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Nicos Protopapas

Publications and source records attributed to Nicos Protopapas.

6 recordsLinked to original sources

Online Fair Division Meets Reordering Buffers

We study the online fair division of indivisible mixed manna among agents with additive valuation functions. Under the standard online model, at each time step an indivisible item arrives; each agent may assign it a positive, negative, or zero value, and it must be irrevocably allocated, before the arrival of the next item. At the same time, we also wish to maintain some fairness guarantee, and in this work we focus on envy-freeness (EF) and one of its most prominent relaxations, envy-freeness up to one item (EF1). Given the strong negative and the scarce positive results for this problem without additional assumptions, we augment our algorithms with buffers that can store and rearrange a limited number of items. This setting interpolates naturally between the fully online case (no buffer) and the fully offline case (a buffer large enough to hold all items). We show that algorithms equipped with reasonably sized buffers can achieve strong guarantees for personalized $k$-value instances, i.e., instances in which each agent assigns at most $k$ distinct values to items. In particular, we construct allocations that are EF1 at every time step and EF at most time steps, using a buffer of size linear in $k$ and in the number of agents. Our approach relies on novel combinatorial arguments and on constructing a sequence of envy-free matchings that allocates most items. Finally, we extend our results to general additive valuation functions, with a dependence on the largest per-agent ratio between two values of the same sign, and we also identify limitations of our approach via impossibility results on the use of buffers with smaller size.

cs.GT

Online EFX Allocations with Predictions

We study an online fair division problem where a fixed number of goods arrive sequentially and must be allocated to a given set of agents. Once a good arrives, its true value for each agent is revealed, and it has to be immediately and irrevocably allocated to some agent. The ultimate goal is to ensure envy-freeness up to any good (EFX) after all goods have been allocated. Unfortunately, as we show, approximate EFX allocations are unattainable in general, even under restrictive assumptions on the valuation functions. To address this, we follow a recent and fruitful trend of augmenting algorithms with predictions. Specifically, we assume access to a prediction vector estimating the agents' true valuations -- e.g., generated by a machine learning model trained on past data. Predictions may be unreliable, and we measure their error using the total variation distance from the true valuations, that is, the percentage of predicted value-mass that disagrees with the true values. Focusing on the natural class of additive valuations, we prove impossibility results even on approximate EFX allocations for algorithms that either ignore predictions or rely solely on them. We then turn to algorithms that use both the predictions and the true values and show strong lower bounds on the prediction accuracy that is required by any algorithm to compute an approximate EFX. These negative results persist even under identical valuations, contrary to the offline setting where exact EFX allocations always exist without the necessity of predictions. We then present an algorithm for two agents with identical valuations that uses effectively the predictions and the true values. The algorithm approximates EFX, with its guarantees improving as the accuracy of the predictions increases.

cs.GT

Fairness under Equal-Sized Bundles: Impossibility Results and Approximation Guarantees

We study the fair allocation of indivisible goods under cardinality constraints, where each agent must receive a bundle of fixed size. This models practical scenarios, such as assigning shifts or forming equally sized teams. Recently, variants of envy-freeness up to one/any item (EF1, EFX) were introduced for this setting, based on flips or exchanges of items. Namely, one can define envy-freeness up to one/any flip (EFF1, EFFX), meaning that an agent $i$ does not envy another agent $j$ after performing one or any one-item flip between their bundles that improves the value of $i$. We explore algorithmic aspects of this notion, and our contribution is twofold: we present both algorithmic and impossibility results, highlighting a stark contrast between the classic EFX concept and its flip-based analogue. First, we explore standard techniques used in the literature and show that they fail to guarantee EFFX approximations. On the positive side, we show that we can achieve a constant factor approximation guarantee when agents share a common ranking over item values, based on the well-known envy cycle elimination technique. This idea also leads to a generalized algorithm with approximation guarantees when agents agree on the top $n$ items and their valuation functions are bounded. Finally, we show that an algorithm that maximizes the Nash welfare guarantees a 1/2-EFF1 allocation, and that this bound is tight.

