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Pavel Záviška

Publications and source records attributed to Pavel Záviška.

12 recordsLinked to original sources

Multiple Hankel matrix rank minimization for audio inpainting

Sasaki et al. (2018) presented an efficient audio declipping algorithm, based on the properties of Hankel-structure matrices constructed from time-domain signal blocks. We adapt their approach to solving the audio inpainting problem, where samples are missing in the signal. We analyze the algorithm and provide modifications, some of them leading to an improved performance. Overall, it turns out that the new algorithms perform reasonably well for speech signals but they are not competitive in the case of music signals.

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Audio Declipping with (Weighted) Analysis Social Sparsity

We develop the analysis (cosparse) variant of the popular audio declipping algorithm of Siedenburg et al. (2014). Furthermore, we extend both the old and the new variants by the possibility of weighting the time-frequency coefficients. We examine the audio reconstruction performance of several combinations of weights and shrinkage operators. The weights are shown to improve the reconstruction quality in some cases; however, the best scores achieved by the non-weighted methods are not surpassed with the help of weights. Yet, the analysis Empirical Wiener (EW) shrinkage was able to reach the quality of a computationally more expensive competitor, the Persistent Empirical Wiener (PEW). Moreover, the proposed analysis variant incorporating PEW slightly outperforms the synthesis counterpart in terms of an auditorily motivated metric.

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Audio declipping performance enhancement via crossfading

Some audio declipping methods produce waveforms that do not fully respect the physical process of clipping, which is why we refer to them as inconsistent. This letter reports what effect on perception it has if the solution by inconsistent methods is forced consistent by postprocessing. We first propose a simple sample replacement method, then we identify its main weaknesses and propose an improved variant. The experiments show that the vast majority of inconsistent declipping methods significantly benefit from the proposed approach in terms of objective perceptual metrics. In particular, we show that the SS PEW method based on social sparsity combined with the proposed method performs comparable to top methods from the consistent class, but at a computational cost of one order of magnitude lower.

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Audio Dequantization Using (Co)Sparse (Non)Convex Methods

The paper deals with the hitherto neglected topic of audio dequantization. It reviews the state-of-the-art sparsity-based approaches and proposes several new methods. Convex as well as non-convex approaches are included, and all the presented formulations come in both the synthesis and analysis variants. In the experiments the methods are evaluated using the signal-to-distortion ratio (SDR) and PEMO-Q, a perceptually motivated metric.

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A survey and an extensive evaluation of popular audio declipping methods

Dynamic range limitations in signal processing often lead to clipping, or saturation, in signals. The task of audio declipping is estimating the original audio signal, given its clipped measurements, and has attracted much interest in recent years. Audio declipping algorithms often make assumptions about the underlying signal, such as sparsity or low-rankness, and about the measurement system. In this paper, we provide an extensive review of audio declipping algorithms proposed in the literature. For each algorithm, we present assumptions that are made about the audio signal, the modeling domain, and the optimization algorithm. Furthermore, we provide an extensive numerical evaluation of popular declipping algorithms, on real audio data. We evaluate each algorithm in terms of the Signal-to-Distortion Ratio, and also using perceptual metrics of sound quality. The article is accompanied by a repository containing the evaluated methods.

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Flexible framework for audio reconstruction

The paper presents a unified, flexible framework for the tasks of audio inpainting, declipping, and dequantization. The concept is further extended to cover analogous degradation models in a transformed domain, e.g. quantization of the signal's time-frequency coefficients. The task of reconstructing an audio signal from degraded observations in two different domains is formulated as an inverse problem, and several algorithmic solutions are developed. The viability of the presented concept is demonstrated on an example where audio reconstruction from partial and quantized observations of both the time-domain signal and its time-frequency coefficients is carried out.

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Psychoacoustically Motivated Audio Declipping Based on Weighted l1 Minimization

A novel method for audio declipping based on sparsity is presented. The method incorporates psychoacoustic information by weighting the transform coefficients in the $\ell_1$ minimization. Weighting leads to an improved quality of restoration while retaining a low complexity of the algorithm. Three possible constructions of the weights are proposed, based on the absolute threshold of hearing, the global masking threshold and on a quadratic curve. Experiments compare the restoration quality according to the signal-to-distortion ratio (SDR) and PEMO-Q objective difference grade (ODG) and indicate that with correctly chosen weights, the presented method is able to compete, or even outperform, the current state of the art.

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Sparse and Cosparse Audio Dequantization Using Convex Optimization

The paper shows the potential of sparsity-based methods in restoring quantized signals. Following up on the study of Brauer et al. (IEEE ICASSP 2016), we significantly extend the range of the evaluation scenarios: we introduce the analysis (cosparse) model, we use more effective algorithms, we experiment with another time-frequency transform. The paper shows that the analysis-based model performs comparably to the synthesis-model, but the Gabor transform produces better results than the originally used cosine transform. Last but not least, we provide codes and data in a reproducible way.

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S-SPADE Done Right: Detailed Study of the Sparse Audio Declipper Algorithms

This technical report shows and discusses in detail how Sparse Audio Declipper (SPADE) algorithms are derived from the signal model using the ADMM approach. The analysis version (A-SPADE) of Kitić et. al. (LVA/ICA 2015) is derived and justified. The synthesis version (S-SPADE) of the same research team is shown to solve a different optimization task than intended. This issue is corrected in this report, leading to the new S-SPADE algorithm which is in line to A-SPADE.

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A Proper version of Synthesis-based Sparse Audio Declipper

Methods based on sparse representation have found great use in the recovery of audio signals degraded by clipping. The state of the art in declipping has been achieved by the SPADE algorithm by Kitić et. al. (LVA/ICA2015). Our recent study (LVA/ICA2018) has shown that although the original S-SPADE can be improved such that it converges significantly faster than the A-SPADE, the restoration quality is significantly worse. In the present paper, we propose a new version of S-SPADE. Experiments show that the novel version of S-SPADE outperforms its old version in terms of restoration quality, and that it is comparable with the A-SPADE while being even slightly faster than A-SPADE.

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Introducing SPAIN (SParse Audio INpainter)

A novel sparsity-based algorithm for audio inpainting is proposed. It is an adaptation of the SPADE algorithm by Kitić et al., originally developed for audio declipping, to the task of audio inpainting. The new SPAIN (SParse Audio INpainter) comes in synthesis and analysis variants. Experiments show that both A-SPAIN and S-SPAIN outperform other sparsity-based inpainting algorithms. Moreover, A-SPAIN performs on a par with the state-of-the-art method based on linear prediction in terms of the SNR, and, for larger gaps, SPAIN is even slightly better in terms of the PEMO-Q psychoacoustic criterion.

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Revisiting Synthesis Model of Sparse Audio Declipper

The state of the art in audio declipping has currently been achieved by SPADE (SParse Audio DEclipper) algorithm by Kitić et al. Until now, the synthesis/sparse variant, S-SPADE, has been considered significantly slower than its analysis/cosparse counterpart, A-SPADE. It turns out that the opposite is true: by exploiting a recent projection lemma, individual iterations of both algorithms can be made equally computationally expensive, while S-SPADE tends to require considerably fewer iterations to converge. In this paper, the two algorithms are compared across a range of parameters such as the window length, window overlap and redundancy of the transform. The experiments show that although S-SPADE typically converges faster, the average performance in terms of restoration quality is not superior to A-SPADE.

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