Searcharxiv⌕ Search

arXiv subjects

Nicolas Kourtellis

Publications and source records attributed to Nicolas Kourtellis.

At least 73 records · Page 4Linked to original sources

Talon: An Automated Framework for Cross-Device Tracking Detection

Although digital advertising fuels much of today's free Web, it typically does so at the cost of online users' privacy, due to the continuous tracking and leakage of users' personal data. In search for new ways to optimize the effectiveness of ads, advertisers have introduced new advanced paradigms such as cross-device tracking (CDT), to monitor users' browsing on multiple devices and screens, and deliver (re)targeted ads in the most appropriate screen.Unfortunately, this practice leads to greater privacy concerns for the end-user. Going beyond the state-of-the-art, we propose a novel methodology for detecting CDT and measuring the factors affecting its performance, in a repeatable and systematic way. This new methodology is based on emulating realistic browsing activity of end-users, from different devices, and thus triggering and detecting cross-device targeted ads. We design and build Talon a CDT measurement framework that implements our methodology and allows experimentation with multiple parallel devices, experimental setups and settings. By employing Talon, we perform several critical experiments, and we are able to not only detect and measure CDT with average AUC score of 0.78-0.96, but also to provide significant insights about the behavior of CDT entities and the impact on users' privacy. In the hands of privacy researchers, policy makers and end-users, Talon can be an invaluable tool for raising awareness and increasing transparency on tracking practices used by the ad-ecosystem.

cs.CR↗

Beyond content analysis: Detecting targeted ads via distributed counting

Being able to check whether an online advertisement has been targeted is essential for resolving privacy controversies and implementing in practice data protection regulations like GDPR, CCPA, and COPPA. In this paper we describe the design, implementation, and deployment of an advertisement auditing system called iWnder that uses crowdsourcing to reveal in real time whether a display advertisement has been targeted or not. Crowdsourcing simplifies the detection of targeted advertising, but requires reporting to a central repository the impressions seen by different users, thereby jeopardising their privacy. We break this deadlock with a privacy preserving data sharing protocol that allows iWnder to compute global statistics required to detect targeting, while keeping the advertisements seen by individual users and their browsing history private. We conduct a simulation study to explore the effect of different parameters and a live validation to demonstrate the accuracy of our approach. Unlike previous solutions, iWnder can even detect indirect targeting, i.e., marketing campaigns that promote a product or service whose description bears no semantic overlap with its targeted audience.

cs.CY↗

Detecting Cyberbullying and Cyberaggression in Social Media

Cyberbullying and cyberaggression are increasingly worrisome phenomena affecting people across all demographics. More than half of young social media users worldwide have been exposed to such prolonged and/or coordinated digital harassment. Victims can experience a wide range of emotions, with negative consequences such as embarrassment, depression, isolation from other community members, which embed the risk to lead to even more critical consequences, such as suicide attempts. In this work, we take the first concrete steps to understand the characteristics of abusive behavior in Twitter, one of today's largest social media platforms. We analyze 1.2 million users and 2.1 million tweets, comparing users participating in discussions around seemingly normal topics like the NBA, to those more likely to be hate-related, such as the Gamergate controversy, or the gender pay inequality at the BBC station. We also explore specific manifestations of abusive behavior, i.e., cyberbullying and cyberaggression, in one of the hate-related communities (Gamergate). We present a robust methodology to distinguish bullies and aggressors from normal Twitter users by considering text, user, and network-based attributes. Using various state-of-the-art machine learning algorithms, we classify these accounts with over 90% accuracy and AUC. Finally, we discuss the current status of Twitter user accounts marked as abusive by our methodology, and study the performance of potential mechanisms that can be used by Twitter to suspend users in the future.

