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Peter Chin

Publications and source records attributed to Peter Chin.

At least 37 records · Page 2Linked to original sources

Hermitian Matrix Function Synthesis without Block-Encoding

Implementing polynomial functions of Hermitian matrices on quantum hardware is a foundational task in quantum computing, critical for accurate Hamiltonian simulation, quantum linear system solving, high-fidelity state preparation, machine learning kernels, and other advanced quantum algorithms. Existing state-of-the-art techniques, including Qubitization, Quantum Singular Value Transformation (QSVT), and Quantum Signal Processing (QSP), rely heavily on block-encoding the Hermitian matrix. These methods are often constrained by the complexity of preparing the block-encoded state, the overhead associated with the required ancillary qubits, or the challenging problem of angle synthesis for the polynomial's phase factors, which limits the achievable circuit depth and overall efficiency. In this work, we propose a novel and resource-efficient approach to implement arbitrary polynomials of a Hermitian matrix by leveraging the Generalized Quantum Signal Processing (GQSP) framework. Our method circumvents the need for block-encoding and avoids the compounding post-selection overheads characteristic of LCU-based constructions, achieving a stable, degree-independent success probability. We derive closed-form expressions for symmetric polynomial expansions and demonstrate how linear combinations of GQSP circuits can realize the desired transformation. This approach reduces resource overhead and opens new pathways for quantum algorithm design for functions of Hermitian matrices, particularly in settings where the Hermitian operator arises naturally from symmetric combinations of unitaries.

quant-ph

AsymPuzl: An Asymmetric Puzzle for multi-agent cooperation

Large Language Model (LLM) agents are increasingly studied in multi-turn, multi-agent scenarios, yet most existing setups emphasize open-ended role-play rather than controlled evaluation. We introduce AsymPuzl, a minimal but expressive two-agent puzzle environment designed to isolate communication under information asymmetry. Each agent observes complementary but incomplete views of a symbolic puzzle and must exchange messages to solve it cooperatively. Using a diverse set of current-generation and open-source LLMs, we show that (i) strong models such as GPT-5 and Claude-4.0 reliably converge across puzzle sizes on the solution by sharing complete information in two turns, (ii) weaker models often ignore partner messages or over-correct their hypotheses, and (iii) feedback design is non-trivial: simple self-feedback improves success rates, while detailed joint feedback can hurt performance. These findings show that even in simple cooperative tasks, LLM communication strategies diverge and depend on the granularity of feedback signals. AsymPuzl thus provides a testbed for probing the limits of multi-turn cooperation and opens avenues for studying coordination mechanisms.

cs.MA

WARP: Weight Teleportation for Attack-Resilient Unlearning Protocols

Approximate machine unlearning aims to efficiently remove the influence of specific data points from a trained model, offering a practical alternative to full retraining. However, it introduces privacy risks: an adversary with access to pre- and post-unlearning models can exploit their differences for membership inference or data reconstruction. We show these vulnerabilities arise from two factors: large gradient norms of forget-set samples and the close proximity of unlearned parameters to the original model. To demonstrate their severity, we propose unlearning-specific membership inference and reconstruction attacks, showing that several state-of-the-art methods (e.g., NGP, SCRUB) remain vulnerable. To mitigate this leakage, we introduce WARP, a plug-and-play teleportation defense that leverages neural network symmetries to reduce forget-set gradient energy and increase parameter dispersion while preserving predictions. This reparameterization obfuscates the signal of forgotten data, making it harder for attackers to distinguish forgotten samples from non-members or recover them via reconstruction. Across six unlearning algorithms, our approach achieves consistent privacy gains, reducing adversarial advantage (AUC) by up to 64% in black-box and 92% in white-box settings, while maintaining accuracy on retained data. These results highlight teleportation as a general tool for reducing attack success in approximate unlearning.

cs.LG

WAN3DNS: Weak Adversarial Networks for Solving 3D Incompressible Navier-Stokes Equations

