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Omri Weinstein

Publications and source records attributed to Omri Weinstein.

At least 37 records · Page 2Linked to original sources

Training (Overparametrized) Neural Networks in Near-Linear Time

The slow convergence rate and pathological curvature issues of first-order gradient methods for training deep neural networks, initiated an ongoing effort for developing faster $\mathit{second}$-$\mathit{order}$ optimization algorithms beyond SGD, without compromising the generalization error. Despite their remarkable convergence rate ($\mathit{independent}$ of the training batch size $n$), second-order algorithms incur a daunting slowdown in the $\mathit{cost}$ $\mathit{per}$ $\mathit{iteration}$ (inverting the Hessian matrix of the loss function), which renders them impractical. Very recently, this computational overhead was mitigated by the works of [ZMG19,CGH+19}, yielding an $O(mn^2)$-time second-order algorithm for training two-layer overparametrized neural networks of polynomial width $m$. We show how to speed up the algorithm of [CGH+19], achieving an $\tilde{O}(mn)$-time backpropagation algorithm for training (mildly overparametrized) ReLU networks, which is near-linear in the dimension ($mn$) of the full gradient (Jacobian) matrix. The centerpiece of our algorithm is to reformulate the Gauss-Newton iteration as an $\ell_2$-regression problem, and then use a Fast-JL type dimension reduction to $\mathit{precondition}$ the underlying Gram matrix in time independent of $M$, allowing to find a sufficiently good approximate solution via $\mathit{first}$-$\mathit{order}$ conjugate gradient. Our result provides a proof-of-concept that advanced machinery from randomized linear algebra -- which led to recent breakthroughs in $\mathit{convex}$ $\mathit{optimization}$ (ERM, LPs, Regression) -- can be carried over to the realm of deep learning as well.

cs.LG↗

Settling the relationship between Wilber's bounds for dynamic optimality

In FOCS 1986, Wilber proposed two combinatorial lower bounds on the operational cost of any binary search tree (BST) for a given access sequence $X \in [n]^m$. Both bounds play a central role in the ongoing pursuit of the dynamic optimality conjecture (Sleator and Tarjan, 1985), but their relationship remained unknown for more than three decades. We show that Wilber's Funnel bound dominates his Alternation bound for all $X$, and give a tight $Θ(\lg\lg n)$ separation for some $X$, answering Wilber's conjecture and an open problem of Iacono, Demaine et. al. The main ingredient of the proof is a new "symmetric" characterization of Wilber's Funnel bound, which proves that it is invariant under rotations of $X$. We use this characterization to provide initial indication that the Funnel bound matches the Independent Rectangle bound (Demaine et al., 2009), by proving that when the Funnel bound is constant, $\mathsf{IRB}_{\diagup\hspace{-.6em}\square}$ is linear. To the best of our knowledge, our results provide the first progress on Wilber's conjecture that the Funnel bound is dynamically optimal (1986).

cs.DS↗

Faster Dynamic Matrix Inverse for Faster LPs

Motivated by recent Linear Programming solvers, we design dynamic data structures for maintaining the inverse of an $n\times n$ real matrix under $\textit{low-rank}$ updates, with polynomially faster amortized running time. Our data structure is based on a recursive application of the Woodbury-Morrison identity for implementing $\textit{cascading}$ low-rank updates, combined with recent sketching technology. Our techniques and amortized analysis of multi-level partial updates, may be of broader interest to dynamic matrix problems. This data structure leads to the fastest known LP solver for general (dense) linear programs, improving the running time of the recent algorithms of (Cohen et al.'19, Lee et al.'19, Brand'20) from $O^*(n^{2+ \max\{\frac{1}{6}, ω-2, \frac{1-α}{2}\}})$ to $O^*(n^{2+\max\{\frac{1}{18}, ω-2, \frac{1-α}{2}\}})$, where $ω$ and $α$ are the fast matrix multiplication exponent and its dual. Hence, under the common belief that $ω\approx 2$ and $α\approx 1$, our LP solver runs in $O^*(n^{2.055})$ time instead of $O^*(n^{2.16})$.