cs.SI↗

A Self-Attentive Emotion Recognition Network

Modern deep learning approaches have achieved groundbreaking performance in modeling and classifying sequential data. Specifically, attention networks constitute the state-of-the-art paradigm for capturing long temporal dynamics. This paper examines the efficacy of this paradigm in the challenging task of emotion recognition in dyadic conversations. In contrast to existing approaches, our work introduces a novel attention mechanism capable of inferring the immensity of the effect of each past utterance on the current speaker emotional state. The proposed attention mechanism performs this inference procedure without the need of a decoder network; this is achieved by means of innovative self-attention arguments. Our self-attention networks capture the correlation patterns among consecutive encoder network states, thus allowing to robustly and effectively model temporal dynamics over arbitrary long temporal horizons. Thus, we enable capturing strong affective patterns over the course of long discussions. We exhibit the effectiveness of our approach considering the challenging IEMOCAP benchmark. As we show, our devised methodology outperforms state-of-the-art alternatives and commonly used approaches, giving rise to promising new research directions in the context of Online Social Network (OSN) analysis tasks.

cs.CL↗

The Web of False Information: Rumors, Fake News, Hoaxes, Clickbait, and Various Other Shenanigans

A new era of Information Warfare has arrived. Various actors, including state-sponsored ones, are weaponizing information on Online Social Networks to run false information campaigns with targeted manipulation of public opinion on specific topics. These false information campaigns can have dire consequences to the public: mutating their opinions and actions, especially with respect to critical world events like major elections. Evidently, the problem of false information on the Web is a crucial one, and needs increased public awareness, as well as immediate attention from law enforcement agencies, public institutions, and in particular, the research community. In this paper, we make a step in this direction by providing a typology of the Web's false information ecosystem, comprising various types of false information, actors, and their motives. We report a comprehensive overview of existing research on the false information ecosystem by identifying several lines of work: 1) how the public perceives false information; 2) understanding the propagation of false information; 3) detecting and containing false information on the Web; and 4) false information on the political stage. In this work, we pay particular attention to political false information as: 1) it can have dire consequences to the community (e.g., when election results are mutated) and 2) previous work show that this type of false information propagates faster and further when compared to other types of false information. Finally, for each of these lines of work, we report several future research directions that can help us better understand and mitigate the emerging problem of false information dissemination on the Web.

cs.SI↗

There goes Wally: Anonymously sharing your location gives you away

With current technology, a number of entities have access to user mobility traces at different levels of spatio-temporal granularity. At the same time, users frequently reveal their location through different means, including geo-tagged social media posts and mobile app usage. Such leaks are often bound to a pseudonym or a fake identity in an attempt to preserve one's privacy. In this work, we investigate how large-scale mobility traces can de-anonymize anonymous location leaks. By mining the country-wide mobility traces of tens of millions of users, we aim to understand how many location leaks are required to uniquely match a trace, how spatio-temporal obfuscation decreases the matching quality, and how the location popularity and time of the leak influence de-anonymization. We also study the mobility characteristics of those individuals whose anonymous leaks are more prone to identification. Finally, by extending our matching methodology to full traces, we show how large-scale human mobility is highly unique. Our quantitative results have implications for the privacy of users' traces, and may serve as a guideline for future policies regarding the management and publication of mobility data.

cs.CR↗

LOBO -- Evaluation of Generalization Deficiencies in Twitter Bot Classifiers

Botnets in online social networks are increasingly often affecting the regular flow of discussion, attacking regular users and their posts, spamming them with irrelevant or offensive content, and even manipulating the popularity of messages and accounts. Researchers and cybercriminals are involved in an arms race, and new and updated botnets designed to defeat current detection systems are constantly developed, rendering such detection systems obsolete. In this paper, we motivate the need for a generalized evaluation in Twitter bot detection and propose a methodology to evaluate bot classifiers by testing them on unseen bot classes. We show that this methodology is empirically robust, using bot classes of varying sizes and characteristics and reaching similar results, and argue that methods trained and tested on single bot classes or datasets might not able to generalize to new bot classes. We train one such classifier on over 200,000 data points and show that it achieves over 97% accuracy. The data used to train and test this classifier includes some of the largest and most varied collections of bots used in literature. We then test this theoretically sound classifier using our methodology, highlighting that it does not generalize well to unseen bot classes. Finally, we discuss the implications of our results, and reasons why some bot classes are easier and faster to detect than others.

