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Nicholas Mattei

Publications and source records attributed to Nicholas Mattei.

At least 55 records · Page 3Linked to original sources

Heuristic Strategies in Uncertain Approval Voting Environments

In many collective decision making situations, agents vote to choose an alternative that best represents the preferences of the group. Agents may manipulate the vote to achieve a better outcome by voting in a way that does not reflect their true preferences. In real world voting scenarios, people often do not have complete information about other voter preferences and it can be computationally complex to identify a strategy that will maximize their expected utility. In such situations, it is often assumed that voters will vote truthfully rather than expending the effort to strategize. However, being truthful is just one possible heuristic that may be used. In this paper, we examine the effectiveness of heuristics in single winner and multi-winner approval voting scenarios with missing votes. In particular, we look at heuristics where a voter ignores information about other voting profiles and makes their decisions based solely on how much they like each candidate. In a behavioral experiment, we show that people vote truthfully in some situations and prioritize high utility candidates in others. We examine when these behaviors maximize expected utility and show how the structure of the voting environment affects both how well each heuristic performs and how humans employ these heuristics.

cs.GT

Infusing Knowledge into the Textual Entailment Task Using Graph Convolutional Networks

Textual entailment is a fundamental task in natural language processing. Most approaches for solving the problem use only the textual content present in training data. A few approaches have shown that information from external knowledge sources like knowledge graphs (KGs) can add value, in addition to the textual content, by providing background knowledge that may be critical for a task. However, the proposed models do not fully exploit the information in the usually large and noisy KGs, and it is not clear how it can be effectively encoded to be useful for entailment. We present an approach that complements text-based entailment models with information from KGs by (1) using Personalized PageR- ank to generate contextual subgraphs with reduced noise and (2) encoding these subgraphs using graph convolutional networks to capture KG structure. Our technique extends the capability of text models exploiting structural and semantic information found in KGs. We evaluate our approach on multiple textual entailment datasets and show that the use of external knowledge helps improve prediction accuracy. This is particularly evident in the challenging BreakingNLI dataset, where we see an absolute improvement of 5-20% over multiple text-based entailment models.

cs.CL

The Constrained Round Robin Algorithm for Fair and Efficient Allocation

We consider a multi-agent resource allocation setting that models the assignment of papers to reviewers. A recurring issue in allocation problems is the compatibility of welfare/efficiency and fairness. Given an oracle to find a welfare-achieving allocation, we embed such an oracle into a flexible algorithm called the Constrained Round Robin (CRR) algorithm, that achieves the required welfare level. Our algorithm also allows the system designer to lower the welfare requirements in order to achieve a higher degree of fairness. If the welfare requirement is lowered enough, a strengthening of envy-freeness up to one item is guaranteed. Hence, our algorithm can be viewed as a computationally efficient way to interpolate between welfare and approximate envy-freeness in allocation problems.

cs.GT

CPMetric: Deep Siamese Networks for Learning Distances Between Structured Preferences

Preference are central to decision making by both machines and humans. Representing, learning, and reasoning with preferences is an important area of study both within computer science and across the sciences. When working with preferences it is necessary to understand and compute the distance between sets of objects, e.g., the preferences of a user and a the descriptions of objects to be recommended. We present CPDist, a novel neural network to address the problem of learning to measure the distance between structured preference representations. We use the popular CP-net formalism to represent preferences and then leverage deep neural networks to learn a recently proposed metric function that is computationally hard to compute directly. CPDist is a novel metric learning approach based on the use of deep siamese networks which learn the Kendal Tau distance between partial orders that are induced by compact preference representations. We find that CPDist is able to learn the distance function with high accuracy and outperform existing approximation algorithms on both the regression and classification task using less computation time. Performance remains good even when CPDist is trained with only a small number of samples compared to the dimension of the solution space, indicating the network generalizes well.

