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Nicolas Kourtellis

Publications and source records attributed to Nicolas Kourtellis.

89 records · Page 5Linked to original sources

Identifying high betweenness centrality nodes in large social networks

This paper proposes an alternative way to identify nodes with high betweenness centrality. It introduces a new metric, k-path centrality, and a randomized algorithm for estimating it, and shows empirically that nodes with high k-path centrality have high node betweenness centrality. The randomized algorithm runs in time $O(κ^{3}n^{2-2α}\log n)$ and outputs, for each vertex v, an estimate of its k-path centrality up to additive error of $\pm n^{1/2+ α}$ with probability $1-1/n^2$. Experimental evaluations on real and synthetic social networks show improved accuracy in detecting high betweenness centrality nodes and significantly reduced execution time when compared with existing randomized algorithms.

cs.DS↗

The Minimum Wiener Connector

The Wiener index of a graph is the sum of all pairwise shortest-path distances between its vertices. In this paper we study the novel problem of finding a minimum Wiener connector: given a connected graph $G=(V,E)$ and a set $Q\subseteq V$ of query vertices, find a subgraph of $G$ that connects all query vertices and has minimum Wiener index. We show that The Minimum Wiener Connector admits a polynomial-time (albeit impractical) exact algorithm for the special case where the number of query vertices is bounded. We show that in general the problem is NP-hard, and has no PTAS unless $\mathbf{P} = \mathbf{NP}$. Our main contribution is a constant-factor approximation algorithm running in time $\widetilde{O}(|Q||E|)$. A thorough experimentation on a large variety of real-world graphs confirms that our method returns smaller and denser solutions than other methods, and does so by adding to the query set $Q$ a small number of important vertices (i.e., vertices with high centrality).

cs.SI↗

VHT: Vertical Hoeffding Tree

IoT Big Data requires new machine learning methods able to scale to large size of data arriving at high speed. Decision trees are popular machine learning models since they are very effective, yet easy to interpret and visualize. In the literature, we can find distributed algorithms for learning decision trees, and also streaming algorithms, but not algorithms that combine both features. In this paper we present the Vertical Hoeffding Tree (VHT), the first distributed streaming algorithm for learning decision trees. It features a novel way of distributing decision trees via vertical parallelism. The algorithm is implemented on top of Apache SAMOA, a platform for mining distributed data streams, and thus able to run on real-world clusters. We run several experiments to study the accuracy and throughput performance of our new VHT algorithm, as well as its ability to scale while keeping its superior performance with respect to non-distributed decision trees.

cs.DC↗

When Two Choices Are not Enough: Balancing at Scale in Distributed Stream Processing

Carefully balancing load in distributed stream processing systems has a fundamental impact on execution latency and throughput. Load balancing is challenging because real-world workloads are skewed: some tuples in the stream are associated to keys which are significantly more frequent than others. Skew is remarkably more problematic in large deployments: more workers implies fewer keys per worker, so it becomes harder to "average out" the cost of hot keys with cold keys. We propose a novel load balancing technique that uses a heaving hitter algorithm to efficiently identify the hottest keys in the stream. These hot keys are assigned to $d \geq 2$ choices to ensure a balanced load, where $d$ is tuned automatically to minimize the memory and computation cost of operator replication. The technique works online and does not require the use of routing tables. Our extensive evaluation shows that our technique can balance real-world workloads on large deployments, and improve throughput and latency by $\mathbf{150\%}$ and $\mathbf{60\%}$ respectively over the previous state-of-the-art when deployed on Apache Storm.

cs.DC↗

Partial Key Grouping: Load-Balanced Partitioning of Distributed Streams

We study the problem of load balancing in distributed stream processing engines, which is exacerbated in the presence of skew. We introduce Partial Key Grouping (PKG), a new stream partitioning scheme that adapts the classical "power of two choices" to a distributed streaming setting by leveraging two novel techniques: key splitting and local load estimation. In so doing, it achieves better load balancing than key grouping while being more scalable than shuffle grouping. We test PKG on several large datasets, both real-world and synthetic. Compared to standard hashing, PKG reduces the load imbalance by up to several orders of magnitude, and often achieves nearly-perfect load balance. This result translates into an improvement of up to 175% in throughput and up to 45% in latency when deployed on a real Storm cluster. PKG has been integrated in Apache Storm v0.10.

cs.DC↗

Socially-Aware Distributed Hash Tables for Decentralized Online Social Networks

Many decentralized online social networks (DOSNs) have been proposed due to an increase in awareness related to privacy and scalability issues in centralized social networks. Such decentralized networks transfer processing and storage functionalities from the service providers towards the end users. DOSNs require individualistic implementation for services, (i.e., search, information dissemination, storage, and publish/subscribe). However, many of these services mostly perform social queries, where OSN users are interested in accessing information of their friends. In our work, we design a socially-aware distributed hash table (DHTs) for efficient implementation of DOSNs. In particular, we propose a gossip-based algorithm to place users in a DHT, while maximizing the social awareness among them. Through a set of experiments, we show that our approach reduces the lookup latency by almost 30% and improves the reliability of the communication by nearly 10% via trusted contacts.

