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Ohad Shamir

Publications and source records attributed to Ohad Shamir.

At least 109 records · Page 6Linked to original sources

Graph Approximation and Clustering on a Budget

We consider the problem of learning from a similarity matrix (such as spectral clustering and lowd imensional embedding), when computing pairwise similarities are costly, and only a limited number of entries can be observed. We provide a theoretical analysis using standard notions of graph approximation, significantly generalizing previous results (which focused on spectral clustering with two clusters). We also propose a new algorithmic approach based on adaptive sampling, which experimentally matches or improves on previous methods, while being considerably more general and computationally cheaper.

stat.ML↗

Communication Efficient Distributed Optimization using an Approximate Newton-type Method

We present a novel Newton-type method for distributed optimization, which is particularly well suited for stochastic optimization and learning problems. For quadratic objectives, the method enjoys a linear rate of convergence which provably \emph{improves} with the data size, requiring an essentially constant number of iterations under reasonable assumptions. We provide theoretical and empirical evidence of the advantages of our method compared to other approaches, such as one-shot parameter averaging and ADMM.

cs.LG↗

An Algorithm for Training Polynomial Networks

We consider deep neural networks, in which the output of each node is a quadratic function of its inputs. Similar to other deep architectures, these networks can compactly represent any function on a finite training set. The main goal of this paper is the derivation of an efficient layer-by-layer algorithm for training such networks, which we denote as the \emph{Basis Learner}. The algorithm is a universal learner in the sense that the training error is guaranteed to decrease at every iteration, and can eventually reach zero under mild conditions. We present practical implementations of this algorithm, as well as preliminary experimental results. We also compare our deep architecture to other shallow architectures for learning polynomials, in particular kernel learning.

cs.LG↗

Accurate Profiling of Microbial Communities from Massively Parallel Sequencing using Convex Optimization

We describe the Microbial Community Reconstruction ({\bf MCR}) Problem, which is fundamental for microbiome analysis. In this problem, the goal is to reconstruct the identity and frequency of species comprising a microbial community, using short sequence reads from Massively Parallel Sequencing (MPS) data obtained for specified genomic regions. We formulate the problem mathematically as a convex optimization problem and provide sufficient conditions for identifiability, namely the ability to reconstruct species identity and frequency correctly when the data size (number of reads) grows to infinity. We discuss different metrics for assessing the quality of the reconstructed solution, including a novel phylogenetically-aware metric based on the Mahalanobis distance, and give upper-bounds on the reconstruction error for a finite number of reads under different metrics. We propose a scalable divide-and-conquer algorithm for the problem using convex optimization, which enables us to handle large problems (with $\sim10^6$ species). We show using numerical simulations that for realistic scenarios, where the microbial communities are sparse, our algorithm gives solutions with high accuracy, both in terms of obtaining accurate frequency, and in terms of species phylogenetic resolution.

cs.CE↗

Efficient Transductive Online Learning via Randomized Rounding

Most traditional online learning algorithms are based on variants of mirror descent or follow-the-leader. In this paper, we present an online algorithm based on a completely different approach, tailored for transductive settings, which combines "random playout" and randomized rounding of loss subgradients. As an application of our approach, we present the first computationally efficient online algorithm for collaborative filtering with trace-norm constrained matrices. As a second application, we solve an open question linking batch learning and transductive online learning

cs.LG↗

Online Learning with Switching Costs and Other Adaptive Adversaries

We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is $\widetildeΘ(T^{2/3})$. Interestingly, this rate is significantly worse than the $Θ(\sqrt{T})$ rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force $\widetildeΘ(T^{2/3})$ regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.