cs.DS↗

An Adaptive Step Toward the Multiphase Conjecture

In 2010, Pǎtraşcu proposed the following three-phase dynamic problem, as a candidate for proving polynomial lower bounds on the operational time of dynamic data structures: I: Preprocess a collection of sets $\vec{S} = S_1, \ldots , S_k \subseteq [n]$, where $k=\operatorname{poly}(n)$. II: A set $T\subseteq [n]$ is revealed, and the data structure updates its memory. III: An index $i \in [k]$ is revealed, and the data structure must determine if $S_i\cap T=^? \emptyset$. Pǎtraşcu conjectured that any data structure for the Multiphase problem must make $n^ε$ cell-probes in either Phase II or III, and showed that this would imply similar unconditional lower bounds on many important dynamic data structure problems. Alas, there has been almost no progress on this conjecture in the past decade since its introduction. We show an $\tildeΩ(\sqrt{n})$ cell-probe lower bound on the Multiphase problem for data structures with general (adaptive) updates, and queries with unbounded but "layered" adaptivity. This result captures all known set-intersection data structures and significantly strengthens previous Multiphase lower bounds, which only captured non-adaptive data structures. Our main technical result is a communication lower bound on a 4-party variant of Pǎtraşcu's Number-On-Forehead Multiphase game, using information complexity techniques. We also show that a lower bound on Pǎtraşcu's original NOF game would imply a polynomial ($n^{1+ε}$) lower bound on the number of wires of any constant-depth circuit with arbitrary gates computing a random $\tilde{O}(n)\times n$ linear operator $x \mapsto Ax$, a long-standing open problem in circuit complexity. This suggests that the NOF conjecture is much stronger than its data structure counterpart.

cs.DS↗

How to Store a Random Walk

Motivated by storage applications, we study the following data structure problem: An encoder wishes to store a collection of jointly-distributed files $\overline{X}:=(X_1,X_2,\ldots, X_n) \sim μ$ which are \emph{correlated} ($H_μ(\overline{X}) \ll \sum_i H_μ(X_i)$), using as little (expected) memory as possible, such that each individual file $X_i$ can be recovered quickly with few (ideally constant) memory accesses. In the case of independent random files, a dramatic result by \Pat (FOCS'08) and subsequently by Dodis, \Pat and Thorup (STOC'10) shows that it is possible to store $\overline{X}$ using just a \emph{constant} number of extra bits beyond the information-theoretic minimum space, while at the same time decoding each $X_i$ in constant time. However, in the (realistic) case where the files are correlated, much weaker results are known, requiring at least $Ω(n/poly\lg n)$ extra bits for constant decoding time, even for "simple" joint distributions $μ$. We focus on the natural case of compressing\emph{Markov chains}, i.e., storing a length-$n$ random walk on any (possibly directed) graph $G$. Denoting by $κ(G,n)$ the number of length-$n$ walks on $G$, we show that there is a succinct data structure storing a random walk using $\lg_2 κ(G,n) + O(\lg n)$ bits of space, such that any vertex along the walk can be decoded in $O(1)$ time on a word-RAM. For the harder task of matching the \emph{point-wise} optimal space of the walk, i.e., the empirical entropy $\sum_{i=1}^{n-1} \lg (deg(v_i))$, we present a data structure with $O(1)$ extra bits at the price of $O(\lg n)$ decoding time, and show that any improvement on this would lead to an improved solution on the long-standing Dictionary problem. All of our data structures support the \emph{online} version of the problem with constant update and query time.

