancing schemes in the many-server heavy-traffic regime. In particular, consider a load balancing system of $N$ servers and the distance of arrival rate to the capacity region is given by $N^{1-α}$ with $α> 1$. We are interested in the performance as $N$ goes to infinity under a large class of policies. We establish different asymptotics under different scalings and conditions. Specifically, (i) If the second moments linearly increase with $N$ with coefficients $σ_a^2$ and $ν_s^2$, then for any $α> 4$, the distribution of the sum queue length scaled by $N^{-α}$ converges to an exponential random variable with mean $\frac{σ_a^2 + ν_s^2}{2}$. (3) If the second moments quadratically increase with $N$ with coefficients $\tildeσ_a^2$ and $\tildeν_s^2$, then for any $α> 3$, the distribution of the sum queue length scaled by $N^{-α-1}$ converges to an exponential random variable with mean $\frac{\tildeσ_a^2 + \tildeν_s^2}{2}$. Both results are simple applications of our previously developed framework of Stein's method for heavy-traffic analysis in \cite{zhou2020note}.

math.PR↗

Asymptotically Optimal Load Balancing in Large-scale Heterogeneous Systems with Multiple Dispatchers

We consider the load balancing problem in large-scale heterogeneous systems with multiple dispatchers. We introduce a general framework called Local-Estimation-Driven (LED). Under this framework, each dispatcher keeps local (possibly outdated) estimates of queue lengths for all the servers, and the dispatching decision is made purely based on these local estimates. The local estimates are updated via infrequent communications between dispatchers and servers. We derive sufficient conditions for LED policies to achieve throughput optimality and delay optimality in heavy-traffic, respectively. These conditions directly imply delay optimality for many previous local-memory based policies in heavy traffic. Moreover, the results enable us to design new delay optimal policies for heterogeneous systems with multiple dispatchers. Finally, the heavy-traffic delay optimality of the LED framework directly resolves a recent open problem on how to design optimal load balancing schemes using delayed information.

cs.PF↗

Is Deadline Oblivious Scheduling Efficient for Controlling Real-Time Traffic in Cellular Downlink Systems?

The emergence of bandwidth-intensive latency-critical traffic in 5G Networks, such as Virtual Reality, has motivated interest in wireless resource allocation problems for flows with hard-deadlines. Attempting to solve this problem brings about two challenges: (i) The flow arrival and the channel state are not known to the Base Station (BS) apriori, thus, the allocation decisions need to be made online. (ii) Wireless resource allocation algorithms that attempt to maximize a reward will likely be unfair, causing unacceptable service for some users. We model the problem as an online convex optimization problem. We propose a primal-dual Deadline-Oblivious (DO) algorithm, and show it is approximately 3.6-competitive. Furthermore, we show via simulations that our algorithm tracks the prescient offline solution very closely, significantly outperforming several existing algorithms. In the second part, we impose a stochastic constraint on the allocation, requiring a guarantee that each user achieves a certain timely throughput (amount of traffic delivered within the deadline over a period of time). We propose the Long-term Fair Deadline Oblivious (LFDO) algorithm for that setup. We combine the Lyapunov framework with analysis of online algorithms, to show that LFDO retains the high-performance of DO, while satisfying the long-term stochastic constraints.

cs.NI↗

Data Poisoning Attacks on Stochastic Bandits

Stochastic multi-armed bandits form a class of online learning problems that have important applications in online recommendation systems, adaptive medical treatment, and many others. Even though potential attacks against these learning algorithms may hijack their behavior, causing catastrophic loss in real-world applications, little is known about adversarial attacks on bandit algorithms. In this paper, we propose a framework of offline attacks on bandit algorithms and study convex optimization based attacks on several popular bandit algorithms. We show that the attacker can force the bandit algorithm to pull a target arm with high probability by a slight manipulation of the rewards in the data. Then we study a form of online attacks on bandit algorithms and propose an adaptive attack strategy against any bandit algorithm without the knowledge of the bandit algorithm. Our adaptive attack strategy can hijack the behavior of the bandit algorithm to suffer a linear regret with only a logarithmic cost to the attacker. Our results demonstrate a significant security threat to stochastic bandits.

