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Nicolò Cesa-Bianchi

Publications and source records attributed to Nicolò Cesa-Bianchi.

At least 19 recordsLinked to original sources

m-Set Adversarial Bandits with Winner Feedback

We show upper and lower bounds on the regret of $m$-set adversarial bandits for different utilities (winner reward or sum of rewards) and feedback models (winner index, winner reward, sum of rewards, and their combinations). By comparing to standard bounds for combinatorial and MNL bandits, our results reveal how subtle changes in the setting can have a dramatic impact on the learning rates. Our main technical contributions are the information-theoretic lower bounds on the regret. Experiments on synthetic data confirm our theoretical analyses.

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A Perturbation Approach to Unconstrained Linear Bandits

We revisit the standard perturbation-based approach of Abernethy et al. (2008) in the context of unconstrained Bandit Linear Optimization (uBLO). We show the surprising result that in the unconstrained setting, this approach effectively reduces Bandit Linear Optimization (BLO) to a standard Online Linear Optimization (OLO) problem. Our framework improves on prior work in several ways. First, we derive expected-regret guarantees when our perturbation scheme is combined with comparator-adaptive OLO algorithms, leading to new insights about the impact of different adversarial models on the resulting comparator-adaptive rates. We also extend our analysis to dynamic regret, obtaining the first guarantees with optimal $\sqrt{P_T}$ path-length dependencies without prior knowledge of $P_T$. We then develop the first high-probability guarantees for both static and dynamic regret in uBLO. Finally, we discuss lower bounds on the static regret, and prove the folklore $Ω(\sqrt{dT})$ rate for adversarial linear bandits on the Euclidean ball, which is of independent interest.

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Gradient-Variation Regret Bounds for Unconstrained Online Learning

We develop parameter-free algorithms for unconstrained online learning with regret guarantees that scale with the gradient variation $V_T(u) = \sum_{t=2}^T \|\nabla f_t(u)-\nabla f_{t-1}(u)\|^2$. For $L$-smooth convex losses, we provide fully-adaptive algorithms achieving regret of $\widetilde{O}(\|u\|\sqrt{V_T(u)} + L\|u\|^2+G^4)$ without requiring prior knowledge of comparator norm $\|u\|$, Lipschitz constant $G$, or smoothness $L$. The update in each round can be computed efficiently via a closed-form expression. Our results extend to dynamic regret and find immediate implications for the stochastically-extended adversarial (SEA) model, which significantly improves upon the previous best-known result (Wang et al., 2025).

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Active Learning on Adversarially Corrupted Graphs

Motivated by real-world scenarios where malicious entities tamper with existing networks, we define a model where an adversary seeks to hide a set of \emph{corrupted vertices} inside a graph $G^*$. To this end, the adversary can add edges between the corrupted vertices, as well as edges between the corrupted vertices and $G^*$, and its power is then measured by the size of the \emph{neighborhood} of the corrupted vertices in $G^*$. Our goal is to design an active learning algorithm that efficiently finds the subset of corrupted vertices using a small number of label queries. We devise an efficient algorithm that approximately recovers the corrupted vertices with a query complexity that depends polynomially on both the power of the adversary and the \emph{vertex expansion} of $G^*$, a fundamental measure of graph connectivity. At the heart of this result is a polynomial-time algorithm, obtained by carefully adapting sum-of-squares algorithms for approximating minimum expansion, that finds a set with small vertex expansion subject to cardinality constraints. To the best of our knowledge, this is the first time that the vertex expansion is shown to play a key role in determining the query complexity of active learning algorithms robust to structural adversarial attacks.

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Near-Optimal Regret for Distributed Adversarial Bandits: A Black-Box Approach

We study distributed adversarial bandits, where $N$ agents cooperate to minimize the global average loss while observing only their own local losses. We show that the minimax regret for this problem is $\tildeΘ(\sqrt{(ρ^{-1/2}+K/N)T})$, where $T$ is the horizon, $K$ is the number of actions, and $ρ$ is the spectral gap of the communication matrix. Our algorithm, based on a novel black-box reduction to bandits with delayed feedback, requires agents to communicate only through gossip. It achieves an upper bound that significantly improves over the previous best bound $\tilde{O}(ρ^{-1/3}(KT)^{2/3})$ of Yi and Vojnovic (2023). We complement this result with a matching lower bound, showing that the problem's difficulty decomposes into a communication cost $ρ^{-1/4}\sqrt{T}$ and a bandit cost $\sqrt{KT/N}$. We further demonstrate the versatility of our approach by deriving first-order and best-of-both-worlds bounds in the distributed adversarial setting. Finally, we extend our framework to distributed linear bandits in $R^d$, obtaining a regret bound of $\tilde{O}(\sqrt{(ρ^{-1/2}+1/N)dT})$, achieved with only $O(d)$ communication cost per agent and per round via a volumetric spanner.

