Searcharxiv⌕ Search

arXiv subjects

Peter Vajda

Publications and source records attributed to Peter Vajda.

At least 37 records · Page 2Linked to original sources

3D-CLFusion: Fast Text-to-3D Rendering with Contrastive Latent Diffusion

We tackle the task of text-to-3D creation with pre-trained latent-based NeRFs (NeRFs that generate 3D objects given input latent code). Recent works such as DreamFusion and Magic3D have shown great success in generating 3D content using NeRFs and text prompts, but the current approach of optimizing a NeRF for every text prompt is 1) extremely time-consuming and 2) often leads to low-resolution outputs. To address these challenges, we propose a novel method named 3D-CLFusion which leverages the pre-trained latent-based NeRFs and performs fast 3D content creation in less than a minute. In particular, we introduce a latent diffusion prior network for learning the w latent from the input CLIP text/image embeddings. This pipeline allows us to produce the w latent without further optimization during inference and the pre-trained NeRF is able to perform multi-view high-resolution 3D synthesis based on the latent. We note that the novelty of our model lies in that we introduce contrastive learning during training the diffusion prior which enables the generation of the valid view-invariant latent code. We demonstrate through experiments the effectiveness of our proposed view-invariant diffusion process for fast text-to-3D creation, e.g., 100 times faster than DreamFusion. We note that our model is able to serve as the role of a plug-and-play tool for text-to-3D with pre-trained NeRFs.

cs.CV↗

Fairy: Fast Parallelized Instruction-Guided Video-to-Video Synthesis

In this paper, we introduce Fairy, a minimalist yet robust adaptation of image-editing diffusion models, enhancing them for video editing applications. Our approach centers on the concept of anchor-based cross-frame attention, a mechanism that implicitly propagates diffusion features across frames, ensuring superior temporal coherence and high-fidelity synthesis. Fairy not only addresses limitations of previous models, including memory and processing speed. It also improves temporal consistency through a unique data augmentation strategy. This strategy renders the model equivariant to affine transformations in both source and target images. Remarkably efficient, Fairy generates 120-frame 512x384 videos (4-second duration at 30 FPS) in just 14 seconds, outpacing prior works by at least 44x. A comprehensive user study, involving 1000 generated samples, confirms that our approach delivers superior quality, decisively outperforming established methods.

cs.CV↗

Data Efficient Language-supervised Zero-shot Recognition with Optimal Transport Distillation

Traditional computer vision models are trained to predict a fixed set of predefined categories. Recently, natural language has been shown to be a broader and richer source of supervision that provides finer descriptions to visual concepts than supervised "gold" labels. Previous works, such as CLIP, use InfoNCE loss to train a model to predict the pairing between images and text captions. CLIP, however, is data hungry and requires more than 400M image-text pairs for training. The inefficiency can be partially attributed to the fact that the image-text pairs are noisy. To address this, we propose OTTER (Optimal TransporT distillation for Efficient zero-shot Recognition), which uses online entropic optimal transport to find a soft image-text match as labels for contrastive learning. Based on pretrained image and text encoders, models trained with OTTER achieve strong performance with only 3M image text pairs. Compared with InfoNCE loss, label smoothing, and knowledge distillation, OTTER consistently outperforms these baselines in zero shot evaluation on Google Open Images (19,958 classes) and multi-labeled ImageNet 10K (10032 classes) from Tencent ML-Images. Over 42 evaluations on 7 different dataset/architecture settings x 6 metrics, OTTER outperforms (32) or ties (2) all baselines in 34 of them.

cs.CV↗

ControlRoom3D: Room Generation using Semantic Proxy Rooms

Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.