cs.DS↗

Lower Bounds for Oblivious Near-Neighbor Search

We prove an $Ω(d \lg n/ (\lg\lg n)^2)$ lower bound on the dynamic cell-probe complexity of statistically $\mathit{oblivious}$ approximate-near-neighbor search ($\mathsf{ANN}$) over the $d$-dimensional Hamming cube. For the natural setting of $d = Θ(\log n)$, our result implies an $\tildeΩ(\lg^2 n)$ lower bound, which is a quadratic improvement over the highest (non-oblivious) cell-probe lower bound for $\mathsf{ANN}$. This is the first super-logarithmic $\mathit{unconditional}$ lower bound for $\mathsf{ANN}$ against general (non black-box) data structures. We also show that any oblivious $\mathit{static}$ data structure for decomposable search problems (like $\mathsf{ANN}$) can be obliviously dynamized with $O(\log n)$ overhead in update and query time, strengthening a classic result of Bentley and Saxe (Algorithmica, 1980).

cs.DS↗

Static Data Structure Lower Bounds Imply Rigidity

We show that static data structure lower bounds in the group (linear) model imply semi-explicit lower bounds on matrix rigidity. In particular, we prove that an explicit lower bound of $t \geq ω(\log^2 n)$ on the cell-probe complexity of linear data structures in the group model, even against arbitrarily small linear space $(s= (1+\varepsilon)n)$, would already imply a semi-explicit ($\bf P^{NP}\rm$) construction of rigid matrices with significantly better parameters than the current state of art (Alon, Panigrahy and Yekhanin, 2009). Our results further assert that polynomial ($t\geq n^δ$) data structure lower bounds against near-optimal space, would imply super-linear circuit lower bounds for log-depth linear circuits (a four-decade open question). In the succinct space regime $(s=n+o(n))$, we show that any improvement on current cell-probe lower bounds in the linear model would also imply new rigidity bounds. Our results rely on a new connection between the "inner" and "outer" dimensions of a matrix (Paturi and Pudlak, 2006), and on a new reduction from worst-case to average-case rigidity, which is of independent interest.

cs.DS↗

Local Decodability of the Burrows-Wheeler Transform

The Burrows-Wheeler Transform (BWT) is among the most influential discoveries in text compression and DNA storage. It is a reversible preprocessing step that rearranges an $n$-letter string into runs of identical characters (by exploiting context regularities), resulting in highly compressible strings, and is the basis of the \texttt{bzip} compression program. Alas, the decoding process of BWT is inherently sequential and requires $Ω(n)$ time even to retrieve a \emph{single} character. We study the succinct data structure problem of locally decoding short substrings of a given text under its \emph{compressed} BWT, i.e., with small additive redundancy $r$ over the \emph{Move-To-Front} (\texttt{bzip}) compression. The celebrated BWT-based FM-index (FOCS '00), as well as other related literature, yield a trade-off of $r=\tilde{O}(n/\sqrt{t})$ bits, when a single character is to be decoded in $O(t)$ time. We give a near-quadratic improvement $r=\tilde{O}(n\lg(t)/t)$. As a by-product, we obtain an \emph{exponential} (in $t$) improvement on the redundancy of the FM-index for counting pattern-matches on compressed text. In the interesting regime where the text compresses to $n^{1-o(1)}$ bits, these results provide an $\exp(t)$ \emph{overall} space reduction. For the local decoding problem of BWT, we also prove an $Ω(n/t^2)$ cell-probe lower bound for "symmetric" data structures. We achieve our main result by designing a compressed partial-sums (Rank) data structure over BWT. The key component is a \emph{locally-decodable} Move-to-Front (MTF) code: with only $O(1)$ extra bits per block of length $n^{Ω(1)}$, the decoding time of a single character can be decreased from $Ω(n)$ to $O(\lg n)$. This result is of independent interest in algorithmic information theory.

