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Pedro Hermosilla

Publications and source records attributed to Pedro Hermosilla.

At least 19 recordsLinked to original sources

Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models

Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found $\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}$.

cs.CV

TreeON: Reconstructing 3D Tree Point Clouds from Orthophotos and Heightmaps

We present TreeON, a novel neural-based framework for reconstructing detailed 3D tree point clouds from sparse top-down geodata, using only a single orthophoto and its corresponding Digital Surface Model (DSM). Our method introduces a new training supervision strategy that combines both geometric supervision and differentiable shadow and silhouette losses to learn point cloud representations of trees without requiring species labels, procedural rules, terrestrial reconstruction data, or ground laser scans. To address the lack of ground truth data, we generate a synthetic dataset of point clouds from procedurally modeled trees and train our network on it. Quantitative and qualitative experiments demonstrate better reconstruction quality and coverage compared to existing methods, as well as strong generalization to real-world data, producing visually appealing and structurally plausible tree point cloud representations suitable for integration into interactive digital 3D maps. The codebase, synthetic dataset, and pretrained model are publicly available at https://angelikigram.github.io/treeON/.

cs.GR

Unified Semantic Transformer for 3D Scene Understanding

Holistic 3D scene understanding involves capturing and parsing unstructured 3D environments. Due to the inherent complexity of the real world, existing models have predominantly been developed and limited to be task-specific. We introduce UNITE, a Unified Semantic Transformer for 3D scene understanding, a novel feed-forward neural network that unifies a diverse set of 3D dense semantic indoor tasks within a single model. Our model operates on unseen scenes trained in a fully end-to-end manner and only takes a couple seconds to infer the full 3D semantic geometry. Our approach is capable of directly predicting multiple dense semantic attributes, including 3D scene segmentation, instance embeddings, open-vocabulary features, and articulations, solely from RGB images. The method is trained using a combination of 2D distillation, heavily relying on self-supervision and leverages novel multi-view losses designed to ensure 3D view consistency. We demonstrate that UNITE achieves state-of-the-art performance on several different dense indoor semantic tasks and even outperforms task-specific models, in many cases, surpassing methods that operate on ground truth 3D geometry. See the project website at unite-page.github.io

cs.CV

S2D: Sparse-To-Dense Keymask Distillation for Unsupervised Video Instance Segmentation

In recent years, the state-of-the-art in unsupervised video instance segmentation has heavily relied on synthetic video data, generated from object-centric image datasets such as ImageNet. However, video synthesis by artificially shifting and scaling image instance masks fails to accurately model realistic motion in videos, such as perspective changes, movement by parts of one or multiple instances, or camera motion. To tackle this issue, we propose an unsupervised video instance segmentation model trained exclusively on real video data. We start from unsupervised instance segmentation masks on individual video frames. However, these single-frame segmentations exhibit temporal noise and their quality varies through the video. Therefore, we establish temporal coherence by identifying high-quality keymasks in the video by leveraging deep motion priors. The sparse keymask pseudo-annotations are then used to train a segmentation model for implicit mask propagation, for which we propose a Sparse-To-Dense Distillation approach aided by a Temporal DropLoss. After training the final model on the resulting dense labelset, our approach outperforms the current state-of-the-art across various benchmarks.

cs.CV

Action-guided generation of 3D functionality segmentation data

3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has been constrained by the scarcity of annotated real-world data, as collecting and labeling fine-grained 3D masks is prohibitively expensive. To address this limitation, we introduce SynthFun3D, the first method for generating 3D functionality segmentation data directly from action descriptions. Given an action description, SynthFun3D constructs a plausible 3D scene by retrieving objects with part-level annotations from a large-scale asset repository and arranging them under spatial and semantic constraints. SynthFun3D renders multi-view images and automatically identifies the target functional element, producing precise ground-truth masks without manual annotation. We demonstrate the effectiveness of the generated data by training a VLM-based 3D functionality segmentation model. Augmenting real-world data with our synthetic data consistently improves performance, with gains of +2.2 mAP, +6.3 mAR, and +5.7 mIoU over real-only training. This shows that action-guided synthetic data generation provides a scalable and effective complement to manual annotation for 3D functionality understanding. Project page: tev-fbk.github.io/synthfun3d.

