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Parastoo Sadeghi

Publications and source records attributed to Parastoo Sadeghi.

At least 91 records · Page 5Linked to original sources

A Faster Algorithm for Asymptotic Communication for Omniscience

We propose a modified decomposition algorithm (MDA) to solve the asymptotic communication for omniscience (CO) problem where the communication rates could be real or fractional. By starting with a lower estimation of the minimum sum-rate, the MDA algorithm iteratively updates the estimation by the optimizer of a Dilworth truncation problem until the minimum is reached with a corresponding optimal rate vector. We also propose a fusion method implementation of the coordinate-wise saturation capacity algorithm (CoordSatCapFus) for solving the Dilworth truncation problem, where the minimization is done over a fused user set with a cardinality smaller than the original one. We show that the MDA algorithm is less complex than the existing ones. In addition, we show that the non-asymptotic CO problem, where the communication rates are integral, can be solved by one more call of the CoordSatCapfus algorithm. By choosing a proper linear ordering of the user indices in the MDA algorithm, the optimal rate vector is also the one with the minimum weighted sum-rate.

cs.IT↗

Network-Coded Macrocell Offloading in Femtocaching-Assisted Cellular Networks

The femtocaching idea was proposed as a solution to compensate for the weak backhaul capacity, by deploying coverage-limited nodes with high storage capacity called femtocaches (FCs). In this paper, the macrocell offloading problem in femtocaching-assisted cellular networks is investigated. The objective is to minimize the number of transmissions by the macrocell base station (MBS) given that all requests should be served simultaneously to satisfy quality-of-experience (QoE) of the clients. We first formulate this MBS offloading problem as an optimization problem over a network coding graph, and show that it is NP-hard. Therefore, we propose an ONC-broadcast offloading scheme that exploits both broadcasting and opportunistic network coding (ONC) to minimize the number of required MBS transmissions. We utilize a random graph model to approximate the performance of the proposed ONC-broadcast scheme in terms of the resultant average number of transmissions by the MBS. Moreover, despite the complexity of finding the optimal solution for each and every case, we prove that this ONC-broadcast scheme is asymptotically optimal, i.e., for large number of requests, the ONC-broadcast scheme achieves a similar macrocell offloading performance to that of the optimal solution. To implement the ONC-broadcast scheme, we devise a heuristic that employs a dual conflict graph or broadcasting at the FCs such that the remaining requests can be served using the minimum number of transmissions at the MBS. Simulations show that the dual graph scheme improves MBS offloading as compared to the traditional separate graph scheme. Furthermore, the simple heuristic proposed to implement the ONC-broadcast scheme achieves a very close performance to the optimal ONC-broadcast scheme.

cs.NI↗

Adaptive Modulation in Network-coded Two-way Relay Channel: A Supermodular Game Approach

We study the adaptive modulation (AM) problem in a network-coded two-way relay channel (NC-TWRC), where each of the two users controls its own bit rate in the $m$-ary quadrature amplitude modulation ($m$-QAM) to minimize the transmission error rate and enhance the spectral efficiency. We show that there exists a strategic complementarity, one user tends to transmit while the other decides to do so in order to enhance the overall spectral efficiency, which is beyond the scope of the conventional single-agent AM scheduling method. We propose a two-player game model parameterized by the signal-to-noise ratios (SNRs) of two user-to-user channels and prove that it is a supermodular game where there always exist the extremal pure strategy Nash equilibria (PSNEs), the largest and smallest PSNEs. We show by simulation results that the extremal PSNEs incur a similar bit error rate (BER) as the conventional single-agent AM scheme, but significantly improve the spectral efficiency in the NC-TWRC system. The study also reveals the Pareto order of the extremal PSNEs: The largest and smallest PSNEs are Pareto worst and best PSNEs, respectively. Finally, we derive the sufficient conditions for the extremal PSNEs to be symmetric and monotonic in channel SNRs. We also discuss how to utilize the symmetry and monotonicity to relieve the complexity in the PSNE learning process.

cs.IT↗

Distributed Index Coding

In this paper, we study the capacity region of the general distributed index coding. In contrast to the traditional centralized index coding where a single server contains all $n$ messages requested by the receivers, in the distributed index coding there are $2^n-1$ servers, each containing a unique non-empty subset $J$ of the messages and each is connected to all receivers via a noiseless independent broadcast link with an arbitrary capacity $C_J \ge 0$. First, we generalize the existing polymatroidal outer bound on the capacity region of the centralized problem to the distributed case. Next, building upon the existing centralized composite coding scheme, we propose three distributed composite coding schemes and derive the corresponding inner bounds on the capacity region. We present a number of interesting numerical examples, which highlight the subtleties and challenges of dealing with the distributed index coding, even for very small problem sizes of $n=3$ and $n=4$.

