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Peilin Zhong

Publications and source records attributed to Peilin Zhong.

At least 37 records · Page 2Linked to original sources

PolySketchFormer: Fast Transformers via Sketching Polynomial Kernels

The quadratic time and memory complexity inherent to self-attention mechanisms, with respect to sequence length, presents a critical computational bottleneck in the training and deployment of large-scale Transformer-based language models. Recent theoretical results indicate the intractability of sub-quadratic softmax attention approximation under reasonable complexity assumptions. This paper addresses this challenge by first demonstrating that polynomial attention with high degree can effectively replace softmax without sacrificing model quality. Next, we develop polynomial sketching techniques from numerical linear algebra to achieve linear-time polynomial attention with approximation guarantees. Crucially, our approach achieves this speedup without requiring the sparsification of attention matrices. We also present a block-based algorithm to apply causal masking efficiently. Combining these techniques, we provide \emph{PolySketchFormer}, a practical linear-time Transformer architecture for language modeling that offers provable guarantees. We validate PolySketchFormer empirically by training language models capable of handling long contexts. These experiments utilize both synthetic and real-world datasets (PG19, Wikipedia and C4) on Google Cloud TPUs. For context lengths of 32k and GPT-2 style models, our model achieves a 2.5-4x speedup in training compared to FlashAttention, with no observed degradation in quality across our experiments.

cs.LG↗

Parallel Approximate Maximum Flows in Near-Linear Work and Polylogarithmic Depth

We present a parallel algorithm for the $(1-ε)$-approximate maximum flow problem in capacitated, undirected graphs with $n$ vertices and $m$ edges, achieving $O(ε^{-3}\text{polylog} n)$ depth and $O(m ε^{-3} \text{polylog} n)$ work in the PRAM model. Although near-linear time sequential algorithms for this problem have been known for almost a decade, no parallel algorithms that simultaneously achieved polylogarithmic depth and near-linear work were known. At the heart of our result is a polylogarithmic depth, near-linear work recursive algorithm for computing congestion approximators. Our algorithm involves a recursive step to obtain a low-quality congestion approximator followed by a "boosting" step to improve its quality which prevents a multiplicative blow-up in error. Similar to Peng [SODA'16], our boosting step builds upon the hierarchical decomposition scheme of Räcke, Shah, and Täubig [SODA'14]. A direct implementation of this approach, however, leads only to an algorithm with $n^{o(1)}$ depth and $m^{1+o(1)}$ work. To get around this, we introduce a new hierarchical decomposition scheme, in which we only need to solve maximum flows on subgraphs obtained by contracting vertices, as opposed to vertex-induced subgraphs used in Räcke, Shah, and Täubig [SODA'14]. In particular, we are able to directly extract congestion approximators for the subgraphs from a congestion approximator for the entire graph, thereby avoiding additional recursion on those subgraphs. Along the way, we also develop a parallel flow-decomposition algorithm that is crucial to achieving polylogarithmic depth and may be of independent interest.

cs.DS↗

Differentially Private Graph Learning via Sensitivity-Bounded Personalized PageRank

Personalized PageRank (PPR) is a fundamental tool in unsupervised learning of graph representations such as node ranking, labeling, and graph embedding. However, while data privacy is one of the most important recent concerns, existing PPR algorithms are not designed to protect user privacy. PPR is highly sensitive to the input graph edges: the difference of only one edge may cause a big change in the PPR vector, potentially leaking private user data. In this work, we propose an algorithm which outputs an approximate PPR and has provably bounded sensitivity to input edges. In addition, we prove that our algorithm achieves similar accuracy to non-private algorithms when the input graph has large degrees. Our sensitivity-bounded PPR directly implies private algorithms for several tools of graph learning, such as, differentially private (DP) PPR ranking, DP node classification, and DP node embedding. To complement our theoretical analysis, we also empirically verify the practical performances of our algorithms.

