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Peilin Liu

Publications and source records attributed to Peilin Liu.

At least 37 records · Page 2Linked to original sources

Probing Implicit Bias in Semi-gradient Q-learning: Visualizing the Effective Loss Landscapes via the Fokker--Planck Equation

Semi-gradient Q-learning is applied in many fields, but due to the absence of an explicit loss function, studying its dynamics and implicit bias in the parameter space is challenging. This paper introduces the Fokker--Planck equation and employs partial data obtained through sampling to construct and visualize the effective loss landscape within a two-dimensional parameter space. This visualization reveals how the global minima in the loss landscape can transform into saddle points in the effective loss landscape, as well as the implicit bias of the semi-gradient method. Additionally, we demonstrate that saddle points, originating from the global minima in loss landscape, still exist in the effective loss landscape under high-dimensional parameter spaces and neural network settings. This paper develop a novel approach for probing implicit bias in semi-gradient Q-learning.

cs.LG↗

How Much Data are Enough? Investigating Dataset Requirements for Patch-Based Brain MRI Segmentation Tasks

Training deep neural networks reliably requires access to large-scale datasets. However, obtaining such datasets can be challenging, especially in the context of neuroimaging analysis tasks, where the cost associated with image acquisition and annotation can be prohibitive. To mitigate both the time and financial costs associated with model development, a clear understanding of the amount of data required to train a satisfactory model is crucial. This paper focuses on an early stage phase of deep learning research, prior to model development, and proposes a strategic framework for estimating the amount of annotated data required to train patch-based segmentation networks. This framework includes the establishment of performance expectations using a novel Minor Boundary Adjustment for Threshold (MinBAT) method, and standardizing patch selection through the ROI-based Expanded Patch Selection (REPS) method. Our experiments demonstrate that tasks involving regions of interest (ROIs) with different sizes or shapes may yield variably acceptable Dice Similarity Coefficient (DSC) scores. By setting an acceptable DSC as the target, the required amount of training data can be estimated and even predicted as data accumulates. This approach could assist researchers and engineers in estimating the cost associated with data collection and annotation when defining a new segmentation task based on deep neural networks, ultimately contributing to their efficient translation to real-world applications.

cs.CV↗

Influence of External Information on Large Language Models Mirrors Social Cognitive Patterns

Social cognitive theory explains how people learn and acquire knowledge through observing others. Recent years have witnessed the rapid development of large language models (LLMs), which suggests their potential significance as agents in the society. LLMs, as AI agents, can observe external information, which shapes their cognition and behaviors. However, the extent to which external information influences LLMs' cognition and behaviors remains unclear. This study investigates how external statements and opinions influence LLMs' thoughts and behaviors from a social cognitive perspective. Three experiments were conducted to explore the effects of external information on LLMs' memories, opinions, and social media behavioral decisions. Sociocognitive factors, including source authority, social identity, and social role, were analyzed to investigate their moderating effects. Results showed that external information can significantly shape LLMs' memories, opinions, and behaviors, with these changes mirroring human social cognitive patterns such as authority bias, in-group bias, emotional positivity, and emotion contagion. This underscores the challenges in developing safe and unbiased LLMs, and emphasizes the importance of understanding the susceptibility of LLMs to external influences.

cs.CL↗

Graph Federated Learning Based on the Decentralized Framework

Graph learning has a wide range of applications in many scenarios, which require more need for data privacy. Federated learning is an emerging distributed machine learning approach that leverages data from individual devices or data centers to improve the accuracy and generalization of the model, while also protecting the privacy of user data. Graph-federated learning is mainly based on the classical federated learning framework i.e., the Client-Server framework. However, the Client-Server framework faces problems such as a single point of failure of the central server and poor scalability of network topology. First, we introduce the decentralized framework to graph-federated learning. Second, determine the confidence among nodes based on the similarity of data among nodes, subsequently, the gradient information is then aggregated by linear weighting based on confidence. Finally, the proposed method is compared with FedAvg, Fedprox, GCFL, and GCFL+ to verify the effectiveness of the proposed method. Experiments demonstrate that the proposed method outperforms other methods.

