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Oisin Mac Aodha

Publications and source records attributed to Oisin Mac Aodha.

At least 55 records · Page 3Linked to original sources

GeoGen: Geometry-Aware Generative Modeling via Signed Distance Functions

We introduce a new generative approach for synthesizing 3D geometry and images from single-view collections. Most existing approaches predict volumetric density to render multi-view consistent images. By employing volumetric rendering using neural radiance fields, they inherit a key limitation: the generated geometry is noisy and unconstrained, limiting the quality and utility of the output meshes. To address this issue, we propose GeoGen, a new SDF-based 3D generative model trained in an end-to-end manner. Initially, we reinterpret the volumetric density as a Signed Distance Function (SDF). This allows us to introduce useful priors to generate valid meshes. However, those priors prevent the generative model from learning details, limiting the applicability of the method to real-world scenarios. To alleviate that problem, we make the transformation learnable and constrain the rendered depth map to be consistent with the zero-level set of the SDF. Through the lens of adversarial training, we encourage the network to produce higher fidelity details on the output meshes. For evaluation, we introduce a synthetic dataset of human avatars captured from 360-degree camera angles, to overcome the challenges presented by real-world datasets, which often lack 3D consistency and do not cover all camera angles. Our experiments on multiple datasets show that GeoGen produces visually and quantitatively better geometry than the previous generative models based on neural radiance fields.

cs.CV↗

AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings

Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation.

cs.CV↗

Enhancing 2D Representation Learning with a 3D Prior

Learning robust and effective representations of visual data is a fundamental task in computer vision. Traditionally, this is achieved by training models with labeled data which can be expensive to obtain. Self-supervised learning attempts to circumvent the requirement for labeled data by learning representations from raw unlabeled visual data alone. However, unlike humans who obtain rich 3D information from their binocular vision and through motion, the majority of current self-supervised methods are tasked with learning from monocular 2D image collections. This is noteworthy as it has been demonstrated that shape-centric visual processing is more robust compared to texture-biased automated methods. Inspired by this, we propose a new approach for strengthening existing self-supervised methods by explicitly enforcing a strong 3D structural prior directly into the model during training. Through experiments, across a range of datasets, we demonstrate that our 3D aware representations are more robust compared to conventional self-supervised baselines.

cs.CV↗

SAOR: Single-View Articulated Object Reconstruction

We introduce SAOR, a novel approach for estimating the 3D shape, texture, and viewpoint of an articulated object from a single image captured in the wild. Unlike prior approaches that rely on pre-defined category-specific 3D templates or tailored 3D skeletons, SAOR learns to articulate shapes from single-view image collections with a skeleton-free part-based model without requiring any 3D object shape priors. To prevent ill-posed solutions, we propose a cross-instance consistency loss that exploits disentangled object shape deformation and articulation. This is helped by a new silhouette-based sampling mechanism to enhance viewpoint diversity during training. Our method only requires estimated object silhouettes and relative depth maps from off-the-shelf pre-trained networks during training. At inference time, given a single-view image, it efficiently outputs an explicit mesh representation. We obtain improved qualitative and quantitative results on challenging quadruped animals compared to relevant existing work.

cs.CV↗

Click to Grasp: Zero-Shot Precise Manipulation via Visual Diffusion Descriptors

Precise manipulation that is generalizable across scenes and objects remains a persistent challenge in robotics. Current approaches for this task heavily depend on having a significant number of training instances to handle objects with pronounced visual and/or geometric part ambiguities. Our work explores the grounding of fine-grained part descriptors for precise manipulation in a zero-shot setting by utilizing web-trained text-to-image diffusion-based generative models. We tackle the problem by framing it as a dense semantic part correspondence task. Our model returns a gripper pose for manipulating a specific part, using as reference a user-defined click from a source image of a visually different instance of the same object. We require no manual grasping demonstrations as we leverage the intrinsic object geometry and features. Practical experiments in a real-world tabletop scenario validate the efficacy of our approach, demonstrating its potential for advancing semantic-aware robotics manipulation. Web page: https://tsagkas.github.io/click2grasp

