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Pedro Hermosilla

Publications and source records attributed to Pedro Hermosilla.

At least 37 records · Page 2Linked to original sources

Unsupervised Semantic Segmentation Through Depth-Guided Feature Correlation and Sampling

Traditionally, training neural networks to perform semantic segmentation required expensive human-made annotations. But more recently, advances in the field of unsupervised learning have made significant progress on this issue and towards closing the gap to supervised algorithms. To achieve this, semantic knowledge is distilled by learning to correlate randomly sampled features from images across an entire dataset. In this work, we build upon these advances by incorporating information about the structure of the scene into the training process through the use of depth information. We achieve this by (1) learning depth-feature correlation by spatially correlate the feature maps with the depth maps to induce knowledge about the structure of the scene and (2) implementing farthest-point sampling to more effectively select relevant features by utilizing 3D sampling techniques on depth information of the scene. Finally, we demonstrate the effectiveness of our technical contributions through extensive experimentation and present significant improvements in performance across multiple benchmark datasets.

cs.CV↗

TTT-KD: Test-Time Training for 3D Semantic Segmentation through Knowledge Distillation from Foundation Models

Test-Time Training (TTT) proposes to adapt a pre-trained network to changing data distributions on-the-fly. In this work, we propose the first TTT method for 3D semantic segmentation, TTT-KD, which models Knowledge Distillation (KD) from foundation models (e.g. DINOv2) as a self-supervised objective for adaptation to distribution shifts at test-time. Given access to paired image-pointcloud (2D-3D) data, we first optimize a 3D segmentation backbone for the main task of semantic segmentation using the pointclouds and the task of 2D $\to$ 3D KD by using an off-the-shelf 2D pre-trained foundation model. At test-time, our TTT-KD updates the 3D segmentation backbone for each test sample, by using the self-supervised task of knowledge distillation, before performing the final prediction. Extensive evaluations on multiple indoor and outdoor 3D segmentation benchmarks show the utility of TTT-KD, as it improves performance for both in-distribution (ID) and out-of-distribution (ODO) test datasets. We achieve a gain of up to 13% mIoU (7% on average) when the train and test distributions are similar and up to 45% (20% on average) when adapting to OOD test samples.

cs.CV↗

Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of different views to mitigate occlusion-related inconsistencies. In this paper, we present a novel surface-aware approach for mesh texture synthesis that overcomes these drawbacks by leveraging the pre-trained weights of 2D Convolutional Neural Networks (CNNs) with the same architecture, but with convolutions designed for 3D meshes. Our proposed network keeps track of the oriented patches surrounding each texel, enabling seamless texture synthesis and retaining local similarity to classical 2D convolutions with square kernels. Our approach allows us to synthesize textures that account for the geometric content of mesh surfaces, eliminating discontinuities and achieving comparable quality to 2D image synthesis algorithms. We compare our approach with state-of-the-art methods where, through qualitative and quantitative evaluations, we demonstrate that our approach is more effective for a variety of meshes and styles, while also producing visually appealing and consistent textures on meshes.

cs.GR↗

Attention-Guided Masked Autoencoders For Learning Image Representations

Masked autoencoders (MAEs) have established themselves as a powerful method for unsupervised pre-training for computer vision tasks. While vanilla MAEs put equal emphasis on reconstructing the individual parts of the image, we propose to inform the reconstruction process through an attention-guided loss function. By leveraging advances in unsupervised object discovery, we obtain an attention map of the scene which we employ in the loss function to put increased emphasis on reconstructing relevant objects, thus effectively incentivizing the model to learn more object-focused representations without compromising the established masking strategy. Our evaluations show that our pre-trained models learn better latent representations than the vanilla MAE, demonstrated by improved linear probing and k-NN classification results on several benchmarks while at the same time making ViTs more robust against varying backgrounds.

