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Petros Daras

Publications and source records attributed to Petros Daras.

At least 19 recordsLinked to original sources

LoTUS: Large-Scale Machine Unlearning with a Taste of Uncertainty

We present LoTUS, a novel Machine Unlearning (MU) method that eliminates the influence of training samples from pre-trained models, avoiding retraining from scratch. LoTUS smooths the prediction probabilities of the model up to an information-theoretic bound, mitigating its over-confidence stemming from data memorization. We evaluate LoTUS on Transformer and ResNet18 models against eight baselines across five public datasets. Beyond established MU benchmarks, we evaluate unlearning on ImageNet1k, a large-scale dataset, where retraining is impractical, simulating real-world conditions. Moreover, we introduce the novel Retrain-Free Jensen-Shannon Divergence (RF-JSD) metric to enable evaluation under real-world conditions. The experimental results show that LoTUS outperforms state-of-the-art methods in terms of both efficiency and effectiveness. Code: https://github.com/cspartalis/LoTUS.

cs.LG

Unleashing Uncertainty: Efficient Machine Unlearning for Generative AI

We introduce SAFEMax, a novel method for Machine Unlearning in diffusion models. Grounded in information-theoretic principles, SAFEMax maximizes the entropy in generated images, causing the model to generate Gaussian noise when conditioned on impermissible classes by ultimately halting its denoising process. Also, our method controls the balance between forgetting and retention by selectively focusing on the early diffusion steps, where class-specific information is prominent. Our results demonstrate the effectiveness of SAFEMax and highlight its substantial efficiency gains over state-of-the-art methods.

cs.LG

Comprehensive Comparison of Deep Learning Models for Lung and COVID-19 Lesion Segmentation in CT scans

Recently there has been an explosion in the use of Deep Learning (DL) methods for medical image segmentation. However the field's reliability is hindered by the lack of a common base of reference for accuracy/performance evaluation and the fact that previous research uses different datasets for evaluation. In this paper, an extensive comparison of DL models for lung and COVID-19 lesion segmentation in Computerized Tomography (CT) scans is presented, which can also be used as a benchmark for testing medical image segmentation models. Four DL architectures (Unet, Linknet, FPN, PSPNet) are combined with 25 randomly initialized and pretrained encoders (variations of VGG, DenseNet, ResNet, ResNext, DPN, MobileNet, Xception, Inception-v4, EfficientNet), to construct 200 tested models. Three experimental setups are conducted for lung segmentation, lesion segmentation and lesion segmentation using the original lung masks. A public COVID-19 dataset with 100 CT scan images (80 for train, 20 for validation) is used for training/validation and a different public dataset consisting of 829 images from 9 CT scan volumes for testing. Multiple findings are provided including the best architecture-encoder models for each experiment as well as mean Dice results for each experiment, architecture and encoder independently. Finally, the upper bounds improvements when using lung masks as a preprocessing step or when using pretrained models are quantified. The source code and 600 pretrained models for the three experiments are provided, suitable for fine-tuning in experimental setups without GPU capabilities.

eess.IV

Multi-manifold Attention for Vision Transformers

Vision Transformers are very popular nowadays due to their state-of-the-art performance in several computer vision tasks, such as image classification and action recognition. Although their performance has been greatly enhanced through highly descriptive patch embeddings and hierarchical structures, there is still limited research on utilizing additional data representations so as to refine the selfattention map of a Transformer. To address this problem, a novel attention mechanism, called multi-manifold multihead attention, is proposed in this work to substitute the vanilla self-attention of a Transformer. The proposed mechanism models the input space in three distinct manifolds, namely Euclidean, Symmetric Positive Definite and Grassmann, thus leveraging different statistical and geometrical properties of the input for the computation of a highly descriptive attention map. In this way, the proposed attention mechanism can guide a Vision Transformer to become more attentive towards important appearance, color and texture features of an image, leading to improved classification and segmentation results, as shown by the experimental results on well-known datasets.