cs.RO↗

Incremental Generalized Category Discovery

We explore the problem of Incremental Generalized Category Discovery (IGCD). This is a challenging category incremental learning setting where the goal is to develop models that can correctly categorize images from previously seen categories, in addition to discovering novel ones. Learning is performed over a series of time steps where the model obtains new labeled and unlabeled data, and discards old data, at each iteration. The difficulty of the problem is compounded in our generalized setting as the unlabeled data can contain images from categories that may or may not have been observed before. We present a new method for IGCD which combines non-parametric categorization with efficient image sampling to mitigate catastrophic forgetting. To quantify performance, we propose a new benchmark dataset named iNatIGCD that is motivated by a real-world fine-grained visual categorization task. In our experiments we outperform existing related methods

cs.CV↗

Whombat: An open-source annotation tool for machine learning development in bioacoustics

1. Automated analysis of bioacoustic recordings using machine learning (ML) methods has the potential to greatly scale biodiversity monitoring efforts. The use of ML for high-stakes applications, such as conservation research, demands a data-centric approach with a focus on utilizing carefully annotated and curated evaluation and training data that is relevant and representative. Creating annotated datasets of sound recordings presents a number of challenges, such as managing large collections of recordings with associated metadata, developing flexible annotation tools that can accommodate the diverse range of vocalization profiles of different organisms, and addressing the scarcity of expert annotators. 2. We present Whombat a user-friendly, browser-based interface for managing audio recordings and annotation projects, with several visualization, exploration, and annotation tools. It enables users to quickly annotate, review, and share annotations, as well as visualize and evaluate a set of machine learning predictions on a dataset. The tool facilitates an iterative workflow where user annotations and machine learning predictions feedback to enhance model performance and annotation quality. 3. We demonstrate the flexibility of Whombat by showcasing two distinct use cases: an project aimed at enhancing automated UK bat call identification at the Bat Conservation Trust (BCT), and a collaborative effort among the USDA Forest Service and Oregon State University researchers exploring bioacoustic applications and extending automated avian classification models in the Pacific Northwest, USA. 4. Whombat is a flexible tool that can effectively address the challenges of annotation for bioacoustic research. It can be used for individual and collaborative work, hosted on a shared server or accessed remotely, or run on a personal computer without the need for coding skills.

cs.SD↗

Active Learning-Based Species Range Estimation

We propose a new active learning approach for efficiently estimating the geographic range of a species from a limited number of on the ground observations. We model the range of an unmapped species of interest as the weighted combination of estimated ranges obtained from a set of different species. We show that it is possible to generate this candidate set of ranges by using models that have been trained on large weakly supervised community collected observation data. From this, we develop a new active querying approach that sequentially selects geographic locations to visit that best reduce our uncertainty over an unmapped species' range. We conduct a detailed evaluation of our approach and compare it to existing active learning methods using an evaluation dataset containing expert-derived ranges for one thousand species. Our results demonstrate that our method outperforms alternative active learning methods and approaches the performance of end-to-end trained models, even when only using a fraction of the data. This highlights the utility of active learning via transfer learned spatial representations for species range estimation. It also emphasizes the value of leveraging emerging large-scale crowdsourced datasets, not only for modeling a species' range, but also for actively discovering them.

cs.LG↗

Spatial Implicit Neural Representations for Global-Scale Species Mapping

Estimating the geographical range of a species from sparse observations is a challenging and important geospatial prediction problem. Given a set of locations where a species has been observed, the goal is to build a model to predict whether the species is present or absent at any location. This problem has a long history in ecology, but traditional methods struggle to take advantage of emerging large-scale crowdsourced datasets which can include tens of millions of records for hundreds of thousands of species. In this work, we use Spatial Implicit Neural Representations (SINRs) to jointly estimate the geographical range of 47k species simultaneously. We find that our approach scales gracefully, making increasingly better predictions as we increase the number of species and the amount of data per species when training. To make this problem accessible to machine learning researchers, we provide four new benchmarks that measure different aspects of species range estimation and spatial representation learning. Using these benchmarks, we demonstrate that noisy and biased crowdsourced data can be combined with implicit neural representations to approximate expert-developed range maps for many species.