The 3D incompressible Navier-Stokes equations model essential fluid phenomena, including turbulence and aerodynamics, but are challenging to solve due to nonlinearity and limited solution regularity. Despite extensive research, the full mathematical understanding of the 3D incompressible Navier-Stokes equations continues to elude scientists, highlighting the depth and difficulty of the problem. Classical solvers are costly, and neural network-based methods typically assume strong solutions, limiting their use in underresolved regimes. We introduce WAN3DNS, a weak-form neural solver that recasts the equations as a minimax optimization problem, allowing learning directly from weak solutions. Using the weak formulation, WAN3DNS circumvents the stringent differentiability requirements of classical physics-informed neural networks (PINNs) and accommodates scenarios where weak solutions exist, but strong solutions may not. We evaluated WAN3DNS's accuracy and effectiveness in three benchmark cases: the 2D Kovasznay, 3D Beltrami, and 3D lid-driven cavity flows. Furthermore, using Galerkin's theory, we conduct a rigorous error analysis and show that the $L^{2}$ training error is controllably bounded by the architectural parameters of the network and the norm of residues. This implies that for neural networks with small loss, the corresponding $L^{2}$ error will also be small. This work bridges the gap between weak solution theory and deep learning, offering a robust alternative for complex fluid flow simulations with reduced regularity constraints. Code: https://github.com/Wenran-Li/WAN3DNS

physics.flu-dyn

Strategic Cyber Defense via Reinforcement Learning-Guided Combinatorial Auctions

Cyber defense operations increasingly require long-term strategic planning under uncertainty and resource constraints. We propose a new use of combinatorial auctions for allocating defensive action bundles in a realistic cyber environment, using host-specific valuations derived from reinforcement learning (RL) Q-values. These Q-values encode long-term expected utility, allowing upstream planning. We train CAFormer, a differentiable Transformer-based auction mechanism, to produce allocations that are approximately incentive-compatible under misreporting. Rather than benchmarking against existing agents, we explore the qualitative and strategic properties of the learned mechanisms. Compared to oracle and heuristic allocations, our method achieves competitive revenue while offering robustness to misreporting. In addition, we find that allocation patterns correlate with adversarial and defensive activity, suggesting implicit alignment with operational priorities. Our results demonstrate the viability of auction-based planning in cyber defense and highlight the interpretability benefits of RL-derived value structures.

cs.GT

Nash Q-Network for Multi-Agent Cybersecurity Simulation

Cybersecurity defense involves interactions between adversarial parties (namely defenders and hackers), making multi-agent reinforcement learning (MARL) an ideal approach for modeling and learning strategies for these scenarios. This paper addresses one of the key challenges to MARL, the complexity of simultaneous training of agents in nontrivial environments, and presents a novel policy-based Nash Q-learning to directly converge onto a steady equilibrium. We demonstrate the successful implementation of this algorithm in a notable complex cyber defense simulation treated as a two-player zero-sum Markov game setting. We propose the Nash Q-Network, which aims to learn Nash-optimal strategies that translate to robust defenses in cybersecurity settings. Our approach incorporates aspects of proximal policy optimization (PPO), deep Q-network (DQN), and the Nash-Q algorithm, addressing common challenges like non-stationarity and instability in multi-agent learning. The training process employs distributed data collection and carefully designed neural architectures for both agents and critics.

cs.MA

PoolFlip: A Multi-Agent Reinforcement Learning Security Environment for Cyber Defense

Cyber defense requires automating defensive decision-making under stealthy, deceptive, and continuously evolving adversarial strategies. The FlipIt game provides a foundational framework for modeling interactions between a defender and an advanced adversary that compromises a system without being immediately detected. In FlipIt, the attacker and defender compete to control a shared resource by performing a Flip action and paying a cost. However, the existing FlipIt frameworks rely on a small number of heuristics or specialized learning techniques, which can lead to brittleness and the inability to adapt to new attacks. To address these limitations, we introduce PoolFlip, a multi-agent gym environment that extends the FlipIt game to allow efficient learning for attackers and defenders. Furthermore, we propose Flip-PSRO, a multi-agent reinforcement learning (MARL) approach that leverages population-based training to train defender agents equipped to generalize against a range of unknown, potentially adaptive opponents. Our empirical results suggest that Flip-PSRO defenders are $2\times$ more effective than baselines to generalize to a heuristic attack not exposed in training. In addition, our newly designed ownership-based utility functions ensure that Flip-PSRO defenders maintain a high level of control while optimizing performance.