cs.CV↗

Emu: Enhancing Image Generation Models Using Photogenic Needles in a Haystack

Training text-to-image models with web scale image-text pairs enables the generation of a wide range of visual concepts from text. However, these pre-trained models often face challenges when it comes to generating highly aesthetic images. This creates the need for aesthetic alignment post pre-training. In this paper, we propose quality-tuning to effectively guide a pre-trained model to exclusively generate highly visually appealing images, while maintaining generality across visual concepts. Our key insight is that supervised fine-tuning with a set of surprisingly small but extremely visually appealing images can significantly improve the generation quality. We pre-train a latent diffusion model on $1.1$ billion image-text pairs and fine-tune it with only a few thousand carefully selected high-quality images. The resulting model, Emu, achieves a win rate of $82.9\%$ compared with its pre-trained only counterpart. Compared to the state-of-the-art SDXLv1.0, Emu is preferred $68.4\%$ and $71.3\%$ of the time on visual appeal on the standard PartiPrompts and our Open User Input benchmark based on the real-world usage of text-to-image models. In addition, we show that quality-tuning is a generic approach that is also effective for other architectures, including pixel diffusion and masked generative transformer models.

cs.CV↗

NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detection

We present NeRF-Det, a novel method for indoor 3D detection with posed RGB images as input. Unlike existing indoor 3D detection methods that struggle to model scene geometry, our method makes novel use of NeRF in an end-to-end manner to explicitly estimate 3D geometry, thereby improving 3D detection performance. Specifically, to avoid the significant extra latency associated with per-scene optimization of NeRF, we introduce sufficient geometry priors to enhance the generalizability of NeRF-MLP. Furthermore, we subtly connect the detection and NeRF branches through a shared MLP, enabling an efficient adaptation of NeRF to detection and yielding geometry-aware volumetric representations for 3D detection. Our method outperforms state-of-the-arts by 3.9 mAP and 3.1 mAP on the ScanNet and ARKITScenes benchmarks, respectively. We provide extensive analysis to shed light on how NeRF-Det works. As a result of our joint-training design, NeRF-Det is able to generalize well to unseen scenes for object detection, view synthesis, and depth estimation tasks without requiring per-scene optimization. Code is available at \url{https://github.com/facebookresearch/NeRF-Det}.

cs.CV↗

XRBench: An Extended Reality (XR) Machine Learning Benchmark Suite for the Metaverse

Real-time multi-task multi-model (MTMM) workloads, a new form of deep learning inference workloads, are emerging for applications areas like extended reality (XR) to support metaverse use cases. These workloads combine user interactivity with computationally complex machine learning (ML) activities. Compared to standard ML applications, these ML workloads present unique difficulties and constraints. Real-time MTMM workloads impose heterogeneity and concurrency requirements on future ML systems and devices, necessitating the development of new capabilities. This paper begins with a discussion of the various characteristics of these real-time MTMM ML workloads and presents an ontology for evaluating the performance of future ML hardware for XR systems. Next, we present XRBENCH, a collection of MTMM ML tasks, models, and usage scenarios that execute these models in three representative ways: cascaded, concurrent, and cascaded-concurrent for XR use cases. Finally, we emphasize the need for new metrics that capture the requirements properly. We hope that our work will stimulate research and lead to the development of a new generation of ML systems for XR use cases. XRBench is available as an open-source project: https://github.com/XRBench

cs.LG↗

Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP

Open-vocabulary semantic segmentation aims to segment an image into semantic regions according to text descriptions, which may not have been seen during training. Recent two-stage methods first generate class-agnostic mask proposals and then leverage pre-trained vision-language models, e.g., CLIP, to classify masked regions. We identify the performance bottleneck of this paradigm to be the pre-trained CLIP model, since it does not perform well on masked images. To address this, we propose to finetune CLIP on a collection of masked image regions and their corresponding text descriptions. We collect training data by mining an existing image-caption dataset (e.g., COCO Captions), using CLIP to match masked image regions to nouns in the image captions. Compared with the more precise and manually annotated segmentation labels with fixed classes (e.g., COCO-Stuff), we find our noisy but diverse dataset can better retain CLIP's generalization ability. Along with finetuning the entire model, we utilize the "blank" areas in masked images using a method we dub mask prompt tuning. Experiments demonstrate mask prompt tuning brings significant improvement without modifying any weights of CLIP, and it can further improve a fully finetuned model. In particular, when trained on COCO and evaluated on ADE20K-150, our best model achieves 29.6% mIoU, which is +8.5% higher than the previous state-of-the-art. For the first time, open-vocabulary generalist models match the performance of supervised specialist models in 2017 without dataset-specific adaptations.