cs.IT↗

Fairness in Communication for Omniscience

We consider the problem of how to fairly distribute the minimum sum-rate among the users in communication for omniscience (CO). We formulate a problem of minimizing a weighted quadratic function over a submodular base polyhedron which contains all achievable rate vectors, or transmission strategies, for CO that have the same sum-rate. By solving it, we can determine the rate vector that optimizes the Jain's fairness measure, a more commonly used fairness index than the Shapley value in communications engineering. We show that the optimizer is a lexicographically optimal (lex-optimal) base and can be determined by a decomposition algorithm (DA) that is based on submodular function minimization (SFM) algorithm and completes in strongly polynomial time. We prove that the lex-optimal minimum sum-rate strategy for CO can be determined by finding the lex-optimal base in each user subset in the fundamental partition and the complexity can be reduced accordingly.

cs.IT↗

Delivery Time Reduction for Order-Constrained Applications using Binary Network Codes

Consider a radio access network wherein a base-station is required to deliver a set of order-constrained messages to a set of users over independent erasure channels. This paper studies the delivery time reduction problem using instantly decodable network coding (IDNC). Motivated by time-critical and order-constrained applications, the delivery time is defined, at each transmission, as the number of undelivered messages. The delivery time minimization problem being computationally intractable, most of the existing literature on IDNC propose sub-optimal online solutions. This paper suggests a novel method for solving the problem by introducing the delivery delay as a measure of distance to optimality. An expression characterizing the delivery time using the delivery delay is derived, allowing the approximation of the delivery time minimization problem by an optimization problem involving the delivery delay. The problem is, then, formulated as a maximum weight clique selection problem over the IDNC graph wherein the weight of each vertex reflects its corresponding user and message's delay. Simulation results suggest that the proposed solution achieves lower delivery and completion times as compared to the best-known heuristics for delivery time reduction.

cs.IT↗

Transmission and Scheduling Aspects of Distributed Storage and Their Connections with Index Coding

Index coding is often studied with the assumption that a single source has all the messages requested by the receivers. We refer to this as \emph{centralized} index coding. In contrast, this paper focuses on \emph{distributed} index coding and addresses the following question: How does the availability of messages at distributed sources (storage nodes) affect the solutions and achievable rates of index coding? An extension to the work of Arbabjolfaei et al. in ISIT 2013 is presented when distributed sources communicate via a semi-deterministic multiple access channel (MAC) to simultaneous receivers. A numbers of examples are discussed that show the effect of message distribution and redundancy across the network on achievable rates of index coding and motivate future research on designing practical network storage codes that offer high index coding rates.

cs.IT↗

A Game-theoretic Perspective on Communication for Omniscience

We propose a coalition game model for the problem of communication for omniscience (CO). In this game model, the core contains all achievable rate vectors for CO with sum-rate being equal to a given value. Any rate vector in the core distributes the sum-rate among users in a way that makes all users willing to cooperate in CO. We give the necessary and sufficient condition for the core to be nonempty. Based on this condition, we derive the expression of the minimum sum-rate for CO and show that this expression is consistent with the results in multivariate mutual information (MMI) and coded cooperative data exchange (CCDE). We prove that the coalition game model is convex if the sum-rate is no less than the minimal value. In this case, the core is non-empty and a rate vector in the core that allocates the sum-rate among the users in a fair manner can be found by calculating the Shapley value.

cs.IT↗

Network Coding for Video Distortion Reduction in Device-to-Device Communications

In this paper, we study the problem of distributing a real-time video sequence to a group of partially connected cooperative wireless devices using instantly decodable network coding (IDNC). In such a scenario, the coding conflicts occur to service multiple devices with an immediately decodable packet and the transmission conflicts occur from simultaneous transmissions of multiple devices. To avoid these conflicts, we introduce a novel IDNC graph that represents all feasible coding and transmission conflict-free decisions in one unified framework. Moreover, a real-time video sequence has a hard deadline and unequal importance of video packets. Using these video characteristics and the new IDNC graph, we formulate the problem of minimizing the mean video distortion before the deadline as a finite horizon Markov decision process (MDP) problem. However, the backward induction algorithm that finds the optimal policy of the MDP formulation has high modelling and computational complexities. To reduce these complexities, we further design a two-stage maximal independent set selection algorithm, which can efficiently reduce the mean video distortion before the deadline. Simulation results over a real video sequence show that our proposed IDNC algorithms improve the received video quality compared to the existing IDNC algorithms.

