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Peter Chin

Publications and source records attributed to Peter Chin.

At least 55 records · Page 3Linked to original sources

VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as diffuse or specular, interacting with light differently. The standard 3D Gaussian Splatting model struggles to represent view-dependent content, since it cannot differentiate an object within the scene from the light interacting with its specular surfaces, which produce highlights or reflections. In this paper, we propose to extend the 3D Gaussian Splatting model by introducing an additional symmetric matrix to enhance the opacity representation of each 3D Gaussian. This improvement allows certain Gaussians to be suppressed based on the viewer's perspective, resulting in a more accurate representation of view-dependent reflections and specular highlights without compromising the scene's integrity. By allowing the opacity to be view dependent, our enhanced model achieves state-of-the-art performance on Mip-Nerf, Tanks&Temples, Deep Blending, and Nerf-Synthetic datasets without a significant loss in rendering speed, achieving >60FPS, and only incurring a minimal increase in memory used.

cs.CV↗

Advancing Differentiable Economics: A Neural Network Framework for Revenue-Maximizing Combinatorial Auction Mechanisms

Differentiable economics, which uses neural networks as function approximators and gradient-based optimization in automated mechanism design (AMD), marked a significant breakthrough with the introduction of RegretNet \citep{regretnet_paper}. It combines the flexibility of deep learning with a regret-based approach to relax incentive compatibility, allowing for approximations of revenue-maximizing auctions. However, applying these techniques to combinatorial auctions (CAs) - where bidders value bundles rather than individual items, capturing item interdependencies - remains a challenge, primarily due to the lack of methodologies that can effectively deal with combinatorial constraints. To tackle this, we propose two architectures: CANet, a fully connected neural network, and CAFormer, a transformer-based model designed to learn optimal randomized mechanisms. Unlike existing methods in traditional AMD, our approach is more scalable and free of assumptions about the structures of allowable bundles or bidder valuations. We demonstrate that our models match current methods in non-combinatorial settings and set new benchmarks for CAs. Specifically, our models consistently outperform benchmark mechanisms derived from heuristic approaches and provide empirical solutions where analytical results are unavailable. This work bridges the gap in applying differentiable economics to combinatorial auctions, offering a scalable and flexible framework for designing revenue-maximizing mechanisms.

cs.GT↗

Teaching Wav2Vec2 the Language of the Brain

The decoding of continuously spoken speech from neuronal activity has the potential to become an important clinical solution for paralyzed patients. Deep Learning Brain Computer Interfaces (BCIs) have recently successfully mapped neuronal activity to text contents in subjects who attempted to formulate speech. However, only small BCI datasets are available. In contrast, labeled data and pre-trained models for the closely related task of speech recognition from audio are widely available. One such model is Wav2Vec2 which has been trained in a self-supervised fashion to create meaningful representations of speech audio data. In this study, we show that patterns learned by Wav2Vec2 are transferable to brain data. Specifically, we replace its audio feature extractor with an untrained Brain Feature Extractor (BFE) model. We then execute full fine-tuning with pre-trained weights for Wav2Vec2, training ''from scratch'' without pre-trained weights as well as freezing a pre-trained Wav2Vec2 and training only the BFE each for 45 different BFE architectures. Across these experiments, the best run is from full fine-tuning with pre-trained weights, achieving a Character Error Rate (CER) of 18.54\%, outperforming the best training from scratch run by 20.46\% and that of frozen Wav2Vec2 training by 15.92\% percentage points. These results indicate that knowledge transfer from audio speech recognition to brain decoding is possible and significantly improves brain decoding performance for the same architectures. Related source code is available at https://github.com/tfiedlerdev/Wav2Vec2ForBrain.

cs.LG↗

TopoX: A Suite of Python Packages for Machine Learning on Topological Domains

We introduce TopoX, a Python software suite that provides reliable and user-friendly building blocks for computing and machine learning on topological domains that extend graphs: hypergraphs, simplicial, cellular, path and combinatorial complexes. TopoX consists of three packages: TopoNetX facilitates constructing and computing on these domains, including working with nodes, edges and higher-order cells; TopoEmbedX provides methods to embed topological domains into vector spaces, akin to popular graph-based embedding algorithms such as node2vec; TopoModelX is built on top of PyTorch and offers a comprehensive toolbox of higher-order message passing functions for neural networks on topological domains. The extensively documented and unit-tested source code of TopoX is available under MIT license at https://pyt-team.github.io/}{https://pyt-team.github.io/.

