Searcharxiv⌕ Search

arXiv subjects

Ohad Shamir

Publications and source records attributed to Ohad Shamir.

At least 91 records · Page 5Linked to original sources

Dimension-Free Iteration Complexity of Finite Sum Optimization Problems

Many canonical machine learning problems boil down to a convex optimization problem with a finite sum structure. However, whereas much progress has been made in developing faster algorithms for this setting, the inherent limitations of these problems are not satisfactorily addressed by existing lower bounds. Indeed, current bounds focus on first-order optimization algorithms, and only apply in the often unrealistic regime where the number of iterations is less than $\mathcal{O}(d/n)$ (where $d$ is the dimension and $n$ is the number of samples). In this work, we extend the framework of (Arjevani et al., 2015) to provide new lower bounds, which are dimension-free, and go beyond the assumptions of current bounds, thereby covering standard finite sum optimization methods, e.g., SAG, SAGA, SVRG, SDCA without duality, as well as stochastic coordinate-descent methods, such as SDCA and accelerated proximal SDCA.

math.OC↗

On the Quality of the Initial Basin in Overspecified Neural Networks

Deep learning, in the form of artificial neural networks, has achieved remarkable practical success in recent years, for a variety of difficult machine learning applications. However, a theoretical explanation for this remains a major open problem, since training neural networks involves optimizing a highly non-convex objective function, and is known to be computationally hard in the worst case. In this work, we study the \emph{geometric} structure of the associated non-convex objective function, in the context of ReLU networks and starting from a random initialization of the network parameters. We identify some conditions under which it becomes more favorable to optimization, in the sense of (i) High probability of initializing at a point from which there is a monotonically decreasing path to a global minimum; and (ii) High probability of initializing at a basin (suitably defined) with a small minimal objective value. A common theme in our results is that such properties are more likely to hold for larger ("overspecified") networks, which accords with some recent empirical and theoretical observations.

cs.LG↗

On the Iteration Complexity of Oblivious First-Order Optimization Algorithms

We consider a broad class of first-order optimization algorithms which are \emph{oblivious}, in the sense that their step sizes are scheduled regardless of the function under consideration, except for limited side-information such as smoothness or strong convexity parameters. With the knowledge of these two parameters, we show that any such algorithm attains an iteration complexity lower bound of $Ω(\sqrt{L/ε})$ for $L$-smooth convex functions, and $\tildeΩ(\sqrt{L/μ}\ln(1/ε))$ for $L$-smooth $μ$-strongly convex functions. These lower bounds are stronger than those in the traditional oracle model, as they hold independently of the dimension. To attain these, we abandon the oracle model in favor of a structure-based approach which builds upon a framework recently proposed in (Arjevani et al., 2015). We further show that without knowing the strong convexity parameter, it is impossible to attain an iteration complexity better than $\tildeΩ\left((L/μ)\ln(1/ε)\right)$. This result is then used to formalize an observation regarding $L$-smooth convex functions, namely, that the iteration complexity of algorithms employing time-invariant step sizes must be at least $Ω(L/ε)$.

math.OC↗

The Power of Depth for Feedforward Neural Networks

We show that there is a simple (approximately radial) function on $\reals^d$, expressible by a small 3-layer feedforward neural networks, which cannot be approximated by any 2-layer network, to more than a certain constant accuracy, unless its width is exponential in the dimension. The result holds for virtually all known activation functions, including rectified linear units, sigmoids and thresholds, and formally demonstrates that depth -- even if increased by 1 -- can be exponentially more valuable than width for standard feedforward neural networks. Moreover, compared to related results in the context of Boolean functions, our result requires fewer assumptions, and the proof techniques and construction are very different.

cs.LG↗

Convergence of Stochastic Gradient Descent for PCA

We consider the problem of principal component analysis (PCA) in a streaming stochastic setting, where our goal is to find a direction of approximate maximal variance, based on a stream of i.i.d. data points in $\reals^d$. A simple and computationally cheap algorithm for this is stochastic gradient descent (SGD), which incrementally updates its estimate based on each new data point. However, due to the non-convex nature of the problem, analyzing its performance has been a challenge. In particular, existing guarantees rely on a non-trivial eigengap assumption on the covariance matrix, which is intuitively unnecessary. In this paper, we provide (to the best of our knowledge) the first eigengap-free convergence guarantees for SGD in the context of PCA. This also partially resolves an open problem posed in \cite{hardt2014noisy}. Moreover, under an eigengap assumption, we show that the same techniques lead to new SGD convergence guarantees with better dependence on the eigengap.