cs.CV

MC-hands-1M: A glove-wearing hand dataset for pose estimation

Nowadays, the need for large amounts of carefully and complexly annotated data for the training of computer vision modules continues to grow. Furthermore, although the research community presents state of the art solutions to many problems, there exist special cases, such as the pose estimation and tracking of a glove-wearing hand, where the general approaches tend to be unable to provide an accurate solution or fail completely. In this work, we are presenting a synthetic dataset1 for 3D pose estimation of glove-wearing hands, in order to depict the value of data synthesis in computer vision. The dataset is used to fine-tune a public hand joint detection model, achieving significant performance in both synthetic and real images of glove-wearing hands.

cs.CV

SHREC 2022: Protein-ligand binding site recognition

This paper presents the methods that have participated in the SHREC 2022 contest on protein-ligand binding site recognition. The prediction of protein-ligand binding regions is an active research domain in computational biophysics and structural biology and plays a relevant role for molecular docking and drug design. The goal of the contest is to assess the effectiveness of computational methods in recognizing ligand binding sites in a protein based on its geometrical structure. Performances of the segmentation algorithms are analyzed according to two evaluation scores describing the capacity of a putative pocket to contact a ligand and to pinpoint the correct binding region. Despite some methods perform remarkably, we show that simple non-machine-learning approaches remain very competitive against data-driven algorithms. In general, the task of pocket detection remains a challenging learning problem which suffers of intrinsic difficulties due to the lack of negative examples (data imbalance problem).

q-bio.BM

Hybrid Skip: A Biologically Inspired Skip Connection for the UNet Architecture

In this work we introduce a biologically inspired long-range skip connection for the UNet architecture that relies on the perceptual illusion of hybrid images, being images that simultaneously encode two images. The fusion of early encoder features with deeper decoder ones allows UNet models to produce finer-grained dense predictions. While proven in segmentation tasks, the network's benefits are down-weighted for dense regression tasks as these long-range skip connections additionally result in texture transfer artifacts. Specifically for depth estimation, this hurts smoothness and introduces false positive edges which are detrimental to the task due to the depth maps' piece-wise smooth nature. The proposed HybridSkip connections show improved performance in balancing the trade-off between edge preservation, and the minimization of texture transfer artifacts that hurt smoothness. This is achieved by the proper and balanced exchange of information that Hybrid-Skip connections offer between the high and low frequency, encoder and decoder features, respectively.

cs.CV

Monocular Spherical Depth Estimation with Explicitly Connected Weak Layout Cues

Spherical cameras capture scenes in a holistic manner and have been used for room layout estimation. Recently, with the availability of appropriate datasets, there has also been progress in depth estimation from a single omnidirectional image. While these two tasks are complementary, few works have been able to explore them in parallel to advance indoor geometric perception, and those that have done so either relied on synthetic data, or used small scale datasets, as few options are available that include both layout annotations and dense depth maps in real scenes. This is partly due to the necessity of manual annotations for room layouts. In this work, we move beyond this limitation and generate a 360 geometric vision (360V) dataset that includes multiple modalities, multi-view stereo data and automatically generated weak layout cues. We also explore an explicit coupling between the two tasks to integrate them into a singleshot trained model. We rely on depth-based layout reconstruction and layout-based depth attention, demonstrating increased performance across both tasks. By using single 360 cameras to scan rooms, the opportunity for facile and quick building-scale 3D scanning arises.

cs.CV

A benchmark with decomposed distribution shifts for 360 monocular depth estimation

In this work we contribute a distribution shift benchmark for a computer vision task; monocular depth estimation. Our differentiation is the decomposition of the wider distribution shift of uncontrolled testing on in-the-wild data, to three distinct distribution shifts. Specifically, we generate data via synthesis and analyze them to produce covariate (color input), prior (depth output) and concept (their relationship) distribution shifts. We also synthesize combinations and show how each one is indeed a different challenge to address, as stacking them produces increased performance drops and cannot be addressed horizontally using standard approaches.

