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Ofir Nachum

Publications and source records attributed to Ofir Nachum.

At least 55 records · Page 3Linked to original sources

CoinDICE: Off-Policy Confidence Interval Estimation

We study high-confidence behavior-agnostic off-policy evaluation in reinforcement learning, where the goal is to estimate a confidence interval on a target policy's value, given only access to a static experience dataset collected by unknown behavior policies. Starting from a function space embedding of the linear program formulation of the $Q$-function, we obtain an optimization problem with generalized estimating equation constraints. By applying the generalized empirical likelihood method to the resulting Lagrangian, we propose CoinDICE, a novel and efficient algorithm for computing confidence intervals. Theoretically, we prove the obtained confidence intervals are valid, in both asymptotic and finite-sample regimes. Empirically, we show in a variety of benchmarks that the confidence interval estimates are tighter and more accurate than existing methods.

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Statistical Bootstrapping for Uncertainty Estimation in Off-Policy Evaluation

In reinforcement learning, it is typical to use the empirically observed transitions and rewards to estimate the value of a policy via either model-based or Q-fitting approaches. Although straightforward, these techniques in general yield biased estimates of the true value of the policy. In this work, we investigate the potential for statistical bootstrapping to be used as a way to take these biased estimates and produce calibrated confidence intervals for the true value of the policy. We identify conditions - specifically, sufficient data size and sufficient coverage - under which statistical bootstrapping in this setting is guaranteed to yield correct confidence intervals. In practical situations, these conditions often do not hold, and so we discuss and propose mechanisms that can be employed to mitigate their effects. We evaluate our proposed method and show that it can yield accurate confidence intervals in a variety of conditions, including challenging continuous control environments and small data regimes.

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Off-Policy Evaluation via the Regularized Lagrangian

The recently proposed distribution correction estimation (DICE) family of estimators has advanced the state of the art in off-policy evaluation from behavior-agnostic data. While these estimators all perform some form of stationary distribution correction, they arise from different derivations and objective functions. In this paper, we unify these estimators as regularized Lagrangians of the same linear program. The unification allows us to expand the space of DICE estimators to new alternatives that demonstrate improved performance. More importantly, by analyzing the expanded space of estimators both mathematically and empirically we find that dual solutions offer greater flexibility in navigating the tradeoff between optimization stability and estimation bias, and generally provide superior estimates in practice.

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Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimization

Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as health, education, dialogue agents, and robotics, the cost or potential risk of deploying a new data-collection policy is high, to the point that it can become prohibitive to update the data-collection policy more than a few times during learning. With this view, we propose a novel concept of deployment efficiency, measuring the number of distinct data-collection policies that are used during policy learning. We observe that naïvely applying existing model-free offline RL algorithms recursively does not lead to a practical deployment-efficient and sample-efficient algorithm. We propose a novel model-based algorithm, Behavior-Regularized Model-ENsemble (BREMEN) that can effectively optimize a policy offline using 10-20 times fewer data than prior works. Furthermore, the recursive application of BREMEN is able to achieve impressive deployment efficiency while maintaining the same or better sample efficiency, learning successful policies from scratch on simulated robotic environments with only 5-10 deployments, compared to typical values of hundreds to millions in standard RL baselines. Codes and pre-trained models are available at https://github.com/matsuolab/BREMEN .

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BRPO: Batch Residual Policy Optimization

In batch reinforcement learning (RL), one often constrains a learned policy to be close to the behavior (data-generating) policy, e.g., by constraining the learned action distribution to differ from the behavior policy by some maximum degree that is the same at each state. This can cause batch RL to be overly conservative, unable to exploit large policy changes at frequently-visited, high-confidence states without risking poor performance at sparsely-visited states. To remedy this, we propose residual policies, where the allowable deviation of the learned policy is state-action-dependent. We derive a new for RL method, BRPO, which learns both the policy and allowable deviation that jointly maximize a lower bound on policy performance. We show that BRPO achieves the state-of-the-art performance in a number of tasks.

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Reinforcement Learning via Fenchel-Rockafellar Duality

We review basic concepts of convex duality, focusing on the very general and supremely useful Fenchel-Rockafellar duality. We summarize how this duality may be applied to a variety of reinforcement learning (RL) settings, including policy evaluation or optimization, online or offline learning, and discounted or undiscounted rewards. The derivations yield a number of intriguing results, including the ability to perform policy evaluation and on-policy policy gradient with behavior-agnostic offline data and methods to learn a policy via max-likelihood optimization. Although many of these results have appeared previously in various forms, we provide a unified treatment and perspective on these results, which we hope will enable researchers to better use and apply the tools of convex duality to make further progress in RL.

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Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?

Hierarchical reinforcement learning has demonstrated significant success at solving difficult reinforcement learning (RL) tasks. Previous works have motivated the use of hierarchy by appealing to a number of intuitive benefits, including learning over temporally extended transitions, exploring over temporally extended periods, and training and exploring in a more semantically meaningful action space, among others. However, in fully observed, Markovian settings, it is not immediately clear why hierarchical RL should provide benefits over standard "shallow" RL architectures. In this work, we isolate and evaluate the claimed benefits of hierarchical RL on a suite of tasks encompassing locomotion, navigation, and manipulation. Surprisingly, we find that most of the observed benefits of hierarchy can be attributed to improved exploration, as opposed to easier policy learning or imposed hierarchical structures. Given this insight, we present exploration techniques inspired by hierarchy that achieve performance competitive with hierarchical RL while at the same time being much simpler to use and implement.