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Near-Optimal $k$-Clustering in the Sliding Window Model

Clustering is an important technique for identifying structural information in large-scale data analysis, where the underlying dataset may be too large to store. In many applications, recent data can provide more accurate information and thus older data past a certain time is expired. The sliding window model captures these desired properties and thus there has been substantial interest in clustering in the sliding window model. In this paper, we give the first algorithm that achieves near-optimal $(1+\varepsilon)$-approximation to $(k,z)$-clustering in the sliding window model, where $z$ is the exponent of the distance function in the cost. Our algorithm uses $\frac{k}{\min(\varepsilon^4,\varepsilon^{2+z})}\,\text{polylog}\frac{nΔ}{\varepsilon}$ words of space when the points are from $[Δ]^d$, thus significantly improving on works by Braverman et. al. (SODA 2016), Borassi et. al. (NeurIPS 2021), and Epasto et. al. (SODA 2022). Along the way, we develop a data structure for clustering called an online coreset, which outputs a coreset not only for the end of a stream, but also for all prefixes of the stream. Our online coreset samples $\frac{k}{\min(\varepsilon^4,\varepsilon^{2+z})}\,\text{polylog}\frac{nΔ}{\varepsilon}$ points from the stream. We then show that any online coreset requires $Ω\left(\frac{k}{\varepsilon^2}\log n\right)$ samples, which shows a separation from the problem of constructing an offline coreset, i.e., constructing online coresets is strictly harder. Our results also extend to general metrics on $[Δ]^d$ and are near-optimal in light of a $Ω\left(\frac{k}{\varepsilon^{2+z}}\right)$ lower bound for the size of an offline coreset.

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Massively Parallel Algorithms for High-Dimensional Euclidean Minimum Spanning Tree

We study the classic Euclidean Minimum Spanning Tree (MST) problem in the Massively Parallel Computation (MPC) model. Given a set $X \subset \mathbb{R}^d$ of $n$ points, the goal is to produce a spanning tree for $X$ with weight within a small factor of optimal. Euclidean MST is one of the most fundamental hierarchical geometric clustering algorithms, and with the proliferation of enormous high-dimensional data sets, such as massive transformer-based embeddings, there is now a critical demand for efficient distributed algorithms to cluster such data sets. In low-dimensional space, where $d = O(1)$, Andoni, Nikolov, Onak, and Yaroslavtsev [STOC '14] gave a constant round MPC algorithm that obtains a high accuracy $(1+ε)$-approximate solution. However, the situation is much more challenging for high-dimensional spaces: the best-known algorithm to obtain a constant approximation requires $O(\log n)$ rounds. Recently Chen, Jayaram, Levi, and Waingarten [STOC '22] gave a $\tilde{O}(\log n)$ approximation algorithm in a constant number of rounds based on embeddings into tree metrics. However, to date, no known algorithm achieves both a constant number of rounds and approximation. In this paper, we make strong progress on this front by giving a constant factor approximation in $\tilde{O}(\log \log n)$ rounds of the MPC model. In contrast to tree-embedding-based approaches, which necessarily must pay $Ω(\log n)$-distortion, our algorithm is based on a new combination of graph-based distributed MST algorithms and geometric space partitions. Additionally, although the approximate MST we return can have a large depth, we show that it can be modified to obtain a $\tilde{O}(\log \log n)$-round constant factor approximation to the Euclidean Traveling Salesman Problem (TSP) in the MPC model. Previously, only a $O(\log n)$ round was known for the problem.

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Measuring Re-identification Risk

Compact user representations (such as embeddings) form the backbone of personalization services. In this work, we present a new theoretical framework to measure re-identification risk in such user representations. Our framework, based on hypothesis testing, formally bounds the probability that an attacker may be able to obtain the identity of a user from their representation. As an application, we show how our framework is general enough to model important real-world applications such as the Chrome's Topics API for interest-based advertising. We complement our theoretical bounds by showing provably good attack algorithms for re-identification that we use to estimate the re-identification risk in the Topics API. We believe this work provides a rigorous and interpretable notion of re-identification risk and a framework to measure it that can be used to inform real-world applications.

cs.CR↗

Differentially Private Continual Releases of Streaming Frequency Moment Estimations