cs.LG↗

Fundamental Limits of Approximate Gradient Coding

It has been established that when the gradient coding problem is distributed among $n$ servers, the computation load (number of stored data partitions) of each worker is at least $s+1$ in order to resists $s$ stragglers. This scheme incurs a large overhead when the number of stragglers $s$ is large. In this paper, we focus on a new framework called \emph{approximate gradient coding} to mitigate stragglers in distributed learning. We show that, to exactly recover the gradient with high probability, the computation load is lower bounded by $O(\log(n)/\log(n/s))$. We also propose a code that exactly matches such lower bound. We identify a fundamental three-fold tradeoff for any approximate gradient coding scheme $d\geq O(\log(1/ε)/\log(n/s))$, where $d$ is the computation load, $ε$ is the error of gradient. We give an explicit code construction based on random edge removal process that achieves the derived tradeoff. We implement our schemes and demonstrate the advantage of the approaches over the current fastest gradient coding strategies.

cs.DC↗

Heavy-traffic Delay Optimality in Pull-based Load Balancing Systems: Necessary and Sufficient Conditions

In this paper, we consider a load balancing system under a general pull-based policy. In particular, each arrival is randomly dispatched to one of the servers whose queue lengths are below a threshold, if there are any; otherwise, this arrival is randomly dispatched to one of the entire set of servers. We are interested in the fundamental relationship between the threshold and the delay performance of the system in heavy traffic. To this end, we first establish the following necessary condition to guarantee heavy-traffic delay optimality: the threshold will grow to infinity as the exogenous arrival rate approaches the boundary of the capacity region (i.e., the load intensity approaches one) but the growth rate should be slower than a polynomial function of the mean number of tasks in the system. As a special case of this result, we directly show that the delay performance of the popular pull-based policy Join-Idle-Queue (JIQ) lies strictly between that of any heavy-traffic delay optimal policy and that of random routing. We further show that a sufficient condition for heavy-traffic delay optimality is that the threshold grows logarithmically with the mean number of tasks in the system. This result directly resolves a generalized version of the conjecture by Kelly and Laws.

cs.PF↗

Flexible Load Balancing with Multi-dimensional State-space Collapse: Throughput and Heavy-traffic Delay Optimality

Heavy traffic analysis for load balancing policies has relied heavily on the condition of state-space collapse onto a single-dimensional line in previous works. In this paper, via Lyapunov-drift analysis, we rigorously prove that even under a multi-dimensional state-space collapse, steady-state heavy-traffic delay optimality can still be achieved for a general load balancing system. This result directly implies that achieving steady-state heavy-traffic delay optimality simply requires that no server is idling while others are busy at heavy loads, thus complementing and extending the result obtained by diffusion approximations. Further, we explore the greater flexibility provided by allowing a multi-dimensional state-space collapse in designing new load balancing policies that are both throughput optimal and heavy-traffic delay optimal in steady state. This is achieved by overcoming various technical challenges, and the methods used in this paper could be of independent interest.

cs.DC↗

Analysis of Thompson Sampling for Graphical Bandits Without the Graphs

We study multi-armed bandit problems with graph feedback, in which the decision maker is allowed to observe the neighboring actions of the chosen action, in a setting where the graph may vary over time and is never fully revealed to the decision maker. We show that when the feedback graphs are undirected, the original Thompson Sampling achieves the optimal (within logarithmic factors) regret $\tilde{O}\left(\sqrt{β_0(G)T}\right)$ over time horizon $T$, where $β_0(G)$ is the average independence number of the latent graphs. To the best of our knowledge, this is the first result showing that the original Thompson Sampling is optimal for graphical bandits in the undirected setting. A slightly weaker regret bound of Thompson Sampling in the directed setting is also presented. To fill this gap, we propose a variant of Thompson Sampling, that attains the optimal regret in the directed setting within a logarithmic factor. Both algorithms can be implemented efficiently and do not require the knowledge of the feedback graphs at any time.

stat.ML↗

Fundamental Limits of Coded Linear Transform

In large scale distributed linear transform problems, coded computation plays an important role to effectively deal with "stragglers" (distributed computations that may get delayed due to few slow or faulty processors). We propose a coded computation strategy, referred to as diagonal code, that achieves the optimum recovery threshold and the optimum computation load. This is the first code that simultaneously achieves two-fold optimality in coded distributed linear transforms. Furthermore, by leveraging the idea from random proposal graph theory, we design two random codes that can guarantee optimum recovery threshold with high probability but with much less computation load. These codes provide order-wise improvement over the state-of-the-art. Moreover, the experimental results show significant improvement compared to both uncoded and existing coding schemes.