cs.DS↗

Coding sets with asymmetric information

We study the following one-way asymmetric transmission problem, also a variant of model-based compressed sensing: a resource-limited encoder has to report a small set $S$ from a universe of $N$ items to a more powerful decoder (server). The distinguishing feature is asymmetric information: the subset $S$ is comprised of i.i.d. samples from a prior distribution $μ$, and $μ$ is only known to the decoder. The goal for the encoder is to encode $S$ obliviously, while achieving the information-theoretic bound of $|S| \cdot H(μ)$, i.e., the Shannon entropy bound. We first show that any such compression scheme must be {\em randomized}, if it gains non-trivially from the prior $μ$. This stands in contrast to the symmetric case (when both the encoder and decoder know $μ$), where the Huffman code provides a near-optimal deterministic solution. On the other hand, a rather simple argument shows that, when $|S|=k$, a random linear code achieves near-optimal communication rate of about $k\cdot H(μ)$ bits. Alas, the resulting scheme has prohibitive decoding time: about ${N\choose k} \approx (N/k)^k$. Our main result is a computationally efficient and linear coding scheme, which achieves an $O(\lg\lg N)$-competitive communication ratio compared to the optimal benchmark, and runs in $\text{poly}(N,k)$ time. Our "multi-level" coding scheme uses a combination of hashing and syndrome-decoding of Reed-Solomon codes, and relies on viewing the (unknown) prior $μ$ as a rather small convex combination of uniform ("flat") distributions.

cs.DS↗

Massively Parallel Algorithms for Finding Well-Connected Components in Sparse Graphs

A fundamental question that shrouds the emergence of massively parallel computing (MPC) platforms is how can the additional power of the MPC paradigm be leveraged to achieve faster algorithms compared to classical parallel models such as PRAM? Previous research has identified the sparse graph connectivity problem as a major obstacle to such improvement: While classical logarithmic-round PRAM algorithms for finding connected components in any $n$-vertex graph have been known for more than three decades, no $o(\log{n})$-round MPC algorithms are known for this task with truly sublinear in $n$ memory per machine. This problem arises when processing massive yet sparse graphs with $O(n)$ edges, for which the interesting setting of parameters is $n^{1-Ω(1)}$ memory per machine. It is conjectured that achieving an $o(\log{n})$-round algorithm for connectivity on general sparse graphs with $n^{1-Ω(1)}$ per-machine memory may not be possible, and this conjecture also forms the basis for multiple conditional hardness results on the round complexity of other problems in the MPC model. We take an opportunistic approach towards the sparse graph connectivity problem, by designing an algorithm with improved performance guarantees in terms of the connectivity structure of the input graph. Formally, we design an algorithm that finds all connected components with spectral gap at least $λ$ in a graph in $O(\log\log{n} + \log{(1/λ)})$ MPC rounds and $n^{Ω(1)}$ memory per machine. As such, this algorithm achieves an exponential round reduction on sparse "well-connected" components (i.e., $λ\geq 1/\text{polylog}{(n)}$) using only $n^{Ω(1)}$ memory per machine and $\widetilde{O}(n)$ total memory, and still operates in $o(\log n)$ rounds even when $λ= 1/n^{o(1)}$.

cs.DS↗

Crossing the Logarithmic Barrier for Dynamic Boolean Data Structure Lower Bounds

This paper proves the first super-logarithmic lower bounds on the cell probe complexity of dynamic boolean (a.k.a. decision) data structure problems, a long-standing milestone in data structure lower bounds. We introduce a new method for proving dynamic cell probe lower bounds and use it to prove a $\tildeΩ(\log^{1.5} n)$ lower bound on the operational time of a wide range of boolean data structure problems, most notably, on the query time of dynamic range counting over $\mathbb{F}_2$ ([Pat07]). Proving an $ω(\lg n)$ lower bound for this problem was explicitly posed as one of five important open problems in the late Mihai Pǎtraşcu's obituary [Tho13]. This result also implies the first $ω(\lg n)$ lower bound for the classical 2D range counting problem, one of the most fundamental data structure problems in computational geometry and spatial databases. We derive similar lower bounds for boolean versions of dynamic polynomial evaluation and 2D rectangle stabbing, and for the (non-boolean) problems of range selection and range median. Our technical centerpiece is a new way of "weakly" simulating dynamic data structures using efficient one-way communication protocols with small advantage over random guessing. This simulation involves a surprising excursion to low-degree (Chebychev) polynomials which may be of independent interest, and offers an entirely new algorithmic angle on the "cell sampling" method of Panigrahy et al. [PTW10].