cs.LG

Heuristics in Multi-Winner Approval Voting

In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote for as many candidates as they wish. Winners are chosen by tallying up the votes and choosing the top-$k$ candidates receiving the most votes. An agent may manipulate the vote to achieve a better outcome by voting in a way that does not reflect their true preferences. In complex and uncertain situations, agents may use heuristics to strategize, instead of incurring the additional effort required to compute the manipulation which most favors them. In this paper, we examine voting behavior in multi-winner approval voting scenarios with complete information. We show that people generally manipulate their vote to obtain a better outcome, but often do not identify the optimal manipulation. Instead, voters tend to prioritize the candidates with the highest utilities. Using simulations, we demonstrate the effectiveness of these heuristics in situations where agents only have access to partial information.

cs.GT

Strategyproof Peer Selection using Randomization, Partitioning, and Apportionment

Peer reviews, evaluations, and selections are a fundamental aspect of modern science. Funding bodies the world over employ experts to review and select the best proposals from those submitted for funding. The problem of peer selection, however, is much more general: a professional society may want to give a subset of its members awards based on the opinions of all members; an instructor for a Massive Open Online Course (MOOC) or an online course may want to crowdsource grading; or a marketing company may select ideas from group brainstorming sessions based on peer evaluation. We make three fundamental contributions to the study of peer selection, a specific type of group decision-making problem, studied in computer science, economics, and political science. First, we propose a novel mechanism that is strategyproof, i.e., agents cannot benefit by reporting insincere valuations. Second, we demonstrate the effectiveness of our mechanism by a comprehensive simulation-based comparison with a suite of mechanisms found in the literature. Finally, our mechanism employs a randomized rounding technique that is of independent interest, as it solves the apportionment problem that arises in various settings where discrete resources such as parliamentary representation slots need to be divided proportionally.

cs.GT

Answering Science Exam Questions Using Query Rewriting with Background Knowledge

Open-domain question answering (QA) is an important problem in AI and NLP that is emerging as a bellwether for progress on the generalizability of AI methods and techniques. Much of the progress in open-domain QA systems has been realized through advances in information retrieval methods and corpus construction. In this paper, we focus on the recently introduced ARC Challenge dataset, which contains 2,590 multiple choice questions authored for grade-school science exams. These questions are selected to be the most challenging for current QA systems, and current state of the art performance is only slightly better than random chance. We present a system that rewrites a given question into queries that are used to retrieve supporting text from a large corpus of science-related text. Our rewriter is able to incorporate background knowledge from ConceptNet and -- in tandem with a generic textual entailment system trained on SciTail that identifies support in the retrieved results -- outperforms several strong baselines on the end-to-end QA task despite only being trained to identify essential terms in the original source question. We use a generalizable decision methodology over the retrieved evidence and answer candidates to select the best answer. By combining query rewriting, background knowledge, and textual entailment our system is able to outperform several strong baselines on the ARC dataset.

cs.AI

A Systematic Classification of Knowledge, Reasoning, and Context within the ARC Dataset

The recent work of Clark et al. introduces the AI2 Reasoning Challenge (ARC) and the associated ARC dataset that partitions open domain, complex science questions into an Easy Set and a Challenge Set. That paper includes an analysis of 100 questions with respect to the types of knowledge and reasoning required to answer them; however, it does not include clear definitions of these types, nor does it offer information about the quality of the labels. We propose a comprehensive set of definitions of knowledge and reasoning types necessary for answering the questions in the ARC dataset. Using ten annotators and a sophisticated annotation interface, we analyze the distribution of labels across the Challenge Set and statistics related to them. Additionally, we demonstrate that although naive information retrieval methods return sentences that are irrelevant to answering the query, sufficient supporting text is often present in the (ARC) corpus. Evaluating with human-selected relevant sentences improves the performance of a neural machine comprehension model by 42 points.

cs.AI

Building Ethically Bounded AI

The more AI agents are deployed in scenarios with possibly unexpected situations, the more they need to be flexible, adaptive, and creative in achieving the goal we have given them. Thus, a certain level of freedom to choose the best path to the goal is inherent in making AI robust and flexible enough. At the same time, however, the pervasive deployment of AI in our life, whether AI is autonomous or collaborating with humans, raises several ethical challenges. AI agents should be aware and follow appropriate ethical principles and should thus exhibit properties such as fairness or other virtues. These ethical principles should define the boundaries of AI's freedom and creativity. However, it is still a challenge to understand how to specify and reason with ethical boundaries in AI agents and how to combine them appropriately with subjective preferences and goal specifications. Some initial attempts employ either a data-driven example-based approach for both, or a symbolic rule-based approach for both. We envision a modular approach where any AI technique can be used for any of these essential ingredients in decision making or decision support systems, paired with a contextual approach to define their combination and relative weight. In a world where neither humans nor AI systems work in isolation, but are tightly interconnected, e.g., the Internet of Things, we also envision a compositional approach to building ethically bounded AI, where the ethical properties of each component can be fruitfully exploited to derive those of the overall system. In this paper we define and motivate the notion of ethically-bounded AI, we describe two concrete examples, and we outline some outstanding challenges.