cs.GT

Impartial Selection with Additive Approximation Guarantees

Impartial selection has recently received much attention within the multi-agent systems community. The task is, given a directed graph representing nominations to the members of a community by other members, to select the member with the highest number of nominations. This seemingly trivial goal becomes challenging when there is an additional impartiality constraint, requiring that no single member can influence her chance of being selected. Recent progress has identified impartial selection rules with optimal approximation ratios. Moreover, it was noted that worst-case instances are graphs with few vertices. Motivated by this fact, we propose the study of additive approximation, the difference between the highest number of nominations and the number of nominations of the selected member, as an alternative measure of the quality of impartial selection. Our positive results include two randomized impartial selection mechanisms which have additive approximation guarantees of $Θ(\sqrt{n})$ and $Θ(n^{2/3}\ln^{1/3}n)$ for the two most studied models in the literature, where $n$ denotes the community size. We complement our positive results by providing negative results for various cases. First, we provide a characterization for the interesting class of strong sample mechanisms, which allows us to obtain lower bounds of $n-2$, and of $Ω(\sqrt{n})$ for their deterministic and randomized variants respectively. Finally, we present a general lower bound of $2$ for all deterministic impartial mechanisms.

cs.GT

Truthful Aggregation of Budget Proposals with Proportionality Guarantees

We study a participatory budgeting problem, where a set of strategic agents wish to split a divisible budget among different projects, by aggregating their proposals on a single division. Unfortunately, the straight-forward rule that divides the budget proportionally is susceptible to manipulation. In a recent work, Freeman et al. [arXiv:1905.00457] proposed a class of truthful mechanisms, called moving phantom mechanisms. Among others, they propose a proportional mechanism, in the sense that in the extreme case where all agents prefer a single project to receive the whole amount, the budget is assigned proportionally. While proportionality is a naturally desired property, it is defined over a limited type of preference profiles. To address this, we expand the notion of proportionality, by proposing a quantitative framework which evaluates a budget aggregation mechanism according to its worst-case distance from the proportional allocation. Crucially, this is defined for every preference profile. We study this measure on the class of moving phantom mechanisms, and we provide approximation guarantees. For two projects, we show that the Uniform Phantom mechanism is the optimal among all truthful mechanisms. For three projects, we propose a new, proportional mechanism which is virtually optimal among all moving phantom mechanisms. Finally, we provide impossibility results regarding the approximability of moving phantom mechanisms.

cs.GT

Impartial selection with prior information

We study the problem of {\em impartial selection}, a topic that lies at the intersection of computational social choice and mechanism design. The goal is to select the most popular individual among a set of community members. The input can be modeled as a directed graph, where each node represents an individual, and a directed edge indicates nomination or approval of a community member to another. An {\em impartial mechanism} is robust to potential selfish behavior of the individuals and provides appropriate incentives to voters to report their true preferences by ensuring that the chance of a node to become a winner does not depend on its outgoing edges. The goal is to design impartial mechanisms that select a node with an in-degree that is as close as possible to the highest in-degree. We measure the efficiency of such a mechanism by the difference of these in-degrees, known as its {\em additive} approximation. In particular, we study the extent to which prior information on voters' preferences could be useful in the design of efficient deterministic impartial selection mechanisms with good additive approximation guarantees. We consider three models of prior information, which we call the {\em opinion poll}, the {\em a prior popularity}, and the {\em uniform} model. We analyze the performance of a natural selection mechanism that we call {\em approval voting with default} (AVD) and show that it achieves a $O(\sqrt{n\ln{n}})$ additive guarantee for opinion poll and a $O(\ln^2n)$ for a priori popularity inputs, where $n$ is the number of individuals. We consider this polylogarithmic bound as our main technical contribution. We complement this last result by showing that our analysis is close to tight, showing an $Ω(\ln{n})$ lower bound. This holds in the uniform model, which is the simplest among the three models.

cs.GT