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Peter Vajda

Publications and source records attributed to Peter Vajda.

52 records · Page 3Linked to original sources

Unbiased Teacher for Semi-Supervised Object Detection

Semi-supervised learning, i.e., training networks with both labeled and unlabeled data, has made significant progress recently. However, existing works have primarily focused on image classification tasks and neglected object detection which requires more annotation effort. In this work, we revisit the Semi-Supervised Object Detection (SS-OD) and identify the pseudo-labeling bias issue in SS-OD. To address this, we introduce Unbiased Teacher, a simple yet effective approach that jointly trains a student and a gradually progressing teacher in a mutually-beneficial manner. Together with a class-balance loss to downweight overly confident pseudo-labels, Unbiased Teacher consistently improved state-of-the-art methods by significant margins on COCO-standard, COCO-additional, and VOC datasets. Specifically, Unbiased Teacher achieves 6.8 absolute mAP improvements against state-of-the-art method when using 1% of labeled data on MS-COCO, achieves around 10 mAP improvements against the supervised baseline when using only 0.5, 1, 2% of labeled data on MS-COCO.

cs.CV↗

FBWave: Efficient and Scalable Neural Vocoders for Streaming Text-To-Speech on the Edge

Nowadays more and more applications can benefit from edge-based text-to-speech (TTS). However, most existing TTS models are too computationally expensive and are not flexible enough to be deployed on the diverse variety of edge devices with their equally diverse computational capacities. To address this, we propose FBWave, a family of efficient and scalable neural vocoders that can achieve optimal performance-efficiency trade-offs for different edge devices. FBWave is a hybrid flow-based generative model that combines the advantages of autoregressive and non-autoregressive models. It produces high quality audio and supports streaming during inference while remaining highly computationally efficient. Our experiments show that FBWave can achieve similar audio quality to WaveRNN while reducing MACs by 40x. More efficient variants of FBWave can achieve up to 109x fewer MACs while still delivering acceptable audio quality. Audio demos are available at https://bichenwu09.github.io/vocoder_demos.

cs.SD↗

Visual Transformers: Token-based Image Representation and Processing for Computer Vision

Computer vision has achieved remarkable success by (a) representing images as uniformly-arranged pixel arrays and (b) convolving highly-localized features. However, convolutions treat all image pixels equally regardless of importance; explicitly model all concepts across all images, regardless of content; and struggle to relate spatially-distant concepts. In this work, we challenge this paradigm by (a) representing images as semantic visual tokens and (b) running transformers to densely model token relationships. Critically, our Visual Transformer operates in a semantic token space, judiciously attending to different image parts based on context. This is in sharp contrast to pixel-space transformers that require orders-of-magnitude more compute. Using an advanced training recipe, our VTs significantly outperform their convolutional counterparts, raising ResNet accuracy on ImageNet top-1 by 4.6 to 7 points while using fewer FLOPs and parameters. For semantic segmentation on LIP and COCO-stuff, VT-based feature pyramid networks (FPN) achieve 0.35 points higher mIoU while reducing the FPN module's FLOPs by 6.5x.

cs.CV↗

One Shot 3D Photography

3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.

cs.CV↗

Deep Space-Time Video Upsampling Networks

Video super-resolution (VSR) and frame interpolation (FI) are traditional computer vision problems, and the performance have been improving by incorporating deep learning recently. In this paper, we investigate the problem of jointly upsampling videos both in space and time, which is becoming more important with advances in display systems. One solution for this is to run VSR and FI, one by one, independently. This is highly inefficient as heavy deep neural networks (DNN) are involved in each solution. To this end, we propose an end-to-end DNN framework for the space-time video upsampling by efficiently merging VSR and FI into a joint framework. In our framework, a novel weighting scheme is proposed to fuse input frames effectively without explicit motion compensation for efficient processing of videos. The results show better results both quantitatively and qualitatively, while reducing the computation time (x7 faster) and the number of parameters (30%) compared to baselines.