cs.LG

MA-RAG: Multi-Agent Retrieval-Augmented Generation via Collaborative Chain-of-Thought Reasoning

We present MA-RAG, a Multi-Agent framework for Retrieval-Augmented Generation (RAG) that addresses the inherent ambiguities and reasoning challenges in complex information-seeking tasks. Unlike conventional RAG methods that rely on end-to-end fine-tuning or isolated component enhancements, MA-RAG orchestrates a collaborative set of specialized AI agents: Planner, Step Definer, Extractor, and QA Agents, each responsible for a distinct stage of the RAG pipeline. By decomposing tasks into subtasks such as query disambiguation, evidence extraction, and answer synthesis, and enabling agents to communicate intermediate reasoning via chain-of-thought prompting, MA-RAG progressively refines retrieval and synthesis while maintaining modular interpretability. Extensive experiments on multi-hop and ambiguous QA benchmarks, including NQ, HotpotQA, 2WikimQA, and TriviaQA, demonstrate that MA-RAG significantly outperforms standalone LLMs and existing RAG methods across all model scales. Notably, even a small LLaMA3-8B model equipped with MA-RAG surpasses larger standalone LLMs, while larger variants (LLaMA3-70B and GPT-4o-mini) set new state-of-the-art results on challenging multi-hop datasets. Ablation studies reveal that both the planner and extractor agents are critical for multi-hop reasoning, and that high-capacity models are especially important for the QA agent to synthesize answers effectively. Beyond general-domain QA, MA-RAG generalizes to specialized domains such as medical QA, achieving competitive performance against domain-specific models without any domain-specific fine-tuning. Our results highlight the effectiveness of collaborative, modular reasoning in retrieval-augmented systems: MA-RAG not only improves answer accuracy and robustness but also provides interpretable intermediate reasoning steps, establishing a new paradigm for efficient and reliable multi-agent RAG.

cs.CL

$K$-MSHC: Unmasking Minimally Sufficient Head Circuits in Large Language Models with Experiments on Syntactic Classification Tasks

Understanding which neural components drive specific capabilities in mid-sized language models ($\leq$10B parameters) remains a key challenge. We introduce the $(\bm{K}, \epsilon)$-Minimum Sufficient Head Circuit ($K$-MSHC), a methodology to identify minimal sets of attention heads crucial for classification tasks as well as Search-K-MSHC, an efficient algorithm for discovering these circuits. Applying our Search-K-MSHC algorithm to Gemma-9B, we analyze three syntactic task families: grammar acceptability, arithmetic verification, and arithmetic word problems. Our findings reveal distinct task-specific head circuits, with grammar tasks predominantly utilizing early layers, word problems showing pronounced activity in both shallow and deep regions, and arithmetic verification demonstrating a more distributed pattern across the network. We discover non-linear circuit overlap patterns, where different task pairs share computational components at varying levels of importance. While grammar and arithmetic share many "weak" heads, arithmetic and word problems share more consistently critical "strong" heads. Importantly, we find that each task maintains dedicated "super-heads" with minimal cross-task overlap, suggesting that syntactic and numerical competencies emerge from specialized yet partially reusable head circuits.

cs.CL

Ricci Matrix Comparison for Graph Alignment: A DMC Variation

The graph alignment problem explores the concept of node correspondence and its optimality. In this paper, we focus on purely geometric graph alignment methods, namely our newly proposed Ricci Matrix Comparison (RMC) and its original form, Degree Matrix Comparison (DMC). To formulate a Ricci-curvature-based graph alignment situation, we start with discussing different ideas of constructing one of the most typical and important topological objects, the torus, and then move on to introducing the RMC based on DMC with theoretical motivations. Lastly, we will present to the reader experimental results on a torus and a complex protein-protein interaction network that indicate the potential of applying a differential-geometric view to graph alignment. Results show that a direct variation of DMC using Ricci curvature can help with identifying holes in tori and aligning line graphs of a complex network at 80-90+% accuracy. This paper contributes a new perspective to the field of graph alignment and partially shows the validity of the previous DMC method.