cs.CV↗

A Practical Stereo Depth System for Smart Glasses

We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with a fallback to monocular depth estimation when rectification is unreliable. The output of our depth sensing system is then used in a novel view generation pipeline to create 3D computational photography effects using point-of-view images captured by smart glasses. All these steps are executed on-device on the stringent compute budget of a mobile phone, and because we expect the users can use a wide range of smartphones, our design needs to be general and cannot be dependent on a particular hardware or ML accelerator such as a smartphone GPU. Although each of these steps is well studied, a description of a practical system is still lacking. For such a system, all these steps need to work in tandem with one another and fallback gracefully on failures within the system or less than ideal input data. We show how we handle unforeseen changes to calibration, e.g., due to heat, robustly support depth estimation in the wild, and still abide by the memory and latency constraints required for a smooth user experience. We show that our trained models are fast, and run in less than 1s on a six-year-old Samsung Galaxy S8 phone's CPU. Our models generalize well to unseen data and achieve good results on Middlebury and in-the-wild images captured from the smart glasses.

cs.CV↗

Pruning Compact ConvNets for Efficient Inference

Neural network pruning is frequently used to compress over-parameterized networks by large amounts, while incurring only marginal drops in generalization performance. However, the impact of pruning on networks that have been highly optimized for efficient inference has not received the same level of attention. In this paper, we analyze the effect of pruning for computer vision, and study state-of-the-art ConvNets, such as the FBNetV3 family of models. We show that model pruning approaches can be used to further optimize networks trained through NAS (Neural Architecture Search). The resulting family of pruned models can consistently obtain better performance than existing FBNetV3 models at the same level of computation, and thus provide state-of-the-art results when trading off between computational complexity and generalization performance on the ImageNet benchmark. In addition to better generalization performance, we also demonstrate that when limited computation resources are available, pruning FBNetV3 models incur only a fraction of GPU-hours involved in running a full-scale NAS.

cs.CV↗

3D-Aware Encoding for Style-based Neural Radiance Fields

We tackle the task of NeRF inversion for style-based neural radiance fields, (e.g., StyleNeRF). In the task, we aim to learn an inversion function to project an input image to the latent space of a NeRF generator and then synthesize novel views of the original image based on the latent code. Compared with GAN inversion for 2D generative models, NeRF inversion not only needs to 1) preserve the identity of the input image, but also 2) ensure 3D consistency in generated novel views. This requires the latent code obtained from the single-view image to be invariant across multiple views. To address this new challenge, we propose a two-stage encoder for style-based NeRF inversion. In the first stage, we introduce a base encoder that converts the input image to a latent code. To ensure the latent code is view-invariant and is able to synthesize 3D consistent novel view images, we utilize identity contrastive learning to train the base encoder. Second, to better preserve the identity of the input image, we introduce a refining encoder to refine the latent code and add finer details to the output image. Importantly note that the novelty of this model lies in the design of its first-stage encoder which produces the closest latent code lying on the latent manifold and thus the refinement in the second stage would be close to the NeRF manifold. Through extensive experiments, we demonstrate that our proposed two-stage encoder qualitatively and quantitatively exhibits superiority over the existing encoders for inversion in both image reconstruction and novel-view rendering.

cs.CV↗

Open-Set Semi-Supervised Object Detection

Recent developments for Semi-Supervised Object Detection (SSOD) have shown the promise of leveraging unlabeled data to improve an object detector. However, thus far these methods have assumed that the unlabeled data does not contain out-of-distribution (OOD) classes, which is unrealistic with larger-scale unlabeled datasets. In this paper, we consider a more practical yet challenging problem, Open-Set Semi-Supervised Object Detection (OSSOD). We first find the existing SSOD method obtains a lower performance gain in open-set conditions, and this is caused by the semantic expansion, where the distracting OOD objects are mispredicted as in-distribution pseudo-labels for the semi-supervised training. To address this problem, we consider online and offline OOD detection modules, which are integrated with SSOD methods. With the extensive studies, we found that leveraging an offline OOD detector based on a self-supervised vision transformer performs favorably against online OOD detectors due to its robustness to the interference of pseudo-labeling. In the experiment, our proposed framework effectively addresses the semantic expansion issue and shows consistent improvements on many OSSOD benchmarks, including large-scale COCO-OpenImages. We also verify the effectiveness of our framework under different OSSOD conditions, including varying numbers of in-distribution classes, different degrees of supervision, and different combinations of unlabeled sets.

