SearcharxivSearch

arXiv subjects

Pascal Poupart

Publications and source records attributed to Pascal Poupart.

At least 73 records · Page 4Linked to original sources

Robust Embeddings Via Distributions

Despite recent monumental advances in the field, many Natural Language Processing (NLP) models still struggle to perform adequately on noisy domains. We propose a novel probabilistic embedding-level method to improve the robustness of NLP models. Our method, Robust Embeddings via Distributions (RED), incorporates information from both noisy tokens and surrounding context to obtain distributions over embedding vectors that can express uncertainty in semantic space more fully than any deterministic method. We evaluate our method on a number of downstream tasks using existing state-of-the-art models in the presence of both natural and synthetic noise, and demonstrate a clear improvement over other embedding approaches to robustness from the literature.

cs.CL

Self-Supervised Simultaneous Multi-Step Prediction of Road Dynamics and Cost Map

While supervised learning is widely used for perception modules in conventional autonomous driving solutions, scalability is hindered by the huge amount of data labeling needed. In contrast, while end-to-end architectures do not require labeled data and are potentially more scalable, interpretability is sacrificed. We introduce a novel architecture that is trained in a fully self-supervised fashion for simultaneous multi-step prediction of space-time cost map and road dynamics. Our solution replaces the manually designed cost function for motion planning with a learned high dimensional cost map that is naturally interpretable and allows diverse contextual information to be integrated without manual data labeling. Experiments on real world driving data show that our solution leads to lower number of collisions and road violations in long planning horizons in comparison to baselines, demonstrating the feasibility of fully self-supervised prediction without sacrificing either scalability or interpretability.

cs.CV

Partially Observable Mean Field Reinforcement Learning

Traditional multi-agent reinforcement learning algorithms are not scalable to environments with more than a few agents, since these algorithms are exponential in the number of agents. Recent research has introduced successful methods to scale multi-agent reinforcement learning algorithms to many agent scenarios using mean field theory. Previous work in this field assumes that an agent has access to exact cumulative metrics regarding the mean field behaviour of the system, which it can then use to take its actions. In this paper, we relax this assumption and maintain a distribution to model the uncertainty regarding the mean field of the system. We consider two different settings for this problem. In the first setting, only agents in a fixed neighbourhood are visible, while in the second setting, the visibility of agents is determined at random based on distances. For each of these settings, we introduce a Q-learning based algorithm that can learn effectively. We prove that this Q-learning estimate stays very close to the Nash Q-value (under a common set of assumptions) for the first setting. We also empirically show our algorithms outperform multiple baselines in three different games in the MAgents framework, which supports large environments with many agents learning simultaneously to achieve possibly distinct goals.

cs.MA

Prediction by Anticipation: An Action-Conditional Prediction Method based on Interaction Learning

In autonomous driving (AD), accurately predicting changes in the environment can effectively improve safety and comfort. Due to complex interactions among traffic participants, however, it is very hard to achieve accurate prediction for a long horizon. To address this challenge, we propose prediction by anticipation, which views interaction in terms of a latent probabilistic generative process wherein some vehicles move partly in response to the anticipated motion of other vehicles. Under this view, consecutive data frames can be factorized into sequential samples from an action-conditional distribution that effectively generalizes to a wider range of actions and driving situations. Our proposed prediction model, variational Bayesian in nature, is trained to maximize the evidence lower bound (ELBO) of the log-likelihood of this conditional distribution. Evaluations of our approach with prominent AD datasets NGSIM I-80 and Argoverse show significant improvement over current state-of-the-art in both accuracy and generalization.

cs.LG

A Positivstellensatz for Conditional SAGE Signomials

Recently, the conditional SAGE certificate has been proposed as a sufficient condition for signomial positivity over a convex set. In this article, we show that the conditional SAGE certificate is $\textit{complete}$. That is, for any signomial $f(\mathbf{x}) = \sum_{j=1}^{\ell}c_j \exp(\mathbf{A}_j\mathbf{x})$ defined by rational exponents that is positive over a compact convex set $\mathcal{X}$, there is $p \in \mathbb{Z}_+$ and a specific positive definite function $w(\mathbf{x})$ such that $w(\mathbf{x})^p f(\mathbf{x})$ may be verified by the conditional SAGE certificate. The completeness result is analogous to Positivstellensatz results from algebraic geometry, which guarantees representation of positive polynomials with sum of squares polynomials. The result gives rise to a convergent hierarchy of lower bounds for constrained signomial optimization over an $\textit{arbitrary}$ compact convex set that is computable via the conditional SAGE certificate.

