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Pascal Fua

Publications and source records attributed to Pascal Fua.

At least 127 records · Page 7Linked to original sources

Image Matching across Wide Baselines: From Paper to Practice

We introduce a comprehensive benchmark for local features and robust estimation algorithms, focusing on the downstream task -- the accuracy of the reconstructed camera pose -- as our primary metric. Our pipeline's modular structure allows easy integration, configuration, and combination of different methods and heuristics. This is demonstrated by embedding dozens of popular algorithms and evaluating them, from seminal works to the cutting edge of machine learning research. We show that with proper settings, classical solutions may still outperform the perceived state of the art. Besides establishing the actual state of the art, the conducted experiments reveal unexpected properties of Structure from Motion (SfM) pipelines that can help improve their performance, for both algorithmic and learned methods. Data and code are online https://github.com/vcg-uvic/image-matching-benchmark, providing an easy-to-use and flexible framework for the benchmarking of local features and robust estimation methods, both alongside and against top-performing methods. This work provides a basis for the Image Matching Challenge https://vision.uvic.ca/image-matching-challenge.

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Unsupervised Domain Adaptation with Temporal-Consistent Self-Training for 3D Hand-Object Joint Reconstruction

Deep learning-solutions for hand-object 3D pose and shape estimation are now very effective when an annotated dataset is available to train them to handle the scenarios and lighting conditions they will encounter at test time. Unfortunately, this is not always the case, and one often has to resort to training them on synthetic data, which does not guarantee that they will work well in real situations. In this paper, we introduce an effective approach to addressing this challenge by exploiting 3D geometric constraints within a cycle generative adversarial network (CycleGAN) to perform domain adaptation. Furthermore, in contrast to most existing works, which fail to leverage the rich temporal information available in unlabeled real videos as a source of supervision, we propose to enforce short- and long-term temporal consistency to fine-tune the domain-adapted model in a self-supervised fashion. We will demonstrate that our approach outperforms state-of-the-art 3D hand-object joint reconstruction methods on three widely-used benchmarks and will make our code publicly available.

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Self-supervised Segmentation via Background Inpainting

While supervised object detection and segmentation methods achieve impressive accuracy, they generalize poorly to images whose appearance significantly differs from the data they have been trained on. To address this when annotating data is prohibitively expensive, we introduce a self-supervised detection and segmentation approach that can work with single images captured by a potentially moving camera. At the heart of our approach lies the observation that object segmentation and background reconstruction are linked tasks, and that, for structured scenes, background regions can be re-synthesized from their surroundings, whereas regions depicting the moving object cannot. We encode this intuition into a self-supervised loss function that we exploit to train a proposal-based segmentation network. To account for the discrete nature of the proposals, we develop a Monte Carlo-based training strategy that allows the algorithm to explore the large space of object proposals. We apply our method to human detection and segmentation in images that visually depart from those of standard benchmarks and outperform existing self-supervised methods.

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MeshSDF: Differentiable Iso-Surface Extraction

Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Signed Distance Functions. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define MeshSDF, an end-to-end differentiable mesh representation which can vary its topology. We use two different applications to validate our theoretical insight: Single-View Reconstruction via Differentiable Rendering and Physically-Driven Shape Optimization. In both cases our differentiable parameterization gives us an edge over state-of-the-art algorithms.

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DISK: Learning local features with policy gradient

Local feature frameworks are difficult to learn in an end-to-end fashion, due to the discreteness inherent to the selection and matching of sparse keypoints. We introduce DISK (DIScrete Keypoints), a novel method that overcomes these obstacles by leveraging principles from Reinforcement Learning (RL), optimizing end-to-end for a high number of correct feature matches. Our simple yet expressive probabilistic model lets us keep the training and inference regimes close, while maintaining good enough convergence properties to reliably train from scratch. Our features can be extracted very densely while remaining discriminative, challenging commonly held assumptions about what constitutes a good keypoint, as showcased in Fig. 1, and deliver state-of-the-art results on three public benchmarks.