cs.LG↗

Explore Reinforced: Equilibrium Approximation with Reinforcement Learning

Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast, modern Reinforcement Learning (RL) algorithms provide faster training yet yield weaker solutions. We introduce Exp3-IXrl - a blend of RL and game-theoretic approach, separating the RL agent's action selection from the equilibrium computation while preserving the integrity of the learning process. We demonstrate that our algorithm expands the application of equilibrium approximation algorithms to new environments. Specifically, we show the improved performance in a complex and adversarial cybersecurity network environment - the Cyber Operations Research Gym - and in the classical multi-armed bandit settings.

cs.LG↗

Can Language Models Take A Hint? Prompting for Controllable Contextualized Commonsense Inference

Generating commonsense assertions within a given story context remains a difficult task for modern language models. Previous research has addressed this problem by aligning commonsense inferences with stories and training language generation models accordingly. One of the challenges is determining which topic or entity in the story should be the focus of an inferred assertion. Prior approaches lack the ability to control specific aspects of the generated assertions. In this work, we introduce "hinting," a data augmentation technique that enhances contextualized commonsense inference. "Hinting" employs a prefix prompting strategy using both hard and soft prompts to guide the inference process. To demonstrate its effectiveness, we apply "hinting" to two contextual commonsense inference datasets: ParaCOMET and GLUCOSE, evaluating its impact on both general and context-specific inference. Furthermore, we evaluate "hinting" by incorporating synonyms and antonyms into the hints. Our results show that "hinting" does not compromise the performance of contextual commonsense inference while offering improved controllability.

cs.CL↗

Reward-RAG: Enhancing RAG with Reward Driven Supervision

In this paper, we introduce Reward-RAG, a novel approach designed to enhance the Retrieval-Augmented Generation (RAG) model through Reward-Driven Supervision. Unlike previous RAG methodologies, which focus on training language models (LMs) to utilize external knowledge retrieved from external sources, our method adapts retrieval information to specific domains by employing CriticGPT to train a dedicated reward model. This reward model generates synthesized datasets for fine-tuning the RAG encoder, aligning its outputs more closely with human preferences. The versatility of our approach allows it to be effectively applied across various domains through domain-specific fine-tuning. We evaluate Reward-RAG on publicly available benchmarks from multiple domains, comparing it to state-of-the-art methods. Our experimental results demonstrate significant improvements in performance, highlighting the effectiveness of Reward-RAG in improving the relevance and quality of generated responses. These findings underscore the potential of integrating reward models with RAG to achieve superior outcomes in natural language generation tasks.

cs.CL↗

Tree Search for Simultaneous Move Games via Equilibrium Approximation

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here we study the class of simultaneous-move games, which are a subclass of partial information games which are most similar to perfect information games: both agents know the game state with the exception of the opponent's move, which is revealed only after each agent makes its own move. Simultaneous move games include popular benchmarks such as Google Research Football and Starcraft. In this study we answer the question: can we take tree search algorithms trained through self-play from perfect information settings and adapt them to simultaneous move games without significant loss of performance? We answer this question by deriving a practical method that attempts to approximate a coarse correlated equilibrium as a subroutine within a tree search. Our algorithm works on cooperative, competitive, and mixed tasks. Our results are better than the current best MARL algorithms on a wide range of accepted baseline environments.

cs.MA↗

Lossless and Near-Lossless Compression for Foundation Models

With the growth of model sizes and scale of their deployment, their sheer size burdens the infrastructure requiring more network and more storage to accommodate these. While there is a vast literature about reducing model sizes, we investigate a more traditional type of compression -- one that compresses the model to a smaller form and is coupled with a decompression algorithm that returns it to its original size -- namely lossless compression. Somewhat surprisingly, we show that such lossless compression can gain significant network and storage reduction on popular models, at times reducing over $50\%$ of the model size. We investigate the source of model compressibility, introduce compression variants tailored for models and categorize models to compressibility groups. We also introduce a tunable lossy compression technique that can further reduce size even on the less compressible models with little to no effect on the model accuracy. We estimate that these methods could save over an ExaByte per month of network traffic downloaded from a large model hub like HuggingFace.