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Imitation Learning via Off-Policy Distribution Matching

When performing imitation learning from expert demonstrations, distribution matching is a popular approach, in which one alternates between estimating distribution ratios and then using these ratios as rewards in a standard reinforcement learning (RL) algorithm. Traditionally, estimation of the distribution ratio requires on-policy data, which has caused previous work to either be exorbitantly data-inefficient or alter the original objective in a manner that can drastically change its optimum. In this work, we show how the original distribution ratio estimation objective may be transformed in a principled manner to yield a completely off-policy objective. In addition to the data-efficiency that this provides, we are able to show that this objective also renders the use of a separate RL optimization unnecessary.Rather, an imitation policy may be learned directly from this objective without the use of explicit rewards. We call the resulting algorithm ValueDICE and evaluate it on a suite of popular imitation learning benchmarks, finding that it can achieve state-of-the-art sample efficiency and performance.

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AlgaeDICE: Policy Gradient from Arbitrary Experience

In many real-world applications of reinforcement learning (RL), interactions with the environment are limited due to cost or feasibility. This presents a challenge to traditional RL algorithms since the max-return objective involves an expectation over on-policy samples. We introduce a new formulation of max-return optimization that allows the problem to be re-expressed by an expectation over an arbitrary behavior-agnostic and off-policy data distribution. We first derive this result by considering a regularized version of the dual max-return objective before extending our findings to unregularized objectives through the use of a Lagrangian formulation of the linear programming characterization of Q-values. We show that, if auxiliary dual variables of the objective are optimized, then the gradient of the off-policy objective is exactly the on-policy policy gradient, without any use of importance weighting. In addition to revealing the appealing theoretical properties of this approach, we also show that it delivers good practical performance.

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Behavior Regularized Offline Reinforcement Learning

In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or otherwise yield poor performance. Accordingly, recent work has suggested a number of remedies to these issues. In this work, we introduce a general framework, behavior regularized actor critic (BRAC), to empirically evaluate recently proposed methods as well as a number of simple baselines across a variety of offline continuous control tasks. Surprisingly, we find that many of the technical complexities introduced in recent methods are unnecessary to achieve strong performance. Additional ablations provide insights into which design choices matter most in the offline RL setting.

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DualDICE: Behavior-Agnostic Estimation of Discounted Stationary Distribution Corrections

In many real-world reinforcement learning applications, access to the environment is limited to a fixed dataset, instead of direct (online) interaction with the environment. When using this data for either evaluation or training of a new policy, accurate estimates of discounted stationary distribution ratios -- correction terms which quantify the likelihood that the new policy will experience a certain state-action pair normalized by the probability with which the state-action pair appears in the dataset -- can improve accuracy and performance. In this work, we propose an algorithm, DualDICE, for estimating these quantities. In contrast to previous approaches, our algorithm is agnostic to knowledge of the behavior policy (or policies) used to generate the dataset. Furthermore, it eschews any direct use of importance weights, thus avoiding potential optimization instabilities endemic of previous methods. In addition to providing theoretical guarantees, we present an empirical study of our algorithm applied to off-policy policy evaluation and find that our algorithm significantly improves accuracy compared to existing techniques.

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Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real

Manipulation and locomotion are closely related problems that are often studied in isolation. In this work, we study the problem of coordinating multiple mobile agents to exhibit manipulation behaviors using a reinforcement learning (RL) approach. Our method hinges on the use of hierarchical sim2real -- a simulated environment is used to learn low-level goal-reaching skills, which are then used as the action space for a high-level RL controller, also trained in simulation. The full hierarchical policy is then transferred to the real world in a zero-shot fashion. The application of domain randomization during training enables the learned behaviors to generalize to real-world settings, while the use of hierarchy provides a modular paradigm for learning and transferring increasingly complex behaviors. We evaluate our method on a number of real-world tasks, including coordinated object manipulation in a multi-agent setting. See videos at https://sites.google.com/view/manipulation-via-locomotion

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Group-based Fair Learning Leads to Counter-intuitive Predictions

A number of machine learning (ML) methods have been proposed recently to maximize model predictive accuracy while enforcing notions of group parity or fairness across sub-populations. We propose a desirable property for these procedures, slack-consistency: For any individual, the predictions of the model should be monotonic with respect to allowed slack (i.e., maximum allowed group-parity violation). Such monotonicity can be useful for individuals to understand the impact of enforcing fairness on their predictions. Surprisingly, we find that standard ML methods for enforcing fairness violate this basic property. Moreover, this undesirable behavior arises in situations agnostic to the complexity of the underlying model or approximate optimizations, suggesting that the simple act of incorporating a constraint can lead to drastically unintended behavior in ML. We present a simple theoretical method for enforcing slack-consistency, while encouraging further discussions on the unintended behaviors potentially induced when enforcing group-based parity.

