SearcharxivSearch

arXiv subjects

Pascal Poupart

Publications and source records attributed to Pascal Poupart.

At least 55 records · Page 3Linked to original sources

Do we need Label Regularization to Fine-tune Pre-trained Language Models?

Knowledge Distillation (KD) is a prominent neural model compression technique that heavily relies on teacher network predictions to guide the training of a student model. Considering the ever-growing size of pre-trained language models (PLMs), KD is often adopted in many NLP tasks involving PLMs. However, it is evident that in KD, deploying the teacher network during training adds to the memory and computational requirements of training. In the computer vision literature, the necessity of the teacher network is put under scrutiny by showing that KD is a label regularization technique that can be replaced with lighter teacher-free variants such as the label-smoothing technique. However, to the best of our knowledge, this issue is not investigated in NLP. Therefore, this work concerns studying different label regularization techniques and whether we actually need them to improve the fine-tuning of smaller PLM networks on downstream tasks. In this regard, we did a comprehensive set of experiments on different PLMs such as BERT, RoBERTa, and GPT with more than 600 distinct trials and ran each configuration five times. This investigation led to a surprising observation that KD and other label regularization techniques do not play any meaningful role over regular fine-tuning when the student model is pre-trained. We further explore this phenomenon in different settings of NLP and computer vision tasks and demonstrate that pre-training itself acts as a kind of regularization, and additional label regularization is unnecessary.

cs.LG

Physics Constrained Flow Neural Network for Short-Timescale Predictions in Data Communications Networks

Machine learning is gaining growing momentum in various recent models for the dynamic analysis of information flows in data communications networks. These preliminary models often rely on off-the-shelf learning models to predict from historical statistics while disregarding the physics governing the generating behaviors of these flows. This paper instead introduces Flow Neural Network (FlowNN) to improve the feature representation with learned physical bias. This is implemented by an induction layer, working upon the embedding layer, to impose the physics connected data correlations, and a self-supervised learning strategy with stop-gradient to make the learned physics universal. For the short-timescale network prediction tasks, FlowNN achieves 17% - 71% of loss decrease than the state-of-the-art baselines on both synthetic and real-world networking datasets, which shows the strength of this new approach.

cs.LG

FedFormer: Contextual Federation with Attention in Reinforcement Learning

A core issue in multi-agent federated reinforcement learning is defining how to aggregate insights from multiple agents. This is commonly done by taking the average of each participating agent's model weights into one common model (FedAvg). We instead propose FedFormer, a novel federation strategy that utilizes Transformer Attention to contextually aggregate embeddings from models originating from different learner agents. In so doing, we attentively weigh the contributions of other agents with respect to the current agent's environment and learned relationships, thus providing a more effective and efficient federation. We evaluate our methods on the Meta-World environment and find that our approach yields significant improvements over FedAvg and non-federated Soft Actor-Critic single-agent methods. Our results compared to Soft Actor-Critic show that FedFormer achieves higher episodic return while still abiding by the privacy constraints of federated learning. Finally, we also demonstrate improvements in effectiveness with increased agent pools across all methods in certain tasks. This is contrasted by FedAvg, which fails to make noticeable improvements when scaled.

cs.LG

Benchmarking Constraint Inference in Inverse Reinforcement Learning

When deploying Reinforcement Learning (RL) agents into a physical system, we must ensure that these agents are well aware of the underlying constraints. In many real-world problems, however, the constraints are often hard to specify mathematically and unknown to the RL agents. To tackle these issues, Inverse Constrained Reinforcement Learning (ICRL) empirically estimates constraints from expert demonstrations. As an emerging research topic, ICRL does not have common benchmarks, and previous works tested algorithms under hand-crafted environments with manually-generated expert demonstrations. In this paper, we construct an ICRL benchmark in the context of RL application domains, including robot control, and autonomous driving. For each environment, we design relevant constraints and train expert agents to generate demonstration data. Besides, unlike existing baselines that learn a deterministic constraint, we propose a variational ICRL method to model a posterior distribution of candidate constraints. We conduct extensive experiments on these algorithms under our benchmark and show how they can facilitate studying important research challenges for ICRL. The benchmark, including the instructions for reproducing ICRL algorithms, is available at https://github.com/Guiliang/ICRL-benchmarks-public.