The streaming model of computation is a popular approach for working with large-scale data. In this setting, there is a stream of items and the goal is to compute the desired quantities (usually data statistics) while making a single pass through the stream and using as little space as possible. Motivated by the importance of data privacy, we develop differentially private streaming algorithms under the continual release setting, where the union of outputs of the algorithm at every timestamp must be differentially private. Specifically, we study the fundamental $\ell_p$ $(p\in [0,+\infty))$ frequency moment estimation problem under this setting, and give an $\varepsilon$-DP algorithm that achieves $(1+η)$-relative approximation $(\forall η\in(0,1))$ with $\mathrm{poly}\log(Tn)$ additive error and uses $\mathrm{poly}\log(Tn)\cdot \max(1, n^{1-2/p})$ space, where $T$ is the length of the stream and $n$ is the size of the universe of elements. Our space is near optimal up to poly-logarithmic factors even in the non-private setting. To obtain our results, we first reduce several primitives under the differentially private continual release model, such as counting distinct elements, heavy hitters and counting low frequency elements, to the simpler, counting/summing problems in the same setting. Based on these primitives, we develop a differentially private continual release level set estimation approach to address the $\ell_p$ frequency moment estimation problem. We also provide a simple extension of our results to the harder sliding window model, where the statistics must be maintained over the past $W$ data items.

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Stars: Tera-Scale Graph Building for Clustering and Graph Learning

A fundamental procedure in the analysis of massive datasets is the construction of similarity graphs. Such graphs play a key role for many downstream tasks, including clustering, classification, graph learning, and nearest neighbor search. For these tasks, it is critical to build graphs which are sparse yet still representative of the underlying data. The benefits of sparsity are twofold: firstly, constructing dense graphs is infeasible in practice for large datasets, and secondly, the runtime of downstream tasks is directly influenced by the sparsity of the similarity graph. In this work, we present $\textit{Stars}$: a highly scalable method for building extremely sparse graphs via two-hop spanners, which are graphs where similar points are connected by a path of length at most two. Stars can construct two-hop spanners with significantly fewer similarity comparisons, which are a major bottleneck for learning based models where comparisons are expensive to evaluate. Theoretically, we demonstrate that Stars builds a graph in nearly-linear time, where approximate nearest neighbors are contained within two-hop neighborhoods. In practice, we have deployed Stars for multiple data sets allowing for graph building at the $\textit{Tera-Scale}$, i.e., for graphs with tens of trillions of edges. We evaluate the performance of Stars for clustering and graph learning, and demonstrate 10~1000-fold improvements in pairwise similarity comparisons compared to different baselines, and 2~10-fold improvement in running time without quality loss.

cs.LG↗

Improved Sliding Window Algorithms for Clustering and Coverage via Bucketing-Based Sketches

Streaming computation plays an important role in large-scale data analysis. The sliding window model is a model of streaming computation which also captures the recency of the data. In this model, data arrives one item at a time, but only the latest $W$ data items are considered for a particular problem. The goal is to output a good solution at the end of the stream by maintaining a small summary during the stream. In this work, we propose a new algorithmic framework for designing efficient sliding window algorithms via bucketing-based sketches. Based on this new framework, we develop space-efficient sliding window algorithms for $k$-cover, $k$-clustering and diversity maximization problems. For each of the above problems, our algorithm achieves $(1\pm \varepsilon)$-approximation. Compared with the previous work, it improves both the approximation ratio and the space.

cs.DS↗

Massively Parallel and Dynamic Algorithms for Minimum Size Clustering

In this paper, we study the $r$-gather problem, a natural formulation of minimum-size clustering in metric spaces. The goal of $r$-gather is to partition $n$ points into clusters such that each cluster has size at least $r$, and the maximum radius of the clusters is minimized. This additional constraint completely changes the algorithmic nature of the problem, and many clustering techniques fail. Also previous dynamic and parallel algorithms do not achieve desirable complexity. We propose algorithms both in the Massively Parallel Computation (MPC) model and in the dynamic setting. Our MPC algorithm handles input points from the Euclidean space $\mathbb{R}^d$. It computes an $O(1)$-approximate solution of $r$-gather in $O(\log^{\varepsilon} n)$ rounds using total space $O(n^{1+γ}\cdot d)$ for arbitrarily small constants $\varepsilon,γ> 0$. In addition our algorithm is fully scalable, i.e., there is no lower bound on the memory per machine. Our dynamic algorithm maintains an $O(1)$-approximate $r$-gather solution under insertions/deletions of points in a metric space with doubling dimension $d$. The update time is $r \cdot 2^{O(d)}\cdot \log^{O(1)}Δ$ and the query time is $2^{O(d)}\cdot \log^{O(1)}Δ$, where $Δ$ is the ratio between the largest and the smallest distance.