cs.DS↗

The Minrank of Random Graphs

The minrank of a graph $G$ is the minimum rank of a matrix $M$ that can be obtained from the adjacency matrix of $G$ by switching some ones to zeros (i.e., deleting edges) and then setting all diagonal entries to one. This quantity is closely related to the fundamental information-theoretic problems of (linear) index coding (Bar-Yossef et al., FOCS'06), network coding and distributed storage, and to Valiant's approach for proving superlinear circuit lower bounds (Valiant, Boolean Function Complexity '92). We prove tight bounds on the minrank of random Erdős-Rényi graphs $G(n,p)$ for all regimes of $p\in[0,1]$. In particular, for any constant $p$, we show that $\mathsf{minrk}(G) = Θ(n/\log n)$ with high probability, where $G$ is chosen from $G(n,p)$. This bound gives a near quadratic improvement over the previous best lower bound of $Ω(\sqrt{n})$ (Haviv and Langberg, ISIT'12), and partially settles an open problem raised by Lubetzky and Stav (FOCS '07). Our lower bound matches the well-known upper bound obtained by the "clique covering" solution, and settles the linear index coding problem for random graphs. Finally, our result suggests a new avenue of attack, via derandomization, on Valiant's approach for proving superlinear lower bounds for logarithmic-depth semilinear circuits.

cs.CC↗

Amortized Dynamic Cell-Probe Lower Bounds from Four-Party Communication

This paper develops a new technique for proving amortized, randomized cell-probe lower bounds on dynamic data structure problems. We introduce a new randomized nondeterministic four-party communication model that enables "accelerated", error-preserving simulations of dynamic data structures. We use this technique to prove an $Ω(n(\log n/\log\log n)^2)$ cell-probe lower bound for the dynamic 2D weighted orthogonal range counting problem (2D-ORC) with $n/\mathrm{poly}\log n$ updates and $n$ queries, that holds even for data structures with $\exp(-\tildeΩ(n))$ success probability. This result not only proves the highest amortized lower bound to date, but is also tight in the strongest possible sense, as a matching upper bound can be obtained by a deterministic data structure with worst-case operational time. This is the first demonstration of a "sharp threshold" phenomenon for dynamic data structures. Our broader motivation is that cell-probe lower bounds for exponentially small success facilitate reductions from dynamic to static data structures. As a proof-of-concept, we show that a slightly strengthened version of our lower bound would imply an $Ω((\log n /\log\log n)^2)$ lower bound for the static 3D-ORC problem with $O(n\log^{O(1)}n)$ space. Such result would give a near quadratic improvement over the highest known static cell-probe lower bound, and break the long standing $Ω(\log n)$ barrier for static data structures.

cs.DS↗

Distributed Signaling Games

A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work is understanding the algorithmic and computational complexity of designing efficient signaling schemes. In reality, however, information is typically not held by a central authority, but is distributed among multiple sources (third-party "mediators"), a fact that dramatically changes the strategic and combinatorial nature of the signaling problem, making it a game between information providers, as opposed to a traditional mechanism design problem. In this paper we introduce {\em distributed signaling games}, while using display advertising as a canonical example for introducing this foundational framework. A distributed signaling game may be a pure coordination game (i.e., a distributed optimization task), or a non-cooperative game. In the context of pure coordination games, we show a wide gap between the computational complexity of the centralized and distributed signaling problems. On the other hand, we show that if the information structure of each mediator is assumed to be "local", then there is an efficient algorithm that finds a near-optimal ($5$-approximation) distributed signaling scheme. In the context of non-cooperative games, the outcome generated by the mediators' signals may have different value to each (due to the auctioneer's desire to align the incentives of the mediators with his own by relative compensations). We design a mechanism for this problem via a novel application of Shapley's value, and show that it possesses some interesting properties, in particular, it always admits a pure Nash equilibrium, and it never decreases the revenue of the auctioneer.