cs.AI

Improving Natural Language Inference Using External Knowledge in the Science Questions Domain

Natural Language Inference (NLI) is fundamental to many Natural Language Processing (NLP) applications including semantic search and question answering. The NLI problem has gained significant attention thanks to the release of large scale, challenging datasets. Present approaches to the problem largely focus on learning-based methods that use only textual information in order to classify whether a given premise entails, contradicts, or is neutral with respect to a given hypothesis. Surprisingly, the use of methods based on structured knowledge -- a central topic in artificial intelligence -- has not received much attention vis-a-vis the NLI problem. While there are many open knowledge bases that contain various types of reasoning information, their use for NLI has not been well explored. To address this, we present a combination of techniques that harness knowledge graphs to improve performance on the NLI problem in the science questions domain. We present the results of applying our techniques on text, graph, and text-to-graph based models, and discuss implications for the use of external knowledge in solving the NLI problem. Our model achieves the new state-of-the-art performance on the NLI problem over the SciTail science questions dataset.

cs.AI

Interpretable Multi-Objective Reinforcement Learning through Policy Orchestration

Autonomous cyber-physical agents and systems play an increasingly large role in our lives. To ensure that agents behave in ways aligned with the values of the societies in which they operate, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. These constraints and norms can come from any number of sources including regulations, business process guidelines, laws, ethical principles, social norms, and moral values. We detail a novel approach that uses inverse reinforcement learning to learn a set of unspecified constraints from demonstrations of the task, and reinforcement learning to learn to maximize the environment rewards. More precisely, we assume that an agent can observe traces of behavior of members of the society but has no access to the explicit set of constraints that give rise to the observed behavior. Inverse reinforcement learning is used to learn such constraints, that are then combined with a possibly orthogonal value function through the use of a contextual bandit-based orchestrator that picks a contextually-appropriate choice between the two policies (constraint-based and environment reward-based) when taking actions. The contextual bandit orchestrator allows the agent to mix policies in novel ways, taking the best actions from either a reward maximizing or constrained policy. In addition, the orchestrator is transparent on which policy is being employed at each time step. We test our algorithms using a Pac-Man domain and show that the agent is able to learn to act optimally, act within the demonstrated constraints, and mix these two functions in complex ways.

cs.LG

Incorporating Behavioral Constraints in Online AI Systems

AI systems that learn through reward feedback about the actions they take are increasingly deployed in domains that have significant impact on our daily life. However, in many cases the online rewards should not be the only guiding criteria, as there are additional constraints and/or priorities imposed by regulations, values, preferences, or ethical principles. We detail a novel online agent that learns a set of behavioral constraints by observation and uses these learned constraints as a guide when making decisions in an online setting while still being reactive to reward feedback. To define this agent, we propose to adopt a novel extension to the classical contextual multi-armed bandit setting and we provide a new algorithm called Behavior Constrained Thompson Sampling (BCTS) that allows for online learning while obeying exogenous constraints. Our agent learns a constrained policy that implements the observed behavioral constraints demonstrated by a teacher agent, and then uses this constrained policy to guide the reward-based online exploration and exploitation. We characterize the upper bound on the expected regret of the contextual bandit algorithm that underlies our agent and provide a case study with real world data in two application domains. Our experiments show that the designed agent is able to act within the set of behavior constraints without significantly degrading its overall reward performance.

