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Paul Henderson

Publications and source records attributed to Paul Henderson.

At least 19 recordsLinked to original sources

SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis, can be generated directly on 3D objects without model fine-tuning or optimization. Designed for complex, multi-object environments, SceneHI uniquely combines 3D-consistency, high-resolution fidelity, and physically plausible baked shadows within a single generative pipeline. To enforce strict geometric coherence, we introduce an exact analytical pixel-to-texel mapping that aligns diffusion trajectories across multiple viewpoints. We utilize High-Resolution Latent Textures (HRLTs) as a persistent canvas for gradually denoised textures, while camera views perform the denoising steps in latent pixel space. This ensures a shared base texture that can be subsequently refined to high resolution without compromising multi-view consistency. Finally, a light-aware generative pass embeds realistic geometry-consistent shadows directly into the atlases, bridging the gap to production workflows. SceneHI achieves high visual fidelity while reducing generation time by 80% compared to existing scene-level methods.

cs.CV

CrowdTraj: A Benchmark for Dense Crowd Trajectory Prediction in Realistic Crowded Environments

In real-world applications, pedestrian trajectory prediction models rely on inputs from detection and tracking systems. Prior trajectory prediction benchmarks either contain relatively sparse pedestrian interactions, assume perfect tracking inputs, or rely on overhead viewpoints that minimize occlusion and perspective distortion, limiting evaluation in realistic dense-crowd scenarios. We present CrowdTraj, a benchmark for pedestrian trajectory prediction in natural dense crowd scenes. Unlike previous datasets, CrowdTraj supports end-to-end evaluation from detection through tracking to trajectory prediction under severe occlusion in CCTV views. It also captures diverse, natural pedestrian behaviours, including abrupt directional changes rarely observed in existing benchmarks. CrowdTraj includes five diverse scenes, with an average of 1,146 unique pedestrians per scene, maximum frame-level densities ranging from 114 to 372 pedestrians, and over 3.2 million annotated head bounding boxes. CrowdTraj provides pixel and real-world coordinates via per-scene homography matrices for physically meaningful analysis. Our experimental results show that tracking accuracy (IDF1) drops to 0.68 to 0.70 in the densest scenes, compared with approximately 0.90 in less crowded scenes. Trajectory prediction training also becomes substantially more computationally expensive in dense scenes, with training times increasing by up to 8 times. These findings show that CrowdTraj exposes limitations in current trajectory prediction pipelines that remain hidden on existing sparse-crowd benchmarks, particularly in robustness to tracking noise and computational scalability.

cs.CV

Complete virtual unwrapping and reading of a rolled Herculaneum papyrus

The carbonized papyri from Herculaneum preserve the only large-scale library to survive from classical antiquity, but many unopened rolls remain unread because physical opening risks irreversible damage. X-ray computed microtomography ($\mu$CT) and virtual unwrapping offer a non-invasive route to their texts, yet previous work on sealed Herculaneum scrolls has recovered only localized readings or limited surface regions. Here, using high-resolution phase-contrast $\mu$CT acquired on the BM18 beamline at the European Synchrotron Radiation Facility (ESRF), together with improved computational unrolling and machine learning, we achieve the complete virtual unwrapping and reading of PHerc. 1667 under explicit coverage and papyrological-review criteria. This makes PHerc. 1667 the first Herculaneum papyrus to be fully digitally unrolled and read for extended scholarly study without physical opening. In PHerc. Paris 4, the optimized scan protocol makes ink directly visible in the tomographic volume, allowing three-dimensional ink segmentation and independent validation of surface-conditioned ink recovery. In PHerc. 139, we recover title and author-attribution evidence identifying the scroll as Philodemus, On Gods, Book 8. These results move virtual unwrapping of the Herculaneum scrolls beyond isolated demonstrations towards a scalable framework for systematic recovery of the still-unopened library.

eess.IV

Generative Motion In-betweening by Diffusion over Continuous Implicit Representations