cs.CV↗

Cross-Domain Adaptive Teacher for Object Detection

We address the task of domain adaptation in object detection, where there is a domain gap between a domain with annotations (source) and a domain of interest without annotations (target). As an effective semi-supervised learning method, the teacher-student framework (a student model is supervised by the pseudo labels from a teacher model) has also yielded a large accuracy gain in cross-domain object detection. However, it suffers from the domain shift and generates many low-quality pseudo labels (\textit{e.g.,} false positives), which leads to sub-optimal performance. To mitigate this problem, we propose a teacher-student framework named Adaptive Teacher (AT) which leverages domain adversarial learning and weak-strong data augmentation to address the domain gap. Specifically, we employ feature-level adversarial training in the student model, allowing features derived from the source and target domains to share similar distributions. This process ensures the student model produces domain-invariant features. Furthermore, we apply weak-strong augmentation and mutual learning between the teacher model (taking data from the target domain) and the student model (taking data from both domains). This enables the teacher model to learn the knowledge from the student model without being biased to the source domain. We show that AT demonstrates superiority over existing approaches and even Oracle (fully-supervised) models by a large margin. For example, we achieve 50.9% (49.3%) mAP on Foggy Cityscape (Clipart1K), which is 9.2% (5.2%) and 8.2% (11.0%) higher than previous state-of-the-art and Oracle, respectively.

cs.CV↗

Image2Point: 3D Point-Cloud Understanding with 2D Image Pretrained Models

3D point-clouds and 2D images are different visual representations of the physical world. While human vision can understand both representations, computer vision models designed for 2D image and 3D point-cloud understanding are quite different. Our paper explores the potential of transferring 2D model architectures and weights to understand 3D point-clouds, by empirically investigating the feasibility of the transfer, the benefits of the transfer, and shedding light on why the transfer works. We discover that we can indeed use the same architecture and pretrained weights of a neural net model to understand both images and point-clouds. Specifically, we transfer the image-pretrained model to a point-cloud model by copying or inflating the weights. We find that finetuning the transformed image-pretrained models (FIP) with minimal efforts -- only on input, output, and normalization layers -- can achieve competitive performance on 3D point-cloud classification, beating a wide range of point-cloud models that adopt task-specific architectures and use a variety of tricks. When finetuning the whole model, the performance improves even further. Meanwhile, FIP improves data efficiency, reaching up to 10.0 top-1 accuracy percent on few-shot classification. It also speeds up the training of point-cloud models by up to 11.1x for a target accuracy (e.g., 90 % accuracy). Lastly, we provide an explanation of the image to point-cloud transfer from the aspect of neural collapse. The code is available at: \url{https://github.com/chenfengxu714/image2point}.

cs.CV↗

Data-Efficient Language-Supervised Zero-Shot Learning with Self-Distillation

Traditional computer vision models are trained to predict a fixed set of predefined categories. Recently, natural language has been shown to be a broader and richer source of supervision that provides finer descriptions to visual concepts than supervised "gold" labels. Previous works, such as CLIP, use a simple pretraining task of predicting the pairings between images and text captions. CLIP, however, is data hungry and requires more than 400M image text pairs for training. We propose a data-efficient contrastive distillation method that uses soft labels to learn from noisy image-text pairs. Our model transfers knowledge from pretrained image and sentence encoders and achieves strong performance with only 3M image text pairs, 133x smaller than CLIP. Our method exceeds the previous SoTA of general zero-shot learning on ImageNet 21k+1k by 73% relatively with a ResNet50 image encoder and DeCLUTR text encoder. We also beat CLIP by 10.5% relatively on zero-shot evaluation on Google Open Images (19,958 classes).