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DeepMDP: Learning Continuous Latent Space Models for Representation Learning

Many reinforcement learning (RL) tasks provide the agent with high-dimensional observations that can be simplified into low-dimensional continuous states. To formalize this process, we introduce the concept of a DeepMDP, a parameterized latent space model that is trained via the minimization of two tractable losses: prediction of rewards and prediction of the distribution over next latent states. We show that the optimization of these objectives guarantees (1) the quality of the latent space as a representation of the state space and (2) the quality of the DeepMDP as a model of the environment. We connect these results to prior work in the bisimulation literature, and explore the use of a variety of metrics. Our theoretical findings are substantiated by the experimental result that a trained DeepMDP recovers the latent structure underlying high-dimensional observations on a synthetic environment. Finally, we show that learning a DeepMDP as an auxiliary task in the Atari 2600 domain leads to large performance improvements over model-free RL.

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Lyapunov-based Safe Policy Optimization for Continuous Control

We study continuous action reinforcement learning problems in which it is crucial that the agent interacts with the environment only through safe policies, i.e.,~policies that do not take the agent to undesirable situations. We formulate these problems as constrained Markov decision processes (CMDPs) and present safe policy optimization algorithms that are based on a Lyapunov approach to solve them. Our algorithms can use any standard policy gradient (PG) method, such as deep deterministic policy gradient (DDPG) or proximal policy optimization (PPO), to train a neural network policy, while guaranteeing near-constraint satisfaction for every policy update by projecting either the policy parameter or the action onto the set of feasible solutions induced by the state-dependent linearized Lyapunov constraints. Compared to the existing constrained PG algorithms, ours are more data efficient as they are able to utilize both on-policy and off-policy data. Moreover, our action-projection algorithm often leads to less conservative policy updates and allows for natural integration into an end-to-end PG training pipeline. We evaluate our algorithms and compare them with the state-of-the-art baselines on several simulated (MuJoCo) tasks, as well as a real-world indoor robot navigation problem, demonstrating their effectiveness in terms of balancing performance and constraint satisfaction. Videos of the experiments can be found in the following link: https://drive.google.com/file/d/1pzuzFqWIE710bE2U6DmS59AfRzqK2Kek/view?usp=sharing.

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Identifying and Correcting Label Bias in Machine Learning

Datasets often contain biases which unfairly disadvantage certain groups, and classifiers trained on such datasets can inherit these biases. In this paper, we provide a mathematical formulation of how this bias can arise. We do so by assuming the existence of underlying, unknown, and unbiased labels which are overwritten by an agent who intends to provide accurate labels but may have biases against certain groups. Despite the fact that we only observe the biased labels, we are able to show that the bias may nevertheless be corrected by re-weighting the data points without changing the labels. We show, with theoretical guarantees, that training on the re-weighted dataset corresponds to training on the unobserved but unbiased labels, thus leading to an unbiased machine learning classifier. Our procedure is fast and robust and can be used with virtually any learning algorithm. We evaluate on a number of standard machine learning fairness datasets and a variety of fairness notions, finding that our method outperforms standard approaches in achieving fair classification.

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Near-Optimal Representation Learning for Hierarchical Reinforcement Learning

We study the problem of representation learning in goal-conditioned hierarchical reinforcement learning. In such hierarchical structures, a higher-level controller solves tasks by iteratively communicating goals which a lower-level policy is trained to reach. Accordingly, the choice of representation -- the mapping of observation space to goal space -- is crucial. To study this problem, we develop a notion of sub-optimality of a representation, defined in terms of expected reward of the optimal hierarchical policy using this representation. We derive expressions which bound the sub-optimality and show how these expressions can be translated to representation learning objectives which may be optimized in practice. Results on a number of difficult continuous-control tasks show that our approach to representation learning yields qualitatively better representations as well as quantitatively better hierarchical policies, compared to existing methods (see videos at https://sites.google.com/view/representation-hrl).

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The Laplacian in RL: Learning Representations with Efficient Approximations

The smallest eigenvectors of the graph Laplacian are well-known to provide a succinct representation of the geometry of a weighted graph. In reinforcement learning (RL), where the weighted graph may be interpreted as the state transition process induced by a behavior policy acting on the environment, approximating the eigenvectors of the Laplacian provides a promising approach to state representation learning. However, existing methods for performing this approximation are ill-suited in general RL settings for two main reasons: First, they are computationally expensive, often requiring operations on large matrices. Second, these methods lack adequate justification beyond simple, tabular, finite-state settings. In this paper, we present a fully general and scalable method for approximating the eigenvectors of the Laplacian in a model-free RL context. We systematically evaluate our approach and empirically show that it generalizes beyond the tabular, finite-state setting. Even in tabular, finite-state settings, its ability to approximate the eigenvectors outperforms previous proposals. Finally, we show the potential benefits of using a Laplacian representation learned using our method in goal-achieving RL tasks, providing evidence that our technique can be used to significantly improve the performance of an RL agent.

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