cs.LG↗

Loop Closure Detection Based on Object-level Spatial Layout and Semantic Consistency

Visual simultaneous localization and mapping (SLAM) systems face challenges in detecting loop closure under the circumstance of large viewpoint changes. In this paper, we present an object-based loop closure detection method based on the spatial layout and semanic consistency of the 3D scene graph. Firstly, we propose an object-level data association approach based on the semantic information from semantic labels, intersection over union (IoU), object color, and object embedding. Subsequently, multi-view bundle adjustment with the associated objects is utilized to jointly optimize the poses of objects and cameras. We represent the refined objects as a 3D spatial graph with semantics and topology. Then, we propose a graph matching approach to select correspondence objects based on the structure layout and semantic property similarity of vertices' neighbors. Finally, we jointly optimize camera trajectories and object poses in an object-level pose graph optimization, which results in a globally consistent map. Experimental results demonstrate that our proposed data association approach can construct more accurate 3D semantic maps, and our loop closure method is more robust than point-based and object-based methods in circumstances with large viewpoint changes.

cs.CV↗

An Experimental Comparison Between Temporal Difference and Residual Gradient with Neural Network Approximation

Gradient descent or its variants are popular in training neural networks. However, in deep Q-learning with neural network approximation, a type of reinforcement learning, gradient descent (also known as Residual Gradient (RG)) is barely used to solve Bellman residual minimization problem. On the contrary, Temporal Difference (TD), an incomplete gradient descent method prevails. In this work, we perform extensive experiments to show that TD outperforms RG, that is, when the training leads to a small Bellman residual error, the solution found by TD has a better policy and is more robust against the perturbation of neural network parameters. We further use experiments to reveal a key difference between reinforcement learning and supervised learning, that is, a small Bellman residual error can correspond to a bad policy in reinforcement learning while the test loss function in supervised learning is a standard index to indicate the performance. We also empirically examine that the missing term in TD is a key reason why RG performs badly. Our work shows that the performance of a deep Q-learning solution is closely related to the training dynamics and how an incomplete gradient descent method can find a good policy is interesting for future study.

cs.LG↗

Optimally Controllable Perceptual Lossy Compression

Recent studies in lossy compression show that distortion and perceptual quality are at odds with each other, which put forward the tradeoff between distortion and perception (D-P). Intuitively, to attain different perceptual quality, different decoders have to be trained. In this paper, we present a nontrivial finding that only two decoders are sufficient for optimally achieving arbitrary (an infinite number of different) D-P tradeoff. We prove that arbitrary points of the D-P tradeoff bound can be achieved by a simple linear interpolation between the outputs of a minimum MSE decoder and a specifically constructed perfect perceptual decoder. Meanwhile, the perceptual quality (in terms of the squared Wasserstein-2 distance metric) can be quantitatively controlled by the interpolation factor. Furthermore, to construct a perfect perceptual decoder, we propose two theoretically optimal training frameworks. The new frameworks are different from the distortion-plus-adversarial loss based heuristic framework widely used in existing methods, which are not only theoretically optimal but also can yield state-of-the-art performance in practical perceptual decoding. Finally, we validate our theoretical finding and demonstrate the superiority of our frameworks via experiments. Code is available at: https://github.com/ZeyuYan/Controllable-Perceptual-Compression