cs.NI↗

Discrete Convexity and Stochastic Approximation for Cross-layer On-off Transmission Control

This paper considers the discrete convexity of a cross-layer on-off transmission control problem in wireless communications. In this system, a scheduler decides whether or not to transmit in order to optimize the long-term quality of service (QoS) incurred by the queueing effects in the data link layer and the transmission power consumption in the physical (PHY) layer simultaneously. Using a Markov decision process (MDP) formulation, we show that the optimal policy can be determined by solving a minimization problem over a set of queue thresholds if the dynamic programming (DP) is submodular. We prove that this minimization problem is discrete convex. In order to search the minimizer, we consider two discrete stochastic approximation (DSA) algorithms: discrete simultaneous perturbation stochastic approximation (DSPSA) and L-natural-convex stochastic approximation (L-natural-convex SA). Through numerical studies, we show that the two DSA algorithms converge significantly faster than the existing continuous simultaneous perturbation stochastic approximation (CSPSA) algorithm in multi-user systems. Finally, we compare the convergence results and complexity of two DSA and CSPSA algorithms where we show that DSPSA achieves the best trade-off between complexity and accuracy in multi-user systems.

cs.IT↗

On Monotonicity of the Optimal Transmission Policy in Cross-layer Adaptive m-QAM Modulation

This paper considers a cross-layer adaptive modulation system that is modeled as a Markov decision process (MDP). We study how to utilize the monotonicity of the optimal transmission policy to relieve the computational complexity of dynamic programming (DP). In this system, a scheduler controls the bit rate of the m-quadrature amplitude modulation (m-QAM) in order to minimize the long-term losses incurred by the queue overflow in the data link layer and the transmission power consumption in the physical layer. The work is done in two steps. Firstly, we observe the L-natural-convexity and submodularity of DP to prove that the optimal policy is always nondecreasing in queue occupancy/state and derive the sufficient condition for it to be nondecreasing in both queue and channel states. We also show that, due to the L-natural-convexity of DP, the variation of the optimal policy in queue state is restricted by a bounded marginal effect: The increment of the optimal policy between adjacent queue states is no greater than one. Secondly, we use the monotonicity results to present two low complexity algorithms: monotonic policy iteration (MPI) based on L-natural-convexity and discrete simultaneous perturbation stochastic approximation (DSPSA). We run experiments to show that the time complexity of MPI based on L-natural-convexity is much lower than that of DP and the conventional MPI that is based on submodularity and DSPSA is able to adaptively track the optimal policy when the system parameters change.

stat.ML↗

Estimating Minimum Sum-rate for Cooperative Data Exchange

This paper considers how to accurately estimate the minimum sum-rate so as to reduce the complexity of solving cooperative data exchange (CDE) problems. The CDE system contains a number of geographically close clients who send packets to help the others recover an entire packet set. The minimum sum-rate is the minimum value of total number of transmissions that achieves universal recovery (the situation when all the clients recover the whole packet set). Based on a necessary and sufficient condition for a supermodular base polyhedron to be nonempty, we show that the minimum sum-rate for a CDE system can be determined by a maximization over all possible partitions of the client set. Due to the high complexity of solving this maximization problem, we propose a deterministic algorithm to approximate a lower bound on the minimum sum-rate. We show by experiments that this lower bound is much tighter than those lower bounds derived in the existing literature. We also show that the deterministic algorithm prevents from repetitively running the existing algorithms for solving CDE problems so that the overall complexity can be reduced accordingly.

cs.IT↗

On Deterministic Linear Network Coded Broadcast and Its Relation to Matroid Theory

Deterministic linear network coding (DLNC) is an important family of network coding techniques for wireless packet broadcast. In this paper, we show that DLNC is strongly related to and can be effectively studied using matroid theory without bridging index coding. We prove the equivalence between the DLNC solution and matrix matroid. We use this equivalence to study the performance limits of DLNC in terms of the number of transmissions and its dependence on the finite field size. Specifically, we derive the sufficient and necessary condition for the existence of perfect DLNC solutions and prove that such solutions may not exist over certain finite fields. We then show that identifying perfect solutions over any finite field is still an open problem in general. To fill this gap, we develop a heuristic algorithm which employs graphic matroids to find perfect DLNC solutions over any finite field. Numerical results show that its performance in terms of minimum number of transmissions is close to the lower bound, and is better than random linear network coding when the field size is not so large.

cs.IT↗

The Benefit of Limited Feedback to Generation-Based Random Linear Network Coding in Wireless Broadcast