cs.SI

Quantitative Resilience Modeling for Autonomous Cyber Defense

Cyber resilience is the ability of a system to recover from an attack with minimal impact on system operations. However, characterizing a network's resilience under a cyber attack is challenging, as there are no formal definitions of resilience applicable to diverse network topologies and attack patterns. In this work, we propose a quantifiable formulation of resilience that considers multiple defender operational goals, the criticality of various network resources for daily operations, and provides interpretability to security operators about their system's resilience under attack. We evaluate our approach within the CybORG environment, a reinforcement learning (RL) framework for autonomous cyber defense, analyzing trade-offs between resilience, costs, and prioritization of operational goals. Furthermore, we introduce methods to aggregate resilience metrics across time-variable attack patterns and multiple network topologies, comprehensively characterizing system resilience. Using insights gained from our resilience metrics, we design RL autonomous defensive agents and compare them against several heuristic baselines, showing that proactive network hardening techniques and prompt recovery of compromised machines are critical for effective cyber defenses.

cs.CR

Advancing Differentiable Economics: A Neural Network Framework for Revenue-Maximizing Combinatorial Auction Mechanisms

Differentiable economics, which uses neural networks as function approximators and gradient-based optimization in automated mechanism design (AMD), marked a significant breakthrough with the introduction of RegretNet \citep{regretnet_paper}. It combines the flexibility of deep learning with a regret-based approach to relax incentive compatibility, allowing for approximations of revenue-maximizing auctions. However, applying these techniques to combinatorial auctions (CAs) - where bidders value bundles rather than individual items, capturing item interdependencies - remains a challenge, primarily due to the lack of methodologies that can effectively deal with combinatorial constraints. To tackle this, we propose two architectures: CANet, a fully connected neural network, and CAFormer, a transformer-based model designed to learn optimal randomized mechanisms. Unlike existing methods in traditional AMD, our approach is more scalable and free of assumptions about the structures of allowable bundles or bidder valuations. We demonstrate that our models match current methods in non-combinatorial settings and set new benchmarks for CAs. Specifically, our models consistently outperform benchmark mechanisms derived from heuristic approaches and provide empirical solutions where analytical results are unavailable. This work bridges the gap in applying differentiable economics to combinatorial auctions, offering a scalable and flexible framework for designing revenue-maximizing mechanisms.

cs.GT

VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as diffuse or specular, interacting with light differently. The standard 3D Gaussian Splatting model struggles to represent view-dependent content, since it cannot differentiate an object within the scene from the light interacting with its specular surfaces, which produce highlights or reflections. In this paper, we propose to extend the 3D Gaussian Splatting model by introducing an additional symmetric matrix to enhance the opacity representation of each 3D Gaussian. This improvement allows certain Gaussians to be suppressed based on the viewer's perspective, resulting in a more accurate representation of view-dependent reflections and specular highlights without compromising the scene's integrity. By allowing the opacity to be view dependent, our enhanced model achieves state-of-the-art performance on Mip-Nerf, Tanks&Temples, Deep Blending, and Nerf-Synthetic datasets without a significant loss in rendering speed, achieving >60FPS, and only incurring a minimal increase in memory used.

cs.CV

Teaching Wav2Vec2 the Language of the Brain

The decoding of continuously spoken speech from neuronal activity has the potential to become an important clinical solution for paralyzed patients. Deep Learning Brain Computer Interfaces (BCIs) have recently successfully mapped neuronal activity to text contents in subjects who attempted to formulate speech. However, only small BCI datasets are available. In contrast, labeled data and pre-trained models for the closely related task of speech recognition from audio are widely available. One such model is Wav2Vec2 which has been trained in a self-supervised fashion to create meaningful representations of speech audio data. In this study, we show that patterns learned by Wav2Vec2 are transferable to brain data. Specifically, we replace its audio feature extractor with an untrained Brain Feature Extractor (BFE) model. We then execute full fine-tuning with pre-trained weights for Wav2Vec2, training ''from scratch'' without pre-trained weights as well as freezing a pre-trained Wav2Vec2 and training only the BFE each for 45 different BFE architectures. Across these experiments, the best run is from full fine-tuning with pre-trained weights, achieving a Character Error Rate (CER) of 18.54\%, outperforming the best training from scratch run by 20.46\% and that of frozen Wav2Vec2 training by 15.92\% percentage points. These results indicate that knowledge transfer from audio speech recognition to brain decoding is possible and significantly improves brain decoding performance for the same architectures. Related source code is available at https://github.com/tfiedlerdev/Wav2Vec2ForBrain.