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The Invisible Handshake: Persistent Overpricing by Adaptive Market Agents

We study overpricing in a repeated game between two representative agents: a market maker, who controls market liquidity, and a market taker, who chooses trade quantities. Market prices evolve through the endogenous price impact of trades and exogenous shocks. We define overpricing relative to a counterfactual price path that holds fixed the same sequence of shocks while shutting down price impact, and characterize the set of feasible strategy profiles that generate persistent overpricing while respecting cash and inventory constraints. We provide a sufficient condition for decentralized learning to reach the overpricing region in finite time, and we show that this condition is satisfied, in particular, by projected stochastic gradient ascent. A key step in the analysis is a decomposition of the game into a competitive component, which favors zero price impact, and a collaborative component, which makes overpricing jointly profitable when aggregate inventory is positive. We further show that the same structural incentives govern both myopic and farsighted objectives. Together, these results show how decentralized learning by adaptive market agents can lead to persistent overpricing in financial markets.

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Parameter-Free Dynamic Regret for Unconstrained Linear Bandits

We study dynamic regret minimization in unconstrained adversarial linear bandit problems. In this setting, a learner must minimize the cumulative loss relative to an arbitrary sequence of comparators $\boldsymbol{u}_1,\ldots,\boldsymbol{u}_T$ in $\mathbb{R}^d$, but receives only point-evaluation feedback on each round. We provide a simple approach to combining the guarantees of several bandit algorithms, allowing us to optimally adapt to the number of switches $S_T = \sum_t\mathbb{I}\{\boldsymbol{u}_t \neq \boldsymbol{u}_{t-1}\}$ of an arbitrary comparator sequence. In particular, we provide the first algorithm for linear bandits achieving the optimal regret guarantee of order $\mathcal{O}\big(\sqrt{d(1+S_T) T}\big)$ up to poly-logarithmic terms without prior knowledge of $S_T$, thus resolving a long-standing open problem.

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Lookahead identification in adversarial bandits: accuracy and memory bounds

We study an identification problem in multi-armed bandits. In each round a learner selects one of $K$ arms and observes its reward, with the goal of eventually identifying an arm that will perform best at a {\it future} time. In adversarial environments, however, past performance may offer little information about the future, raising the question of whether meaningful identification is possible at all. In this work, we introduce \emph{lookahead identification}, a task in which the goal of the learner is to select a future prediction window and commit in advance to an arm whose average reward over that window is within $\varepsilon$ of optimal. Our analysis characterizes both the achievable accuracy of lookahead identification and the memory resources required to obtain it. From an accuracy standpoint, for any horizon $T$ we give an algorithm achieving $\varepsilon = O\bigl(1/\sqrt{\log T}\bigr)$ over $Ω(\sqrt{T})$ prediction windows. This demonstrates that, perhaps surprisingly, identification is possible in adversarial settings, despite significant lack of information. We also prove a near-matching lower bound showing that $\varepsilon = Ω\bigl(1/\log T\bigr)$ is unavoidable. We then turn to investigate the role of memory in our problem, first proving that any algorithm achieving nontrivial accuracy requires $Ω(K)$ bits of memory. Under a natural \emph{local sparsity} condition, we show that the same accuracy guarantees can be achieved using only poly-logarithmic memory.

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Online Budget Allocation with Censored Semi-Bandit Feedback

We study a stochastic budget-allocation problem over $K$ tasks. At each round $t$, the learner chooses an allocation $X_t \in Δ_K$. Task $k$ succeeds with probability $F_k(X_{t,k})$, where $F_1,\dots,F_K$ are nondecreasing budget-to-success curves, and upon success yields a random reward with unknown mean $μ_k$. The learner observes which tasks succeed, and observes a task's reward only upon success (censored semi-bandit feedback). This model captures, for instance, splitting payments across crowdsourcing workers or distributing bids across simultaneous auctions, and subsumes stochastic multi-armed bandits and semi-bandits. We design an optimism-based algorithm that operates under censored semi-bandit feedback. Our main result shows that in diminishing-returns regimes, the regret of this algorithm scales polylogarithmically with the horizon $T$ without any ad hoc tuning. For general nondecreasing curves, we prove that the same algorithm (with the same tuning) achieves a worst-case regret upper bound of $\tilde O(K\sqrt{T})$. Finally, we establish a matching worst-case regret lower bound of $Ω(K\sqrt{T})$ that holds even for full-feedback algorithms, highlighting the intrinsic hardness of our problem outside diminishing returns.