math.OC

Unsupervised Multilingual Alignment using Wasserstein Barycenter

We study unsupervised multilingual alignment, the problem of finding word-to-word translations between multiple languages without using any parallel data. One popular strategy is to reduce multilingual alignment to the much simplified bilingual setting, by picking one of the input languages as the pivot language that we transit through. However, it is well-known that transiting through a poorly chosen pivot language (such as English) may severely degrade the translation quality, since the assumed transitive relations among all pairs of languages may not be enforced in the training process. Instead of going through a rather arbitrarily chosen pivot language, we propose to use the Wasserstein barycenter as a more informative "mean" language: it encapsulates information from all languages and minimizes all pairwise transportation costs. We evaluate our method on standard benchmarks and demonstrate state-of-the-art performances.

cs.CL

Representation Learning for Dynamic Graphs: A Survey

Graphs arise naturally in many real-world applications including social networks, recommender systems, ontologies, biology, and computational finance. Traditionally, machine learning models for graphs have been mostly designed for static graphs. However, many applications involve evolving graphs. This introduces important challenges for learning and inference since nodes, attributes, and edges change over time. In this survey, we review the recent advances in representation learning for dynamic graphs, including dynamic knowledge graphs. We describe existing models from an encoder-decoder perspective, categorize these encoders and decoders based on the techniques they employ, and analyze the approaches in each category. We also review several prominent applications and widely used datasets and highlight directions for future research.

cs.LG

Generating Emotionally Aligned Responses in Dialogues using Affect Control Theory

State-of-the-art neural dialogue systems excel at syntactic and semantic modelling of language, but often have a hard time establishing emotional alignment with the human interactant during a conversation. In this work, we bring Affect Control Theory (ACT), a socio-mathematical model of emotions for human-human interactions, to the neural dialogue generation setting. ACT makes predictions about how humans respond to emotional stimuli in social situations. Due to this property, ACT and its derivative probabilistic models have been successfully deployed in several applications of Human-Computer Interaction, including empathetic tutoring systems, assistive healthcare devices and two-person social dilemma games. We investigate how ACT can be used to develop affect-aware neural conversational agents, which produce emotionally aligned responses to prompts and take into consideration the affective identities of the interactants.

cs.CL

Progressive Memory Banks for Incremental Domain Adaptation

This paper addresses the problem of incremental domain adaptation (IDA) in natural language processing (NLP). We assume each domain comes one after another, and that we could only access data in the current domain. The goal of IDA is to build a unified model performing well on all the domains that we have encountered. We adopt the recurrent neural network (RNN) widely used in NLP, but augment it with a directly parameterized memory bank, which is retrieved by an attention mechanism at each step of RNN transition. The memory bank provides a natural way of IDA: when adapting our model to a new domain, we progressively add new slots to the memory bank, which increases the number of parameters, and thus the model capacity. We learn the new memory slots and fine-tune existing parameters by back-propagation. Experimental results show that our approach achieves significantly better performance than fine-tuning alone. Compared with expanding hidden states, our approach is more robust for old domains, shown by both empirical and theoretical results. Our model also outperforms previous work of IDA including elastic weight consolidation and progressive neural networks in the experiments.

cs.CL

MatrixNets: A New Scale and Aspect Ratio Aware Architecture for Object Detection

We present MatrixNets (xNets), a new deep architecture for object detection. xNets map objects with similar sizes and aspect ratios into many specialized layers, allowing xNets to provide a scale and aspect ratio aware architecture. We leverage xNets to enhance single-stage object detection frameworks. First, we apply xNets on anchor-based object detection, for which we predict object centers and regress the top-left and bottom-right corners. Second, we use MatrixNets for corner-based object detection by predicting top-left and bottom-right corners. Each corner predicts the center location of the object. We also enhance corner-based detection by replacing the embedding layer with center regression. Our final architecture achieves mAP of 47.8 on MS COCO, which is higher than its CornerNet counterpart by +5.6 mAP while also closing the gap between single-stage and two-stage detectors. The code is available at https://github.com/arashwan/matrixnet.

cs.CV

Comparing EM with GD in Mixture Models of Two Components

The expectation-maximization (EM) algorithm has been widely used in minimizing the negative log likelihood (also known as cross entropy) of mixture models. However, little is understood about the goodness of the fixed points it converges to. In this paper, we study the regions where one component is missing in two-component mixture models, which we call one-cluster regions. We analyze the propensity of such regions to trap EM and gradient descent (GD) for mixtures of two Gaussians and mixtures of two Bernoullis. In the case of Gaussian mixtures, EM escapes one-cluster regions exponentially fast, while GD escapes them linearly fast. In the case of mixtures of Bernoullis, we find that there exist one-cluster regions that are stable for GD and therefore trap GD, but those regions are unstable for EM, allowing EM to escape. Those regions are local minima that appear universally in experiments and can be arbitrarily bad. This work implies that EM is less likely than GD to converge to certain bad local optima in mixture models.

cs.LG

Matrix Nets: A New Deep Architecture for Object Detection

We present Matrix Nets (xNets), a new deep architecture for object detection. xNets map objects with different sizes and aspect ratios into layers where the sizes and the aspect ratios of the objects within their layers are nearly uniform. Hence, xNets provide a scale and aspect ratio aware architecture. We leverage xNets to enhance key-points based object detection. Our architecture achieves mAP of 47.8 on MS COCO, which is higher than any other single-shot detector while using half the number of parameters and training 3x faster than the next best architecture.