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Connected Components on a PRAM in Log Diameter Time

We present an $O(\log d + \log\log_{m/n} n)$-time randomized PRAM algorithm for computing the connected components of an $n$-vertex, $m$-edge undirected graph with maximum component diameter $d$. The algorithm runs on an ARBITRARY CRCW (concurrent-read, concurrent-write with arbitrary write resolution) PRAM using $O(m)$ processors. The time bound holds with good probability. Our algorithm is based on the breakthrough results of Andoni et al. [FOCS'18] and Behnezhad et al. [FOCS'19]. Their algorithms run on the more powerful MPC model and rely on sorting and computing prefix sums in $O(1)$ time, tasks that take $Ω(\log n / \log\log n)$ time on a CRCW PRAM with $\text{poly}(n)$ processors. Our simpler algorithm uses limited-collision hashing and does not sort or do prefix sums. It matches the time and space bounds of the algorithm of Behnezhad et al., who improved the time bound of Andoni et al. It is widely believed that the larger private memory per processor and unbounded local computation of the MPC model admit algorithms faster than that on a PRAM. Our result suggests that such additional power might not be necessary, at least for fundamental graph problems like connected components and spanning forest.

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Low Rank Approximation with Entrywise $\ell_1$-Norm Error

We study the $\ell_1$-low rank approximation problem, where for a given $n \times d$ matrix $A$ and approximation factor $α\geq 1$, the goal is to output a rank-$k$ matrix $\widehat{A}$ for which $$\|A-\widehat{A}\|_1 \leq α\cdot \min_{\textrm{rank-}k\textrm{ matrices}~A'}\|A-A'\|_1,$$ where for an $n \times d$ matrix $C$, we let $\|C\|_1 = \sum_{i=1}^n \sum_{j=1}^d |C_{i,j}|$. This error measure is known to be more robust than the Frobenius norm in the presence of outliers and is indicated in models where Gaussian assumptions on the noise may not apply. The problem was shown to be NP-hard by Gillis and Vavasis and a number of heuristics have been proposed. It was asked in multiple places if there are any approximation algorithms. We give the first provable approximation algorithms for $\ell_1$-low rank approximation, showing that it is possible to achieve approximation factor $α= (\log d) \cdot \mathrm{poly}(k)$ in $\mathrm{nnz}(A) + (n+d) \mathrm{poly}(k)$ time, where $\mathrm{nnz}(A)$ denotes the number of non-zero entries of $A$. If $k$ is constant, we further improve the approximation ratio to $O(1)$ with a $\mathrm{poly}(nd)$-time algorithm. Under the Exponential Time Hypothesis, we show there is no $\mathrm{poly}(nd)$-time algorithm achieving a $(1+\frac{1}{\log^{1+γ}(nd)})$-approximation, for $γ> 0$ an arbitrarily small constant, even when $k = 1$. We give a number of additional results for $\ell_1$-low rank approximation: nearly tight upper and lower bounds for column subset selection, CUR decompositions, extensions to low rank approximation with respect to $\ell_p$-norms for $1 \leq p < 2$ and earthmover distance, low-communication distributed protocols and low-memory streaming algorithms, algorithms with limited randomness, and bicriteria algorithms. We also give a preliminary empirical evaluation.