Recent advances in generative models have yielded impressive progress on motion in-betweening, allowing for more complex, varied, and realistic motion transitions. However, recent methods still exhibit noticeable limitations in preserving keyframe information and ensuring motion continuity. In this paper, we propose a novel pipeline and sampling optimization strategy for latent diffusion models (LDM) based on motion implicit neural representations (INR). By establishing a mapping between INR and sparse spatial or temporal information within latent diffusion, our model can sample the INR parameters from extremely sparse and ambiguous keyframe data and reconstruct plausible and smooth motions from the manifold. Our experiments demonstrate the superior performance of our model, which significantly improves motion generation quality in scenarios with few keyframes while ensuring both keyframe accuracy and diversity of in-between motions.

cs.GR

Neural 3D Reconstruction of Planetary Surfaces from Descent-Phase Wide-Angle Imagery

Digital elevation modeling of planetary surfaces is essential for studying past and ongoing geological processes. Wide-angle imagery acquired during spacecraft descent promises to offer a low-cost option for high-resolution terrain reconstruction. However, accurate 3D reconstruction from such imagery is challenging due to strong radial distortion and limited parallax from vertically descending, predominantly nadir-facing cameras. Conventional multi-view stereo exhibits limited depth range and reduced fidelity under these conditions and also lacks domain-specific priors. We present the first study of modern neural reconstruction methods for planetary descent imaging. We also develop a novel approach that incorporates an explicit neural height field representation, which provides a strong prior since planetary surfaces are generally continuous, smooth, solid, and free from floating objects. This study demonstrates that neural approaches offer a strong and competitive alternative to traditional multi-view stereo (MVS) methods. Experiments on simulated descent sequences over high-fidelity lunar and Mars terrains demonstrate that the proposed approach achieves increased spatial coverage while maintaining satisfactory estimation accuracy.

cs.CV

Ink Detection from Surface Topography of the Herculaneum Papyri

Reading the Herculaneum papyri is challenging because both the scrolls and the ink, which is carbon-based, are carbonized. In X-ray radiography and tomography, ink detection typically relies on density- or composition-driven contrast, but carbon ink on carbonized papyrus provides little attenuation contrast. Building on the morphological hypothesis, we show that the surface morphology of written regions contains enough signal to distinguish ink from papyrus. To this end, we train machine learning models on three-dimensional optical profilometry from mechanically opened Herculaneum papyri to separate inked and uninked areas. We further quantify how lateral sampling governs learnability and how a native-resolution model behaves on coarsened inputs. We show that high-resolution topography alone contains a usable signal for ink detection. Diminishing segmentation performance with decreasing lateral resolution provides insight into the characteristic spatial scales that must be resolved on our dataset to exploit the morphological signal. These findings inform spatial resolution targets for morphology-based reading of closed scrolls through X-ray tomography.

cs.CV

Efficient Dense Crowd Trajectory Prediction Via Dynamic Clustering

Crowd trajectory prediction plays a crucial role in public safety and management, where it can help prevent disasters such as stampedes. Recent works address the problem by predicting individual trajectories and considering surrounding objects based on manually annotated data. However, these approaches tend to overlook dense crowd scenarios, where the challenges of automation become more pronounced due to the massiveness, noisiness, and inaccuracy of the tracking outputs, resulting in high computational costs. To address these challenges, we propose and extensively evaluate a novel cluster-based approach that groups individuals based on similar attributes over time, enabling faster execution through accurate group summarisation. Our plug-and-play method can be combined with existing trajectory predictors by using our output centroid in place of their pedestrian input. We evaluate our proposed method on several challenging dense crowd scenes. We demonstrated that our approach leads to faster processing and lower memory usage when compared with state-of-the-art methods, while maintaining the accuracy

cs.AI

Is Task-Specific Training Necessary for Anomaly Detection?