cs.CV↗

Optimal Transport for Unsupervised Denoising Learning

Recently, much progress has been made in unsupervised denoising learning. However, existing methods more or less rely on some assumptions on the signal and/or degradation model, which limits their practical performance. How to construct an optimal criterion for unsupervised denoising learning without any prior knowledge on the degradation model is still an open question. Toward answering this question, this work proposes a criterion for unsupervised denoising learning based on the optimal transport theory. This criterion has favorable properties, e.g., approximately maximal preservation of the information of the signal, whilst achieving perceptual reconstruction. Furthermore, though a relaxed unconstrained formulation is used in practical implementation, we prove that the relaxed formulation in theory has the same solution as the original constrained formulation. Experiments on synthetic and real-world data, including realistic photographic, microscopy, depth, and raw depth images, demonstrate that the proposed method even compares favorably with supervised methods, e.g., approaching the PSNR of supervised methods while having better perceptual quality. Particularly, for spatially correlated noise and realistic microscopy images, the proposed method not only achieves better perceptual quality but also has higher PSNR than supervised methods. Besides, it shows remarkable superiority in harsh practical conditions with complex noise, e.g., raw depth images. Code is available at https://github.com/wangweiSJTU/OTUR.

eess.IV↗

Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognition

Action recognition has been a heated topic in computer vision for its wide application in vision systems. Previous approaches achieve improvement by fusing the modalities of the skeleton sequence and RGB video. However, such methods have a dilemma between the accuracy and efficiency for the high complexity of the RGB video network. To solve the problem, we propose a multi-modality feature fusion network to combine the modalities of the skeleton sequence and RGB frame instead of the RGB video, as the key information contained by the combination of skeleton sequence and RGB frame is close to that of the skeleton sequence and RGB video. In this way, the complementary information is retained while the complexity is reduced by a large margin. To better explore the correspondence of the two modalities, a two-stage fusion framework is introduced in the network. In the early fusion stage, we introduce a skeleton attention module that projects the skeleton sequence on the single RGB frame to help the RGB frame focus on the limb movement regions. In the late fusion stage, we propose a cross-attention module to fuse the skeleton feature and the RGB feature by exploiting the correlation. Experiments on two benchmarks NTU RGB+D and SYSU show that the proposed model achieves competitive performance compared with the state-of-the-art methods while reduces the complexity of the network.

cs.CV↗

Benefit of Joint DOA and Delay Estimation with Application to Indoor Localization in WiFi and 5G

Accurate indoor localization has long been a challenging problem due to the presence of multipath. Joint direction-of-arrival (DOA) and time delay (TD) estimation is a promising technique for accurate indoor Localization in next generation WiFi and 5G, as it has the capability of separating the line-of-sight (LOS) signal from multipath signals in the TD space. Although the benefit of joint DOA and TD estimation over DOA-only estimation has been empirically shown long ago, it has not been theoretically justified yet. In this paper, we provide a theoretical proof of the benefit of joint DOA and TD estimation over DOA-only estimation. Further, experimental results with simulated WiFi setting have been provided to demonstrate the theoretical finding. Matlab code is available at \textbf{https://github.com/FWen/JADE.git}.

cs.IT↗

Masks Fusion with Multi-Target Learning For Speech Enhancement

Recently, deep neural network (DNN) based time-frequency (T-F) mask estimation has shown remarkable effectiveness for speech enhancement. Typically, a single T-F mask is first estimated based on DNN and then used to mask the spectrogram of noisy speech in an order to suppress the noise. This work proposes a multi-mask fusion method for speech enhancement. It simultaneously estimates two complementary masks, e.g., ideal ratio mask (IRM) and target binary mask (TBM), and then fuse them to obtain a refined mask for speech enhancement. The advantage of the new method is twofold. First, simultaneously estimating multiple complementary masks brings benefit endowed by multi-target learning. Second, multi-mask fusion can exploit the complementarity of multiple masks to boost the performance of speech enhancement. Experimental results show that the proposed method can achieve significant PESQ improvement and reduce the recognition error rate of back-end over traditional masking-based methods. Code is available at https://github.com/lc-zhou/mask-fusion.

eess.AS↗

A life-long SLAM approach using adaptable local maps based on rasterized LIDAR images