cs.AI

A Cost-Effective Framework for Preference Elicitation and Aggregation

We propose a cost-effective framework for preference elicitation and aggregation under the Plackett-Luce model with features. Given a budget, our framework iteratively computes the most cost-effective elicitation questions in order to help the agents make a better group decision. We illustrate the viability of the framework with experiments on Amazon Mechanical Turk, which we use to estimate the cost of answering different types of elicitation questions. We compare the prediction accuracy of our framework when adopting various information criteria that evaluate the expected information gain from a question. Our experiments show carefully designed information criteria are much more efficient, i.e., they arrive at the correct answer using fewer queries, than randomly asking questions given the budget constraint.

cs.LG

The Conference Paper Assignment Problem: Using Order Weighted Averages to Assign Indivisible Goods

Motivated by the common academic problem of allocating papers to referees for conference reviewing we propose a novel mechanism for solving the assignment problem when we have a two sided matching problem with preferences from one side (the agents/reviewers) over the other side (the objects/papers) and both sides have capacity constraints. The assignment problem is a fundamental problem in both computer science and economics with application in many areas including task and resource allocation. We draw inspiration from multi-criteria decision making and voting and use order weighted averages (OWAs) to propose a novel and flexible class of algorithms for the assignment problem. We show an algorithm for finding a $Σ$-OWA assignment in polynomial time, in contrast to the NP-hardness of finding an egalitarian assignment. Inspired by this setting we observe an interesting connection between our model and the classic proportional multi-winner election problem in social choice.

cs.AI

Ethical Considerations in Artificial Intelligence Courses

The recent surge in interest in ethics in artificial intelligence may leave many educators wondering how to address moral, ethical, and philosophical issues in their AI courses. As instructors we want to develop curriculum that not only prepares students to be artificial intelligence practitioners, but also to understand the moral, ethical, and philosophical impacts that artificial intelligence will have on society. In this article we provide practical case studies and links to resources for use by AI educators. We also provide concrete suggestions on how to integrate AI ethics into a general artificial intelligence course and how to teach a stand-alone artificial intelligence ethics course.

cs.AI

Empirical Evaluation of Real World Tournaments

Computational Social Choice (ComSoc) is a rapidly developing field at the intersection of computer science, economics, social choice, and political science. The study of tournaments is fundamental to ComSoc and many results have been published about tournament solution sets and reasoning in tournaments. Theoretical results in ComSoc tend to be worst case and tell us little about performance in practice. To this end we detail some experiments on tournaments using real wold data from soccer and tennis. We make three main contributions to the understanding of tournaments using real world data from English Premier League, the German Bundesliga, and the ATP World Tour: (1) we find that the NP-hard question of finding a seeding for which a given team can win a tournament is easily solvable in real world instances, (2) using detailed and principled methodology from statistical physics we show that our real world data obeys a log-normal distribution; and (3) leveraging our log-normal distribution result and using robust statistical methods, we show that the popular Condorcet Random (CR) tournament model does not generate realistic tournament data.

cs.GT

Stable Matching with Uncertain Linear Preferences

We consider the two-sided stable matching setting in which there may be uncertainty about the agents' preferences due to limited information or communication. We consider three models of uncertainty: (1) lottery model --- in which for each agent, there is a probability distribution over linear preferences, (2) compact indifference model --- for each agent, a weak preference order is specified and each linear order compatible with the weak order is equally likely and (3) joint probability model --- there is a lottery over preference profiles. For each of the models, we study the computational complexity of computing the stability probability of a given matching as well as finding a matching with the highest probability of being stable. We also examine more restricted problems such as deciding whether a certainly stable matching exists. We find a rich complexity landscape for these problems, indicating that the form uncertainty takes is significant.

cs.GT

Interdependent Scheduling Games

We propose a model of interdependent scheduling games in which each player controls a set of services that they schedule independently. A player is free to schedule his own services at any time; however, each of these services only begins to accrue reward for the player when all predecessor services, which may or may not be controlled by the same player, have been activated. This model, where players have interdependent services, is motivated by the problems faced in planning and coordinating large-scale infrastructures, e.g., restoring electricity and gas to residents after a natural disaster or providing medical care in a crisis when different agencies are responsible for the delivery of staff, equipment, and medicine. We undertake a game-theoretic analysis of this setting and in particular consider the issues of welfare maximization, computing best responses, Nash dynamics, and existence and computation of Nash equilibria.

cs.GT