cs.LG↗

On the Complexity of Bandit and Derivative-Free Stochastic Convex Optimization

The problem of stochastic convex optimization with bandit feedback (in the learning community) or without knowledge of gradients (in the optimization community) has received much attention in recent years, in the form of algorithms and performance upper bounds. However, much less is known about the inherent complexity of these problems, and there are few lower bounds in the literature, especially for nonlinear functions. In this paper, we investigate the attainable error/regret in the bandit and derivative-free settings, as a function of the dimension d and the available number of queries T. We provide a precise characterization of the attainable performance for strongly-convex and smooth functions, which also imply a non-trivial lower bound for more general problems. Moreover, we prove that in both the bandit and derivative-free setting, the required number of queries must scale at least quadratically with the dimension. Finally, we show that on the natural class of quadratic functions, it is possible to obtain a "fast" O(1/T) error rate in terms of T, under mild assumptions, even without having access to gradients. To the best of our knowledge, this is the first such rate in a derivative-free stochastic setting, and holds despite previous results which seem to imply the contrary.

cs.LG↗

Online Learning for Time Series Prediction

In this paper we address the problem of predicting a time series using the ARMA (autoregressive moving average) model, under minimal assumptions on the noise terms. Using regret minimization techniques, we develop effective online learning algorithms for the prediction problem, without assuming that the noise terms are Gaussian, identically distributed or even independent. Furthermore, we show that our algorithm's performances asymptotically approaches the performance of the best ARMA model in hindsight.

cs.LG↗

Stochastic Gradient Descent for Non-smooth Optimization: Convergence Results and Optimal Averaging Schemes

Stochastic Gradient Descent (SGD) is one of the simplest and most popular stochastic optimization methods. While it has already been theoretically studied for decades, the classical analysis usually required non-trivial smoothness assumptions, which do not apply to many modern applications of SGD with non-smooth objective functions such as support vector machines. In this paper, we investigate the performance of SGD without such smoothness assumptions, as well as a running average scheme to convert the SGD iterates to a solution with optimal optimization accuracy. In this framework, we prove that after T rounds, the suboptimality of the last SGD iterate scales as O(log(T)/\sqrt{T}) for non-smooth convex objective functions, and O(log(T)/T) in the non-smooth strongly convex case. To the best of our knowledge, these are the first bounds of this kind, and almost match the minimax-optimal rates obtainable by appropriate averaging schemes. We also propose a new and simple averaging scheme, which not only attains optimal rates, but can also be easily computed on-the-fly (in contrast, the suffix averaging scheme proposed in Rakhlin et al. (2011) is not as simple to implement). Finally, we provide some experimental illustrations.

cs.LG↗

Making Gradient Descent Optimal for Strongly Convex Stochastic Optimization

Stochastic gradient descent (SGD) is a simple and popular method to solve stochastic optimization problems which arise in machine learning. For strongly convex problems, its convergence rate was known to be O(\log(T)/T), by running SGD for T iterations and returning the average point. However, recent results showed that using a different algorithm, one can get an optimal O(1/T) rate. This might lead one to believe that standard SGD is suboptimal, and maybe should even be replaced as a method of choice. In this paper, we investigate the optimality of SGD in a stochastic setting. We show that for smooth problems, the algorithm attains the optimal O(1/T) rate. However, for non-smooth problems, the convergence rate with averaging might really be Ω(\log(T)/T), and this is not just an artifact of the analysis. On the flip side, we show that a simple modification of the averaging step suffices to recover the O(1/T) rate, and no other change of the algorithm is necessary. We also present experimental results which support our findings, and point out open problems.

cs.LG↗

Decoupling Exploration and Exploitation in Multi-Armed Bandits

We consider a multi-armed bandit problem where the decision maker can explore and exploit different arms at every round. The exploited arm adds to the decision maker's cumulative reward (without necessarily observing the reward) while the explored arm reveals its value. We devise algorithms for this setup and show that the dependence on the number of arms, k, can be much better than the standard square root of k dependence, depending on the behavior of the arms' reward sequences. For the important case of piecewise stationary stochastic bandits, we show a significant improvement over existing algorithms. Our algorithms are based on a non-uniform sampling policy, which we show is essential to the success of any algorithm in the adversarial setup. Finally, we show some simulation results on an ultra-wide band channel selection inspired setting indicating the applicability of our algorithms.

