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Patrick Pérez

Publications and source records attributed to Patrick Pérez.

98 records · Page 6Linked to original sources

Unifying local and non-local signal processing with graph CNNs

This paper deals with the unification of local and non-local signal processing on graphs within a single convolutional neural network (CNN) framework. Building upon recent works on graph CNNs, we propose to use convolutional layers that take as inputs two variables, a signal and a graph, allowing the network to adapt to changes in the graph structure. In this article, we explain how this framework allows us to design a novel method to perform style transfer.

cs.CV↗

Sketching for Large-Scale Learning of Mixture Models

Learning parameters from voluminous data can be prohibitive in terms of memory and computational requirements. We propose a "compressive learning" framework where we estimate model parameters from a sketch of the training data. This sketch is a collection of generalized moments of the underlying probability distribution of the data. It can be computed in a single pass on the training set, and is easily computable on streams or distributed datasets. The proposed framework shares similarities with compressive sensing, which aims at drastically reducing the dimension of high-dimensional signals while preserving the ability to reconstruct them. To perform the estimation task, we derive an iterative algorithm analogous to sparse reconstruction algorithms in the context of linear inverse problems. We exemplify our framework with the compressive estimation of a Gaussian Mixture Model (GMM), providing heuristics on the choice of the sketching procedure and theoretical guarantees of reconstruction. We experimentally show on synthetic data that the proposed algorithm yields results comparable to the classical Expectation-Maximization (EM) technique while requiring significantly less memory and fewer computations when the number of database elements is large. We further demonstrate the potential of the approach on real large-scale data (over 10 8 training samples) for the task of model-based speaker verification. Finally, we draw some connections between the proposed framework and approximate Hilbert space embedding of probability distributions using random features. We show that the proposed sketching operator can be seen as an innovative method to design translation-invariant kernels adapted to the analysis of GMMs. We also use this theoretical framework to derive information preservation guarantees, in the spirit of infinite-dimensional compressive sensing.

cs.LG↗

Structured sampling and fast reconstruction of smooth graph signals

This work concerns sampling of smooth signals on arbitrary graphs. We first study a structured sampling strategy for such smooth graph signals that consists of a random selection of few pre-defined groups of nodes. The number of groups to sample to stably embed the set of $k$-bandlimited signals is driven by a quantity called the \emph{group} graph cumulative coherence. For some optimised sampling distributions, we show that sampling $O(k\log(k))$ groups is always sufficient to stably embed the set of $k$-bandlimited signals but that this number can be smaller -- down to $O(\log(k))$ -- depending on the structure of the groups of nodes. Fast methods to approximate these sampling distributions are detailed. Second, we consider $k$-bandlimited signals that are nearly piecewise constant over pre-defined groups of nodes. We show that it is possible to speed up the reconstruction of such signals by reducing drastically the dimension of the vectors to reconstruct. When combined with the proposed structured sampling procedure, we prove that the method provides stable and accurate reconstruction of the original signal. Finally, we present numerical experiments that illustrate our theoretical results and, as an example, show how to combine these methods for interactive object segmentation in an image using superpixels.

cs.SI↗

ROAM: a Rich Object Appearance Model with Application to Rotoscoping

Rotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task, professional rotoscoping tools rely on parametric curves that offer the artists a much better interactive control on the definition, editing and manipulation of the segments of interest. Sticking to this prevalent rotoscoping paradigm, we propose a novel framework to capture and track the visual aspect of an arbitrary object in a scene, given a first closed outline of this object. This model combines a collection of local foreground/background appearance models spread along the outline, a global appearance model of the enclosed object and a set of distinctive foreground landmarks. The structure of this rich appearance model allows simple initialization, efficient iterative optimization with exact minimization at each step, and on-line adaptation in videos. We demonstrate qualitatively and quantitatively the merit of this framework through comparisons with tools based on either dynamic segmentation with a closed curve or pixel-wise binary labelling.