cs.CV

Time2Vec: Learning a Vector Representation of Time

Time is an important feature in many applications involving events that occur synchronously and/or asynchronously. To effectively consume time information, recent studies have focused on designing new architectures. In this paper, we take an orthogonal but complementary approach by providing a model-agnostic vector representation for time, called Time2Vec, that can be easily imported into many existing and future architectures and improve their performances. We show on a range of models and problems that replacing the notion of time with its Time2Vec representation improves the performance of the final model.

cs.LG

Diachronic Embedding for Temporal Knowledge Graph Completion

Knowledge graphs (KGs) typically contain temporal facts indicating relationships among entities at different times. Due to their incompleteness, several approaches have been proposed to infer new facts for a KG based on the existing ones-a problem known as KG completion. KG embedding approaches have proved effective for KG completion, however, they have been developed mostly for static KGs. Developing temporal KG embedding models is an increasingly important problem. In this paper, we build novel models for temporal KG completion through equipping static models with a diachronic entity embedding function which provides the characteristics of entities at any point in time. This is in contrast to the existing temporal KG embedding approaches where only static entity features are provided. The proposed embedding function is model-agnostic and can be potentially combined with any static model. We prove that combining it with SimplE, a recent model for static KG embedding, results in a fully expressive model for temporal KG completion. Our experiments indicate the superiority of our proposal compared to existing baselines.

cs.LG

SPFlow: An Easy and Extensible Library for Deep Probabilistic Learning using Sum-Product Networks

We introduce SPFlow, an open-source Python library providing a simple interface to inference, learning and manipulation routines for deep and tractable probabilistic models called Sum-Product Networks (SPNs). The library allows one to quickly create SPNs both from data and through a domain specific language (DSL). It efficiently implements several probabilistic inference routines like computing marginals, conditionals and (approximate) most probable explanations (MPEs) along with sampling as well as utilities for serializing, plotting and structure statistics on an SPN. Moreover, many of the algorithms proposed in the literature to learn the structure and parameters of SPNs are readily available in SPFlow. Furthermore, SPFlow is extremely extensible and customizable, allowing users to promptly distill new inference and learning routines by injecting custom code into a lightweight functional-oriented API framework. This is achieved in SPFlow by keeping an internal Python representation of the graph structure that also enables practical compilation of an SPN into a TensorFlow graph, C, CUDA or FPGA custom code, significantly speeding-up computations.

cs.LG

Variational Attention for Sequence-to-Sequence Models

The variational encoder-decoder (VED) encodes source information as a set of random variables using a neural network, which in turn is decoded into target data using another neural network. In natural language processing, sequence-to-sequence (Seq2Seq) models typically serve as encoder-decoder networks. When combined with a traditional (deterministic) attention mechanism, the variational latent space may be bypassed by the attention model, and thus becomes ineffective. In this paper, we propose a variational attention mechanism for VED, where the attention vector is also modeled as Gaussian distributed random variables. Results on two experiments show that, without loss of quality, our proposed method alleviates the bypassing phenomenon as it increases the diversity of generated sentences.

cs.CL

On Improving Deep Reinforcement Learning for POMDPs

Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done in deep RL to handle partially observable environments. We propose a new architecture called Action-specific Deep Recurrent Q-Network (ADRQN) to enhance learning performance in partially observable domains. Actions are encoded by a fully connected layer and coupled with a convolutional observation to form an action-observation pair. The time series of action-observation pairs are then integrated by an LSTM layer that learns latent states based on which a fully connected layer computes Q-values as in conventional Deep Q-Networks (DQNs). We demonstrate the effectiveness of our new architecture in several partially observable domains, including flickering Atari games.

cs.LG

Unsupervised Video Object Segmentation for Deep Reinforcement Learning

We present a new technique for deep reinforcement learning that automatically detects moving objects and uses the relevant information for action selection. The detection of moving objects is done in an unsupervised way by exploiting structure from motion. Instead of directly learning a policy from raw images, the agent first learns to detect and segment moving objects by exploiting flow information in video sequences. The learned representation is then used to focus the policy of the agent on the moving objects. Over time, the agent identifies which objects are critical for decision making and gradually builds a policy based on relevant moving objects. This approach, which we call Motion-Oriented REinforcement Learning (MOREL), is demonstrated on a suite of Atari games where the ability to detect moving objects reduces the amount of interaction needed with the environment to obtain a good policy. Furthermore, the resulting policy is more interpretable than policies that directly map images to actions or values with a black box neural network. We can gain insight into the policy by inspecting the segmentation and motion of each object detected by the agent. This allows practitioners to confirm whether a policy is making decisions based on sensible information.

cs.CV