Current state-of-the-art multi-class unsupervised anomaly detection (MUAD) methods rely on training encoder--decoder models to reconstruct anomaly-free features. However, we argue that such task-specific training is costly under distribution shifts, and that reconstruction-based residual scoring further faces a fidelity--stability dilemma. Existing training-free alternatives, in turn, remain prone to cross-category and cross-region mismatches in MUAD. Motivated by these limitations, we propose Retrieval-based Anomaly Detection (RAD), a task-specific training-free framework that stores anomaly-free features in a memory and detects anomalies through multi-level retrieval, matching test patches against the memory. Experiments demonstrate that RAD achieves state-of-the-art performance across four established benchmarks (MVTec-AD, VisA, Real-IAD, 3D-ADAM) under both standard and few-shot settings. On MVTec-AD, RAD reaches 96.7% Pixel AUROC with just a single anomaly-free image compared to 98.5% of RAD's full-data performance. Collectively, these findings overturn the assumption that MUAD requires task-specific training, showing that state-of-the-art anomaly detection is feasible with training-free memory-based retrieval. Our code is available at https://github.com/longkukuhi/RAD.

cs.CV

Eliminating Hallucination in Diffusion-Augmented Interactive Text-to-Image Retrieval

Diffusion-Augmented Interactive Text-to-Image Retrieval (DAI-TIR) is a promising paradigm that improves retrieval performance by generating query images via diffusion models and using them as additional ``views'' of the user's intent. However, these generative views can be incorrect because diffusion generation may introduce hallucinated visual cues that conflict with the original query text. Indeed, we empirically demonstrate that these hallucinated cues can substantially degrade DAI-TIR performance. To address this, we propose Diffusion-aware Multi-view Contrastive Learning (DMCL), a hallucination-robust training framework that casts DAI-TIR as joint optimization over representations of query intent and the target image. DMCL introduces semantic-consistency and diffusion-aware contrastive objectives to align textual and diffusion-generated query views while suppressing hallucinated query signals. This yields an encoder that acts as a semantic filter, effectively mapping hallucinated cues into a null space, improving robustness to spurious cues and better representing the user's intent. Attention visualization and geometric embedding-space analyses corroborate this filtering behavior. Across five standard benchmarks, DMCL delivers consistent improvements in multi-round Hits@10, reaching as high as 7.37\% over prior fine-tuned and zero-shot baselines, which indicates it is a general and robust training framework for DAI-TIR.

cs.IR

Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting

Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion representation priors to animate talking motions, yet still produce inaccurate 3D avatar reconstructions, thus undermining the realism of generated animations. We introduce Splat-Portrait, a Gaussian-splatting-based method that addresses the challenges of 3D head reconstruction and lip motion synthesis. Our approach automatically learns to disentangle a single portrait image into a static 3D reconstruction represented as static Gaussian Splatting, and a predicted whole-image 2D background. It then generates natural lip motion conditioned on input audio, without any motion driven priors. Training is driven purely by 2D reconstruction and score-distillation losses, without 3D supervision nor landmarks. Experimental results demonstrate that Splat-Portrait exhibits superior performance on talking head generation and novel view synthesis, achieving better visual quality compared to previous works. Our project code and supplementary documents are public available at https://github.com/stonewalking/Splat-portrait.

cs.CV

Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians

Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent systems. Recent approaches have improved temporal coherence and 3D consistency in single-image-conditioned video generation. However, these methods often lack robust user controllability, such as modifying the camera path, limiting their applicability in real-world applications. Most existing camera-controlled image-to-video models struggle with accurately modeling camera motion, maintaining temporal consistency, and preserving geometric integrity. Leveraging explicit intermediate 3D representations offers a promising solution by enabling coherent video generation aligned with a given camera trajectory. Although these methods often use 3D point clouds to render scenes and introduce object motion in a later stage, this two-step process still falls short in achieving full temporal consistency, despite allowing precise control over camera movement. We propose a novel framework that constructs a 3D Gaussian scene representation and samples plausible object motion, given a single image in a single forward pass. This enables fast, camera-guided video generation without the need for iterative denoising to inject object motion into render frames. Extensive experiments on the KITTI, Waymo, RealEstate10K and DL3DV-10K datasets demonstrate that our method achieves state-of-the-art video quality and inference efficiency. The project page is available at https://melonienimasha.github.io/Pixel-to-4D-Website.

