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Nick Haber

Publications and source records attributed to Nick Haber.

At least 37 records · Page 2Linked to original sources

Validating Generative Agent-Based Models of Social Norm Enforcement: From Replication to Novel Predictions

As large language models (LLMs) advance, there is growing interest in using them to simulate human social behavior through generative agent-based modeling (GABM). However, validating these models remains a key challenge. We present a systematic two-stage validation approach using social dilemma paradigms from psychological literature, first identifying the cognitive components necessary for LLM agents to reproduce known human behaviors in mixed-motive settings from two landmark papers, then using the validated architecture to simulate novel conditions. Our model comparison of different cognitive architectures shows that both persona-based individual differences and theory of mind capabilities are essential for replicating third-party punishment (TPP) as a costly signal of trustworthiness. For the second study on public goods games, this architecture is able to replicate an increase in cooperation from the spread of reputational information through gossip. However, an additional strategic component is necessary to replicate the additional boost in cooperation rates in the condition that allows both ostracism and gossip. We then test novel predictions for each paper with our validated generative agents. We find that TPP rates significantly drop in settings where punishment is anonymous, yet a substantial amount of TPP persists, suggesting that both reputational and intrinsic moral motivations play a role in this behavior. For the second paper, we introduce a novel intervention and see that open discussion periods before rounds of the public goods game further increase contributions, allowing groups to develop social norms for cooperation. This work provides a framework for validating generative agent models while demonstrating their potential to generate novel and testable insights into human social behavior.

cs.MA↗

Understanding Human Limits in Pattern Recognition: A Computational Model of Sequential Reasoning in Rock, Paper, Scissors

How do we predict others from patterns in their behavior and what are the computational constraints that limit this ability? We investigate these questions by modeling human behavior over repeated games of rock, paper, scissors from Brockbank & Vul (2024). Against algorithmic opponents that varied in strategic sophistication, people readily exploit simple transition patterns (e.g., consistently playing rock after paper) but struggle to detect more complex sequential dependencies. To understand the cognitive mechanisms underlying these abilities and their limitations, we deploy Hypothetical Minds (HM), a large language model-based agent that generates and tests hypotheses about opponent strategies, as a cognitive model of this behavior (Cross et al., 2024). We show that when applied to the same experimental conditions, HM closely mirrors human performance patterns, succeeding and failing in similar ways. To better understand the source of HM's failures and whether people might face similar cognitive bottlenecks in this context, we performed a series of ablations and augmentations targeting different components of the system. When provided with natural language descriptions of the opponents' strategies, HM successfully exploited 6/7 bot opponents with win rates >80% suggesting that accurate hypothesis generation is the primary cognitive bottleneck in this task. Further, by systematically manipulating the model's hypotheses through pedagogically-inspired interventions, we find that the model substantially updates its causal understanding of opponent behavior, revealing how model-based analyses can produce testable hypotheses about human cognition.

q-bio.NC↗

Do Large Language Models Have a Planning Theory of Mind? Evidence from MindGames: a Multi-Step Persuasion Task

Recent evidence suggests Large Language Models (LLMs) display Theory of Mind (ToM) abilities. Most ToM experiments place participants in a spectatorial role, wherein they predict and interpret other agents' behavior. However, human ToM also contributes to dynamically planning action and strategically intervening on others' mental states. We present MindGames: a novel `planning theory of mind' (PToM) task which requires agents to infer an interlocutor's beliefs and desires to persuade them to alter their behavior. Unlike previous evaluations, we explicitly evaluate use cases of ToM. We find that humans significantly outperform o1-preview (an LLM) at our PToM task (11% higher; $p=0.006$). We hypothesize this is because humans have an implicit causal model of other agents (e.g., they know, as our task requires, to ask about people's preferences). In contrast, o1-preview outperforms humans in a baseline condition which requires a similar amount of planning but minimal mental state inferences (e.g., o1-preview is better than humans at planning when already given someone's preferences). These results suggest a significant gap between human-like social reasoning and LLM abilities.