cs.LG↗

Weisfeiler and Lehman Go Paths: Learning Topological Features via Path Complexes

Graph Neural Networks (GNNs), despite achieving remarkable performance across different tasks, are theoretically bounded by the 1-Weisfeiler-Lehman test, resulting in limitations in terms of graph expressivity. Even though prior works on topological higher-order GNNs overcome that boundary, these models often depend on assumptions about sub-structures of graphs. Specifically, topological GNNs leverage the prevalence of cliques, cycles, and rings to enhance the message-passing procedure. Our study presents a novel perspective by focusing on simple paths within graphs during the topological message-passing process, thus liberating the model from restrictive inductive biases. We prove that by lifting graphs to path complexes, our model can generalize the existing works on topology while inheriting several theoretical results on simplicial complexes and regular cell complexes. Without making prior assumptions about graph sub-structures, our method outperforms earlier works in other topological domains and achieves state-of-the-art results on various benchmarks.

cs.LG↗

Adversarial Transformer Language Models for Contextual Commonsense Inference

Contextualized or discourse aware commonsense inference is the task of generating coherent commonsense assertions (i.e., facts) from a given story, and a particular sentence from that story. Some problems with the task are: lack of controllability for topics of the inferred facts; lack of commonsense knowledge during training; and, possibly, hallucinated or false facts. In this work, we utilize a transformer model for this task and develop techniques to address the aforementioned problems in the task. We control the inference by introducing a new technique we call "hinting". Hinting is a kind of language model prompting, that utilizes both hard prompts (specific words) and soft prompts (virtual learnable templates). This serves as a control signal to advise the language model "what to talk about". Next, we establish a methodology for performing joint inference with multiple commonsense knowledge bases. Joint inference of commonsense requires care, because it is imprecise and the level of generality is more flexible. You want to be sure that the results "still make sense" for the context. To this end, we align the textual version of assertions from three knowledge graphs (ConceptNet, ATOMIC2020, and GLUCOSE) with a story and a target sentence. This combination allows us to train a single model to perform joint inference with multiple knowledge graphs. We show experimental results for the three knowledge graphs on joint inference. Our final contribution is exploring a GAN architecture that generates the contextualized commonsense assertions and scores them as to their plausibility through a discriminator. The result is an integrated system for contextual commonsense inference in stories, that can controllably generate plausible commonsense assertions, and takes advantage of joint inference between multiple commonsense knowledge bases.

cs.CL↗

cs-net: structural approach to time-series forecasting for high-dimensional feature space data with limited observations

In recent years, deep-learning-based approaches have been introduced to solving time-series forecasting-related problems. These novel methods have demonstrated impressive performance in univariate and low-dimensional multivariate time-series forecasting tasks. However, when these novel methods are used to handle high-dimensional multivariate forecasting problems, their performance is highly restricted by a practical training time and a reasonable GPU memory configuration. In this paper, inspired by a change of basis in the Hilbert space, we propose a flexible data feature extraction technique that excels in high-dimensional multivariate forecasting tasks. Our approach was originally developed for the National Science Foundation (NSF) Algorithms for Threat Detection (ATD) 2022 Challenge. Implemented using the attention mechanism and Convolutional Neural Networks (CNN) architecture, our method demonstrates great performance and compatibility. Our models trained on the GDELT Dataset finished 1st and 2nd places in the ATD sprint series and hold promise for other datasets for time series forecasting.

cs.LG↗

A Multi-scale Graph Signature for Persistence Diagrams based on Return Probabilities of Random Walks

Persistence diagrams (PDs), often characterized as sets of death and birth of homology class, have been known for providing a topological representation of a graph structure, which is often useful in machine learning tasks. Prior works rely on a single graph signature to construct PDs. In this paper, we explore the use of a family of multi-scale graph signatures to enhance the robustness of topological features. We propose a deep learning architecture to handle this set input. Experiments on benchmark graph classification datasets demonstrate that our proposed architecture outperforms other persistent homology-based methods and achieves competitive performance compared to state-of-the-art methods using graph neural networks. In addition, our approach can be easily applied to large size of input graphs as it does not suffer from limited scalability which can be an issue for graph kernel methods.