cs.CV↗

Learning to Generate Grounded Visual Captions without Localization Supervision

When automatically generating a sentence description for an image or video, it often remains unclear how well the generated caption is grounded, that is whether the model uses the correct image regions to output particular words, or if the model is hallucinating based on priors in the dataset and/or the language model. The most common way of relating image regions with words in caption models is through an attention mechanism over the regions that are used as input to predict the next word. The model must therefore learn to predict the attentional weights without knowing the word it should localize. This is difficult to train without grounding supervision since recurrent models can propagate past information and there is no explicit signal to force the captioning model to properly ground the individual decoded words. In this work, we help the model to achieve this via a novel cyclical training regimen that forces the model to localize each word in the image after the sentence decoder generates it, and then reconstruct the sentence from the localized image region(s) to match the ground-truth. Our proposed framework only requires learning one extra fully-connected layer (the localizer), a layer that can be removed at test time. We show that our model significantly improves grounding accuracy without relying on grounding supervision or introducing extra computation during inference, for both image and video captioning tasks. Code is available at https://github.com/chihyaoma/cyclical-visual-captioning .

cs.CV↗

Geometric Correspondence Fields: Learned Differentiable Rendering for 3D Pose Refinement in the Wild

We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences between RGB images and 3D model renderings in the form of what we call geometric correspondence fields. These correspondence fields serve as pixel-level gradients which are analytically propagated backward through the rendering pipeline to perform a gradient-based optimization directly on the 3D pose. In this way, we precisely align 3D models to objects in RGB images which results in significantly improved 3D pose estimates. We evaluate our approach on the challenging Pix3D dataset and achieve up to 55% relative improvement compared to state-of-the-art refinement methods in multiple metrics.

cs.CV↗

FBNetV2: Differentiable Neural Architecture Search for Spatial and Channel Dimensions

Differentiable Neural Architecture Search (DNAS) has demonstrated great success in designing state-of-the-art, efficient neural networks. However, DARTS-based DNAS's search space is small when compared to other search methods', since all candidate network layers must be explicitly instantiated in memory. To address this bottleneck, we propose a memory and computationally efficient DNAS variant: DMaskingNAS. This algorithm expands the search space by up to $10^{14}\times$ over conventional DNAS, supporting searches over spatial and channel dimensions that are otherwise prohibitively expensive: input resolution and number of filters. We propose a masking mechanism for feature map reuse, so that memory and computational costs stay nearly constant as the search space expands. Furthermore, we employ effective shape propagation to maximize per-FLOP or per-parameter accuracy. The searched FBNetV2s yield state-of-the-art performance when compared with all previous architectures. With up to 421$\times$ less search cost, DMaskingNAS finds models with 0.9% higher accuracy, 15% fewer FLOPs than MobileNetV3-Small; and with similar accuracy but 20% fewer FLOPs than Efficient-B0. Furthermore, our FBNetV2 outperforms MobileNetV3 by 2.6% in accuracy, with equivalent model size. FBNetV2 models are open-sourced at https://github.com/facebookresearch/mobile-vision.

cs.CV↗

Learning the Loss Functions in a Discriminative Space for Video Restoration

With more advanced deep network architectures and learning schemes such as GANs, the performance of video restoration algorithms has greatly improved recently. Meanwhile, the loss functions for optimizing deep neural networks remain relatively unchanged. To this end, we propose a new framework for building effective loss functions by learning a discriminative space specific to a video restoration task. Our framework is similar to GANs in that we iteratively train two networks - a generator and a loss network. The generator learns to restore videos in a supervised fashion, by following ground truth features through the feature matching in the discriminative space learned by the loss network. In addition, we also introduce a new relation loss in order to maintain the temporal consistency in output videos. Experiments on video superresolution and deblurring show that our method generates visually more pleasing videos with better quantitative perceptual metric values than the other state-of-the-art methods.