cs.LG

NTS-NOTEARS: Learning Nonparametric DBNs With Prior Knowledge

We describe NTS-NOTEARS, a score-based structure learning method for time-series data to learn dynamic Bayesian networks (DBNs) that captures nonlinear, lagged (inter-slice) and instantaneous (intra-slice) relations among variables. NTS-NOTEARS utilizes 1D convolutional neural networks (CNNs) to model the dependence of child variables on their parents; 1D CNN is a neural function approximation model well-suited for sequential data. DBN-CNN structure learning is formulated as a continuous optimization problem with an acyclicity constraint, following the NOTEARS DAG learning approach. We show how prior knowledge of dependencies (e.g., forbidden and required edges) can be included as additional optimization constraints. Empirical evaluation on simulated and benchmark data show that NTS-NOTEARS achieves state-of-the-art DAG structure quality compared to both parametric and nonparametric baseline methods, with improvement in the range of 10-20% on the F1-score. We also evaluate NTS-NOTEARS on complex real-world data acquired from professional ice hockey games that contain a mixture of continuous and discrete variables. The code is available online.

cs.LG

Newton-type Methods for Minimax Optimization

Differential games, in particular two-player sequential zero-sum games (a.k.a. minimax optimization), have been an important modeling tool in applied science and received renewed interest in machine learning due to many recent applications, such as adversarial training, generative models and reinforcement learning. However, existing theory mostly focuses on convex-concave functions with few exceptions. In this work, we propose two novel Newton-type algorithms for nonconvex-nonconcave minimax optimization. We prove their local convergence at strict local minimax points, which are surrogates of global solutions. We argue that our Newton-type algorithms nicely complement existing ones in that (a) they converge faster to strict local minimax points; (b) they are much more effective when the problem is ill-conditioned; (c) their computational complexity remains similar. We verify the effectiveness of our Newton-type algorithms through experiments on training GANs which are intrinsically nonconvex and ill-conditioned. Our code is available at https://github.com/watml/min-max-2nd-order.

cs.LG

Continuation KD: Improved Knowledge Distillation through the Lens of Continuation Optimization

Knowledge Distillation (KD) has been extensively used for natural language understanding (NLU) tasks to improve a small model's (a student) generalization by transferring the knowledge from a larger model (a teacher). Although KD methods achieve state-of-the-art performance in numerous settings, they suffer from several problems limiting their performance. It is shown in the literature that the capacity gap between the teacher and the student networks can make KD ineffective. Additionally, existing KD techniques do not mitigate the noise in the teacher's output: modeling the noisy behaviour of the teacher can distract the student from learning more useful features. We propose a new KD method that addresses these problems and facilitates the training compared to previous techniques. Inspired by continuation optimization, we design a training procedure that optimizes the highly non-convex KD objective by starting with the smoothed version of this objective and making it more complex as the training proceeds. Our method (Continuation-KD) achieves state-of-the-art performance across various compact architectures on NLU (GLUE benchmark) and computer vision tasks (CIFAR-10 and CIFAR-100).

cs.LG

Learning Functions on Multiple Sets using Multi-Set Transformers

We propose a general deep architecture for learning functions on multiple permutation-invariant sets. We also show how to generalize this architecture to sets of elements of any dimension by dimension equivariance. We demonstrate that our architecture is a universal approximator of these functions, and show superior results to existing methods on a variety of tasks including counting tasks, alignment tasks, distinguishability tasks and statistical distance measurements. This last task is quite important in Machine Learning. Although our approach is quite general, we demonstrate that it can generate approximate estimates of KL divergence and mutual information that are more accurate than previous techniques that are specifically designed to approximate those statistical distances.

cs.LG

Multi Type Mean Field Reinforcement Learning

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms to multiple types. The types enable the relaxation of a core assumption in mean field reinforcement learning, which is that all agents in the environment are playing almost similar strategies and have the same goal. We conduct experiments on three different testbeds for the field of many agent reinforcement learning, based on the standard MAgents framework. We consider two different kinds of mean field environments: a) Games where agents belong to predefined types that are known a priori and b) Games where the type of each agent is unknown and therefore must be learned based on observations. We introduce new algorithms for each type of game and demonstrate their superior performance over state of the art algorithms that assume that all agents belong to the same type and other baseline algorithms in the MAgent framework.