cs.LG↗

VL-Fields: Towards Language-Grounded Neural Implicit Spatial Representations

We present Visual-Language Fields (VL-Fields), a neural implicit spatial representation that enables open-vocabulary semantic queries. Our model encodes and fuses the geometry of a scene with vision-language trained latent features by distilling information from a language-driven segmentation model. VL-Fields is trained without requiring any prior knowledge of the scene object classes, which makes it a promising representation for the field of robotics. Our model outperformed the similar CLIP-Fields model in the task of semantic segmentation by almost 10%.

cs.CV↗

Virtual Occlusions Through Implicit Depth

For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes.

cs.CV↗

ViewNet: Unsupervised Viewpoint Estimation from Conditional Generation

Understanding the 3D world without supervision is currently a major challenge in computer vision as the annotations required to supervise deep networks for tasks in this domain are expensive to obtain on a large scale. In this paper, we address the problem of unsupervised viewpoint estimation. We formulate this as a self-supervised learning task, where image reconstruction provides the supervision needed to predict the camera viewpoint. Specifically, we make use of pairs of images of the same object at training time, from unknown viewpoints, to self-supervise training by combining the viewpoint information from one image with the appearance information from the other. We demonstrate that using a perspective spatial transformer allows efficient viewpoint learning, outperforming existing unsupervised approaches on synthetic data, and obtains competitive results on the challenging PASCAL3D+ dataset.

cs.CV↗

ViewNeRF: Unsupervised Viewpoint Estimation Using Category-Level Neural Radiance Fields

We introduce ViewNeRF, a Neural Radiance Field-based viewpoint estimation method that learns to predict category-level viewpoints directly from images during training. While NeRF is usually trained with ground-truth camera poses, multiple extensions have been proposed to reduce the need for this expensive supervision. Nonetheless, most of these methods still struggle in complex settings with large camera movements, and are restricted to single scenes, i.e. they cannot be trained on a collection of scenes depicting the same object category. To address these issues, our method uses an analysis by synthesis approach, combining a conditional NeRF with a viewpoint predictor and a scene encoder in order to produce self-supervised reconstructions for whole object categories. Rather than focusing on high fidelity reconstruction, we target efficient and accurate viewpoint prediction in complex scenarios, e.g. 360° rotation on real data. Our model shows competitive results on synthetic and real datasets, both for single scenes and multi-instance collections.

cs.CV↗

Capturing Temporal Information in a Single Frame: Channel Sampling Strategies for Action Recognition

We address the problem of capturing temporal information for video classification in 2D networks, without increasing their computational cost. Existing approaches focus on modifying the architecture of 2D networks (e.g. by including filters in the temporal dimension to turn them into 3D networks, or using optical flow, etc.), which increases computation cost. Instead, we propose a novel sampling strategy, where we re-order the channels of the input video, to capture short-term frame-to-frame changes. We observe that without bells and whistles, the proposed sampling strategy improves performance on multiple architectures (e.g. TSN, TRN, TSM, and MVFNet) and datasets (CATER, Something-Something-V1 and V2), up to 24% over the baseline of using the standard video input. In addition, our sampling strategies do not require training from scratch and do not increase the computational cost of training and testing. Given the generality of the results and the flexibility of the approach, we hope this can be widely useful to the video understanding community. Code is available on our website: https://github.com/kiyoon/channel_sampling.