cs.CV

OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields

Modeling the inherent hierarchical structure of 3D objects and 3D scenes is highly desirable, as it enables a more holistic understanding of environments for autonomous agents. Accomplishing this with implicit representations, such as Neural Radiance Fields, remains an unexplored challenge. Existing methods that explicitly model hierarchical structures often face significant limitations: they either require multiple rendering passes to capture embeddings at different levels of granularity, significantly increasing inference time, or rely on predefined, closed-set discrete hierarchies that generalize poorly to the diverse and nuanced structures encountered by agents in the real world. To address these challenges, we propose OpenHype, a novel approach that represents scene hierarchies using a continuous hyperbolic latent space. By leveraging the properties of hyperbolic geometry, OpenHype naturally encodes multi-scale relationships and enables smooth traversal of hierarchies through geodesic paths in latent space. Our method outperforms state-of-the-art approaches on standard benchmarks, demonstrating superior efficiency and adaptability in 3D scene understanding.

cs.CV

Style Brush: Guided Style Transfer for 3D Objects

We introduce Style Brush, a novel style transfer method for textured meshes designed to empower artists with fine-grained control over the stylization process. Our approach extends traditional 3D style transfer methods by introducing a novel loss function that captures style directionality, supports multiple style images or portions thereof, and enables smooth transitions between styles in the synthesized texture. The use of easily generated guiding textures streamlines user interaction, making our approach accessible to a broad audience. Extensive evaluations with various meshes, style images, and contour shapes demonstrate the flexibility of our method and showcase the visual appeal of the generated textures.

cs.GR

Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient conversions between them increasingly important. Conventional surface extraction methods for implicit representations, such as the widely used Marching Cubes algorithm, rely on spatial decomposition and sampling, leading to inaccuracies due to fixed and limited resolution. We introduce a novel approach for analytically extracting surfaces from neural implicit functions. Our method operates natively in parallel and can navigate large neural architectures. By leveraging the fact that each neuron partitions the domain, we develop a depth-first traversal strategy to efficiently track the encoded surface. The resulting meshes faithfully capture the full geometric information from the network without ad-hoc spatial discretization, achieving unprecedented accuracy across diverse shapes and network architectures while maintaining competitive speed.

cs.GR

CutS3D: Cutting Semantics in 3D for 2D Unsupervised Instance Segmentation

Traditionally, algorithms that learn to segment object instances in 2D images have heavily relied on large amounts of human-annotated data. Only recently, novel approaches have emerged tackling this problem in an unsupervised fashion. Generally, these approaches first generate pseudo-masks and then train a class-agnostic detector. While such methods deliver the current state of the art, they often fail to correctly separate instances overlapping in 2D image space since only semantics are considered. To tackle this issue, we instead propose to cut the semantic masks in 3D to obtain the final 2D instances by utilizing a point cloud representation of the scene. Furthermore, we derive a Spatial Importance function, which we use to resharpen the semantics along the 3D borders of instances. Nevertheless, these pseudo-masks are still subject to mask ambiguity. To address this issue, we further propose to augment the training of a class-agnostic detector with three Spatial Confidence components aiming to isolate a clean learning signal. With these contributions, our approach outperforms competing methods across multiple standard benchmarks for unsupervised instance segmentation and object detection.

cs.CV

Exploring Modality Guidance to Enhance VFM-based Feature Fusion for UDA in 3D Semantic Segmentation