Random linear network coding (RLNC) is asymptotically throughput optimal in the wireless broadcast of a block of packets from a sender to a set of receivers, but suffers from heavy computational load and packet decoding delay. To mitigate this problem while maintaining good throughput, we partition the packet block into disjoint generations after broadcasting the packets uncoded once and collecting one round of feedback about receivers' packet reception state. We prove the NP-hardness of the optimal partitioning problem by using a hypergraph coloring approach, and develop an efficient heuristic algorithm for its solution. Simulations show that our algorithm outperforms existing solutions.

cs.IT↗

Performance Characterization and Transmission Schemes for Instantly Decodable Network Coding in Wireless Broadcast

We consider broadcasting a block of packets to multiple wireless receivers under random packet erasures using instantly decodable network coding (IDNC). The sender first broadcasts each packet uncoded once, then generates coded packets according to receivers' feedback about their missing packets. We focus on strict IDNC (S-IDNC), where each coded packet includes at most one missing packet of every receiver. But we will also compare it with general IDNC (G-IDNC), where this condition is relaxed. We characterize two fundamental performance limits of S-IDNC: 1) the number of transmissions to complete the broadcast, and 2) the average delay for a receiver to decode a packet. We derive a closed-form expression for the expected minimum number of transmissions in terms of the number of packets and receivers and the erasure probability. We prove that it is NP-hard to minimize the decoding delay of S-IDNC. We also derive achievable upper bounds on the above two performance limits. We show that G-IDNC can outperform S-IDNC %in terms of the number of transmissions without packet erasures, but not necessarily with packet erasures. Next, we design optimal and heuristic S-IDNC transmission schemes and coding algorithms with full/intermittent receiver feedback. We present simulation results to corroborate the developed theory and compare with existing schemes.

cs.IT↗

Iterative Merging Algorithm for Cooperative Data Exchange

We consider the problem of finding the minimum sum-rate strategy in cooperative data exchange systems that do not allow packet-splitting (NPS-CDE). In an NPS-CDE system, there are a number of geographically close cooperative clients who send packets to help the others recover a packet set. A minimum sum-rate strategy is the strategy that achieves universal recovery (the situation when all the clients recover the whole packet set) with the the minimal sum-rate (the total number of transmissions). We propose an iterative merging (IM) algorithm that recursively merges client sets based on a lower estimate of the minimum sum-rate and updates to the value of the minimum sum-rate. We also show that a minimum sum-rate strategy can be learned by allocating rates for the local recovery in each merged client set in the IM algorithm. We run an experiment to show that the complexity of the IM algorithm is lower than that of the existing deterministic algorithm when the number of clients is lower than $94$.

cs.DS↗

Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission

This paper studies the problem of broadcasting layered video streams over heterogeneous single-hop wireless networks using feedback-free random linear network coding (RLNC). We combine RLNC with unequal error protection (UEP) and our main purpose is twofold. First, to systematically investigate the benefits of UEP+RLNC layered approach in servicing users with different reception capabilities. Second, to study the effect of not using feedback, by comparing feedback-free schemes with idealistic full-feedback schemes. To these ends, we study `expected percentage of decoded frames' as a key content-independent performance metric and propose a general framework for calculation of this metric, which can highlight the effect of key system, video and channel parameters. We study the effect of number of layers and propose a scheme that selects the optimum number of layers adaptively to achieve the highest performance. Assessing the proposed schemes with real H.264 test streams, the trade-offs among the users' performances are discussed and the gain of adaptive selection of number of layers to improve the trade-offs is shown. Furthermore, it is observed that the performance gap between the proposed feedback-free scheme and the idealistic scheme is very small and the adaptive selection of number of video layers further closes the gap.

cs.IT↗

A Graph Model for Opportunistic Network Coding

Recent advancements in graph-based analysis and solutions of instantly decodable network coding (IDNC) trigger the interest to extend them to more complicated opportunistic network coding (ONC) scenarios, with limited increase in complexity. In this paper, we design a simple IDNC-like graph model for a specific subclass of ONC, by introducing a more generalized definition of its vertices and the notion of vertex aggregation in order to represent the storage of non-instantly-decodable packets in ONC. Based on this representation, we determine the set of pairwise vertex adjacency conditions that can populate this graph with edges so as to guarantee decodability or aggregation for the vertices of each clique in this graph. We then develop the algorithmic procedures that can be applied on the designed graph model to optimize any performance metric for this ONC subclass. A case study on reducing the completion time shows that the proposed framework improves on the performance of IDNC and gets very close to the optimal performance.

cs.IT↗