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Pascal Fua

Publications and source records attributed to Pascal Fua.

At least 163 records · Page 9Linked to original sources

Recurrent U-Net for Resource-Constrained Segmentation

State-of-the-art segmentation methods rely on very deep networks that are not always easy to train without very large training datasets and tend to be relatively slow to run on standard GPUs. In this paper, we introduce a novel recurrent U-Net architecture that preserves the compactness of the original U-Net, while substantially increasing its performance to the point where it outperforms the state of the art on several benchmarks. We will demonstrate its effectiveness for several tasks, including hand segmentation, retina vessel segmentation, and road segmentation. We also introduce a large-scale dataset for hand segmentation.

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Joint Segmentation and Path Classification of Curvilinear Structures

Detection of curvilinear structures in images has long been of interest. One of the most challenging aspects of this problem is inferring the graph representation of the curvilinear network. Most existing delineation approaches first perform binary segmentation of the image and then refine it using either a set of hand-designed heuristics or a separate classifier that assigns likelihood to paths extracted from the pixel-wise prediction. In our work, we bridge the gap between segmentation and path classification by training a deep network that performs those two tasks simultaneously. We show that this approach is beneficial because it enforces consistency across the whole processing pipeline. We apply our approach on roads and neurons datasets.

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Detecting the Unexpected via Image Resynthesis

Classical semantic segmentation methods, including the recent deep learning ones, assume that all classes observed at test time have been seen during training. In this paper, we tackle the more realistic scenario where unexpected objects of unknown classes can appear at test time. The main trends in this area either leverage the notion of prediction uncertainty to flag the regions with low confidence as unknown, or rely on autoencoders and highlight poorly-decoded regions. Having observed that, in both cases, the detected regions typically do not correspond to unexpected objects, in this paper, we introduce a drastically different strategy: It relies on the intuition that the network will produce spurious labels in regions depicting unexpected objects. Therefore, resynthesizing the image from the resulting semantic map will yield significant appearance differences with respect to the input image. In other words, we translate the problem of detecting unknown classes to one of identifying poorly-resynthesized image regions. We show that this outperforms both uncertainty- and autoencoder-based methods.

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Context-Aware Crowd Counting

State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. They typically use the same filters over the whole image or over large image patches. Only then do they estimate local scale to compensate for perspective distortion. This is typically achieved by training an auxiliary classifier to select, for predefined image patches, the best kernel size among a limited set of choices. As such, these methods are not end-to-end trainable and restricted in the scope of context they can leverage. In this paper, we introduce an end-to-end trainable deep architecture that combines features obtained using multiple receptive field sizes and learns the importance of each such feature at each image location. In other words, our approach adaptively encodes the scale of the contextual information required to accurately predict crowd density. This yields an algorithm that outperforms state-of-the-art crowd counting methods, especially when perspective effects are strong.

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Segmentation-driven 6D Object Pose Estimation

The most recent trend in estimating the 6D pose of rigid objects has been to train deep networks to either directly regress the pose from the image or to predict the 2D locations of 3D keypoints, from which the pose can be obtained using a PnP algorithm. In both cases, the object is treated as a global entity, and a single pose estimate is computed. As a consequence, the resulting techniques can be vulnerable to large occlusions. In this paper, we introduce a segmentation-driven 6D pose estimation framework where each visible part of the objects contributes a local pose prediction in the form of 2D keypoint locations. We then use a predicted measure of confidence to combine these pose candidates into a robust set of 3D-to-2D correspondences, from which a reliable pose estimate can be obtained. We outperform the state-of-the-art on the challenging Occluded-LINEMOD and YCB-Video datasets, which is evidence that our approach deals well with multiple poorly-textured objects occluding each other. Furthermore, it relies on a simple enough architecture to achieve real-time performance.

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Geometry in Active Learning for Binary and Multi-class Image Segmentation

We propose an active learning approach to image segmentation that exploits geometric priors to speed up and streamline the annotation process. It can be applied for both background-foreground and multi-class segmentation tasks in 2D images and 3D image volumes. Our approach combines geometric smoothness priors in the image space with more traditional uncertainty measures to estimate which pixels or voxels are the most informative, and thus should to be annotated next. For multi-class settings, we additionally introduce two novel criteria for uncertainty. In the 3D case, we use the resulting uncertainty measure to select voxels lying on a planar patch, which makes batch annotation much more convenient for the end user compared to the setting where voxels are randomly distributed in a volume. The planar patch is found using a branch-and-bound algorithm that looks for a 2D patch in a 3D volume where the most informative instances are located. We evaluate our approach on Electron Microscopy and Magnetic Resonance image volumes, as well as on regular images of horses and faces. We demonstrate a substantial performance increase over other approaches thanks to the use of geometric priors.