cs.CR↗

Large-Scale Learning from Data Streams with Apache SAMOA

Apache SAMOA (Scalable Advanced Massive Online Analysis) is an open-source platform for mining big data streams. Big data is defined as datasets whose size is beyond the ability of typical software tools to capture, store, manage, and analyze, due to the time and memory complexity. Apache SAMOA provides a collection of distributed streaming algorithms for the most common data mining and machine learning tasks such as classification, clustering, and regression, as well as programming abstractions to develop new algorithms. It features a pluggable architecture that allows it to run on several distributed stream processing engines such as Apache Flink, Apache Storm, and Apache Samza. Apache SAMOA is written in Java and is available at https://samoa.incubator.apache.org under the Apache Software License version 2.0.

cs.DC↗

Large Scale Crowdsourcing and Characterization of Twitter Abusive Behavior

In recent years, offensive, abusive and hateful language, sexism, racism and other types of aggressive and cyberbullying behavior have been manifesting with increased frequency, and in many online social media platforms. In fact, past scientific work focused on studying these forms in popular media, such as Facebook and Twitter. Building on such work, we present an 8-month study of the various forms of abusive behavior on Twitter, in a holistic fashion. Departing from past work, we examine a wide variety of labeling schemes, which cover different forms of abusive behavior, at the same time. We propose an incremental and iterative methodology, that utilizes the power of crowdsourcing to annotate a large scale collection of tweets with a set of abuse-related labels. In fact, by applying our methodology including statistical analysis for label merging or elimination, we identify a reduced but robust set of labels. Finally, we offer a first overview and findings of our collected and annotated dataset of 100 thousand tweets, which we make publicly available for further scientific exploration.

cs.SI↗

A Unified Deep Learning Architecture for Abuse Detection

Hate speech, offensive language, sexism, racism and other types of abusive behavior have become a common phenomenon in many online social media platforms. In recent years, such diverse abusive behaviors have been manifesting with increased frequency and levels of intensity. This is due to the openness and willingness of popular media platforms, such as Twitter and Facebook, to host content of sensitive or controversial topics. However, these platforms have not adequately addressed the problem of online abusive behavior, and their responsiveness to the effective detection and blocking of such inappropriate behavior remains limited. In the present paper, we study this complex problem by following a more holistic approach, which considers the various aspects of abusive behavior. To make the approach tangible, we focus on Twitter data and analyze user and textual properties from different angles of abusive posting behavior. We propose a deep learning architecture, which utilizes a wide variety of available metadata, and combines it with automatically-extracted hidden patterns within the text of the tweets, to detect multiple abusive behavioral norms which are highly inter-related. We apply this unified architecture in a seamless, transparent fashion to detect different types of abusive behavior (hate speech, sexism vs. racism, bullying, sarcasm, etc.) without the need for any tuning of the model architecture for each task. We test the proposed approach with multiple datasets addressing different and multiple abusive behaviors on Twitter. Our results demonstrate that it largely outperforms the state-of-art methods (between 21 and 45\% improvement in AUC, depending on the dataset).

cs.CL↗

Kek, Cucks, and God Emperor Trump: A Measurement Study of 4chan's Politically Incorrect Forum and Its Effects on the Web