eess.IV↗

Efficient Segmentation: Learning Downsampling Near Semantic Boundaries

Many automated processes such as auto-piloting rely on a good semantic segmentation as a critical component. To speed up performance, it is common to downsample the input frame. However, this comes at the cost of missed small objects and reduced accuracy at semantic boundaries. To address this problem, we propose a new content-adaptive downsampling technique that learns to favor sampling locations near semantic boundaries of target classes. Cost-performance analysis shows that our method consistently outperforms the uniform sampling improving balance between accuracy and computational efficiency. Our adaptive sampling gives segmentation with better quality of boundaries and more reliable support for smaller-size objects.

cs.CV↗

FBNet: Hardware-Aware Efficient ConvNet Design via Differentiable Neural Architecture Search

Designing accurate and efficient ConvNets for mobile devices is challenging because the design space is combinatorially large. Due to this, previous neural architecture search (NAS) methods are computationally expensive. ConvNet architecture optimality depends on factors such as input resolution and target devices. However, existing approaches are too expensive for case-by-case redesigns. Also, previous work focuses primarily on reducing FLOPs, but FLOP count does not always reflect actual latency. To address these, we propose a differentiable neural architecture search (DNAS) framework that uses gradient-based methods to optimize ConvNet architectures, avoiding enumerating and training individual architectures separately as in previous methods. FBNets, a family of models discovered by DNAS surpass state-of-the-art models both designed manually and generated automatically. FBNet-B achieves 74.1% top-1 accuracy on ImageNet with 295M FLOPs and 23.1 ms latency on a Samsung S8 phone, 2.4x smaller and 1.5x faster than MobileNetV2-1.3 with similar accuracy. Despite higher accuracy and lower latency than MnasNet, we estimate FBNet-B's search cost is 420x smaller than MnasNet's, at only 216 GPU-hours. Searched for different resolutions and channel sizes, FBNets achieve 1.5% to 6.4% higher accuracy than MobileNetV2. The smallest FBNet achieves 50.2% accuracy and 2.9 ms latency (345 frames per second) on a Samsung S8. Over a Samsung-optimized FBNet, the iPhone-X-optimized model achieves a 1.4x speedup on an iPhone X.

cs.CV↗

Precision Highway for Ultra Low-Precision Quantization

Neural network quantization has an inherent problem called accumulated quantization error, which is the key obstacle towards ultra-low precision, e.g., 2- or 3-bit precision. To resolve this problem, we propose precision highway, which forms an end-to-end high-precision information flow while performing the ultra low-precision computation. First, we describe how the precision highway reduce the accumulated quantization error in both convolutional and recurrent neural networks. We also provide the quantitative analysis of the benefit of precision highway and evaluate the overhead on the state-of-the-art hardware accelerator. In the experiments, our proposed method outperforms the best existing quantization methods while offering 3-bit weight/activation quantization with no accuracy loss and 2-bit quantization with a 2.45 % top-1 accuracy loss in ResNet-50. We also report that the proposed method significantly outperforms the existing method in the 2-bit quantization of an LSTM for language modeling.

cs.CV↗

ChamNet: Towards Efficient Network Design through Platform-Aware Model Adaptation