cs.GT↗

Instance-Dependent Regret Bounds for Nonstochastic Linear Partial Monitoring

In contrast to the classic formulation of partial monitoring, linear partial monitoring can model infinite outcome spaces, while imposing a linear structure on both the losses and the observations. This setting can be viewed as a generalization of linear bandits where loss and feedback are decoupled in a flexible manner. In this work, we address a nonstochastic (adversarial), finite-actions version of the problem through a simple instance of the exploration-by-optimization method that is amenable to efficient implementation. We derive regret bounds that depend on the game structure in a more transparent manner than previous theoretical guarantees for this paradigm. Our bounds feature instance-specific quantities that reflect the degree of alignment between observations and losses, and resemble known guarantees in the stochastic setting. Notably, they achieve the standard $\sqrt{T}$ rate in easy (locally observable) games and $T^{2/3}$ in hard (globally observable) games, where $T$ is the time horizon. We instantiate these bounds in a selection of old and new partial information settings subsumed by this model, and illustrate that the achieved dependence on the game structure can be tight in interesting cases.

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Online Linear Regression with Paid Stochastic Features

We study an online linear regression setting in which the observed feature vectors are corrupted by noise and the learner can pay to reduce the noise level. In practice, this may happen for several reasons: for example, because features can be measured more accurately using more expensive equipment, or because data providers can be incentivized to release less private features. Assuming feature vectors are drawn i.i.d. from a fixed but unknown distribution, we measure the learner's regret against the linear predictor minimizing a notion of loss that combines the prediction error and payment. When the mapping between payments and noise covariance is known, we prove that the rate $\sqrt{T}$ is optimal for regret if logarithmic factors are ignored. When the noise covariance is unknown, we show that the optimal regret rate becomes of order $T^{2/3}$ (ignoring log factors). Our analysis leverages matrix martingale concentration, showing that the empirical loss uniformly converges to the expected one for all payments and linear predictors.

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Market Making without Regret

We consider a sequential decision-making setting where, at every round $t$, a market maker posts a bid price $B_t$ and an ask price $A_t$ to an incoming trader (the taker) with a private valuation for one unit of some asset. If the trader's valuation is lower than the bid price, or higher than the ask price, then a trade (sell or buy) occurs. If a trade happens at round $t$, then letting $M_t$ be the market price (observed only at the end of round $t$), the maker's utility is $M_t - B_t$ if the maker bought the asset, and $A_t - M_t$ if they sold it. We characterize the maker's regret with respect to the best fixed choice of bid and ask pairs under a variety of assumptions (adversarial, i.i.d., and their variants) on the sequence of market prices and valuations. Our upper bound analysis unveils an intriguing connection relating market making to first-price auctions and dynamic pricing. Our main technical contribution is a lower bound for the i.i.d. case with Lipschitz distributions and independence between prices and valuations. The difficulty in the analysis stems from the unique structure of the reward and feedback functions, allowing an algorithm to acquire information by graduating the "cost of exploration" in an arbitrary way.

cs.GT↗

Of Dice and Games: A Theory of Generalized Boosting

Cost-sensitive loss functions are crucial in many real-world prediction problems, where different types of errors are penalized differently; for example, in medical diagnosis, a false negative prediction can lead to worse consequences than a false positive prediction. However, traditional PAC learning theory has mostly focused on the symmetric 0-1 loss, leaving cost-sensitive losses largely unaddressed. In this work, we extend the celebrated theory of boosting to incorporate both cost-sensitive and multi-objective losses. Cost-sensitive losses assign costs to the entries of a confusion matrix, and are used to control the sum of prediction errors accounting for the cost of each error type. Multi-objective losses, on the other hand, simultaneously track multiple cost-sensitive losses, and are useful when the goal is to satisfy several criteria at once (e.g., minimizing false positives while keeping false negatives below a critical threshold). We develop a comprehensive theory of cost-sensitive and multi-objective boosting, providing a taxonomy of weak learning guarantees that distinguishes which guarantees are trivial (i.e., can always be achieved), which ones are boostable (i.e., imply strong learning), and which ones are intermediate, implying non-trivial yet not arbitrarily accurate learning. For binary classification, we establish a dichotomy: a weak learning guarantee is either trivial or boostable. In the multiclass setting, we describe a more intricate landscape of intermediate weak learning guarantees. Our characterization relies on a geometric interpretation of boosting, revealing a surprising equivalence between cost-sensitive and multi-objective losses.