cs.CV↗

Approximate search with quantized sparse representations

This paper tackles the task of storing a large collection of vectors, such as visual descriptors, and of searching in it. To this end, we propose to approximate database vectors by constrained sparse coding, where possible atom weights are restricted to belong to a finite subset. This formulation encompasses, as particular cases, previous state-of-the-art methods such as product or residual quantization. As opposed to traditional sparse coding methods, quantized sparse coding includes memory usage as a design constraint, thereby allowing us to index a large collection such as the BIGANN billion-sized benchmark. Our experiments, carried out on standard benchmarks, show that our formulation leads to competitive solutions when considering different trade-offs between learning/coding time, index size and search quality.

cs.CV↗

Video Inpainting of Complex Scenes

We propose an automatic video inpainting algorithm which relies on the optimisation of a global, patch-based functional. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such as the correct reconstruction of dynamic textures, multiple moving objects and moving background. Furthermore, we achieve this in an order of magnitude less execution time with respect to the state-of-the-art. We are also able to achieve good quality results on high definition videos. Finally, we provide specific algorithmic details to make implementation of our algorithm as easy as possible. The resulting algorithm requires no segmentation or manual input other than the definition of the inpainting mask, and can deal with a wider variety of situations than is handled by previous work. 1. Introduction. Advanced image and video editing techniques are increasingly common in the image processing and computer vision world, and are also starting to be used in media entertainment. One common and difficult task closely linked to the world of video editing is image and video " inpainting ". Generally speaking, this is the task of replacing the content of an image or video with some other content which is visually pleasing. This subject has been extensively studied in the case of images, to such an extent that commercial image inpainting products destined for the general public are available, such as Photoshop's " Content Aware fill " [1]. However, while some impressive results have been obtained in the case of videos, the subject has been studied far less extensively than image inpainting. This relative lack of research can largely be attributed to high time complexity due to the added temporal dimension. Indeed, it has only very recently become possible to produce good quality inpainting results on high definition videos, and this only in a semi-automatic manner. Nevertheless, high-quality video inpainting has many important and useful applications such as film restoration, professional post-production in cinema and video editing for personal use. For this reason, we believe that an automatic, generic video inpainting algorithm would be extremely useful for both academic and professional communities.

cs.CV↗

Fundamental performance limits for ideal decoders in high-dimensional linear inverse problems

This paper focuses on characterizing the fundamental performance limits that can be expected from an ideal decoder given a general model, ie, a general subset of "simple" vectors of interest. First, we extend the so-called notion of instance optimality of a decoder to settings where one only wishes to reconstruct some part of the original high dimensional vector from a low-dimensional observation. This covers practical settings such as medical imaging of a region of interest, or audio source separation when one is only interested in estimating the contribution of a specific instrument to a musical recording. We define instance optimality relatively to a model much beyond the traditional framework of sparse recovery, and characterize the existence of an instance optimal decoder in terms of joint properties of the model and the considered linear operator. Noiseless and noise-robust settings are both considered. We show somewhat surprisingly that the existence of noise-aware instance optimal decoders for all noise levels implies the existence of a noise-blind decoder. A consequence of our results is that for models that are rich enough to contain an orthonormal basis, the existence of an L2/L2 instance optimal decoder is only possible when the linear operator is not substantially dimension-reducing. This covers well-known cases (sparse vectors, low-rank matrices) as well as a number of seemingly new situations (structured sparsity and sparse inverse covariance matrices for instance). We exhibit an operator-dependent norm which, under a model-specific generalization of the Restricted Isometry Property (RIP), always yields a feasible instance optimality property. This norm can be upper bounded by an atomic norm relative to the considered model.

cs.IT↗

Bandwidth selection for kernel estimation in mixed multi-dimensional spaces

Kernel estimation techniques, such as mean shift, suffer from one major drawback: the kernel bandwidth selection. The bandwidth can be fixed for all the data set or can vary at each points. Automatic bandwidth selection becomes a real challenge in case of multidimensional heterogeneous features. This paper presents a solution to this problem. It is an extension of \cite{Comaniciu03a} which was based on the fundamental property of normal distributions regarding the bias of the normalized density gradient. The selection is done iteratively for each type of features, by looking for the stability of local bandwidth estimates across a predefined range of bandwidths. A pseudo balloon mean shift filtering and partitioning are introduced. The validity of the method is demonstrated in the context of color image segmentation based on a 5-dimensional space.

cs.CV↗