Vision Foundation Models (VFMs) have become a de facto choice for many downstream vision tasks, like image classification, image segmentation, and object localization. However, they can also provide significant utility for downstream 3D tasks that can leverage the cross-modal information (e.g., from paired image data). In our work, we further explore the utility of VFMs for adapting from a labeled source to unlabeled target data for the task of LiDAR-based 3D semantic segmentation. Our method consumes paired 2D-3D (image and point cloud) data and relies on the robust (cross-domain) features from a VFM to train a 3D backbone on a mix of labeled source and unlabeled target data. At the heart of our method lies a fusion network that is guided by both the image and point cloud streams, with their relative contributions adjusted based on the target domain. We extensively compare our proposed methodology with different state-of-the-art methods in several settings and achieve strong performance gains. For example, achieving an average improvement of 6.5 mIoU (over all tasks), when compared with the previous state-of-the-art.

cs.CV

Masked Scene Modeling: Narrowing the Gap Between Supervised and Self-Supervised Learning in 3D Scene Understanding

Self-supervised learning has transformed 2D computer vision by enabling models trained on large, unannotated datasets to provide versatile off-the-shelf features that perform similarly to models trained with labels. However, in 3D scene understanding, self-supervised methods are typically only used as a weight initialization step for task-specific fine-tuning, limiting their utility for general-purpose feature extraction. This paper addresses this shortcoming by proposing a robust evaluation protocol specifically designed to assess the quality of self-supervised features for 3D scene understanding. Our protocol uses multi-resolution feature sampling of hierarchical models to create rich point-level representations that capture the semantic capabilities of the model and, hence, are suitable for evaluation with linear probing and nearest-neighbor methods. Furthermore, we introduce the first self-supervised model that performs similarly to supervised models when only off-the-shelf features are used in a linear probing setup. In particular, our model is trained natively in 3D with a novel self-supervised approach based on a Masked Scene Modeling objective, which reconstructs deep features of masked patches in a bottom-up manner and is specifically tailored to hierarchical 3D models. Our experiments not only demonstrate that our method achieves competitive performance to supervised models, but also surpasses existing self-supervised approaches by a large margin. The model and training code can be found at our Github repository (https://github.com/phermosilla/msm).

cs.CV

RelationField: Relate Anything in Radiance Fields

Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at https://relationfield.github.io.

cs.CV

Active Learning Inspired ControlNet Guidance for Augmenting Semantic Segmentation Datasets

Recent advances in conditional image generation from diffusion models have shown great potential in achieving impressive image quality while preserving the constraints introduced by the user. In particular, ControlNet enables precise alignment between ground truth segmentation masks and the generated image content, allowing the enhancement of training datasets in segmentation tasks. This raises a key question: Can ControlNet additionally be guided to generate the most informative synthetic samples for a specific task? Inspired by active learning, where the most informative real-world samples are selected based on sample difficulty or model uncertainty, we propose the first approach to integrate active learning-based selection metrics into the backward diffusion process for sample generation. Specifically, we explore uncertainty, query by committee, and expected model change, which are commonly used in active learning, and demonstrate their application for guiding the sample generation process through gradient approximation. Our method is training-free, modifying only the backward diffusion process, allowing it to be used on any pretrained ControlNet. Using this process, we show that segmentation models trained with guided synthetic data outperform those trained on non-guided synthetic data. Our work underscores the need for advanced control mechanisms for diffusion-based models, which are not only aligned with image content but additionally downstream task performance, highlighting the true potential of synthetic data generation.

cs.CV

Efficient Continuous Group Convolutions for Local SE(3) Equivariance in 3D Point Clouds

Extending the translation equivariance property of convolutional neural networks to larger symmetry groups has been shown to reduce sample complexity and enable more discriminative feature learning. Further, exploiting additional symmetries facilitates greater weight sharing than standard convolutions, leading to an enhanced network expressivity without an increase in parameter count. However, extending the equivariant properties of a convolution layer comes at a computational cost. In particular, for 3D data, expanding equivariance to the SE(3) group (rotation and translation) results in a 6D convolution operation, which is not tractable for larger data samples such as 3D scene scans. While efforts have been made to develop efficient SE(3) equivariant networks, existing approaches rely on discretization or only introduce global rotation equivariance. This limits their applicability to point clouds representing a scene composed of multiple objects. This work presents an efficient, continuous, and local SE(3) equivariant convolution layer for point cloud processing based on general group convolution and local reference frames. Our experiments show that our approach achieves competitive or superior performance across a range of datasets and tasks, including object classification and semantic segmentation, with negligible computational overhead.