cs.DS↗

Towards a Zero-One Law for Column Subset Selection

There are a number of approximation algorithms for NP-hard versions of low rank approximation, such as finding a rank-$k$ matrix $B$ minimizing the sum of absolute values of differences to a given $n$-by-$n$ matrix $A$, $\min_{\textrm{rank-}k~B}\|A-B\|_1$, or more generally finding a rank-$k$ matrix $B$ which minimizes the sum of $p$-th powers of absolute values of differences, $\min_{\textrm{rank-}k~B}\|A-B\|_p^p$. Many of these algorithms are linear time columns subset selection algorithms, returning a subset of $\mathrm{poly}(k \log n)$ columns whose cost is no more than a $\mathrm{poly}(k)$ factor larger than the cost of the best rank-$k$ matrix. The above error measures are special cases of the following general entrywise low rank approximation problem: given an arbitrary function $g:\mathbb{R} \rightarrow \mathbb{R}_{\geq 0}$, find a rank-$k$ matrix $B$ which minimizes $\|A-B\|_g = \sum_{i,j}g(A_{i,j}-B_{i,j})$. A natural question is which functions $g$ admit efficient approximation algorithms? Indeed, this is a central question of recent work studying generalized low rank models. In this work we give approximation algorithms for $\textit{every}$ function $g$ which is approximately monotone and satisfies an approximate triangle inequality, and we show both of these conditions are necessary. Further, our algorithm is efficient if the function $g$ admits an efficient approximate regression algorithm. Our approximation algorithms handle functions which are not even scale-invariant, such as the Huber loss function, which we show have very different structural properties than $\ell_p$-norms, e.g., one can show the lack of scale-invariance causes any column subset selection algorithm to provably require a $\sqrt{\log n}$ factor larger number of columns than $\ell_p$-norms; nevertheless we design the first efficient column subset selection algorithms for such error measures.

cs.DS↗

Average Case Column Subset Selection for Entrywise $\ell_1$-Norm Loss

We study the column subset selection problem with respect to the entrywise $\ell_1$-norm loss. It is known that in the worst case, to obtain a good rank-$k$ approximation to a matrix, one needs an arbitrarily large $n^{Ω(1)}$ number of columns to obtain a $(1+ε)$-approximation to the best entrywise $\ell_1$-norm low rank approximation of an $n \times n$ matrix. Nevertheless, we show that under certain minimal and realistic distributional settings, it is possible to obtain a $(1+ε)$-approximation with a nearly linear running time and poly$(k/ε)+O(k\log n)$ columns. Namely, we show that if the input matrix $A$ has the form $A = B + E$, where $B$ is an arbitrary rank-$k$ matrix, and $E$ is a matrix with i.i.d. entries drawn from any distribution $μ$ for which the $(1+γ)$-th moment exists, for an arbitrarily small constant $γ> 0$, then it is possible to obtain a $(1+ε)$-approximate column subset selection to the entrywise $\ell_1$-norm in nearly linear time. Conversely we show that if the first moment does not exist, then it is not possible to obtain a $(1+ε)$-approximate subset selection algorithm even if one chooses any $n^{o(1)}$ columns. This is the first algorithm of any kind for achieving a $(1+ε)$-approximation for entrywise $\ell_1$-norm loss low rank approximation.

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Parallel Approximate Undirected Shortest Paths Via Low Hop Emulators

We present a $(1+\varepsilon)$-approximate parallel algorithm for computing shortest paths in undirected graphs, achieving $\mathrm{poly}(\log n)$ depth and $m\mathrm{poly}(\log n)$ work for $n$-nodes $m$-edges graphs. Although sequential algorithms with (nearly) optimal running time have been known for several decades, near-optimal parallel algorithms have turned out to be a much tougher challenge. For $(1+\varepsilon)$-approximation, all prior algorithms with $\mathrm{poly}(\log n)$ depth perform at least $Ω(mn^{c})$ work for some constant $c>0$. Improving this long-standing upper bound obtained by Cohen (STOC'94) has been open for $25$ years. We develop several new tools of independent interest. One of them is a new notion beyond hopsets --- low hop emulator --- a $\mathrm{poly}(\log n)$-approximate emulator graph in which every shortest path has at most $O(\log\log n)$ hops (edges). Direct applications of the low hop emulators are parallel algorithms for $\mathrm{poly}(\log n)$-approximate single source shortest path (SSSP), Bourgain's embedding, metric tree embedding, and low diameter decomposition, all with $\mathrm{poly}(\log n)$ depth and $m\mathrm{poly}(\log n)$ work. To boost the approximation ratio to $(1+\varepsilon)$, we introduce compressible preconditioners and apply it inside Sherman's framework (SODA'17) to solve the more general problem of uncapacitated minimum cost flow (a.k.a., transshipment problem). Our algorithm computes a $(1+\varepsilon)$-approximate uncapacitated minimum cost flow in $\mathrm{poly}(\log n)$ depth using $m\mathrm{poly}(\log n)$ work. As a consequence, it also improves the state-of-the-art sequential running time from $m\cdot 2^{O(\sqrt{\log n})}$ to $m\mathrm{poly}(\log n)$.