cs.CL↗

LitBench: A Benchmark and Dataset for Reliable Evaluation of Creative Writing

Evaluating creative writing generated by large language models (LLMs) remains challenging because open-ended narratives lack ground truths. Without performant automated evaluation methods, off-the-shelf (OTS) language models are employed as zero-shot judges, yet their reliability is unclear in this context. In pursuit of robust evaluation for creative writing, we introduce LitBench, the first standardized benchmark and paired dataset for creative writing verification, comprising a held-out test set of 2,480 debiased, human-labeled story comparisons drawn from Reddit and a 43,827-pair training corpus of human preference labels. Using LitBench, we (i) benchmark zero-shot LLM judges, (ii) train Bradley Terry and generative reward models, and (iii) conduct an online human study to validate reward model rankings on newly LLM-generated stories. Our benchmark identifies Claude-3.7-Sonnet as the strongest off-the-shelf judge, reaching 73% agreement with human preferences; among trained reward models, Bradley-Terry and Generative reward models both attain an accuracy of 78%, outperforming all off-the-shelf judges. An online human study further confirms that our trained reward models consistently align with human preferences in novel LLM-generated stories. We release LitBench and reward models at https://huggingface.co/collections/SAA-Lab/litbench-68267b5da3aafe58f9e43461, providing a vetted resource for reliable, automated evaluation and optimization of creative writing systems.

cs.CL↗

CogGen: A Learner-Centered Generative AI Architecture for Intelligent Tutoring with Programming Video

We introduce CogGen, a learner-centered AI architecture that transforms programming videos into interactive, adaptive learning experiences by integrating student modeling with generative AI tutoring based on the Cognitive Apprenticeship framework. The architecture consists of three components: (1) video segmentation by learning goals, (2) a conversational tutoring engine applying Cognitive Apprenticeship strategies, and (3) a student model using Bayesian Knowledge Tracing to adapt instruction. Our technical evaluation demonstrates effective video segmentation accuracy and strong pedagogical alignment across knowledge, method, action, and interaction layers. Ablation studies confirm the necessity of each component in generating effective guidance. This work advances AI-powered tutoring by bridging structured student modeling with interactive AI conversations, offering a scalable approach to enhancing video-based programming education.

cs.AI↗

When Models Know More Than They Can Explain: Quantifying Knowledge Transfer in Human-AI Collaboration

Recent advancements in AI reasoning have driven substantial improvements across diverse tasks. A critical open question is whether these improvements also yields better knowledge transfer: the ability of models to communicate reasoning in ways humans can understand, apply, and learn from. To investigate this, we introduce Knowledge Integration and Transfer Evaluation (KITE), a conceptual and experimental framework for Human-AI knowledge transfer capabilities and conduct the first large-scale human study (N=118) explicitly designed to measure it. In our two-phase setup, humans first ideate with an AI on problem-solving strategies, then independently implement solutions, isolating model explanations' influence on human understanding. Our findings reveal that although model benchmark performance correlates with collaborative outcomes, this relationship is notably inconsistent, featuring significant outliers, indicating that knowledge transfer requires dedicated optimization. Our analysis identifies behavioral and strategic factors mediating successful knowledge transfer. We release our code, dataset, and evaluation framework to support future work on communicatively aligned models.

cs.AI↗

Just Enough Thinking: Efficient Reasoning with Adaptive Length Penalties Reinforcement Learning

Large reasoning models (LRMs) achieve higher performance on challenging reasoning tasks by generating more tokens at inference time, but this verbosity often wastes computation on easy problems. Existing solutions, including supervised finetuning on shorter traces, user-controlled budgets, or RL with uniform penalties, either require data curation, manual configuration, or treat all problems alike regardless of difficulty. We introduce Adaptive Length Penalty (ALP), a reinforcement learning objective tailoring generation length to per-prompt solve rate. During training, ALP monitors each prompt's online solve rate through multiple rollouts and adds a differentiable penalty whose magnitude scales inversely with that rate, so confident (easy) prompts incur a high cost for extra tokens while hard prompts remain unhindered. Posttraining DeepScaleR-1.5B with ALP cuts average token usage by 50\% without significantly dropping performance. Relative to fixed-budget and uniform penalty baselines, ALP redistributes its reduced budget more intelligently by cutting compute on easy prompts and reallocating saved tokens to difficult ones, delivering higher accuracy on the hardest problems with higher cost.