cs.CV↗

PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction

3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit the points, or learn a data-driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data-driven methods enable robust handling of noise and typically either focus on a global or a local prior, which trade-off between robustness to noise on the global end and surface detail preservation on the local end. We propose PPSurf as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state-of-the-art. Our source code, pre-trained model and dataset are available at: https://github.com/cg-tuwien/ppsurf

cs.CV↗

SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully supervised manner is inherently difficult as it requires not only object-level annotations but also relationship labels. While pre-training approaches have helped to boost the performance of many methods in various fields, pre-training for 3D scene graph prediction has received little attention. Furthermore, we find in this paper that classical contrastive point cloud-based pre-training approaches are ineffective for 3D scene graph learning. To this end, we present SGRec3D, a novel self-supervised pre-training method for 3D scene graph prediction. We propose to reconstruct the 3D input scene from a graph bottleneck as a pretext task. Pre-training SGRec3D does not require object relationship labels, making it possible to exploit large-scale 3D scene understanding datasets, which were off-limits for 3D scene graph learning before. Our experiments demonstrate that in contrast to recent point cloud-based pre-training approaches, our proposed pre-training improves the 3D scene graph prediction considerably, which results in SOTA performance, outperforming other 3D scene graph models by +10% on object prediction and +4% on relationship prediction. Additionally, we show that only using a small subset of 10% labeled data during fine-tuning is sufficient to outperform the same model without pre-training.

cs.CV↗

FATE: Feature-Agnostic Transformer-based Encoder for learning generalized embedding spaces in flow cytometry data

While model architectures and training strategies have become more generic and flexible with respect to different data modalities over the past years, a persistent limitation lies in the assumption of fixed quantities and arrangements of input features. This limitation becomes particularly relevant in scenarios where the attributes captured during data acquisition vary across different samples. In this work, we aim at effectively leveraging data with varying features, without the need to constrain the input space to the intersection of potential feature sets or to expand it to their union. We propose a novel architecture that can directly process data without the necessity of aligned feature modalities by learning a general embedding space that captures the relationship between features across data samples with varying sets of features. This is achieved via a set-transformer architecture augmented by feature-encoder layers, thereby enabling the learning of a shared latent feature space from data originating from heterogeneous feature spaces. The advantages of the model are demonstrated for automatic cancer cell detection in acute myeloid leukemia in flow cytometry data, where the features measured during acquisition often vary between samples. Our proposed architecture's capacity to operate seamlessly across incongruent feature spaces is particularly relevant in this context, where data scarcity arises from the low prevalence of the disease. The code is available for research purposes at https://github.com/lisaweijler/FATE.

eess.IV↗

Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction

D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also relationship annotations, which are very scarce in datasets. While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs. To solve this issue, we present the first language-based pre-training approach for 3D scene graphs, whereby we exploit the strong relationship between scene graphs and language. To this end, we leverage the language encoder of CLIP, a popular vision-language model, to distill its knowledge into our graph-based network. We formulate a contrastive pre-training, which aligns text embeddings of relationships (subject-predicate-object triplets) and predicted 3D graph features. Our method achieves state-of-the-art results on the main semantic 3D scene graph benchmark by showing improved effectiveness over pre-training baselines and outperforming all the existing fully supervised scene graph prediction methods by a significant margin. Furthermore, since our scene graph features are language-aligned, it allows us to query the language space of the features in a zero-shot manner. In this paper, we show an example of utilizing this property of the features to predict the room type of a scene without further training.

cs.CV↗

Point Neighborhood Embeddings

Point convolution operations rely on different embedding mechanisms to encode the neighborhood information of each point in order to detect patterns in 3D space. However, as convolutions are usually evaluated as a whole, not much work has been done to investigate which is the ideal mechanism to encode such neighborhood information. In this paper, we provide the first extensive study that analyzes such Point Neighborhood Embeddings (PNE) alone in a controlled experimental setup. From our experiments, we derive a set of recommendations for PNE that can help to improve future designs of neural network architectures for point clouds. Our most surprising finding shows that the most commonly used embedding based on a Multi-layer Perceptron (MLP) with ReLU activation functions provides the lowest performance among all embeddings, even being surpassed on some tasks by a simple linear combination of the point coordinates. Additionally, we show that a neural network architecture using simple convolutions based on such embeddings is able to achieve state-of-the-art results on several tasks, outperforming recent and more complex operations. Lastly, we show that these findings extrapolate to other more complex convolution operations, where we show how following our recommendations we are able to improve recent state-of-the-art architectures.