cs.CV↗

An Action Is Worth Multiple Words: Handling Ambiguity in Action Recognition

Precisely naming the action depicted in a video can be a challenging and oftentimes ambiguous task. In contrast to object instances represented as nouns (e.g. dog, cat, chair, etc.), in the case of actions, human annotators typically lack a consensus as to what constitutes a specific action (e.g. jogging versus running). In practice, a given video can contain multiple valid positive annotations for the same action. As a result, video datasets often contain significant levels of label noise and overlap between the atomic action classes. In this work, we address the challenge of training multi-label action recognition models from only single positive training labels. We propose two approaches that are based on generating pseudo training examples sampled from similar instances within the train set. Unlike other approaches that use model-derived pseudo-labels, our pseudo-labels come from human annotations and are selected based on feature similarity. To validate our approaches, we create a new evaluation benchmark by manually annotating a subset of EPIC-Kitchens-100's validation set with multiple verb labels. We present results on this new test set along with additional results on a new version of HMDB-51, called Confusing-HMDB-102, where we outperform existing methods in both cases. Data and code are available at https://github.com/kiyoon/verb_ambiguity

cs.CV↗

SVL-Adapter: Self-Supervised Adapter for Vision-Language Pretrained Models

Vision-language models such as CLIP are pretrained on large volumes of internet sourced image and text pairs, and have been shown to sometimes exhibit impressive zero- and low-shot image classification performance. However, due to their size, fine-tuning these models on new datasets can be prohibitively expensive, both in terms of the supervision and compute required. To combat this, a series of light-weight adaptation methods have been proposed to efficiently adapt such models when limited supervision is available. In this work, we show that while effective on internet-style datasets, even those remedies under-deliver on classification tasks with images that differ significantly from those commonly found online. To address this issue, we present a new approach called SVL-Adapter that combines the complementary strengths of both vision-language pretraining and self-supervised representation learning. We report an average classification accuracy improvement of 10% in the low-shot setting when compared to existing methods, on a set of challenging visual classification tasks. Further, we present a fully automatic way of selecting an important blending hyperparameter for our model that does not require any held-out labeled validation data. Code for our project is available here: https://github.com/omipan/svl_adapter.

cs.CV↗

Visual Knowledge Tracing

Each year, thousands of people learn new visual categorization tasks -- radiologists learn to recognize tumors, birdwatchers learn to distinguish similar species, and crowd workers learn how to annotate valuable data for applications like autonomous driving. As humans learn, their brain updates the visual features it extracts and attend to, which ultimately informs their final classification decisions. In this work, we propose a novel task of tracing the evolving classification behavior of human learners as they engage in challenging visual classification tasks. We propose models that jointly extract the visual features used by learners as well as predicting the classification functions they utilize. We collect three challenging new datasets from real human learners in order to evaluate the performance of different visual knowledge tracing methods. Our results show that our recurrent models are able to predict the classification behavior of human learners on three challenging medical image and species identification tasks.

cs.CV↗

Exploring Fine-Grained Audiovisual Categorization with the SSW60 Dataset

We present a new benchmark dataset, Sapsucker Woods 60 (SSW60), for advancing research on audiovisual fine-grained categorization. While our community has made great strides in fine-grained visual categorization on images, the counterparts in audio and video fine-grained categorization are relatively unexplored. To encourage advancements in this space, we have carefully constructed the SSW60 dataset to enable researchers to experiment with classifying the same set of categories in three different modalities: images, audio, and video. The dataset covers 60 species of birds and is comprised of images from existing datasets, and brand new, expert-curated audio and video datasets. We thoroughly benchmark audiovisual classification performance and modality fusion experiments through the use of state-of-the-art transformer methods. Our findings show that performance of audiovisual fusion methods is better than using exclusively image or audio based methods for the task of video classification. We also present interesting modality transfer experiments, enabled by the unique construction of SSW60 to encompass three different modalities. We hope the SSW60 dataset and accompanying baselines spur research in this fascinating area.

cs.CV↗