cs.CV

On Coordinate Decoding for Keypoint Estimation Tasks

A series of 2D (and 3D) keypoint estimation tasks are built upon heatmap coordinate representation, i.e. a probability map that allows for learnable and spatially aware encoding and decoding of keypoint coordinates on grids, even allowing for sub-pixel coordinate accuracy. In this report, we aim to reproduce the findings of DARK that investigated the 2D heatmap representation by highlighting the importance of the encoding of the ground truth heatmap and the decoding of the predicted heatmap to keypoint coordinates. The authors claim that a) a more principled distribution-aware coordinate decoding method overcomes the limitations of the standard techniques widely used in the literature, and b), that the reconstruction of heatmaps from ground-truth coordinates by generating accurate and continuous heatmap distributions lead to unbiased model training, contrary to the standard coordinate encoding process that quantizes the keypoint coordinates on the resolution of the input image grid.

cs.CV

HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media

We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and $2$ male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc.), along with multi-RGBD (mRGBD), volumetric and audio data. Despite the existence of multi-view color datasets captured with the use of hardware (HW) synchronization, to the best of our knowledge, HUMAN4D is the first and only public resource that provides volumetric depth maps with high synchronization precision due to the use of intra- and inter-sensor HW-SYNC. Moreover, a spatio-temporally aligned scanned and rigged 3D character complements HUMAN4D to enable joint research on time-varying and high-quality dynamic meshes. We provide evaluation baselines by benchmarking HUMAN4D with state-of-the-art human pose estimation and 3D compression methods. For the former, we apply 2D and 3D pose estimation algorithms both on single- and multi-view data cues. For the latter, we benchmark open-source 3D codecs on volumetric data respecting online volumetric video encoding and steady bit-rates. Furthermore, qualitative and quantitative visual comparison between mesh-based volumetric data reconstructed in different qualities showcases the available options with respect to 4D representations. HUMAN4D is introduced to the computer vision and graphics research communities to enable joint research on spatio-temporally aligned pose, volumetric, mRGBD and audio data cues. The dataset and its code are available https://tofis.github.io/myurls/human4d.

cs.CV

DeepMoCap: Deep Optical Motion Capture Using Multiple Depth Sensors and Retro-Reflectors

In this paper, a marker-based, single-person optical motion capture method (DeepMoCap) is proposed using multiple spatio-temporally aligned infrared-depth sensors and retro-reflective straps and patches (reflectors). DeepMoCap explores motion capture by automatically localizing and labeling reflectors on depth images and, subsequently, on 3D space. Introducing a non-parametric representation to encode the temporal correlation among pairs of colorized depthmaps and 3D optical flow frames, a multi-stage Fully Convolutional Network (FCN) architecture is proposed to jointly learn reflector locations and their temporal dependency among sequential frames. The extracted reflector 2D locations are spatially mapped in 3D space, resulting in robust 3D optical data extraction. The subject's motion is efficiently captured by applying a template-based fitting technique on the extracted optical data. Two datasets have been created and made publicly available for evaluation purposes; one comprising multi-view depth and 3D optical flow annotated images (DMC2.5D), and a second, consisting of spatio-temporally aligned multi-view depth images along with skeleton, inertial and ground truth MoCap data (DMC3D). The FCN model outperforms its competitors on the DMC2.5D dataset using 2D Percentage of Correct Keypoints (PCK) metric, while the motion capture outcome is evaluated against RGB-D and inertial data fusion approaches on DMC3D, outperforming the next best method by 4.5% in total 3D PCK accuracy.

cs.CV

Pano3D: A Holistic Benchmark and a Solid Baseline for $360^o$ Depth Estimation

Pano3D is a new benchmark for depth estimation from spherical panoramas. It aims to assess performance across all depth estimation traits, the primary direct depth estimation performance targeting precision and accuracy, and also the secondary traits, boundary preservation, and smoothness. Moreover, Pano3D moves beyond typical intra-dataset evaluation to inter-dataset performance assessment. By disentangling the capacity to generalize to unseen data into different test splits, Pano3D represents a holistic benchmark for $360^o$ depth estimation. We use it as a basis for an extended analysis seeking to offer insights into classical choices for depth estimation. This results in a solid baseline for panoramic depth that follow-up works can build upon to steer future progress.