cs.CV↗

Weakly-Supervised Optical Flow Estimation for Time-of-Flight

Indirect Time-of-Flight (iToF) cameras are a widespread type of 3D sensor, which perform multiple captures to obtain depth values of the captured scene. While recent approaches to correct iToF depths achieve high performance when removing multi-path-interference and sensor noise, little research has been done to tackle motion artifacts. In this work we propose a training algorithm, which allows to supervise Optical Flow (OF) networks directly on the reconstructed depth, without the need of having ground truth flows. We demonstrate that this approach enables the training of OF networks to align raw iToF measurements and compensate motion artifacts in the iToF depth images. The approach is evaluated for both single- and multi-frequency sensors as well as multi-tap sensors, and is able to outperform other motion compensation techniques.

cs.CV↗

Variance-Aware Weight Initialization for Point Convolutional Neural Networks

Appropriate weight initialization has been of key importance to successfully train neural networks. Recently, batch normalization has diminished the role of weight initialization by simply normalizing each layer based on batch statistics. Unfortunately, batch normalization has several drawbacks when applied to small batch sizes, as they are required to cope with memory limitations when learning on point clouds. While well-founded weight initialization strategies can render batch normalization unnecessary and thus avoid these drawbacks, no such approaches have been proposed for point convolutional networks. To fill this gap, we propose a framework to unify the multitude of continuous convolutions. This enables our main contribution, variance-aware weight initialization. We show that this initialization can avoid batch normalization while achieving similar and, in some cases, better performance.

cs.CV↗

Contrastive Representation Learning for 3D Protein Structures

Learning from 3D protein structures has gained wide interest in protein modeling and structural bioinformatics. Unfortunately, the number of available structures is orders of magnitude lower than the training data sizes commonly used in computer vision and machine learning. Moreover, this number is reduced even further, when only annotated protein structures can be considered, making the training of existing models difficult and prone to over-fitting. To address this challenge, we introduce a new representation learning framework for 3D protein structures. Our framework uses unsupervised contrastive learning to learn meaningful representations of protein structures, making use of proteins from the Protein Data Bank. We show, how these representations can be used to solve a large variety of tasks, such as protein function prediction, protein fold classification, structural similarity prediction, and protein-ligand binding affinity prediction. Moreover, we show how fine-tuned networks, pre-trained with our algorithm, lead to significantly improved task performance, achieving new state-of-the-art results in many tasks.

q-bio.BM↗

RADU: Ray-Aligned Depth Update Convolutions for ToF Data Denoising

Time-of-Flight (ToF) cameras are subject to high levels of noise and distortions due to Multi-Path-Interference (MPI). While recent research showed that 2D neural networks are able to outperform previous traditional State-of-the-Art (SOTA) methods on denoising ToF-Data, little research on learning-based approaches has been done to make direct use of the 3D information present in depth images. In this paper, we propose an iterative denoising approach operating in 3D space, that is designed to learn on 2.5D data by enabling 3D point convolutions to correct the points' positions along the view direction. As labeled real world data is scarce for this task, we further train our network with a self-training approach on unlabeled real world data to account for real world statistics. We demonstrate that our method is able to outperform SOTA methods on several datasets, including two real world datasets and a new large-scale synthetic data set introduced in this paper.

cs.CV↗

Clean Implicit 3D Structure from Noisy 2D STEM Images

Scanning Transmission Electron Microscopes (STEMs) acquire 2D images of a 3D sample on the scale of individual cell components. Unfortunately, these 2D images can be too noisy to be fused into a useful 3D structure and facilitating good denoisers is challenging due to the lack of clean-noisy pairs. Additionally, representing a detailed 3D structure can be difficult even for clean data when using regular 3D grids. Addressing these two limitations, we suggest a differentiable image formation model for STEM, allowing to learn a joint model of 2D sensor noise in STEM together with an implicit 3D model. We show, that the combination of these models are able to successfully disentangle 3D signal and noise without supervision and outperform at the same time several baselines on synthetic and real data.