cs.AI↗

Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive Images

Recent studies have shown that Large Vision-Language Models (VLMs) tend to neglect image content and over-rely on language-model priors, resulting in errors in visually grounded tasks and hallucinations. We hypothesize that this issue arises because existing VLMs are not explicitly trained to generate texts that are accurately grounded in fine-grained image details. To enhance visual feedback during VLM training, we propose S-VCO (Symmetrical Visual Contrastive Optimization), a novel finetuning objective that steers the model toward capturing important visual details and aligning them with corresponding text tokens. To further facilitate this detailed alignment, we introduce MVC, a paired image-text dataset built by automatically filtering and augmenting visual counterfactual data to challenge the model with hard contrastive cases involving Minimal Visual Contrasts. Experiments show that our method consistently improves VLM performance across diverse benchmarks covering various abilities and domains, achieving up to a 22% reduction in hallucinations, and significant gains in vision-centric and general tasks. Notably, these improvements become increasingly pronounced in benchmarks with higher visual dependency. In short, S-VCO offers a significant enhancement of VLM's visually-dependent task performance while retaining or even improving the model's general abilities. We opensource our code at https://s-vco.github.io/

cs.CV↗

ResearchCodeBench: Benchmarking LLMs on Implementing Novel Machine Learning Research Code

Large language models (LLMs) have shown promise in transforming machine learning research, yet their capability to faithfully implement novel ideas from recent research papers-ideas unseen during pretraining-remains unclear. We introduce ResearchCodeBench, a benchmark of 212 coding challenges that evaluates LLMs' ability to translate cutting-edge ML contributions from top 2024-2025 research papers into executable code. We assessed 30+ proprietary and open-source LLMs, finding that even the best models correctly implement less than 40% of the code. We find Gemini-2.5-Pro-Preview to perform best at 37.3% success rate, with O3 (High) and O4-mini (High) following behind at 32.3% and 30.8% respectively. We present empirical findings on performance comparison, contamination, and error patterns. By providing a rigorous and community-driven evaluation platform, ResearchCodeBench enables continuous understanding and advancement of LLM-driven innovation in research code generation.

cs.AI↗

Expressing stigma and inappropriate responses prevents LLMs from safely replacing mental health providers

Should a large language model (LLM) be used as a therapist? In this paper, we investigate the use of LLMs to *replace* mental health providers, a use case promoted in the tech startup and research space. We conduct a mapping review of therapy guides used by major medical institutions to identify crucial aspects of therapeutic relationships, such as the importance of a therapeutic alliance between therapist and client. We then assess the ability of LLMs to reproduce and adhere to these aspects of therapeutic relationships by conducting several experiments investigating the responses of current LLMs, such as `gpt-4o`. Contrary to best practices in the medical community, LLMs 1) express stigma toward those with mental health conditions and 2) respond inappropriately to certain common (and critical) conditions in naturalistic therapy settings -- e.g., LLMs encourage clients' delusional thinking, likely due to their sycophancy. This occurs even with larger and newer LLMs, indicating that current safety practices may not address these gaps. Furthermore, we note foundational and practical barriers to the adoption of LLMs as therapists, such as that a therapeutic alliance requires human characteristics (e.g., identity and stakes). For these reasons, we conclude that LLMs should not replace therapists, and we discuss alternative roles for LLMs in clinical therapy.

cs.CL↗

Media Content Atlas: A Pipeline to Explore and Investigate Multidimensional Media Space using Multimodal LLMs

As digital media use continues to evolve and influence various aspects of life, developing flexible and scalable tools to study complex media experiences is essential. This study introduces the Media Content Atlas (MCA), a novel pipeline designed to help researchers investigate large-scale screen data beyond traditional screen-use metrics. Leveraging multimodal large language models (MLLMs), MCA enables moment-by-moment content analysis, content-based clustering, topic modeling, image retrieval, and interactive visualizations. Evaluated on 1.12 million smartphone screenshots continuously captured during screen use from 112 adults over an entire month, MCA facilitates open-ended exploration and hypothesis generation as well as hypothesis-driven investigations at an unprecedented scale. Expert evaluators underscored its usability and potential for research and intervention design, with clustering results rated 96% relevant and descriptions 83% accurate. By bridging methodological possibilities with domain-specific needs, MCA accelerates both inductive and deductive inquiry, presenting new opportunities for media and HCI research.