cs.LG↗

Relax and Localize: From Value to Algorithms

We show a principled way of deriving online learning algorithms from a minimax analysis. Various upper bounds on the minimax value, previously thought to be non-constructive, are shown to yield algorithms. This allows us to seamlessly recover known methods and to derive new ones. Our framework also captures such "unorthodox" methods as Follow the Perturbed Leader and the R^2 forecaster. We emphasize that understanding the inherent complexity of the learning problem leads to the development of algorithms. We define local sequential Rademacher complexities and associated algorithms that allow us to obtain faster rates in online learning, similarly to statistical learning theory. Based on these localized complexities we build a general adaptive method that can take advantage of the suboptimality of the observed sequence. We present a number of new algorithms, including a family of randomized methods that use the idea of a "random playout". Several new versions of the Follow-the-Perturbed-Leader algorithms are presented, as well as methods based on the Littlestone's dimension, efficient methods for matrix completion with trace norm, and algorithms for the problems of transductive learning and prediction with static experts.

cs.LG↗

Optimal Distributed Online Prediction using Mini-Batches

Online prediction methods are typically presented as serial algorithms running on a single processor. However, in the age of web-scale prediction problems, it is increasingly common to encounter situations where a single processor cannot keep up with the high rate at which inputs arrive. In this work, we present the \emph{distributed mini-batch} algorithm, a method of converting many serial gradient-based online prediction algorithms into distributed algorithms. We prove a regret bound for this method that is asymptotically optimal for smooth convex loss functions and stochastic inputs. Moreover, our analysis explicitly takes into account communication latencies between nodes in the distributed environment. We show how our method can be used to solve the closely-related distributed stochastic optimization problem, achieving an asymptotically linear speed-up over multiple processors. Finally, we demonstrate the merits of our approach on a web-scale online prediction problem.

cs.LG↗

From Bandits to Experts: On the Value of Side-Observations

We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known "experts" setting, where the decision maker can view all rewards, and the multi-armed bandits setting, where the decision maker can only view the reward of the chosen action. We develop practical algorithms with provable regret guarantees, which depend on non-trivial graph-theoretic properties of the information feedback structure. We also provide partially-matching lower bounds.

cs.LG↗

Adaptively Learning the Crowd Kernel

We introduce an algorithm that, given n objects, learns a similarity matrix over all n^2 pairs, from crowdsourced data alone. The algorithm samples responses to adaptively chosen triplet-based relative-similarity queries. Each query has the form "is object 'a' more similar to 'b' or to 'c'?" and is chosen to be maximally informative given the preceding responses. The output is an embedding of the objects into Euclidean space (like MDS); we refer to this as the "crowd kernel." SVMs reveal that the crowd kernel captures prominent and subtle features across a number of domains, such as "is striped" among neckties and "vowel vs. consonant" among letters.

cs.LG↗

Better Mini-Batch Algorithms via Accelerated Gradient Methods

Mini-batch algorithms have been proposed as a way to speed-up stochastic convex optimization problems. We study how such algorithms can be improved using accelerated gradient methods. We provide a novel analysis, which shows how standard gradient methods may sometimes be insufficient to obtain a significant speed-up and propose a novel accelerated gradient algorithm, which deals with this deficiency, enjoys a uniformly superior guarantee and works well in practice.

cs.LG↗

Learning with the Weighted Trace-norm under Arbitrary Sampling Distributions

We provide rigorous guarantees on learning with the weighted trace-norm under arbitrary sampling distributions. We show that the standard weighted trace-norm might fail when the sampling distribution is not a product distribution (i.e. when row and column indexes are not selected independently), present a corrected variant for which we establish strong learning guarantees, and demonstrate that it works better in practice. We provide guarantees when weighting by either the true or empirical sampling distribution, and suggest that even if the true distribution is known (or is uniform), weighting by the empirical distribution may be beneficial.

cs.LG↗