The discussion-board site 4chan has been part of the Internet's dark underbelly since its inception, and recent political events have put it increasingly in the spotlight. In particular, /pol/, the "Politically Incorrect" board, has been a central figure in the outlandish 2016 US election season, as it has often been linked to the alt-right movement and its rhetoric of hate and racism. However, 4chan remains relatively unstudied by the scientific community: little is known about its user base, the content it generates, and how it affects other parts of the Web. In this paper, we start addressing this gap by analyzing /pol/ along several axes, using a dataset of over 8M posts we collected over two and a half months. First, we perform a general characterization, showing that /pol/ users are well distributed around the world and that 4chan's unique features encourage fresh discussions. We also analyze content, finding, for instance, that YouTube links and hate speech are predominant on /pol/. Overall, our analysis not only provides the first measurement study of /pol/, but also insight into online harassment and hate speech trends in social media.

cs.SI↗

Load Balancing for Skewed Streams on Heterogeneous Cluster

Streaming applications frequently encounter skewed workloads and execute on heterogeneous clusters. Optimal resource utilization in such adverse conditions becomes a challenge, as it requires inferring the resource capacities and input distribution at run time. In this paper, we tackle the aforementioned challenges by modeling them as a load balancing problem. We propose a novel partitioning strategy called Consistent Grouping (CG), which enables each processing element instance (PEI) to process the workload according to its capacity. The main idea behind CG is the notion of small, equal-sized virtual workers at the sources, which are assigned to workers based on their capacities. We provide a theoretical analysis of the proposed algorithm and show via extensive empirical evaluation that our proposed scheme outperforms the state-of-the-art approaches, like key grouping. In particular, CG achieves 3.44x better performance in terms of latency compared to key grouping.

cs.DC↗

The Web Centipede: Understanding How Web Communities Influence Each Other Through the Lens of Mainstream and Alternative News Sources

As the number and the diversity of news outlets on the Web grow, so does the opportunity for "alternative" sources of information to emerge. Using large social networks like Twitter and Facebook, misleading, false, or agenda-driven information can quickly and seamlessly spread online, deceiving people or influencing their opinions. Also, the increased engagement of tightly knit communities, such as Reddit and 4chan, further compounds the problem, as their users initiate and propagate alternative information, not only within their own communities, but also to different ones as well as various social media. In fact, these platforms have become an important piece of the modern information ecosystem, which, thus far, has not been studied as a whole. In this paper, we begin to fill this gap by studying mainstream and alternative news shared on Twitter, Reddit, and 4chan. By analyzing millions of posts around several axes, we measure how mainstream and alternative news flows between these platforms. Our results indicate that alt-right communities within 4chan and Reddit can have a surprising level of influence on Twitter, providing evidence that "fringe" communities often succeed in spreading alternative news to mainstream social networks and the greater Web.

cs.SI↗

If you are not paying for it, you are the product: How much do advertisers pay to reach you?

Online advertising is progressively moving towards a programmatic model in which ads are matched to actual interests of individuals collected as they browse the web. Letting the huge debate around privacy aside, a very important question in this area, for which little is known, is: How much do advertisers pay to reach an individual? In this study, we develop a first of its kind methodology for computing exactly that -- the price paid for a web user by the ad ecosystem -- and we do that in real time. Our approach is based on tapping on the Real Time Bidding (RTB) protocol to collect cleartext and encrypted prices for winning bids paid by advertisers in order to place targeted ads. Our main technical contribution is a method for tallying winning bids even when they are encrypted. We achieve this by training a model using as ground truth prices obtained by running our own "probe" ad-campaigns. We design our methodology through a browser extension and a back-end server that provides it with fresh models for encrypted bids. We validate our methodology using a one year long trace of 1600 mobile users and demonstrate that it can estimate a user's advertising worth with more than 82% accuracy.

cs.GT↗

To Be Connected, or Not to Be Connected: That is the Minimum Inefficiency Subgraph Problem