cs.LG↗

A Study on Self-Supervised Object Detection Pretraining

In this work, we study different approaches to self-supervised pretraining of object detection models. We first design a general framework to learn a spatially consistent dense representation from an image, by randomly sampling and projecting boxes to each augmented view and maximizing the similarity between corresponding box features. We study existing design choices in the literature, such as box generation, feature extraction strategies, and using multiple views inspired by its success on instance-level image representation learning techniques. Our results suggest that the method is robust to different choices of hyperparameters, and using multiple views is not as effective as shown for instance-level image representation learning. We also design two auxiliary tasks to predict boxes in one view from their features in the other view, by (1) predicting boxes from the sampled set by using a contrastive loss, and (2) predicting box coordinates using a transformer, which potentially benefits downstream object detection tasks. We found that these tasks do not lead to better object detection performance when finetuning the pretrained model on labeled data.

cs.CV↗

Deep Reinforcement Learning for FlipIt Security Game

Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which agents successfully adapt to different classes of opponents and learn the optimal counter-strategy using reinforcement learning in a game under partial observability. We apply our model to FlipIt, a two-player security game in which both players, the attacker and the defender, compete for ownership of a shared resource and only receive information on the current state of the game upon making a move. Our model is a deep neural network combined with Q-learning and is trained to maximize the defender's time of ownership of the resource. Despite the noisy information, our model successfully learns a cost-effective counter-strategy outperforming its opponent's strategies and shows the advantages of the use of deep reinforcement learning in game theoretic scenarios. We also extend FlipIt to a larger action-spaced game with the introduction of a new lower-cost move and generalize the model to $n$-player FlipIt.

cs.LG↗

Collusion Detection in Team-Based Multiplayer Games

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying colluders from the player population is however infeasible to game designers due to the sheer size of the player population. In this paper, we propose a system that detects colluding behaviors in team-based multiplayer games and highlights the players that most likely exhibit colluding behaviors. The game designers then proceed to analyze a smaller subset of players and decide what action to take. For this reason, it is important and necessary to be extremely careful with false positives when automating the detection. The proposed method analyzes the players' social relationships paired with their in-game behavioral patterns and, using tools from graph theory, infers a feature set that allows us to detect and measure the degree of collusion exhibited by each pair of players from opposing teams. We then automate the detection using Isolation Forest, an unsupervised learning technique specialized in highlighting outliers, and show the performance and efficiency of our approach on two real datasets, each with over 170,000 unique players and over 100,000 different matches.

cs.LG↗

Non-Volatile Memory Accelerated Posterior Estimation

Bayesian inference allows machine learning models to express uncertainty. Current machine learning models use only a single learnable parameter combination when making predictions, and as a result are highly overconfident when their predictions are wrong. To use more learnable parameter combinations efficiently, these samples must be drawn from the posterior distribution. Unfortunately computing the posterior directly is infeasible, so often researchers approximate it with a well known distribution such as a Gaussian. In this paper, we show that through the use of high-capacity persistent storage, models whose posterior distribution was too big to approximate are now feasible, leading to improved predictions in downstream tasks.

cs.LG↗

Non-Volatile Memory Accelerated Geometric Multi-Scale Resolution Analysis

Dimensionality reduction algorithms are standard tools in a researcher's toolbox. Dimensionality reduction algorithms are frequently used to augment downstream tasks such as machine learning, data science, and also are exploratory methods for understanding complex phenomena. For instance, dimensionality reduction is commonly used in Biology as well as Neuroscience to understand data collected from biological subjects. However, dimensionality reduction techniques are limited by the von-Neumann architectures that they execute on. Specifically, data intensive algorithms such as dimensionality reduction techniques often require fast, high capacity, persistent memory which historically hardware has been unable to provide at the same time. In this paper, we present a re-implementation of an existing dimensionality reduction technique called Geometric Multi-Scale Resolution Analysis (GMRA) which has been accelerated via novel persistent memory technology called Memory Centric Active Storage (MCAS). Our implementation uses a specialized version of MCAS called PyMM that provides native support for Python datatypes including NumPy arrays and PyTorch tensors. We compare our PyMM implementation against a DRAM implementation, and show that when data fits in DRAM, PyMM offers competitive runtimes. When data does not fit in DRAM, our PyMM implementation is still able to process the data.

cs.LG↗