cs.LG↗

Multi-Player Bandits -- a Musical Chairs Approach

We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in cognitive radio networks, and is especially challenging under the realistic assumption that communication between players is limited. We provide a communication-free algorithm (Musical Chairs) which attains constant regret with high probability, as well as a sublinear-regret, communication-free algorithm (Dynamic Musical Chairs) for the more difficult setting of players dynamically entering and leaving throughout the game. Moreover, both algorithms do not require prior knowledge of the number of players. To the best of our knowledge, these are the first communication-free algorithms with these types of formal guarantees. We also rigorously compare our algorithms to previous works, and complement our theoretical findings with experiments.

cs.LG↗

Communication Complexity of Distributed Convex Learning and Optimization

We study the fundamental limits to communication-efficient distributed methods for convex learning and optimization, under different assumptions on the information available to individual machines, and the types of functions considered. We identify cases where existing algorithms are already worst-case optimal, as well as cases where room for further improvement is still possible. Among other things, our results indicate that without similarity between the local objective functions (due to statistical data similarity or otherwise) many communication rounds may be required, even if the machines have unbounded computational power.

cs.LG↗

A Stochastic PCA and SVD Algorithm with an Exponential Convergence Rate

We describe and analyze a simple algorithm for principal component analysis and singular value decomposition, VR-PCA, which uses computationally cheap stochastic iterations, yet converges exponentially fast to the optimal solution. In contrast, existing algorithms suffer either from slow convergence, or computationally intensive iterations whose runtime scales with the data size. The algorithm builds on a recent variance-reduced stochastic gradient technique, which was previously analyzed for strongly convex optimization, whereas here we apply it to an inherently non-convex problem, using a very different analysis.

cs.LG↗

An Optimal Algorithm for Bandit and Zero-Order Convex Optimization with Two-Point Feedback

We consider the closely related problems of bandit convex optimization with two-point feedback, and zero-order stochastic convex optimization with two function evaluations per round. We provide a simple algorithm and analysis which is optimal for convex Lipschitz functions. This improves on \cite{dujww13}, which only provides an optimal result for smooth functions; Moreover, the algorithm and analysis are simpler, and readily extend to non-Euclidean problems. The algorithm is based on a small but surprisingly powerful modification of the gradient estimator.

cs.LG↗

Fast Stochastic Algorithms for SVD and PCA: Convergence Properties and Convexity

We study the convergence properties of the VR-PCA algorithm introduced by \cite{shamir2015stochastic} for fast computation of leading singular vectors. We prove several new results, including a formal analysis of a block version of the algorithm, and convergence from random initialization. We also make a few observations of independent interest, such as how pre-initializing with just a single exact power iteration can significantly improve the runtime of stochastic methods, and what are the convexity and non-convexity properties of the underlying optimization problem.

cs.LG↗

Learning Exponential Families in High-Dimensions: Strong Convexity and Sparsity

The versatility of exponential families, along with their attendant convexity properties, make them a popular and effective statistical model. A central issue is learning these models in high-dimensions, such as when there is some sparsity pattern of the optimal parameter. This work characterizes a certain strong convexity property of general exponential families, which allow their generalization ability to be quantified. In particular, we show how this property can be used to analyze generic exponential families under L_1 regularization.

cs.LG↗

On Lower and Upper Bounds for Smooth and Strongly Convex Optimization Problems

We develop a novel framework to study smooth and strongly convex optimization algorithms, both deterministic and stochastic. Focusing on quadratic functions we are able to examine optimization algorithms as a recursive application of linear operators. This, in turn, reveals a powerful connection between a class of optimization algorithms and the analytic theory of polynomials whereby new lower and upper bounds are derived. Whereas existing lower bounds for this setting are only valid when the dimensionality scales with the number of iterations, our lower bound holds in the natural regime where the dimensionality is fixed. Lastly, expressing it as an optimal solution for the corresponding optimization problem over polynomials, as formulated by our framework, we present a novel systematic derivation of Nesterov's well-known Accelerated Gradient Descent method. This rather natural interpretation of AGD contrasts with earlier ones which lacked a simple, yet solid, motivation.