Most real-time autonomous robot applications require a robot to traverse through a dynamic space for a long time. In some cases, a robot needs to work in the same environment. Such applications give rise to the problem of a life-long SLAM system. Life-long SLAM presents two main challenges i.e. the tracking should not fail in a dynamic environment and the need for a robust and efficient mapping strategy. The system should update maps with new information; while also keeping track of older observations. But, mapping for a long time can require higher computational requirements. In this paper, we propose a solution to the problem of life-long SLAM. We represent the global map as a set of rasterized images of local maps along with a map management system responsible for updating local maps and keeping track of older values. We also present an efficient approach of using the bag of visual words method for loop closure detection and relocalization. We evaluate the performance of our system on the KITTI dataset and an indoor dataset. Our loop closure system reported recall and precision of above 90 percent. The computational cost of our system is much lower as compared to state-of-the-art methods. Our method reports lower computational requirements even for long-term operation.

cs.RO↗

On Perceptual Lossy Compression: The Cost of Perceptual Reconstruction and An Optimal Training Framework

Lossy compression algorithms are typically designed to achieve the lowest possible distortion at a given bit rate. However, recent studies show that pursuing high perceptual quality would lead to increase of the lowest achievable distortion (e.g., MSE). This paper provides nontrivial results theoretically revealing that, \textit{1}) the cost of achieving perfect perception quality is exactly a doubling of the lowest achievable MSE distortion, \textit{2}) an optimal encoder for the "classic" rate-distortion problem is also optimal for the perceptual compression problem, \textit{3}) distortion loss is unnecessary for training a perceptual decoder. Further, we propose a novel training framework to achieve the lowest MSE distortion under perfect perception constraint at a given bit rate. This framework uses a GAN with discriminator conditioned on an MSE-optimized encoder, which is superior over the traditional framework using distortion plus adversarial loss. Experiments are provided to verify the theoretical finding and demonstrate the superiority of the proposed training framework.

cs.IT↗

6-DOF Feature based LIDAR SLAM using ORB Features from Rasterized Images of 3D LIDAR Point Cloud

An accurate and computationally efficient SLAM algorithm is vital for modern autonomous vehicles. To make a lightweight the algorithm, most SLAM systems rely on feature detection from images for vision SLAM or point cloud for laser-based methods. Feature detection through a 3D point cloud becomes a computationally challenging task. In this paper, we propose a feature detection method by projecting a 3D point cloud to form an image and apply the vision-based feature detection technique. The proposed method gives repeatable and stable features in a variety of environments. Based on such features, we build a 6-DOF SLAM system consisting of tracking, mapping, and loop closure threads. For loop detection, we employ a 2-step approach i.e. nearest key-frames detection and loop candidate verification by matching features extracted from rasterized LIDAR images. Furthermore, we utilize a key-frame structure to achieve a lightweight SLAM system. The proposed system is evaluated with implementation on the KITTI dataset and the University of Michigan Ford Campus dataset. Through experimental results, we show that the algorithm presented in this paper can substantially reduce the computational cost of feature detection from the point cloud and the whole SLAM system while giving accurate results.

cs.RO↗

A Simple Local Minimal Intensity Prior and An Improved Algorithm for Blind Image Deblurring

Blind image deblurring is a long standing challenging problem in image processing and low-level vision. Recently, sophisticated priors such as dark channel prior, extreme channel prior, and local maximum gradient prior, have shown promising effectiveness. However, these methods are computationally expensive. Meanwhile, since these priors involved subproblems cannot be solved explicitly, approximate solution is commonly used, which limits the best exploitation of their capability. To address these problems, this work firstly proposes a simplified sparsity prior of local minimal pixels, namely patch-wise minimal pixels (PMP). The PMP of clear images is much more sparse than that of blurred ones, and hence is very effective in discriminating between clear and blurred images. Then, a novel algorithm is designed to efficiently exploit the sparsity of PMP in deblurring. The new algorithm flexibly imposes sparsity inducing on the PMP under the MAP framework rather than directly uses the half quadratic splitting algorithm. By this, it avoids non-rigorous approximation solution in existing algorithms, while being much more computationally efficient. Extensive experiments demonstrate that the proposed algorithm can achieve better practical stability compared with state-of-the-arts. In terms of deblurring quality, robustness and computational efficiency, the new algorithm is superior to state-of-the-arts. Code for reproducing the results of the new method is available at https://github.com/FWen/deblur-pmp.git.