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Better Patch Stitching for Parametric Surface Reconstruction

Recently, parametric mappings have emerged as highly effective surface representations, yielding low reconstruction error. In particular, the latest works represent the target shape as an atlas of multiple mappings, which can closely encode object parts. Atlas representations, however, suffer from one major drawback: The individual mappings are not guaranteed to be consistent, which results in holes in the reconstructed shape or in jagged surface areas. We introduce an approach that explicitly encourages global consistency of the local mappings. To this end, we introduce two novel loss terms. The first term exploits the surface normals and requires that they remain locally consistent when estimated within and across the individual mappings. The second term further encourages better spatial configuration of the mappings by minimizing novel stitching error. We show on standard benchmarks that the use of normal consistency requirement outperforms the baselines quantitatively while enforcing better stitching leads to much better visual quality of the reconstructed objects as compared to the state-of-the-art.

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Motion Prediction Using Temporal Inception Module

Human motion prediction is a necessary component for many applications in robotics and autonomous driving. Recent methods propose using sequence-to-sequence deep learning models to tackle this problem. However, they do not focus on exploiting different temporal scales for different length inputs. We argue that the diverse temporal scales are important as they allow us to look at the past frames with different receptive fields, which can lead to better predictions. In this paper, we propose a Temporal Inception Module (TIM) to encode human motion. Making use of TIM, our framework produces input embeddings using convolutional layers, by using different kernel sizes for different input lengths. The experimental results on standard motion prediction benchmark datasets Human3.6M and CMU motion capture dataset show that our approach consistently outperforms the state of the art methods.

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Promoting Connectivity of Network-Like Structures by Enforcing Region Separation

We propose a novel, connectivity-oriented loss function for training deep convolutional networks to reconstruct network-like structures, like roads and irrigation canals, from aerial images. The main idea behind our loss is to express the connectivity of roads, or canals, in terms of disconnections that they create between background regions of the image. In simple terms, a gap in the predicted road causes two background regions, that lie on the opposite sides of a ground truth road, to touch in prediction. Our loss function is designed to prevent such unwanted connections between background regions, and therefore close the gaps in predicted roads. It also prevents predicting false positive roads and canals by penalizing unwarranted disconnections of background regions. In order to capture even short, dead-ending road segments, we evaluate the loss in small image crops. We show, in experiments on two standard road benchmarks and a new data set of irrigation canals, that convnets trained with our loss function recover road connectivity so well, that it suffices to skeletonize their output to produce state of the art maps. A distinct advantage of our approach is that the loss can be plugged in to any existing training setup without further modifications.

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GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss

In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a Physics-Based Simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.

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TopoAL: An Adversarial Learning Approach for Topology-Aware Road Segmentation

Most state-of-the-art approaches to road extraction from aerial images rely on a CNN trained to label road pixels as foreground and remainder of the image as background. The CNN is usually trained by minimizing pixel-wise losses, which is less than ideal to produce binary masks that preserve the road network's global connectivity. To address this issue, we introduce an Adversarial Learning (AL) strategy tailored for our purposes. A naive one would treat the segmentation network as a generator and would feed its output along with ground-truth segmentations to a discriminator. It would then train the generator and discriminator jointly. We will show that this is not enough because it does not capture the fact that most errors are local and need to be treated as such. Instead, we use a more sophisticated discriminator that returns a label pyramid describing what portions of the road network are correct at several different scales. This discriminator and the structured labels it returns are what gives our approach its edge and we will show that it outperforms state-of-the-art ones on the challenging RoadTracer dataset.

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Estimating People Flows to Better Count Them in Crowded Scenes

Modern methods for counting people in crowded scenes rely on deep networks to estimate people densities in individual images. As such, only very few take advantage of temporal consistency in video sequences, and those that do only impose weak smoothness constraints across consecutive frames. In this paper, we advocate estimating people flows across image locations between consecutive images and inferring the people densities from these flows instead of directly regressing. This enables us to impose much stronger constraints encoding the conservation of the number of people. As a result, it significantly boosts performance without requiring a more complex architecture. Furthermore, it also enables us to exploit the correlation between people flow and optical flow to further improve the results. We will demonstrate that we consistently outperform state-of-the-art methods on five benchmark datasets.