cs.DC↗

Privacy Concerns vs. User Behavior in Community Question Answering

Community-based question answering (CQA) platforms are crowd-sourced services for sharing user expertise on various topics, from mechanical repairs to parenting. While they naturally build-in an online social network infrastructure, they carry a very different purpose from Facebook-like social networks, where users "hang-out" with their friends and tend to share more personal information. It is unclear, thus, how the privacy concerns and their correlation with user behavior in an online social network translate into a CQA platform. This study analyzes one year of recorded traces from a mature CQA platform to understand the association between users' privacy concerns as manifested by their account settings and their activity in the platform. The results show that privacy preference is correlated with behavior in the community in terms of engagement, retention, accomplishments and deviance from the norm. We find privacy-concerned users have higher qualitative and quantitative contributions, show higher retention, report more abuses, have higher perception on answer quality and have larger social circles. However, at the same time, these users also exhibit more deviant behavior than the users with public profiles.

cs.SI↗

Cultures in Community Question Answering

CQA services are collaborative platforms where users ask and answer questions. We investigate the influence of national culture on people's online questioning and answering behavior. For this, we analyzed a sample of 200 thousand users in Yahoo Answers from 67 countries. We measure empirically a set of cultural metrics defined in Geert Hofstede's cultural dimensions and Robert Levine's Pace of Life and show that behavioral cultural differences exist in community question answering platforms. We find that national cultures differ in Yahoo Answers along a number of dimensions such as temporal predictability of activities, contribution-related behavioral patterns, privacy concerns, and power inequality.

cs.SI↗

Dynamic Matrix Factorization with Priors on Unknown Values

Advanced and effective collaborative filtering methods based on explicit feedback assume that unknown ratings do not follow the same model as the observed ones (\emph{not missing at random}). In this work, we build on this assumption, and introduce a novel dynamic matrix factorization framework that allows to set an explicit prior on unknown values. When new ratings, users, or items enter the system, we can update the factorization in time independent of the size of data (number of users, items and ratings). Hence, we can quickly recommend items even to very recent users. We test our methods on three large datasets, including two very sparse ones, in static and dynamic conditions. In each case, we outrank state-of-the-art matrix factorization methods that do not use a prior on unknown ratings.

stat.ML↗

The Social World of Content Abusers in Community Question Answering

Community-based question answering platforms can be rich sources of information on a variety of specialized topics, from finance to cooking. The usefulness of such platforms depends heavily on user contributions (questions and answers), but also on respecting the community rules. As a crowd-sourced service, such platforms rely on their users for monitoring and flagging content that violates community rules. Common wisdom is to eliminate the users who receive many flags. Our analysis of a year of traces from a mature Q&A site shows that the number of flags does not tell the full story: on one hand, users with many flags may still contribute positively to the community. On the other hand, users who never get flagged are found to violate community rules and get their accounts suspended. This analysis, however, also shows that abusive users are betrayed by their network properties: we find strong evidence of homophilous behavior and use this finding to detect abusive users who go under the community radar. Based on our empirical observations, we build a classifier that is able to detect abusive users with an accuracy as high as 83%.

cs.SI↗

Scalable Online Betweenness Centrality in Evolving Graphs

Betweenness centrality is a classic measure that quantifies the importance of a graph element (vertex or edge) according to the fraction of shortest paths passing through it. This measure is notoriously expensive to compute, and the best known algorithm runs in O(nm) time. The problems of efficiency and scalability are exacerbated in a dynamic setting, where the input is an evolving graph seen edge by edge, and the goal is to keep the betweenness centrality up to date. In this paper we propose the first truly scalable algorithm for online computation of betweenness centrality of both vertices and edges in an evolving graph where new edges are added and existing edges are removed. Our algorithm is carefully engineered with out-of-core techniques and tailored for modern parallel stream processing engines that run on clusters of shared-nothing commodity hardware. Hence, it is amenable to real-world deployment. We experiment on graphs that are two orders of magnitude larger than previous studies. Our method is able to keep the betweenness centrality measures up to date online, i.e., the time to update the measures is smaller than the inter-arrival time between two consecutive updates.

cs.DS↗

Enabling Social Applications via Decentralized Social Data Management

An unprecedented information wealth produced by online social networks, further augmented by location/collocation data, is currently fragmented across different proprietary services. Combined, it can accurately represent the social world and enable novel socially-aware applications. We present Prometheus, a socially-aware peer-to-peer service that collects social information from multiple sources into a multigraph managed in a decentralized fashion on user-contributed nodes, and exposes it through an interface implementing non-trivial social inferences while complying with user-defined access policies. Simulations and experiments on PlanetLab with emulated application workloads show the system exhibits good end-to-end response time, low communication overhead and resilience to malicious attacks.