eess.IV↗

A Survey on Nonconvex Regularization Based Sparse and Low-Rank Recovery in Signal Processing, Statistics, and Machine Learning

In the past decade, sparse and low-rank recovery have drawn much attention in many areas such as signal/image processing, statistics, bioinformatics and machine learning. To achieve sparsity and/or low-rankness inducing, the $\ell_1$ norm and nuclear norm are of the most popular regularization penalties due to their convexity. While the $\ell_1$ and nuclear norm are convenient as the related convex optimization problems are usually tractable, it has been shown in many applications that a nonconvex penalty can yield significantly better performance. In recent, nonconvex regularization based sparse and low-rank recovery is of considerable interest and it in fact is a main driver of the recent progress in nonconvex and nonsmooth optimization. This paper gives an overview of this topic in various fields in signal processing, statistics and machine learning, including compressive sensing (CS), sparse regression and variable selection, sparse signals separation, sparse principal component analysis (PCA), large covariance and inverse covariance matrices estimation, matrix completion, and robust PCA. We present recent developments of nonconvex regularization based sparse and low-rank recovery in these fields, addressing the issues of penalty selection, applications and the convergence of nonconvex algorithms. Code is available at https://github.com/FWen/ncreg.git.

cs.IT↗

Matrix Completion via Nonconvex Regularization: Convergence of the Proximal Gradient Algorithm

Matrix completion has attracted much interest in the past decade in machine learning and computer vision. For low-rank promotion in matrix completion, the nuclear norm penalty is convenient due to its convexity but has a bias problem. Recently, various algorithms using nonconvex penalties have been proposed, among which the proximal gradient descent (PGD) algorithm is one of the most efficient and effective. For the nonconvex PGD algorithm, whether it converges to a local minimizer and its convergence rate are still unclear. This work provides a nontrivial analysis on the PGD algorithm in the nonconvex case. Besides the convergence to a stationary point for a generalized nonconvex penalty, we provide more deep analysis on a popular and important class of nonconvex penalties which have discontinuous thresholding functions. For such penalties, we establish the finite rank convergence, convergence to restricted strictly local minimizer and eventually linear convergence rate of the PGD algorithm. Meanwhile, convergence to a local minimizer has been proved for the hard-thresholding penalty. Our result is the first shows that, nonconvex regularized matrix completion only has restricted strictly local minimizers, and the PGD algorithm can converge to such minimizers with eventually linear rate under certain conditions. Illustration of the PGD algorithm via experiments has also been provided. Code is available at https://github.com/FWen/nmc.

cs.LG↗

Efficient Outlier Removal in Large Scale Global Structure-from-Motion

This work addresses the outlier removal problem in large-scale global structure-from-motion. In such applications, global outlier removal is very useful to mitigate the deterioration caused by mismatches in the feature point matching step. Unlike existing outlier removal methods, we exploit the structure in multiview geometry problems to propose a dimension reduced formulation, based on which two methods have been developed. The first method considers a convex relaxed $\ell_1$ minimization and is solved by a single linear programming (LP), whilst the second one approximately solves the ideal $\ell_0$ minimization by an iteratively reweighted method. The dimension reduction results in a significant speedup of the new algorithms. Further, the iteratively reweighted method can significantly reduce the possibility of removing true inliers. Realistic multiview reconstruction experiments demonstrated that, compared with state-of-the-art algorithms, the new algorithms are much more efficient and meanwhile can give improved solution. Matlab code for reproducing the results is available at \textit{https://github.com/FWen/OUTLR.git}.

cs.CV↗