cs.CV

HPSCAN: Human Perception-Based Scattered Data Clustering

Cluster separation is a task typically tackled by widely used clustering techniques, such as k-means or DBSCAN. However, these algorithms are based on non-perceptual metrics, and our experiments demonstrate that their output does not reflect human cluster perception. To bridge the gap between human cluster perception and machine-computed clusters, we propose HPSCAN, a learning strategy that operates directly on scattered data. To learn perceptual cluster separation on such data, we crowdsourced the labeling of 7,320 bivariate (scatterplot) datasets to 384 human participants. We train our HPSCAN model on these human-annotated data. Instead of rendering these data as scatterplot images, we used their x and y point coordinates as input to a modified PointNet++ architecture, enabling direct inference on point clouds. In this work, we provide details on how we collected our dataset, report statistics of the resulting annotations, and investigate the perceptual agreement of cluster separation for real-world data. We also report the training and evaluation protocol for HPSCAN and introduce a novel metric, that measures the accuracy between a clustering technique and a group of human annotators. We explore predicting point-wise human agreement to detect ambiguities. Finally, we compare our approach to ten established clustering techniques and demonstrate that HPSCAN is capable of generalizing to unseen and out-of-scope data.

cs.LG

On the importance of local and global feature learning for automated measurable residual disease detection in flow cytometry data

This paper evaluates various deep learning methods for measurable residual disease (MRD) detection in flow cytometry (FCM) data, addressing questions regarding the benefits of modeling long-range dependencies, methods of obtaining global information, and the importance of learning local features. Based on our findings, we propose two adaptations to the current state-of-the-art (SOTA) model. Our contributions include an enhanced SOTA model, demonstrating superior performance on publicly available datasets and improved generalization across laboratories, as well as valuable insights for the FCM community, guiding future DL architecture designs for FCM data analysis. The code is available at \url{https://github.com/lisaweijler/flowNetworks}.

cs.CV

G-Style: Stylized Gaussian Splatting

We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as -- compared to other approaches based on Neural Radiance Fields -- it provides fast scene renderings and user control over the scene. Recent pre-prints have demonstrated that the style of Gaussian Splatting scenes can be modified using an image exemplar. However, since the scene geometry remains fixed during the stylization process, current solutions fall short of producing satisfactory results. Our algorithm aims to address these limitations by following a three-step process: In a pre-processing step, we remove undesirable Gaussians with large projection areas or highly elongated shapes. Subsequently, we combine several losses carefully designed to preserve different scales of the style in the image, while maintaining as much as possible the integrity of the original scene content. During the stylization process and following the original design of Gaussian Splatting, we split Gaussians where additional detail is necessary within our scene by tracking the gradient of the stylized color. Our experiments demonstrate that G-Style generates high-quality stylizations within just a few minutes, outperforming existing methods both qualitatively and quantitatively.

cs.GR

Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships

Current approaches for 3D scene graph prediction rely on labeled datasets to train models for a fixed set of known object classes and relationship categories. We present Open3DSG, an alternative approach to learn 3D scene graph prediction in an open world without requiring labeled scene graph data. We co-embed the features from a 3D scene graph prediction backbone with the feature space of powerful open world 2D vision language foundation models. This enables us to predict 3D scene graphs from 3D point clouds in a zero-shot manner by querying object classes from an open vocabulary and predicting the inter-object relationships from a grounded LLM with scene graph features and queried object classes as context. Open3DSG is the first 3D point cloud method to predict not only explicit open-vocabulary object classes, but also open-set relationships that are not limited to a predefined label set, making it possible to express rare as well as specific objects and relationships in the predicted 3D scene graph. Our experiments show that Open3DSG is effective at predicting arbitrary object classes as well as their complex inter-object relationships describing spatial, supportive, semantic and comparative relationships.

cs.CV