cs.HC↗

LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still struggle with 3D reasoning tasks like arranging objects in space according to open-ended language instructions, particularly in dense and physically constrained environments. We introduce LayoutVLM, a framework and scene layout representation that exploits the semantic knowledge of Vision-Language Models (VLMs) and supports differentiable optimization to ensure physical plausibility. LayoutVLM employs VLMs to generate two mutually reinforcing representations from visually marked images, and a self-consistent decoding process to improve VLMs spatial planning. Our experiments show that LayoutVLM addresses the limitations of existing LLM and constraint-based approaches, producing physically plausible 3D layouts better aligned with the semantic intent of input language instructions. We also demonstrate that fine-tuning VLMs with the proposed scene layout representation extracted from existing scene datasets can improve their reasoning performance.

cs.CV↗

Big-Math: A Large-Scale, High-Quality Math Dataset for Reinforcement Learning in Language Models

Increasing interest in reasoning models has led math to become a prominent testing ground for algorithmic and methodological improvements. However, existing open math datasets either contain a small collection of high-quality, human-written problems or a large corpus of machine-generated problems of uncertain quality, forcing researchers to choose between quality and quantity. In this work, we present Big-Math, a dataset of over 250,000 high-quality math questions with verifiable answers, purposefully made for reinforcement learning (RL). To create Big-Math, we rigorously filter, clean, and curate openly available datasets, extracting questions that satisfy our three desiderata: (1) problems with uniquely verifiable solutions, (2) problems that are open-ended, (3) and problems with a closed-form solution. To ensure the quality of Big-Math, we manually verify each step in our filtering process. Based on the findings from our filtering process, we introduce 47,000 new questions with verified answers, Big-Math-Reformulated: closed-ended questions (i.e. multiple choice questions) that have been reformulated as open-ended questions through a systematic reformulation algorithm. Compared to the most commonly used existing open-source datasets for math reasoning, GSM8k and MATH, Big-Math is an order of magnitude larger, while our rigorous filtering ensures that we maintain the questions most suitable for RL. We also provide a rigorous analysis of the dataset, finding that Big-Math contains a high degree of diversity across problem domains, and incorporates a wide range of problem difficulties, enabling a wide range of downstream uses for models of varying capabilities and training requirements. By bridging the gap between data quality and quantity, Big-Math establish a robust foundation for advancing reasoning in LLMs.

cs.LG↗

Towards System 2 Reasoning in LLMs: Learning How to Think With Meta Chain-of-Thought

We propose a novel framework, Meta Chain-of-Thought (Meta-CoT), which extends traditional Chain-of-Thought (CoT) by explicitly modeling the underlying reasoning required to arrive at a particular CoT. We present empirical evidence from state-of-the-art models exhibiting behaviors consistent with in-context search, and explore methods for producing Meta-CoT via process supervision, synthetic data generation, and search algorithms. Finally, we outline a concrete pipeline for training a model to produce Meta-CoTs, incorporating instruction tuning with linearized search traces and reinforcement learning post-training. Finally, we discuss open research questions, including scaling laws, verifier roles, and the potential for discovering novel reasoning algorithms. This work provides a theoretical and practical roadmap to enable Meta-CoT in LLMs, paving the way for more powerful and human-like reasoning in artificial intelligence.

cs.AI↗

Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Models

Multi-agent reinforcement learning (MARL) methods struggle with the non-stationarity of multi-agent systems and fail to adaptively learn online when tested with novel agents. Here, we leverage large language models (LLMs) to create an autonomous agent that can handle these challenges. Our agent, Hypothetical Minds, consists of a cognitively-inspired architecture, featuring modular components for perception, memory, and hierarchical planning over two levels of abstraction. We introduce the Theory of Mind module that scaffolds the high-level planning process by generating hypotheses about other agents' strategies in natural language. It then evaluates and iteratively refines these hypotheses by reinforcing hypotheses that make correct predictions about the other agents' behavior. Hypothetical Minds significantly improves performance over previous LLM-agent and RL baselines on a range of competitive, mixed motive, and collaborative domains in the Melting Pot benchmark, including both dyadic and population-based environments. Additionally, comparisons against LLM-agent baselines and ablations reveal the importance of hypothesis evaluation and refinement for succeeding on complex scenarios.