cs.CV

A Convolutional Neural Deferred Shader for Physics Based Rendering

Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such methods show promise for photorealistically relighting real-world objects, which is difficult to classical rendering, as there is no easy-obtained material ground truth. However, significant challenges still remain the dense connections in MLPs result in a large number of parameters, which requires high computation resources, complicating the training, and reducing performance during rendering. Data driven approaches require large amounts of training data for generalization; unbalanced data might bias the model to ignore the unusual illumination conditions, e.g. dark scenes. This paper introduces pbnds+: a novel physics-based neural deferred shading pipeline utilizing convolution neural networks to decrease the parameters and improve the performance in shading and relighting tasks; Energy regularization is also proposed to restrict the model reflection during dark illumination. Extensive experiments demonstrate that our approach outperforms classical baselines, a state-of-the-art neural shading model, and a diffusion-based method.

cs.CV

Masked Generative Policy for Robotic Control

We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines only low-confidence tokens. We further propose two new sampling paradigms: MGP-Short, which performs parallel masked generation with score-based refinement for Markovian tasks, and MGP-Long, which predicts full trajectories in a single pass and dynamically refines low-confidence action tokens based on new observations. With globally coherent prediction and robust adaptive execution capabilities, MGP-Long enables reliable control on complex and non-Markovian tasks that prior methods struggle with. Extensive evaluations on 150 robotic manipulation tasks spanning the Meta-World and LIBERO benchmarks show that MGP achieves both rapid inference and superior success rates compared to state-of-the-art diffusion and autoregressive policies. Specifically, MGP increases the average success rate by 9% across 150 tasks while cutting per-sequence inference time by up to 35x. It further improves the average success rate by 60% in dynamic and missing-observation environments, and solves two non-Markovian scenarios where other state-of-the-art methods fail.

cs.RO

Virtually Unrolling the Herculaneum Papyri by Diffeomorphic Spiral Fitting

The Herculaneum Papyri are a collection of rolled papyrus documents that were charred and buried by the famous eruption of Mount Vesuvius. They promise to contain a wealth of previously unseen Greek and Latin texts, but are extremely fragile and thus most cannot be unrolled physically. A solution to access these texts is virtual unrolling, where the papyrus surface is digitally traced out in a CT scan of the scroll, to create a flattened representation. This tracing is very laborious to do manually in gigavoxel-sized scans, so automated approaches are desirable. We present the first top-down method that automatically fits a surface model to a CT scan of a severely damaged scroll. We take a novel approach that globally fits an explicit parametric model of the deformed scroll to existing neural network predictions of where the rolled papyrus likely passes. Our method guarantees the resulting surface is a single continuous 2D sheet, even passing through regions where the surface is not detectable in the CT scan. We conduct comprehensive experiments on high-resolution CT scans of two scrolls, showing that our approach successfully unrolls large regions, and exceeds the performance of the only existing automated unrolling method suitable for this data.

cs.CV

Environment-Aware Channel Inference via Cross-Modal Flow: From Multimodal Sensing to Wireless Channels