eess.IV↗

Gaussian Mixture Convolution Networks

This paper proposes a novel method for deep learning based on the analytical convolution of multidimensional Gaussian mixtures. In contrast to tensors, these do not suffer from the curse of dimensionality and allow for a compact representation, as data is only stored where details exist. Convolution kernels and data are Gaussian mixtures with unconstrained weights, positions, and covariance matrices. Similar to discrete convolutional networks, each convolution step produces several feature channels, represented by independent Gaussian mixtures. Since traditional transfer functions like ReLUs do not produce Gaussian mixtures, we propose using a fitting of these functions instead. This fitting step also acts as a pooling layer if the number of Gaussian components is reduced appropriately. We demonstrate that networks based on this architecture reach competitive accuracy on Gaussian mixtures fitted to the MNIST and ModelNet data sets.

cs.LG↗

Data-driven deep density estimation

Density estimation plays a crucial role in many data analysis tasks, as it infers a continuous probability density function (PDF) from discrete samples. Thus, it is used in tasks as diverse as analyzing population data, spatial locations in 2D sensor readings, or reconstructing scenes from 3D scans. In this paper, we introduce a learned, data-driven deep density estimation (DDE) to infer PDFs in an accurate and efficient manner, while being independent of domain dimensionality or sample size. Furthermore, we do not require access to the original PDF during estimation, neither in parametric form, nor as priors, or in the form of many samples. This is enabled by training an unstructured convolutional neural network on an infinite stream of synthetic PDFs, as unbound amounts of synthetic training data generalize better across a deck of natural PDFs than any natural finite training data will do. Thus, we hope that our publicly available DDE method will be beneficial in many areas of data analysis, where continuous models are to be estimated from discrete observations.

cs.LG↗

Intrinsic-Extrinsic Convolution and Pooling for Learning on 3D Protein Structures

Proteins perform a large variety of functions in living organisms, thus playing a key role in biology. As of now, available learning algorithms to process protein data do not consider several particularities of such data and/or do not scale well for large protein conformations. To fill this gap, we propose two new learning operations enabling deep 3D analysis of large-scale protein data. First, we introduce a novel convolution operator which considers both, the intrinsic (invariant under protein folding) as well as extrinsic (invariant under bonding) structure, by using $n$-D convolutions defined on both the Euclidean distance, as well as multiple geodesic distances between atoms in a multi-graph. Second, we enable a multi-scale protein analysis by introducing hierarchical pooling operators, exploiting the fact that proteins are a recombination of a finite set of amino acids, which can be pooled using shared pooling matrices. Lastly, we evaluate the accuracy of our algorithms on several large-scale data sets for common protein analysis tasks, where we outperform state-of-the-art methods.

cs.LG↗

Enabling Viewpoint Learning through Dynamic Label Generation

Optimal viewpoint prediction is an essential task in many computer graphics applications. Unfortunately, common viewpoint qualities suffer from two major drawbacks: dependency on clean surface meshes, which are not always available, and the lack of closed-form expressions, which requires a costly search involving rendering. To overcome these limitations we propose to separate viewpoint selection from rendering through an end-to-end learning approach, whereby we reduce the influence of the mesh quality by predicting viewpoints from unstructured point clouds instead of polygonal meshes. While this makes our approach insensitive to the mesh discretization during evaluation, it only becomes possible when resolving label ambiguities that arise in this context. Therefore, we additionally propose to incorporate the label generation into the training procedure, making the label decision adaptive to the current network predictions. We show how our proposed approach allows for learning viewpoint predictions for models from different object categories and for different viewpoint qualities. Additionally, we show that prediction times are reduced from several minutes to a fraction of a second, as compared to state-of-the-art (SOTA) viewpoint quality evaluation. We will further release the code and training data, which will to our knowledge be the biggest viewpoint quality dataset available.

cs.GR↗