cs.CV↗

SqueezeSegV3: Spatially-Adaptive Convolution for Efficient Point-Cloud Segmentation

LiDAR point-cloud segmentation is an important problem for many applications. For large-scale point cloud segmentation, the \textit{de facto} method is to project a 3D point cloud to get a 2D LiDAR image and use convolutions to process it. Despite the similarity between regular RGB and LiDAR images, we discover that the feature distribution of LiDAR images changes drastically at different image locations. Using standard convolutions to process such LiDAR images is problematic, as convolution filters pick up local features that are only active in specific regions in the image. As a result, the capacity of the network is under-utilized and the segmentation performance decreases. To fix this, we propose Spatially-Adaptive Convolution (SAC) to adopt different filters for different locations according to the input image. SAC can be computed efficiently since it can be implemented as a series of element-wise multiplications, im2col, and standard convolution. It is a general framework such that several previous methods can be seen as special cases of SAC. Using SAC, we build SqueezeSegV3 for LiDAR point-cloud segmentation and outperform all previous published methods by at least 3.7% mIoU on the SemanticKITTI benchmark with comparable inference speed.

cs.CV↗

FBNetV3: Joint Architecture-Recipe Search using Predictor Pretraining

Neural Architecture Search (NAS) yields state-of-the-art neural networks that outperform their best manually-designed counterparts. However, previous NAS methods search for architectures under one set of training hyper-parameters (i.e., a training recipe), overlooking superior architecture-recipe combinations. To address this, we present Neural Architecture-Recipe Search (NARS) to search both (a) architectures and (b) their corresponding training recipes, simultaneously. NARS utilizes an accuracy predictor that scores architecture and training recipes jointly, guiding both sample selection and ranking. Furthermore, to compensate for the enlarged search space, we leverage "free" architecture statistics (e.g., FLOP count) to pretrain the predictor, significantly improving its sample efficiency and prediction reliability. After training the predictor via constrained iterative optimization, we run fast evolutionary searches in just CPU minutes to generate architecture-recipe pairs for a variety of resource constraints, called FBNetV3. FBNetV3 makes up a family of state-of-the-art compact neural networks that outperform both automatically and manually-designed competitors. For example, FBNetV3 matches both EfficientNet and ResNeSt accuracy on ImageNet with up to 2.0x and 7.1x fewer FLOPs, respectively. Furthermore, FBNetV3 yields significant performance gains for downstream object detection tasks, improving mAP despite 18% fewer FLOPs and 34% fewer parameters than EfficientNet-based equivalents.

cs.CV↗

You Only Group Once: Efficient Point-Cloud Processing with Token Representation and Relation Inference Module

3D point-cloud-based perception is a challenging but crucial computer vision task. A point-cloud consists of a sparse, unstructured, and unordered set of points. To understand a point-cloud, previous point-based methods, such as PointNet++, extract visual features through hierarchically aggregation of local features. However, such methods have several critical limitations: 1) Such methods require several sampling and grouping operations, which slow down the inference speed. 2) Such methods spend an equal amount of computation on each points in a point-cloud, though many of points are redundant. 3) Such methods aggregate local features together through downsampling, which leads to information loss and hurts the perception performance. To overcome these challenges, we propose a novel, simple, and elegant deep learning model called YOGO (You Only Group Once). Compared with previous methods, YOGO only needs to sample and group a point-cloud once, so it is very efficient. Instead of operating on points, YOGO operates on a small number of tokens, each of which summarizes the point features in a sub-region. This allows us to avoid computing on the redundant points and thus boosts efficiency.Moreover, YOGO preserves point-wise features by projecting token features to point features although the computation is performed on tokens. This avoids information loss and can improve point-wise perception performance. We conduct thorough experiments to demonstrate that YOGO achieves at least 3.0x speedup over point-based baselines while delivering competitive classification and segmentation performance on the ModelNet, ShapeNetParts and S3DIS datasets.

cs.RO↗