cs.DS↗

Enhancing Adversarial Defense by k-Winners-Take-All

We propose a simple change to existing neural network structures for better defending against gradient-based adversarial attacks. Instead of using popular activation functions (such as ReLU), we advocate the use of k-Winners-Take-All (k-WTA) activation, a C0 discontinuous function that purposely invalidates the neural network model's gradient at densely distributed input data points. The proposed k-WTA activation can be readily used in nearly all existing networks and training methods with no significant overhead. Our proposal is theoretically rationalized. We analyze why the discontinuities in k-WTA networks can largely prevent gradient-based search of adversarial examples and why they at the same time remain innocuous to the network training. This understanding is also empirically backed. We test k-WTA activation on various network structures optimized by a training method, be it adversarial training or not. In all cases, the robustness of k-WTA networks outperforms that of traditional networks under white-box attacks.

cs.LG↗

Rethinking Generative Mode Coverage: A Pointwise Guaranteed Approach

Many generative models have to combat $\textit{missing modes}$. The conventional wisdom to this end is by reducing through training a statistical distance (such as $f$-divergence) between the generated distribution and provided data distribution. But this is more of a heuristic than a guarantee. The statistical distance measures a $\textit{global}$, but not $\textit{local}$, similarity between two distributions. Even if it is small, it does not imply a plausible mode coverage. Rethinking this problem from a game-theoretic perspective, we show that a complete mode coverage is firmly attainable. If a generative model can approximate a data distribution moderately well under a global statistical distance measure, then we will be able to find a mixture of generators that collectively covers $\textit{every}$ data point and thus $\textit{every}$ mode, with a lower-bounded generation probability. Constructing the generator mixture has a connection to the multiplicative weights update rule, upon which we propose our algorithm. We prove that our algorithm guarantees complete mode coverage. And our experiments on real and synthetic datasets confirm better mode coverage over recent approaches, ones that also use generator mixtures but rely on global statistical distances.

stat.ML↗

Efficient Symmetric Norm Regression via Linear Sketching

We provide efficient algorithms for overconstrained linear regression problems with size $n \times d$ when the loss function is a symmetric norm (a norm invariant under sign-flips and coordinate-permutations). An important class of symmetric norms are Orlicz norms, where for a function $G$ and a vector $y \in \mathbb{R}^n$, the corresponding Orlicz norm $\|y\|_G$ is defined as the unique value $α$ such that $\sum_{i=1}^n G(|y_i|/α) = 1$. When the loss function is an Orlicz norm, our algorithm produces a $(1 + \varepsilon)$-approximate solution for an arbitrarily small constant $\varepsilon > 0$ in input-sparsity time, improving over the previously best-known algorithm which produces a $d \cdot \mathrm{polylog} n$-approximate solution. When the loss function is a general symmetric norm, our algorithm produces a $\sqrt{d} \cdot \mathrm{polylog} n \cdot \mathrm{mmc}(\ell)$-approximate solution in input-sparsity time, where $\mathrm{mmc}(\ell)$ is a quantity related to the symmetric norm under consideration. To the best of our knowledge, this is the first input-sparsity time algorithm with provable guarantees for the general class of symmetric norm regression problem. Our results shed light on resolving the universal sketching problem for linear regression, and the techniques might be of independent interest to numerical linear algebra problems more broadly.

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