cs.MA

Robust One Round Federated Learning with Predictive Space Bayesian Inference

Making predictions robust is an important challenge. A separate challenge in federated learning (FL) is to reduce the number of communication rounds, particularly since doing so reduces performance in heterogeneous data settings. To tackle both issues, we take a Bayesian perspective on the problem of learning a global model. We show how the global predictive posterior can be approximated using client predictive posteriors. This is unlike other works which aggregate the local model space posteriors into the global model space posterior, and are susceptible to high approximation errors due to the posterior's high dimensional multimodal nature. In contrast, our method performs the aggregation on the predictive posteriors, which are typically easier to approximate owing to the low-dimensionality of the output space. We present an algorithm based on this idea, which performs MCMC sampling at each client to obtain an estimate of the local posterior, and then aggregates these in one round to obtain a global ensemble model. Through empirical evaluation on several classification and regression tasks, we show that despite using one round of communication, the method is competitive with other FL techniques, and outperforms them on heterogeneous settings. The code is publicly available at https://github.com/hasanmohsin/FedPredSpace_1Round.

cs.LG

Federated Bayesian Neural Regression: A Scalable Global Federated Gaussian Process

In typical scenarios where the Federated Learning (FL) framework applies, it is common for clients to have insufficient training data to produce an accurate model. Thus, models that provide not only point estimations, but also some notion of confidence are beneficial. Gaussian Process (GP) is a powerful Bayesian model that comes with naturally well-calibrated variance estimations. However, it is challenging to learn a stand-alone global GP since merging local kernels leads to privacy leakage. To preserve privacy, previous works that consider federated GPs avoid learning a global model by focusing on the personalized setting or learning an ensemble of local models. We present Federated Bayesian Neural Regression (FedBNR), an algorithm that learns a scalable stand-alone global federated GP that respects clients' privacy. We incorporate deep kernel learning and random features for scalability by defining a unifying random kernel. We show this random kernel can recover any stationary kernel and many non-stationary kernels. We then derive a principled approach of learning a global predictive model as if all client data is centralized. We also learn global kernels with knowledge distillation methods for non-identically and independently distributed (non-i.i.d.) clients. Experiments are conducted on real-world regression datasets and show statistically significant improvements compared to other federated GP models.

cs.LG

CILDA: Contrastive Data Augmentation using Intermediate Layer Knowledge Distillation

Knowledge distillation (KD) is an efficient framework for compressing large-scale pre-trained language models. Recent years have seen a surge of research aiming to improve KD by leveraging Contrastive Learning, Intermediate Layer Distillation, Data Augmentation, and Adversarial Training. In this work, we propose a learning based data augmentation technique tailored for knowledge distillation, called CILDA. To the best of our knowledge, this is the first time that intermediate layer representations of the main task are used in improving the quality of augmented samples. More precisely, we introduce an augmentation technique for KD based on intermediate layer matching using contrastive loss to improve masked adversarial data augmentation. CILDA outperforms existing state-of-the-art KD approaches on the GLUE benchmark, as well as in an out-of-domain evaluation.

cs.CL

Decentralized Mean Field Games

Multiagent reinforcement learning algorithms have not been widely adopted in large scale environments with many agents as they often scale poorly with the number of agents. Using mean field theory to aggregate agents has been proposed as a solution to this problem. However, almost all previous methods in this area make a strong assumption of a centralized system where all the agents in the environment learn the same policy and are effectively indistinguishable from each other. In this paper, we relax this assumption about indistinguishable agents and propose a new mean field system known as Decentralized Mean Field Games, where each agent can be quite different from others. All agents learn independent policies in a decentralized fashion, based on their local observations. We define a theoretical solution concept for this system and provide a fixed point guarantee for a Q-learning based algorithm in this system. A practical consequence of our approach is that we can address a `chicken-and-egg' problem in empirical mean field reinforcement learning algorithms. Further, we provide Q-learning and actor-critic algorithms that use the decentralized mean field learning approach and give stronger performances compared to common baselines in this area. In our setting, agents do not need to be clones of each other and learn in a fully decentralized fashion. Hence, for the first time, we show the application of mean field learning methods in fully competitive environments, large-scale continuous action space environments, and other environments with heterogeneous agents. Importantly, we also apply the mean field method in a ride-sharing problem using a real-world dataset. We propose a decentralized solution to this problem, which is more practical than existing centralized training methods.