This paper proposes an efficient neural network (NN) architecture design methodology called Chameleon that honors given resource constraints. Instead of developing new building blocks or using computationally-intensive reinforcement learning algorithms, our approach leverages existing efficient network building blocks and focuses on exploiting hardware traits and adapting computation resources to fit target latency and/or energy constraints. We formulate platform-aware NN architecture search in an optimization framework and propose a novel algorithm to search for optimal architectures aided by efficient accuracy and resource (latency and/or energy) predictors. At the core of our algorithm lies an accuracy predictor built atop Gaussian Process with Bayesian optimization for iterative sampling. With a one-time building cost for the predictors, our algorithm produces state-of-the-art model architectures on different platforms under given constraints in just minutes. Our results show that adapting computation resources to building blocks is critical to model performance. Without the addition of any bells and whistles, our models achieve significant accuracy improvements against state-of-the-art hand-crafted and automatically designed architectures. We achieve 73.8% and 75.3% top-1 accuracy on ImageNet at 20ms latency on a mobile CPU and DSP. At reduced latency, our models achieve up to 8.5% (4.8%) and 6.6% (9.3%) absolute top-1 accuracy improvements compared to MobileNetV2 and MnasNet, respectively, on a mobile CPU (DSP), and 2.7% (4.6%) and 5.6% (2.6%) accuracy gains over ResNet-101 and ResNet-152, respectively, on an Nvidia GPU (Intel CPU).

cs.CV↗

Mixed Precision Quantization of ConvNets via Differentiable Neural Architecture Search

Recent work in network quantization has substantially reduced the time and space complexity of neural network inference, enabling their deployment on embedded and mobile devices with limited computational and memory resources. However, existing quantization methods often represent all weights and activations with the same precision (bit-width). In this paper, we explore a new dimension of the design space: quantizing different layers with different bit-widths. We formulate this problem as a neural architecture search problem and propose a novel differentiable neural architecture search (DNAS) framework to efficiently explore its exponential search space with gradient-based optimization. Experiments show we surpass the state-of-the-art compression of ResNet on CIFAR-10 and ImageNet. Our quantized models with 21.1x smaller model size or 103.9x lower computational cost can still outperform baseline quantized or even full precision models.

cs.CV↗

Value-aware Quantization for Training and Inference of Neural Networks

We propose a novel value-aware quantization which applies aggressively reduced precision to the majority of data while separately handling a small amount of large data in high precision, which reduces total quantization errors under very low precision. We present new techniques to apply the proposed quantization to training and inference. The experiments show that our method with 3-bit activations (with 2% of large ones) can give the same training accuracy as full-precision one while offering significant (41.6% and 53.7%) reductions in the memory cost of activations in ResNet-152 and Inception-v3 compared with the state-of-the-art method. Our experiments also show that deep networks such as Inception-v3, ResNet-101 and DenseNet-121 can be quantized for inference with 4-bit weights and activations (with 1% 16-bit data) within 1% top-1 accuracy drop.

cs.NE↗

DSD: Dense-Sparse-Dense Training for Deep Neural Networks

Modern deep neural networks have a large number of parameters, making them very hard to train. We propose DSD, a dense-sparse-dense training flow, for regularizing deep neural networks and achieving better optimization performance. In the first D (Dense) step, we train a dense network to learn connection weights and importance. In the S (Sparse) step, we regularize the network by pruning the unimportant connections with small weights and retraining the network given the sparsity constraint. In the final D (re-Dense) step, we increase the model capacity by removing the sparsity constraint, re-initialize the pruned parameters from zero and retrain the whole dense network. Experiments show that DSD training can improve the performance for a wide range of CNNs, RNNs and LSTMs on the tasks of image classification, caption generation and speech recognition. On ImageNet, DSD improved the Top1 accuracy of GoogLeNet by 1.1%, VGG-16 by 4.3%, ResNet-18 by 1.2% and ResNet-50 by 1.1%, respectively. On the WSJ'93 dataset, DSD improved DeepSpeech and DeepSpeech2 WER by 2.0% and 1.1%. On the Flickr-8K dataset, DSD improved the NeuralTalk BLEU score by over 1.7. DSD is easy to use in practice: at training time, DSD incurs only one extra hyper-parameter: the sparsity ratio in the S step. At testing time, DSD doesn't change the network architecture or incur any inference overhead. The consistent and significant performance gain of DSD experiments shows the inadequacy of the current training methods for finding the best local optimum, while DSD effectively achieves superior optimization performance for finding a better solution. DSD models are available to download at https://songhan.github.io/DSD.

cs.CV↗