cs.SI↗

The Power of Both Choices: Practical Load Balancing for Distributed Stream Processing Engines

We study the problem of load balancing in distributed stream processing engines, which is exacerbated in the presence of skew. We introduce Partial Key Grouping (PKG), a new stream partitioning scheme that adapts the classical "power of two choices" to a distributed streaming setting by leveraging two novel techniques: key splitting and local load estimation. In so doing, it achieves better load balancing than key grouping while being more scalable than shuffle grouping. We test PKG on several large datasets, both real-world and synthetic. Compared to standard hashing, PKG reduces the load imbalance by up to several orders of magnitude, and often achieves nearly-perfect load balance. This result translates into an improvement of up to 60% in throughput and up to 45% in latency when deployed on a real Storm cluster.

cs.DC↗

The power of indirect social ties

While direct social ties have been intensely studied in the context of computer-mediated social networks, indirect ties (e.g., friends of friends) have seen little attention. Yet in real life, we often rely on friends of our friends for recommendations (of good doctors, good schools, or good babysitters), for introduction to a new job opportunity, and for many other occasional needs. In this work we attempt to 1) quantify the strength of indirect social ties, 2) validate it, and 3) empirically demonstrate its usefulness for distributed applications on two examples. We quantify social strength of indirect ties using a(ny) measure of the strength of the direct ties that connect two people and the intuition provided by the sociology literature. We validate the proposed metric experimentally by comparing correlations with other direct social tie evaluators. We show via data-driven experiments that the proposed metric for social strength can be used successfully for social applications. Specifically, we show that it alleviates known problems in friend-to-friend storage systems by addressing two previously documented shortcomings: reduced set of storage candidates and data availability correlations. We also show that it can be used for predicting the effects of a social diffusion with an accuracy of up to 93.5%.

cs.SI↗

Data Survivability in Networks of Mobile Robots in Urban Disaster Environments

Mobile multi-robot teams deployed for monitoring or search-and-rescue missions in urban disaster areas can greatly improve the quality of vital data collected on-site. Analysis of such data can identify hazards and save lives. Unfortunately, such real deployments at scale are cost prohibitive and robot failures lead to data loss. Moreover, scaled-down deployments do not capture significant levels of interaction and communication complexity. To tackle this problem, we propose novel mobility and failure generation frameworks that allow realistic simulations of mobile robot networks for large scale disaster scenarios. Furthermore, since data replication techniques can improve the survivability of data collected during the operation, we propose an adaptive, scalable data replication technique that achieves high data survivability with low overhead. Our technique considers the anticipated robot failures and robot heterogeneity to decide how aggressively to replicate data. In addition, it considers survivability priorities, with some data requiring more effort to be saved than others. Using our novel simulation generation frameworks, we compare our adaptive technique with flooding and broadcast-based replication techniques and show that for failure rates of up to 60% it ensures better data survivability with lower communication costs.

cs.RO↗

Leveraging Peer Centrality in the Design of Socially-Informed Peer-to-Peer Systems

Social applications mine user social graphs to improve performance in search, provide recommendations, allow resource sharing and increase data privacy. When such applications are implemented on a peer-to-peer (P2P) architecture, the social graph is distributed on the P2P system: the traversal of the social graph translates into a socially-informed routing in the peer-to-peer layer. In this work we introduce the model of a projection graph that is the result of decentralizing a social graph onto a peer-to-peer network. We focus on three social network metrics: degree, node betweenness and edge betweenness centrality and analytically formulate the relation between metrics in the social graph and in the projection graph. Through experimental evaluation on real networks, we demonstrate that when mapping user communities of sizes up to 50-150 users on each peer, the association between the properties of the social graph and the projection graph is high, and thus the properties of the (dynamic) projection graph can be inferred from the properties of the (slower changing) social graph. Furthermore, we demonstrate with two application scenarios on large-scale social networks the usability of the projection graph in designing social search applications and unstructured P2P overlays.

cs.SI↗

Cheaters in the Steam Community Gaming Social Network

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of cheater friends of a fair player is correlated with the likelihood of her becoming a cheater in the future. Also, we observe that there is a social penalty involved with being labeled as a cheater: cheaters are likely to switch to more restrictive privacy settings once they are tagged and they lose more friends than fair players. Finally, we observe that the number of cheaters is not correlated with the geographical, real-world population density, or with the local popularity of the Steam Community. This analysis can ultimately inform the design of mechanisms to deal with anti-social behavior (e.g., spamming, automated collection of data) in generic online social networks.

cs.SI↗