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Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representation

We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance.

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ActiveMoCap: Optimized Viewpoint Selection for Active Human Motion Capture

The accuracy of monocular 3D human pose estimation depends on the viewpoint from which the image is captured. While freely moving cameras, such as on drones, provide control over this viewpoint, automatically positioning them at the location which will yield the highest accuracy remains an open problem. This is the problem that we address in this paper. Specifically, given a short video sequence, we introduce an algorithm that predicts which viewpoints should be chosen to capture future frames so as to maximize 3D human pose estimation accuracy. The key idea underlying our approach is a method to estimate the uncertainty of the 3D body pose estimates. We integrate several sources of uncertainty, originating from deep learning based regressors and temporal smoothness. Our motion planner yields improved 3D body pose estimates and outperforms or matches existing ones that are based on person following and orbiting.

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UCLID-Net: Single View Reconstruction in Object Space

Most state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve the Euclidean structure of the 3D space objects exist in. In this paper, we show that building a geometry preserving 3-dimensional latent space helps the network concurrently learn global shape regularities and local reasoning in the object coordinate space and, as a result, boosts performance. We demonstrate both on ShapeNet synthetic images, which are often used for benchmarking purposes, and on real-world images that our approach outperforms state-of-the-art ones. Furthermore, the single-view pipeline naturally extends to multi-view reconstruction, which we also show.

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XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera

We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals.We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully connected neural network turns the possibly partial (on account of occlusion) 2Dpose and 3Dpose features for each subject into a complete 3Dpose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that do not produce joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes.

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Eigendecomposition-Free Training of Deep Networks for Linear Least-Square Problems

Many classical Computer Vision problems, such as essential matrix computation and pose estimation from 3D to 2D correspondences, can be tackled by solving a linear least-square problem, which can be done by finding the eigenvector corresponding to the smallest, or zero, eigenvalue of a matrix representing a linear system. Incorporating this in deep learning frameworks would allow us to explicitly encode known notions of geometry, instead of having the network implicitly learn them from data. However, performing eigendecomposition within a network requires the ability to differentiate this operation. While theoretically doable, this introduces numerical instability in the optimization process in practice. In this paper, we introduce an eigendecomposition-free approach to training a deep network whose loss depends on the eigenvector corresponding to a zero eigenvalue of a matrix predicted by the network. We demonstrate that our approach is much more robust than explicit differentiation of the eigendecomposition using two general tasks, outlier rejection and denoising, with several practical examples including wide-baseline stereo, the perspective-n-point problem, and ellipse fitting. Empirically, our method has better convergence properties and yields state-of-the-art results.

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Voxel2Mesh: 3D Mesh Model Generation from Volumetric Data

CNN-based volumetric methods that label individual voxels now dominate the field of biomedical segmentation. However, 3D surface representations are often required for proper analysis. They can be obtained by post-processing the labeled volumes which typically introduces artifacts and prevents end-to-end training. In this paper, we therefore introduce a novel architecture that goes directly from 3D image volumes to 3D surfaces without post-processing and with better accuracy than current methods. We evaluate it on Electron Microscopy and MRI brain images as well as CT liver scans. We will show that it outperforms state-of-the-art segmentation methods.

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Real-Time Camera Pose Estimation for Sports Fields

Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters for each image in the sequence without using a priori knowledges of the position and orientation of the camera. To this end, we propose a novel framework that combines accurate localization and robust identification of specific keypoints in the image by using a fully convolutional deep architecture. Our algorithm exploits both the field lines and the players' image locations, assuming their ground plane positions to be given, to achieve accuracy and robustness that is beyond the current state of the art. We will demonstrate its effectiveness on challenging soccer, basketball, and volleyball benchmark datasets.

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