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Ofir Nachum

Publications and source records attributed to Ofir Nachum.

64 records · Page 4Linked to original sources

Data-Efficient Hierarchical Reinforcement Learning

Hierarchical reinforcement learning (HRL) is a promising approach to extend traditional reinforcement learning (RL) methods to solve more complex tasks. Yet, the majority of current HRL methods require careful task-specific design and on-policy training, making them difficult to apply in real-world scenarios. In this paper, we study how we can develop HRL algorithms that are general, in that they do not make onerous additional assumptions beyond standard RL algorithms, and efficient, in the sense that they can be used with modest numbers of interaction samples, making them suitable for real-world problems such as robotic control. For generality, we develop a scheme where lower-level controllers are supervised with goals that are learned and proposed automatically by the higher-level controllers. To address efficiency, we propose to use off-policy experience for both higher and lower-level training. This poses a considerable challenge, since changes to the lower-level behaviors change the action space for the higher-level policy, and we introduce an off-policy correction to remedy this challenge. This allows us to take advantage of recent advances in off-policy model-free RL to learn both higher- and lower-level policies using substantially fewer environment interactions than on-policy algorithms. We term the resulting HRL agent HIRO and find that it is generally applicable and highly sample-efficient. Our experiments show that HIRO can be used to learn highly complex behaviors for simulated robots, such as pushing objects and utilizing them to reach target locations, learning from only a few million samples, equivalent to a few days of real-time interaction. In comparisons with a number of prior HRL methods, we find that our approach substantially outperforms previous state-of-the-art techniques.

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Smoothed Action Value Functions for Learning Gaussian Policies

State-action value functions (i.e., Q-values) are ubiquitous in reinforcement learning (RL), giving rise to popular algorithms such as SARSA and Q-learning. We propose a new notion of action value defined by a Gaussian smoothed version of the expected Q-value. We show that such smoothed Q-values still satisfy a Bellman equation, making them learnable from experience sampled from an environment. Moreover, the gradients of expected reward with respect to the mean and covariance of a parameterized Gaussian policy can be recovered from the gradient and Hessian of the smoothed Q-value function. Based on these relationships, we develop new algorithms for training a Gaussian policy directly from a learned smoothed Q-value approximator. The approach is additionally amenable to proximal optimization by augmenting the objective with a penalty on KL-divergence from a previous policy. We find that the ability to learn both a mean and covariance during training leads to significantly improved results on standard continuous control benchmarks.

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A Lyapunov-based Approach to Safe Reinforcement Learning

In many real-world reinforcement learning (RL) problems, besides optimizing the main objective function, an agent must concurrently avoid violating a number of constraints. In particular, besides optimizing performance it is crucial to guarantee the safety of an agent during training as well as deployment (e.g. a robot should avoid taking actions - exploratory or not - which irrevocably harm its hardware). To incorporate safety in RL, we derive algorithms under the framework of constrained Markov decision problems (CMDPs), an extension of the standard Markov decision problems (MDPs) augmented with constraints on expected cumulative costs. Our approach hinges on a novel \emph{Lyapunov} method. We define and present a method for constructing Lyapunov functions, which provide an effective way to guarantee the global safety of a behavior policy during training via a set of local, linear constraints. Leveraging these theoretical underpinnings, we show how to use the Lyapunov approach to systematically transform dynamic programming (DP) and RL algorithms into their safe counterparts. To illustrate their effectiveness, we evaluate these algorithms in several CMDP planning and decision-making tasks on a safety benchmark domain. Our results show that our proposed method significantly outperforms existing baselines in balancing constraint satisfaction and performance.

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MorphNet: Fast & Simple Resource-Constrained Structure Learning of Deep Networks

We present MorphNet, an approach to automate the design of neural network structures. MorphNet iteratively shrinks and expands a network, shrinking via a resource-weighted sparsifying regularizer on activations and expanding via a uniform multiplicative factor on all layers. In contrast to previous approaches, our method is scalable to large networks, adaptable to specific resource constraints (e.g. the number of floating-point operations per inference), and capable of increasing the network's performance. When applied to standard network architectures on a wide variety of datasets, our approach discovers novel structures in each domain, obtaining higher performance while respecting the resource constraint.

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Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods

In this paper, we explore deep reinforcement learning algorithms for vision-based robotic grasping. Model-free deep reinforcement learning (RL) has been successfully applied to a range of challenging environments, but the proliferation of algorithms makes it difficult to discern which particular approach would be best suited for a rich, diverse task like grasping. To answer this question, we propose a simulated benchmark for robotic grasping that emphasizes off-policy learning and generalization to unseen objects. Off-policy learning enables utilization of grasping data over a wide variety of objects, and diversity is important to enable the method to generalize to new objects that were not seen during training. We evaluate the benchmark tasks against a variety of Q-function estimation methods, a method previously proposed for robotic grasping with deep neural network models, and a novel approach based on a combination of Monte Carlo return estimation and an off-policy correction. Our results indicate that several simple methods provide a surprisingly strong competitor to popular algorithms such as double Q-learning, and our analysis of stability sheds light on the relative tradeoffs between the algorithms.