cs.AI↗

Policy-shaped prediction: avoiding distractions in model-based reinforcement learning

Model-based reinforcement learning (MBRL) is a promising route to sample-efficient policy optimization. However, a known vulnerability of reconstruction-based MBRL consists of scenarios in which detailed aspects of the world are highly predictable, but irrelevant to learning a good policy. Such scenarios can lead the model to exhaust its capacity on meaningless content, at the cost of neglecting important environment dynamics. While existing approaches attempt to solve this problem, we highlight its continuing impact on leading MBRL methods -- including DreamerV3 and DreamerPro -- with a novel environment where background distractions are intricate, predictable, and useless for planning future actions. To address this challenge we develop a method for focusing the capacity of the world model through synergy of a pretrained segmentation model, a task-aware reconstruction loss, and adversarial learning. Our method outperforms a variety of other approaches designed to reduce the impact of distractors, and is an advance towards robust model-based reinforcement learning.

cs.LG↗

Scaffold or Crutch? Examining College Students' Use and Views of Generative AI Tools for STEM Education

Developing problem-solving competency is central to Science, Technology, Engineering, and Mathematics (STEM) education, yet translating this priority into effective approaches to problem-solving instruction and assessment remain a significant challenge. The recent proliferation of generative artificial intelligence (genAI) tools like ChatGPT in higher education introduces new considerations about how these tools can help or hinder students' development of STEM problem-solving competency. Our research examines these considerations by studying how and why college students use genAI tools in their STEM coursework, focusing on their problem-solving support. We surveyed 40 STEM college students from diverse U.S. institutions and 28 STEM faculty to understand instructor perspectives on effective genAI tool use and guidance in STEM courses. Our findings reveal high adoption rates and diverse applications of genAI tools among STEM students. The most common use cases include finding explanations, exploring related topics, summarizing readings, and helping with problem-set questions. The primary motivation for using genAI tools was to save time. Moreover, over half of student participants reported simply inputting problems for AI to generate solutions, potentially bypassing their own problem-solving processes. These findings indicate that despite high adoption rates, students' current approaches to utilizing genAI tools often fall short in enhancing their own STEM problem-solving competencies. The study also explored students' and STEM instructors' perceptions of the benefits and risks associated with using genAI tools in STEM education. Our findings provide insights into how to guide students on appropriate genAI use in STEM courses and how to design genAI-based tools to foster students' problem-solving competency.

physics.ed-ph↗

ChatCollab: Exploring Collaboration Between Humans and AI Agents in Software Teams

We explore the potential for productive team-based collaboration between humans and Artificial Intelligence (AI) by presenting and conducting initial tests with a general framework that enables multiple human and AI agents to work together as peers. ChatCollab's novel architecture allows agents - human or AI - to join collaborations in any role, autonomously engage in tasks and communication within Slack, and remain agnostic to whether their collaborators are human or AI. Using software engineering as a case study, we find that our AI agents successfully identify their roles and responsibilities, coordinate with other agents, and await requested inputs or deliverables before proceeding. In relation to three prior multi-agent AI systems for software development, we find ChatCollab AI agents produce comparable or better software in an interactive game development task. We also propose an automated method for analyzing collaboration dynamics that effectively identifies behavioral characteristics of agents with distinct roles, allowing us to quantitatively compare collaboration dynamics in a range of experimental conditions. For example, in comparing ChatCollab AI agents, we find that an AI CEO agent generally provides suggestions 2-4 times more often than an AI product manager or AI developer, suggesting agents within ChatCollab can meaningfully adopt differentiated collaborative roles. Our code and data can be found at: https://github.com/ChatCollab.

cs.HC↗