cs.IT↗

Coded Sparse Matrix Multiplication

In a large-scale and distributed matrix multiplication problem $C=A^{\intercal}B$, where $C\in\mathbb{R}^{r\times t}$, the coded computation plays an important role to effectively deal with "stragglers" (distributed computations that may get delayed due to few slow or faulty processors). However, existing coded schemes could destroy the significant sparsity that exists in large-scale machine learning problems, and could result in much higher computation overhead, i.e., $O(rt)$ decoding time. In this paper, we develop a new coded computation strategy, we call \emph{sparse code}, which achieves near \emph{optimal recovery threshold}, \emph{low computation overhead}, and \emph{linear decoding time} $O(nnz(C))$. We implement our scheme and demonstrate the advantage of the approach over both uncoded and current fastest coded strategies.

cs.DC↗

UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits

In this work, we address the open problem of finding low-complexity near-optimal multi-armed bandit algorithms for sequential decision making problems. Existing bandit algorithms are either sub-optimal and computationally simple (e.g., UCB1) or optimal and computationally complex (e.g., kl-UCB). We propose a boosting approach to Upper Confidence Bound based algorithms for stochastic bandits, that we call UCBoost. Specifically, we propose two types of UCBoost algorithms. We show that UCBoost($D$) enjoys $O(1)$ complexity for each arm per round as well as regret guarantee that is $1/e$-close to that of the kl-UCB algorithm. We propose an approximation-based UCBoost algorithm, UCBoost($ε$), that enjoys a regret guarantee $ε$-close to that of kl-UCB as well as $O(\log(1/ε))$ complexity for each arm per round. Hence, our algorithms provide practitioners a practical way to trade optimality with computational complexity. Finally, we present numerical results which show that UCBoost($ε$) can achieve the same regret performance as the standard kl-UCB while incurring only $1\%$ of the computational cost of kl-UCB.

cs.LG↗

An Online Algorithm for Power-proportional Data Centers with Switching Cost

Recent studies have shown that power-proportional data centers can save energy cost by dynamically "right-sizing" the data centers based on real-time workload. More servers are activated when the workload increases while some servers can be put into the sleep mode during periods of low load. In this paper, we revisit the dynamic right-sizing problem for heterogeneous data centers with various operational cost and switching cost. We propose a new online algorithm based on a regularization technique, which achieves a better competitive ratio compared to the state-of-the-art greedy algorithm. We further introduce a switching cost offset into the model and extend our algorithm to this new setting. Simulations based on real workload and renewable energy traces show that our algorithms outperform the greedy algorithm in both settings.

cs.NI↗

A Change-Detection based Framework for Piecewise-stationary Multi-Armed Bandit Problem

The multi-armed bandit problem has been extensively studied under the stationary assumption. However in reality, this assumption often does not hold because the distributions of rewards themselves may change over time. In this paper, we propose a change-detection (CD) based framework for multi-armed bandit problems under the piecewise-stationary setting, and study a class of change-detection based UCB (Upper Confidence Bound) policies, CD-UCB, that actively detects change points and restarts the UCB indices. We then develop CUSUM-UCB and PHT-UCB, that belong to the CD-UCB class and use cumulative sum (CUSUM) and Page-Hinkley Test (PHT) to detect changes. We show that CUSUM-UCB obtains the best known regret upper bound under mild assumptions. We also demonstrate the regret reduction of the CD-UCB policies over arbitrary Bernoulli rewards and Yahoo! datasets of webpage click-through rates.

cs.LG↗

Information Directed Sampling for Stochastic Bandits with Graph Feedback

We consider stochastic multi-armed bandit problems with graph feedback, where the decision maker is allowed to observe the neighboring actions of the chosen action. We allow the graph structure to vary with time and consider both deterministic and Erdős-Rényi random graph models. For such a graph feedback model, we first present a novel analysis of Thompson sampling that leads to tighter performance bound than existing work. Next, we propose new Information Directed Sampling based policies that are graph-aware in their decision making. Under the deterministic graph case, we establish a Bayesian regret bound for the proposed policies that scales with the clique cover number of the graph instead of the number of actions. Under the random graph case, we provide a Bayesian regret bound for the proposed policies that scales with the ratio of the number of actions over the expected number of observations per iteration. To the best of our knowledge, this is the first analytical result for stochastic bandits with random graph feedback. Finally, using numerical evaluations, we demonstrate that our proposed IDS policies outperform existing approaches, including adaptions of upper confidence bound, $ε$-greedy and Exp3 algorithms.

cs.LG↗