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Distributed Online Optimization with Stochastic Agent Availability

Motivated by practical federated learning settings where clients may not be always available, we investigate a variant of distributed online optimization where agents are active with a known probability $p$ at each time step, and communication between neighboring agents can only take place if they are both active. We introduce a distributed variant of the FTRL algorithm and analyze its network regret, defined through the average of the instantaneous regret of the active agents. Our analysis shows that, for any connected communication graph $G$ over $N$ agents, the expected network regret of our FTRL variant after $T$ steps is at most of order $(κ/p^2)\min\big\{\sqrt{N},N^{1/4}/\sqrt{p}\big\}\sqrt{T}$, where $κ$ is the condition number of the Laplacian of $G$. We then show that similar regret bounds also hold with high probability. Moreover, we show that our notion of regret (average-case over the agents) is essentially equivalent to the standard notion of regret (worst-case over agents), implying that our bounds are not significantly improvable when $p=1$. Our theoretical results are supported by experiments on synthetic datasets.

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Cooperative Online Learning with Feedback Graphs

We study the interplay between communication and feedback in a cooperative online learning setting, where a network of communicating agents learn a common sequential decision-making task through a feedback graph. We bound the network regret in terms of the independence number of the strong product between the communication network and the feedback graph. Our analysis recovers as special cases many previously known bounds for cooperative online learning with expert or bandit feedback. We also prove an instance-based lower bound, demonstrating that our positive results are not improvable except in pathological cases. Experiments on synthetic data confirm our theoretical findings.

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Improved Regret Bounds for Bandits with Expert Advice

In this research note, we revisit the bandits with expert advice problem. Under a restricted feedback model, we prove a lower bound of order $\sqrt{K T \ln(N/K)}$ for the worst-case regret, where $K$ is the number of actions, $N>K$ the number of experts, and $T$ the time horizon. This matches a previously known upper bound of the same order and improves upon the best available lower bound of $\sqrt{K T (\ln N) / (\ln K)}$. For the standard feedback model, we prove a new instance-based upper bound that depends on the agreement between the experts and provides a logarithmic improvement compared to prior results.

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A Theory of Interpretable Approximations

Can a deep neural network be approximated by a small decision tree based on simple features? This question and its variants are behind the growing demand for machine learning models that are *interpretable* by humans. In this work we study such questions by introducing *interpretable approximations*, a notion that captures the idea of approximating a target concept $c$ by a small aggregation of concepts from some base class $\mathcal{H}$. In particular, we consider the approximation of a binary concept $c$ by decision trees based on a simple class $\mathcal{H}$ (e.g., of bounded VC dimension), and use the tree depth as a measure of complexity. Our primary contribution is the following remarkable trichotomy. For any given pair of $\mathcal{H}$ and $c$, exactly one of these cases holds: (i) $c$ cannot be approximated by $\mathcal{H}$ with arbitrary accuracy; (ii) $c$ can be approximated by $\mathcal{H}$ with arbitrary accuracy, but there exists no universal rate that bounds the complexity of the approximations as a function of the accuracy; or (iii) there exists a constant $κ$ that depends only on $\mathcal{H}$ and $c$ such that, for *any* data distribution and *any* desired accuracy level, $c$ can be approximated by $\mathcal{H}$ with a complexity not exceeding $κ$. This taxonomy stands in stark contrast to the landscape of supervised classification, which offers a complex array of distribution-free and universally learnable scenarios. We show that, in the case of interpretable approximations, even a slightly nontrivial a-priori guarantee on the complexity of approximations implies approximations with constant (distribution-free and accuracy-free) complexity. We extend our trichotomy to classes $\mathcal{H}$ of unbounded VC dimension and give characterizations of interpretability based on the algebra generated by $\mathcal{H}$.

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Sparsity-Agnostic Linear Bandits with Adaptive Adversaries

We study stochastic linear bandits where, in each round, the learner receives a set of actions (i.e., feature vectors), from which it chooses an element and obtains a stochastic reward. The expected reward is a fixed but unknown linear function of the chosen action. We study sparse regret bounds, that depend on the number $S$ of non-zero coefficients in the linear reward function. Previous works focused on the case where $S$ is known, or the action sets satisfy additional assumptions. In this work, we obtain the first sparse regret bounds that hold when $S$ is unknown and the action sets are adversarially generated. Our techniques combine online to confidence set conversions with a novel randomized model selection approach over a hierarchy of nested confidence sets. When $S$ is known, our analysis recovers state-of-the-art bounds for adversarial action sets. We also show that a variant of our approach, using Exp3 to dynamically select the confidence sets, can be used to improve the empirical performance of stochastic linear bandits while enjoying a regret bound with optimal dependence on the time horizon.

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