math.OC↗

On the Complexity of Learning with Kernels

A well-recognized limitation of kernel learning is the requirement to handle a kernel matrix, whose size is quadratic in the number of training examples. Many methods have been proposed to reduce this computational cost, mostly by using a subset of the kernel matrix entries, or some form of low-rank matrix approximation, or a random projection method. In this paper, we study lower bounds on the error attainable by such methods as a function of the number of entries observed in the kernel matrix or the rank of an approximate kernel matrix. We show that there are kernel learning problems where no such method will lead to non-trivial computational savings. Our results also quantify how the problem difficulty depends on parameters such as the nature of the loss function, the regularization parameter, the norm of the desired predictor, and the kernel matrix rank. Our results also suggest cases where more efficient kernel learning might be possible.

cs.LG↗

Fundamental Limits of Online and Distributed Algorithms for Statistical Learning and Estimation

Many machine learning approaches are characterized by information constraints on how they interact with the training data. These include memory and sequential access constraints (e.g. fast first-order methods to solve stochastic optimization problems); communication constraints (e.g. distributed learning); partial access to the underlying data (e.g. missing features and multi-armed bandits) and more. However, currently we have little understanding how such information constraints fundamentally affect our performance, independent of the learning problem semantics. For example, are there learning problems where any algorithm which has small memory footprint (or can use any bounded number of bits from each example, or has certain communication constraints) will perform worse than what is possible without such constraints? In this paper, we describe how a single set of results implies positive answers to the above, for several different settings.

cs.LG↗

On the Computational Efficiency of Training Neural Networks

It is well-known that neural networks are computationally hard to train. On the other hand, in practice, modern day neural networks are trained efficiently using SGD and a variety of tricks that include different activation functions (e.g. ReLU), over-specification (i.e., train networks which are larger than needed), and regularization. In this paper we revisit the computational complexity of training neural networks from a modern perspective. We provide both positive and negative results, some of them yield new provably efficient and practical algorithms for training certain types of neural networks.

cs.LG↗

Attribute Efficient Linear Regression with Data-Dependent Sampling

In this paper we analyze a budgeted learning setting, in which the learner can only choose and observe a small subset of the attributes of each training example. We develop efficient algorithms for ridge and lasso linear regression, which utilize the geometry of the data by a novel data-dependent sampling scheme. When the learner has prior knowledge on the second moments of the attributes, the optimal sampling probabilities can be calculated precisely, and result in data-dependent improvements factors for the excess risk over the state-of-the-art that may be as large as $O(\sqrt{d})$, where $d$ is the problem's dimension. Moreover, under reasonable assumptions our algorithms can use less attributes than full-information algorithms, which is the main concern in budgeted learning settings. To the best of our knowledge, these are the first algorithms able to do so in our setting. Where no such prior knowledge is available, we develop a simple estimation technique that given a sufficient amount of training examples, achieves similar improvements. We complement our theoretical analysis with experiments on several data sets which support our claims.

cs.LG↗

Nonstochastic Multi-Armed Bandits with Graph-Structured Feedback

We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide several algorithms addressing different variants of our setting, and provide tight regret bounds depending on combinatorial properties of the information feedback structure.

cs.LG↗

On the Complexity of Bandit Linear Optimization

We study the attainable regret for online linear optimization problems with bandit feedback, where unlike the full-information setting, the player can only observe its own loss rather than the full loss vector. We show that the price of bandit information in this setting can be as large as $d$, disproving the well-known conjecture that the regret for bandit linear optimization is at most $\sqrt{d}$ times the full-information regret. Surprisingly, this is shown using "trivial" modifications of standard domains, which have no effect in the full-information setting. This and other results we present highlight some interesting differences between full-information and bandit learning, which were not considered in previous literature.

cs.LG↗