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Discovering General-Purpose Active Learning Strategies

We propose a general-purpose approach to discovering active learning (AL) strategies from data. These strategies are transferable from one domain to another and can be used in conjunction with many machine learning models. To this end, we formalize the annotation process as a Markov decision process, design universal state and action spaces and introduce a new reward function that precisely model the AL objective of minimizing the annotation cost. We seek to find an optimal (non-myopic) AL strategy using reinforcement learning. We evaluate the learned strategies on multiple unrelated domains and show that they consistently outperform state-of-the-art baselines.

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Neural Scene Decomposition for Multi-Person Motion Capture

Learning general image representations has proven key to the success of many computer vision tasks. For example, many approaches to image understanding problems rely on deep networks that were initially trained on ImageNet, mostly because the learned features are a valuable starting point to learn from limited labeled data. However, when it comes to 3D motion capture of multiple people, these features are only of limited use. In this paper, we therefore propose an approach to learning features that are useful for this purpose. To this end, we introduce a self-supervised approach to learning what we call a neural scene decomposition (NSD) that can be exploited for 3D pose estimation. NSD comprises three layers of abstraction to represent human subjects: spatial layout in terms of bounding-boxes and relative depth; a 2D shape representation in terms of an instance segmentation mask; and subject-specific appearance and 3D pose information. By exploiting self-supervision coming from multiview data, our NSD model can be trained end-to-end without any 2D or 3D supervision. In contrast to previous approaches, it works for multiple persons and full-frame images. Because it encodes 3D geometry, NSD can then be effectively leveraged to train a 3D pose estimation network from small amounts of annotated data.

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NeuralSampler: Euclidean Point Cloud Auto-Encoder and Sampler

Most algorithms that rely on deep learning-based approaches to generate 3D point sets can only produce clouds containing fixed number of points. Furthermore, they typically require large networks parameterized by many weights, which makes them hard to train. In this paper, we propose an auto-encoder architecture that can both encode and decode clouds of arbitrary size and demonstrate its effectiveness at upsampling sparse point clouds. Interestingly, we can do so using less than half as many parameters as state-of-the-art architectures while still delivering better performance. We will make our code base fully available.

cs.CV↗

Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera

We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60Hz on a consumer-level GPU. In addition to the novel hardware setup, our other main contributions are: 1) a large ground truth training corpus of top-down fisheye images and 2) a novel disentangled 3D pose estimation approach that takes the unique properties of the egocentric viewpoint into account. As shown by our evaluation, we achieve lower 3D joint error as well as better 2D overlay than the existing baselines.

cs.CV↗

Beyond One Glance: Gated Recurrent Architecture for Hand Segmentation

As mixed reality is gaining increased momentum, the development of effective and efficient solutions to egocentric hand segmentation is becoming critical. Traditional segmentation techniques typically follow a one-shot approach, where the image is passed forward only once through a model that produces a segmentation mask. This strategy, however, does not reflect the perception of humans, who continuously refine their representation of the world. In this paper, we therefore introduce a novel gated recurrent architecture. It goes beyond both iteratively passing the predicted segmentation mask through the network and adding a standard recurrent unit to it. Instead, it incorporates multiple encoder-decoder layers of the segmentation network, so as to keep track of its internal state in the refinement process. As evidenced by our results on standard hand segmentation benchmarks and on our own dataset, our approach outperforms these other, simpler recurrent segmentation techniques, as well as the state-of-the-art hand segmentation one. Furthermore, we demonstrate the generality of our approach by applying it to road segmentation, where it also outperforms other baseline methods.

cs.CV↗

Real-Time Seamless Single Shot 6D Object Pose Prediction

We propose a single-shot approach for simultaneously detecting an object in an RGB image and predicting its 6D pose without requiring multiple stages or having to examine multiple hypotheses. Unlike a recently proposed single-shot technique for this task (Kehl et al., ICCV'17) that only predicts an approximate 6D pose that must then be refined, ours is accurate enough not to require additional post-processing. As a result, it is much faster - 50 fps on a Titan X (Pascal) GPU - and more suitable for real-time processing. The key component of our method is a new CNN architecture inspired by the YOLO network design that directly predicts the 2D image locations of the projected vertices of the object's 3D bounding box. The object's 6D pose is then estimated using a PnP algorithm. For single object and multiple object pose estimation on the LINEMOD and OCCLUSION datasets, our approach substantially outperforms other recent CNN-based approaches when they are all used without post-processing. During post-processing, a pose refinement step can be used to boost the accuracy of the existing methods, but at 10 fps or less, they are much slower than our method.