cs.CV

A Comprehensive Study on Deep Learning-based Methods for Sign Language Recognition

In this paper, a comparative experimental assessment of computer vision-based methods for sign language recognition is conducted. By implementing the most recent deep neural network methods in this field, a thorough evaluation on multiple publicly available datasets is performed. The aim of the present study is to provide insights on sign language recognition, focusing on mapping non-segmented video streams to glosses. For this task, two new sequence training criteria, known from the fields of speech and scene text recognition, are introduced. Furthermore, a plethora of pretraining schemes is thoroughly discussed. Finally, a new RGB+D dataset for the Greek sign language is created. To the best of our knowledge, this is the first sign language dataset where sentence and gloss level annotations are provided for a video capture.

cs.CV

DeepSurf: A surface-based deep learning approach for the prediction of ligand binding sites on proteins

The knowledge of potentially druggable binding sites on proteins is an important preliminary step towards the discovery of novel drugs. The computational prediction of such areas can be boosted by following the recent major advances in the deep learning field and by exploiting the increasing availability of proper data. In this paper, a novel computational method for the prediction of potential binding sites is proposed, called DeepSurf. DeepSurf combines a surface-based representation, where a number of 3D voxelized grids are placed on the protein's surface, with state-of-the-art deep learning architectures. After being trained on the large database of scPDB, DeepSurf demonstrates superior results on three diverse testing datasets, by surpassing all its main deep learning-based competitors, while attaining competitive performance to a set of traditional non-data-driven approaches.

q-bio.BM

Single-Shot Cuboids: Geodesics-based End-to-end Manhattan Aligned Layout Estimation from Spherical Panoramas

It has been shown that global scene understanding tasks like layout estimation can benefit from wider field of views, and specifically spherical panoramas. While much progress has been made recently, all previous approaches rely on intermediate representations and postprocessing to produce Manhattan-aligned estimates. In this work we show how to estimate full room layouts in a single-shot, eliminating the need for postprocessing. Our work is the first to directly infer Manhattan-aligned outputs. To achieve this, our data-driven model exploits direct coordinate regression and is supervised end-to-end. As a result, we can explicitly add quasi-Manhattan constraints, which set the necessary conditions for a homography-based Manhattan alignment module. Finally, we introduce the geodesic heatmaps and loss and a boundary-aware center of mass calculation that facilitate higher quality keypoint estimation in the spherical domain. Our models and code are publicly available at https://vcl3d.github.io/SingleShotCuboids/.

cs.CV

Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost Optimization

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from a traditional client-based adaptive streaming used in 2D video. In our framework, the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring an expected consumer quality of experience and behaviour based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub optimal under some common immersive 3D media scenarios.

cs.NI

SHREC 2020 track: 6D Object Pose Estimation

6D pose estimation is crucial for augmented reality, virtual reality, robotic manipulation and visual navigation. However, the problem is challenging due to the variety of objects in the real world. They have varying 3D shape and their appearances in captured images are affected by sensor noise, changing lighting conditions and occlusions between objects. Different pose estimation methods have different strengths and weaknesses, depending on feature representations and scene contents. At the same time, existing 3D datasets that are used for data-driven methods to estimate 6D poses have limited view angles and low resolution. To address these issues, we organize the Shape Retrieval Challenge benchmark on 6D pose estimation and create a physically accurate simulator that is able to generate photo-realistic color-and-depth image pairs with corresponding ground truth 6D poses. From captured color and depth images, we use this simulator to generate a 3D dataset which has 400 photo-realistic synthesized color-and-depth image pairs with various view angles for training, and another 100 captured and synthetic images for testing. Five research groups register in this track and two of them submitted their results. Data-driven methods are the current trend in 6D object pose estimation and our evaluation results show that approaches which fully exploit the color and geometric features are more robust for 6D pose estimation of reflective and texture-less objects and occlusion. This benchmark and comparative evaluation results have the potential to further enrich and boost the research of 6D object pose estimation and its applications.

cs.CV