cs.GT↗

An Improved Upper Bound for the Most Informative Boolean Function Conjecture

Suppose $X$ is a uniformly distributed $n$-dimensional binary vector and $Y$ is obtained by passing $X$ through a binary symmetric channel with crossover probability $α$. A recent conjecture by Courtade and Kumar postulates that $I(f(X);Y)\leq 1-h(α)$ for any Boolean function $f$. So far, the best known upper bound was $I(f(X);Y)\leq (1-2α)^2$. In this paper, we derive a new upper bound that holds for all balanced functions, and improves upon the best known bound for all $\tfrac{1}{3}<α<\tfrac{1}{2}$.

cs.IT↗

ETH Hardness for Densest-$k$-Subgraph with Perfect Completeness

We show that, assuming the (deterministic) Exponential Time Hypothesis, distinguishing between a graph with an induced $k$-clique and a graph in which all k-subgraphs have density at most $1-ε$, requires $n^{\tilde Ω(log n)}$ time. Our result essentially matches the quasi-polynomial algorithms of Feige and Seltser [FS97] and Barman [Bar15] for this problem, and is the first one to rule out an additive PTAS for Densest $k$-Subgraph. We further strengthen this result by showing that our lower bound continues to hold when, in the soundness case, even subgraphs smaller by a near-polynomial factor ($k' = k 2^{-\tilde Ω(log n)}$) are assumed to be at most ($1-ε$)-dense. Our reduction is inspired by recent applications of the "birthday repetition" technique [AIM14,BKW15]. Our analysis relies on information theoretical machinery and is similar in spirit to analyzing a parallel repetition of two-prover games in which the provers may choose to answer some challenges multiple times, while completely ignoring other challenges.

cs.CC↗

Information Complexity and the Quest for Interactive Compression (A Survey)

Information complexity is the interactive analogue of Shannon's classical information theory. In recent years this field has emerged as a powerful tool for proving strong communication lower bounds, and for addressing some of the major open problems in communication complexity and circuit complexity. A notable achievement of information complexity is the breakthrough in understanding of the fundamental direct sum and direct product conjectures, which aim to quantify the power of parallel computation. This survey provides a brief introduction to information complexity, and overviews some of the recent progress on these conjectures and their tight relationship with the fascinating problem of compressing interactive protocols.

cs.CC↗

Welfare Maximization with Limited Interaction

We continue the study of welfare maximization in unit-demand (matching) markets, in a distributed information model where agent's valuations are unknown to the central planner, and therefore communication is required to determine an efficient allocation. Dobzinski, Nisan and Oren (STOC'14) showed that if the market size is $n$, then $r$ rounds of interaction (with logarithmic bandwidth) suffice to obtain an $n^{1/(r+1)}$-approximation to the optimal social welfare. In particular, this implies that such markets converge to a stable state (constant approximation) in time logarithmic in the market size. We obtain the first multi-round lower bound for this setup. We show that even if the allowable per-round bandwidth of each agent is $n^{ε(r)}$, the approximation ratio of any $r$-round (randomized) protocol is no better than $Ω(n^{1/5^{r+1}})$, implying an $Ω(\log \log n)$ lower bound on the rate of convergence of the market to equilibrium. Our construction and technique may be of interest to round-communication tradeoffs in the more general setting of combinatorial auctions, for which the only known lower bound is for simultaneous ($r=1$) protocols [DNO14].

cs.GT↗