Accurate channel state information (CSI) underpins reliable and efficient wireless communication. However, acquiring CSI via pilot estimation incurs substantial overhead, especially in massive multiple-input multiple-output (MIMO) systems operating in high-Doppler environments. By leveraging the growing availability of environmental sensing data, this treatise investigates pilot-free channel inference that estimates complete CSI directly from multimodal observations, including camera images, LiDAR point clouds, and GPS coordinates. In contrast to prior studies that rely on predefined channel models, we develop a data-driven framework that formulates the sensing-to-channel mapping as a cross-modal flow matching problem. The framework fuses multimodal features into a latent distribution within the channel domain, and learns a velocity field that continuously transforms the latent distribution toward the channel distribution. To make this formulation tractable and efficient, we reformulate the problem as an equivalent conditional flow matching objective and incorporate a modality alignment loss, while adopting low-latency inference mechanisms to enable real-time CSI estimation. In experiments, we build a procedural data generator based on Sionna and Blender to support realistic modeling of sensing scenes and wireless propagation. System-level evaluations demonstrate significant improvements over pilot- and sensing-based benchmarks in both channel estimation accuracy and spectral efficiency for the downstream beamforming task. The source code is available at https://github.com/gm-leung/environment-aware-channel-inference.

cs.IT

ReMatch: Boosting Representation through Matching for Multimodal Retrieval

We present ReMatch, a framework that leverages the generative strength of MLLMs for multimodal retrieval. Previous approaches treated an MLLM as a simple encoder, ignoring its generative nature, and under-utilising its compositional reasoning and world knowledge. We instead train the embedding MLLM end-to-end with a chat-style generative matching stage. The matching stage uses the same MLLM to autoregressively decide relevance from multi-view inputs, including both raw data and its own projected embeddings for each query and document. It provides instance-wise discrimination supervision that complements a standard contrastive loss, offering stronger gradients on hard negatives and preserving the compositional strengths of the original MLLM. To obtain semantically richer multimodal embeddings, we use multiple learnable tokens to augment each input, generating fine-grained contextual, mutually orthogonal embeddings with low inference cost. Leveraging our established high-performance baseline,we assemble the ideas mentioned above into a powerful training recipe and achieve a new state-of-the-art on the Massive Multimodal Embedding Benchmark (MMEB). Our experiments show particularly strong zero-shot generalization results on five datasets, highlighting the robustness and transferability of ReMatch.

cs.CV

Flow and Depth Assisted Video Prediction with Latent Transformer

Video prediction is a fundamental task for various downstream applications, including robotics and world modeling. Although general video prediction models have achieved remarkable performance in standard scenarios, occlusion is still an inherent challenge in video prediction. We hypothesize that providing explicit information about motion (via point-flow) and geometric structure (via depth-maps) will enable video prediction models to perform better in situations with occlusion and the background motion. To investigate this, we present the first systematic study dedicated to occluded video prediction. We use a standard multi-object latent transformer architecture to predict future frames, but modify this to incorporate information from depth and point-flow. We evaluate this model in a controlled setting on both synthetic and real-world datasets with not only appearance-based metrics but also Wasserstein distances on object masks, which can effectively measure the motion distribution of the prediction. We find that when the prediction model is assisted with point flow and depth, it performs better in occluded scenarios and predicts more accurate background motion compared to models without the help of these modalities.

cs.CV

3D-ADAM: A Dataset for 3D Anomaly Detection in Additive Manufacturing

Surface defects are a primary source of yield loss in manufacturing, yet existing anomaly detection methods often fail in real-world deployment due to limited and unrepresentative datasets. To overcome this, we introduce 3D-ADAM, a 3D Anomaly Detection in Additive Manufacturing dataset, that is the first large-scale, industry-relevant dataset for RGB+3D surface defect detection in additive manufacturing. 3D-ADAM comprises 14,120 high-resolution scans of 217 unique parts, captured with four industrial depth sensors, and includes 27,346 annotated defects across 12 categories along with 27,346 annotations of machine element features in 16 classes. 3D-ADAM is captured in a real industrial environment and as such reflects real production conditions, including variations in part placement, sensor positioning, lighting, and partial occlusion. Benchmarking state-of-the-art models demonstrates that 3D-ADAM presents substantial challenges beyond existing datasets. Validation through expert labelling surveys with industry partners further confirms its industrial relevance. By providing this benchmark, 3D-ADAM establishes a foundation for advancing robust 3D anomaly detection capable of meeting manufacturing demands.

cs.CV