We study the problem of extracting a selective connector for a given set of query vertices $Q \subseteq V$ in a graph $G = (V,E)$. A selective connector is a subgraph of $G$ which exhibits some cohesiveness property, and contains the query vertices but does not necessarily connect them all. Relaxing the connectedness requirement allows the connector to detect multiple communities and to be tolerant to outliers. We achieve this by introducing the new measure of network inefficiency and by instantiating our search for a selective connector as the problem of finding the minimum inefficiency subgraph. We show that the minimum inefficiency subgraph problem is NP-hard, and devise efficient algorithms to approximate it. By means of several case studies in a variety of application domains (such as human brain, cancer, and food networks), we show that our minimum inefficiency subgraph produces high-quality solutions, exhibiting all the desired behaviors of a selective connector.

cs.SI↗

Mean Birds: Detecting Aggression and Bullying on Twitter

In recent years, bullying and aggression against users on social media have grown significantly, causing serious consequences to victims of all demographics. In particular, cyberbullying affects more than half of young social media users worldwide, and has also led to teenage suicides, prompted by prolonged and/or coordinated digital harassment. Nonetheless, tools and technologies for understanding and mitigating it are scarce and mostly ineffective. In this paper, we present a principled and scalable approach to detect bullying and aggressive behavior on Twitter. We propose a robust methodology for extracting text, user, and network-based attributes, studying the properties of cyberbullies and aggressors, and what features distinguish them from regular users. We find that bully users post less, participate in fewer online communities, and are less popular than normal users, while aggressors are quite popular and tend to include more negativity in their posts. We evaluate our methodology using a corpus of 1.6M tweets posted over 3 months, and show that machine learning classification algorithms can accurately detect users exhibiting bullying and aggressive behavior, achieving over 90% AUC.

cs.CY↗

Hate is not Binary: Studying Abusive Behavior of #GamerGate on Twitter

Over the past few years, online bullying and aggression have become increasingly prominent, and manifested in many different forms on social media. However, there is little work analyzing the characteristics of abusive users and what distinguishes them from typical social media users. In this paper, we start addressing this gap by analyzing tweets containing a great large amount of abusiveness. We focus on a Twitter dataset revolving around the Gamergate controversy, which led to many incidents of cyberbullying and cyberaggression on various gaming and social media platforms. We study the properties of the users tweeting about Gamergate, the content they post, and the differences in their behavior compared to typical Twitter users. We find that while their tweets are often seemingly about aggressive and hateful subjects, "Gamergaters" do not exhibit common expressions of online anger, and in fact primarily differ from typical users in that their tweets are less joyful. They are also more engaged than typical Twitter users, which is an indication as to how and why this controversy is still ongoing. Surprisingly, we find that Gamergaters are less likely to be suspended by Twitter, thus we analyze their properties to identify differences from typical users and what may have led to their suspension. We perform an unsupervised machine learning analysis to detect clusters of users who, though currently active, could be considered for suspension since they exhibit similar behaviors with suspended users. Finally, we confirm the usefulness of our analyzed features by emulating the Twitter suspension mechanism with a supervised learning method, achieving very good precision and recall.

cs.SI↗

Measuring #GamerGate: A Tale of Hate, Sexism, and Bullying

Over the past few years, online aggression and abusive behaviors have occurred in many different forms and on a variety of platforms. In extreme cases, these incidents have evolved into hate, discrimination, and bullying, and even materialized into real-world threats and attacks against individuals or groups. In this paper, we study the Gamergate controversy. Started in August 2014 in the online gaming world, it quickly spread across various social networking platforms, ultimately leading to many incidents of cyberbullying and cyberaggression. We focus on Twitter, presenting a measurement study of a dataset of 340k unique users and 1.6M tweets to study the properties of these users, the content they post, and how they differ from random Twitter users. We find that users involved in this "Twitter war" tend to have more friends and followers, are generally more engaged and post tweets with negative sentiment, less joy, and more hate than random users. We also perform preliminary measurements on how the Twitter suspension mechanism deals with such abusive behaviors. While we focus on Gamergate, our methodology to collect and analyze tweets related to aggressive and bullying activities is of independent interest.

cs.SI↗