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Trust-PCL: An Off-Policy Trust Region Method for Continuous Control

Trust region methods, such as TRPO, are often used to stabilize policy optimization algorithms in reinforcement learning (RL). While current trust region strategies are effective for continuous control, they typically require a prohibitively large amount of on-policy interaction with the environment. To address this problem, we propose an off-policy trust region method, Trust-PCL. The algorithm is the result of observing that the optimal policy and state values of a maximum reward objective with a relative-entropy regularizer satisfy a set of multi-step pathwise consistencies along any path. Thus, Trust-PCL is able to maintain optimization stability while exploiting off-policy data to improve sample efficiency. When evaluated on a number of continuous control tasks, Trust-PCL improves the solution quality and sample efficiency of TRPO.

cs.AI↗

Path Consistency Learning in Tsallis Entropy Regularized MDPs

We study the sparse entropy-regularized reinforcement learning (ERL) problem in which the entropy term is a special form of the Tsallis entropy. The optimal policy of this formulation is sparse, i.e.,~at each state, it has non-zero probability for only a small number of actions. This addresses the main drawback of the standard Shannon entropy-regularized RL (soft ERL) formulation, in which the optimal policy is softmax, and thus, may assign a non-negligible probability mass to non-optimal actions. This problem is aggravated as the number of actions is increased. In this paper, we follow the work of Nachum et al. (2017) in the soft ERL setting, and propose a class of novel path consistency learning (PCL) algorithms, called {\em sparse PCL}, for the sparse ERL problem that can work with both on-policy and off-policy data. We first derive a {\em sparse consistency} equation that specifies a relationship between the optimal value function and policy of the sparse ERL along any system trajectory. Crucially, a weak form of the converse is also true, and we quantify the sub-optimality of a policy which satisfies sparse consistency, and show that as we increase the number of actions, this sub-optimality is better than that of the soft ERL optimal policy. We then use this result to derive the sparse PCL algorithms. We empirically compare sparse PCL with its soft counterpart, and show its advantage, especially in problems with a large number of actions.

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Bridging the Gap Between Value and Policy Based Reinforcement Learning

We establish a new connection between value and policy based reinforcement learning (RL) based on a relationship between softmax temporal value consistency and policy optimality under entropy regularization. Specifically, we show that softmax consistent action values correspond to optimal entropy regularized policy probabilities along any action sequence, regardless of provenance. From this observation, we develop a new RL algorithm, Path Consistency Learning (PCL), that minimizes a notion of soft consistency error along multi-step action sequences extracted from both on- and off-policy traces. We examine the behavior of PCL in different scenarios and show that PCL can be interpreted as generalizing both actor-critic and Q-learning algorithms. We subsequently deepen the relationship by showing how a single model can be used to represent both a policy and the corresponding softmax state values, eliminating the need for a separate critic. The experimental evaluation demonstrates that PCL significantly outperforms strong actor-critic and Q-learning baselines across several benchmarks.

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Improving Policy Gradient by Exploring Under-appreciated Rewards

This paper presents a novel form of policy gradient for model-free reinforcement learning (RL) with improved exploration properties. Current policy-based methods use entropy regularization to encourage undirected exploration of the reward landscape, which is ineffective in high dimensional spaces with sparse rewards. We propose a more directed exploration strategy that promotes exploration of under-appreciated reward regions. An action sequence is considered under-appreciated if its log-probability under the current policy under-estimates its resulting reward. The proposed exploration strategy is easy to implement, requiring small modifications to an implementation of the REINFORCE algorithm. We evaluate the approach on a set of algorithmic tasks that have long challenged RL methods. Our approach reduces hyper-parameter sensitivity and demonstrates significant improvements over baseline methods. Our algorithm successfully solves a benchmark multi-digit addition task and generalizes to long sequences. This is, to our knowledge, the first time that a pure RL method has solved addition using only reward feedback.

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Learning to Remember Rare Events

Despite recent advances, memory-augmented deep neural networks are still limited when it comes to life-long and one-shot learning, especially in remembering rare events. We present a large-scale life-long memory module for use in deep learning. The module exploits fast nearest-neighbor algorithms for efficiency and thus scales to large memory sizes. Except for the nearest-neighbor query, the module is fully differentiable and trained end-to-end with no extra supervision. It operates in a life-long manner, i.e., without the need to reset it during training. Our memory module can be easily added to any part of a supervised neural network. To show its versatility we add it to a number of networks, from simple convolutional ones tested on image classification to deep sequence-to-sequence and recurrent-convolutional models. In all cases, the enhanced network gains the ability to remember and do life-long one-shot learning. Our module remembers training examples shown many thousands of steps in the past and it can successfully generalize from them. We set new state-of-the-art for one-shot learning on the Omniglot dataset and demonstrate, for the first time, life-long one-shot learning in recurrent neural networks on a large-scale machine translation task.

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