cs.LG

Explore Reinforced: Equilibrium Approximation with Reinforcement Learning

Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast, modern Reinforcement Learning (RL) algorithms provide faster training yet yield weaker solutions. We introduce Exp3-IXrl - a blend of RL and game-theoretic approach, separating the RL agent's action selection from the equilibrium computation while preserving the integrity of the learning process. We demonstrate that our algorithm expands the application of equilibrium approximation algorithms to new environments. Specifically, we show the improved performance in a complex and adversarial cybersecurity network environment - the Cyber Operations Research Gym - and in the classical multi-armed bandit settings.

cs.LG

Degree Matrix Comparison for Graph Alignment

The graph alignment problem, which considers the optimal node correspondence across networks, has recently gained significant attention due to its wide applications. There are graph alignment methods suited for various network types, but we focus on the unsupervised geometric alignment algorithms. We propose Degree Matrix Comparison (DMC), a very simple degree-based method that has shown to be effective for heterogeneous networks. Through extensive experiments and mathematical proofs, we demonstrate the potential of this method. Remarkably, DMC achieves up to 99% correct node alignment for 90%-overlap networks and 100% accuracy for isomorphic graphs. Additionally, we propose a reduced Greedy DMC with lower time complexity and Weighted DMC that has demonstrated potential for aligning weighted graphs. Positive results from applying Greedy DMC and the Weighted DMC furthermore speaks to the validity and potential of the DMC. The sequence of DMC methods could significantly impact graph alignment, offering reliable solutions for the task.

cs.SI

ZipNN: Lossless Compression for AI Models

With the growth of model sizes and the scale of their deployment, their sheer size burdens the infrastructure requiring more network and more storage to accommodate these. While there is a vast model compression literature deleting parts of the model weights for faster inference, we investigate a more traditional type of compression - one that represents the model in a compact form and is coupled with a decompression algorithm that returns it to its original form and size - namely lossless compression. We present ZipNN a lossless compression tailored to neural networks. Somewhat surprisingly, we show that specific lossless compression can gain significant network and storage reduction on popular models, often saving 33% and at times reducing over 50% of the model size. We investigate the source of model compressibility and introduce specialized compression variants tailored for models that further increase the effectiveness of compression. On popular models (e.g. Llama 3) ZipNN shows space savings that are over 17% better than vanilla compression while also improving compression and decompression speeds by 62%. We estimate that these methods could save over an ExaByte per month of network traffic downloaded from a large model hub like Hugging Face.

cs.LG

Hierarchical Multi-agent Reinforcement Learning for Cyber Network Defense

Recent advances in multi-agent reinforcement learning (MARL) have created opportunities to solve complex real-world tasks. Cybersecurity is a notable application area, where defending networks against sophisticated adversaries remains a challenging task typically performed by teams of security operators. In this work, we explore novel MARL strategies for building autonomous cyber network defenses that address challenges such as large policy spaces, partial observability, and stealthy, deceptive adversarial strategies. To facilitate efficient and generalized learning, we propose a hierarchical Proximal Policy Optimization (PPO) architecture that decomposes the cyber defense task into specific sub-tasks like network investigation and host recovery. Our approach involves training sub-policies for each sub-task using PPO enhanced with cybersecurity domain expertise. These sub-policies are then leveraged by a master defense policy that coordinates their selection to solve complex network defense tasks. Furthermore, the sub-policies can be fine-tuned and transferred with minimal cost to defend against shifts in adversarial behavior or changes in network settings. We conduct extensive experiments using CybORG Cage 4, the state-of-the-art MARL environment for cyber defense. Comparisons with multiple baselines across different adversaries show that our hierarchical learning approach achieves top performance in terms of convergence speed, episodic return, and several interpretable metrics relevant to cybersecurity, including the fraction of clean machines on the network, precision, and false positives.

cs.LG