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Eliminating Exposure Bias and Loss-Evaluation Mismatch in Multiple Object Tracking

Identity Switching remains one of the main difficulties Multiple Object Tracking (MOT) algorithms have to deal with. Many state-of-the-art approaches now use sequence models to solve this problem but their training can be affected by biases that decrease their efficiency. In this paper, we introduce a new training procedure that confronts the algorithm to its own mistakes while explicitly attempting to minimize the number of switches, which results in better training. We propose an iterative scheme of building a rich training set and using it to learn a scoring function that is an explicit proxy for the target tracking metric. Whether using only simple geometric features or more sophisticated ones that also take appearance into account, our approach outperforms the state-of-the-art on several MOT benchmarks.

cs.CV↗

Tracing in 2D to Reduce the Annotation Effort for 3D Deep Delineation

The difficulty of obtaining annotations to build training databases still slows down the adoption of recent deep learning approaches for biomedical image analysis. In this paper, we show that we can train a Deep Net to perform 3D volumetric delineation given only 2D annotations in Maximum Intensity Projections (MIP). As a consequence, we can decrease the amount of time spent annotating by a factor of two while maintaining similar performance. Our approach is inspired by space carving, a classical technique of reconstructing complex 3D shapes from arbitrarily-positioned cameras. We will demonstrate its effectiveness on 3D light microscopy images of neurons and retinal blood vessels and on Magnetic Resonance Angiography (MRA) brain scans.

cs.CV↗

LF-Net: Learning Local Features from Images

We present a novel deep architecture and a training strategy to learn a local feature pipeline from scratch, using collections of images without the need for human supervision. To do so we exploit depth and relative camera pose cues to create a virtual target that the network should achieve on one image, provided the outputs of the network for the other image. While this process is inherently non-differentiable, we show that we can optimize the network in a two-branch setup by confining it to one branch, while preserving differentiability in the other. We train our method on both indoor and outdoor datasets, with depth data from 3D sensors for the former, and depth estimates from an off-the-shelf Structure-from-Motion solution for the latter. Our models outperform the state of the art on sparse feature matching on both datasets, while running at 60+ fps for QVGA images.

cs.CV↗

Learning to Reconstruct Texture-less Deformable Surfaces from a Single View

Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an open problem, and essentially relates to Shape-from-Shading. In this paper, we introduce a data-driven approach to this problem. We introduce a general framework that can predict diverse 3D representations, such as meshes, normals, and depth maps. Our experiments show that meshes are ill-suited to handle texture-less 3D reconstruction in our context. Furthermore, we demonstrate that our approach generalizes well to unseen objects, and that it yields higher-quality reconstructions than a state-of-the-art SfS technique, particularly in terms of normal estimates. Our reconstructions accurately model the fine details of the surfaces, such as the creases of a T-Shirt worn by a person.

cs.CV↗

What Face and Body Shapes Can Tell About Height

Recovering a person's height from a single image is important for virtual garment fitting, autonomous driving and surveillance, however, it is also very challenging due to the absence of absolute scale information. We tackle the rarely addressed case, where camera parameters and scene geometry is unknown. To nevertheless resolve the inherent scale ambiguity, we infer height from statistics that are intrinsic to human anatomy and can be estimated from images directly, such as articulated pose, bone length proportions, and facial features. Our contribution is twofold. First, we experiment with different machine learning models to capture the relation between image content and human height. Second, we show that performance is predominantly limited by dataset size and create a new dataset that is three magnitudes larger, by mining explicit height labels and propagating them to additional images through face recognition and assignment consistency. Our evaluation shows that monocular height estimation is possible with a MAE of 5.56cm.

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Learning to Find Good Correspondences

We develop a deep architecture to learn to find good correspondences for wide-baseline stereo. Given a set of putative sparse matches and the camera intrinsics, we train our network in an end-to-end fashion to label the correspondences as inliers or outliers, while simultaneously using them to recover the relative pose, as encoded by the essential matrix. Our architecture is based on a multi-layer perceptron operating on pixel coordinates rather than directly on the image, and is thus simple and small. We introduce a novel normalization technique, called Context Normalization, which allows us to process each data point separately while imbuing it with global information, and also makes the network invariant to the order of the correspondences. Our experiments on multiple challenging datasets demonstrate that our method is able to drastically improve the state of the art with little training data.

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