cs.MA

Optimality and Stability in Non-Convex Smooth Games

Convergence to a saddle point for convex-concave functions has been studied for decades, while recent years has seen a surge of interest in non-convex (zero-sum) smooth games, motivated by their recent wide applications. It remains an intriguing research challenge how local optimal points are defined and which algorithm can converge to such points. An interesting concept is known as the local minimax point, which strongly correlates with the widely-known gradient descent ascent algorithm. This paper aims to provide a comprehensive analysis of local minimax points, such as their relation with other solution concepts and their optimality conditions. We find that local saddle points can be regarded as a special type of local minimax points, called uniformly local minimax points, under mild continuity assumptions. In (non-convex) quadratic games, we show that local minimax points are (in some sense) equivalent to global minimax points. Finally, we study the stability of gradient algorithms near local minimax points. Although gradient algorithms can converge to local/global minimax points in the non-degenerate case, they would often fail in general cases. This implies the necessity of either novel algorithms or concepts beyond saddle points and minimax points in non-convex smooth games.

cs.LG

Quantifying and Improving Transferability in Domain Generalization

Out-of-distribution generalization is one of the key challenges when transferring a model from the lab to the real world. Existing efforts mostly focus on building invariant features among source and target domains. Based on invariant features, a high-performing classifier on source domains could hopefully behave equally well on a target domain. In other words, the invariant features are \emph{transferable}. However, in practice, there are no perfectly transferable features, and some algorithms seem to learn "more transferable" features than others. How can we understand and quantify such \emph{transferability}? In this paper, we formally define transferability that one can quantify and compute in domain generalization. We point out the difference and connection with common discrepancy measures between domains, such as total variation and Wasserstein distance. We then prove that our transferability can be estimated with enough samples and give a new upper bound for the target error based on our transferability. Empirically, we evaluate the transferability of the feature embeddings learned by existing algorithms for domain generalization. Surprisingly, we find that many algorithms are not quite learning transferable features, although few could still survive. In light of this, we propose a new algorithm for learning transferable features and test it over various benchmark datasets, including RotatedMNIST, PACS, Office-Home and WILDS-FMoW. Experimental results show that the proposed algorithm achieves consistent improvement over many state-of-the-art algorithms, corroborating our theoretical findings.

cs.LG

RAIL-KD: RAndom Intermediate Layer Mapping for Knowledge Distillation

Intermediate layer knowledge distillation (KD) can improve the standard KD technique (which only targets the output of teacher and student models) especially over large pre-trained language models. However, intermediate layer distillation suffers from excessive computational burdens and engineering efforts required for setting up a proper layer mapping. To address these problems, we propose a RAndom Intermediate Layer Knowledge Distillation (RAIL-KD) approach in which, intermediate layers from the teacher model are selected randomly to be distilled into the intermediate layers of the student model. This randomized selection enforce that: all teacher layers are taken into account in the training process, while reducing the computational cost of intermediate layer distillation. Also, we show that it act as a regularizer for improving the generalizability of the student model. We perform extensive experiments on GLUE tasks as well as on out-of-domain test sets. We show that our proposed RAIL-KD approach outperforms other state-of-the-art intermediate layer KD methods considerably in both performance and training-time.

cs.CL

Batch norm with entropic regularization turns deterministic autoencoders into generative models

The variational autoencoder is a well defined deep generative model that utilizes an encoder-decoder framework where an encoding neural network outputs a non-deterministic code for reconstructing an input. The encoder achieves this by sampling from a distribution for every input, instead of outputting a deterministic code per input. The great advantage of this process is that it allows the use of the network as a generative model for sampling from the data distribution beyond provided samples for training. We show in this work that utilizing batch normalization as a source for non-determinism suffices to turn deterministic autoencoders into generative models on par with variational ones, so long as we add a suitable entropic regularization to the training objective.

cs.LG

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics. In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning. Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24.2%.

cs.CL