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Petros Daras

Publications and source records attributed to Petros Daras.

34 records · Page 2Linked to original sources

DronePose: Photorealistic UAV-Assistant Dataset Synthesis for 3D Pose Estimation via a Smooth Silhouette Loss

In this work we consider UAVs as cooperative agents supporting human users in their operations. In this context, the 3D localisation of the UAV assistant is an important task that can facilitate the exchange of spatial information between the user and the UAV. To address this in a data-driven manner, we design a data synthesis pipeline to create a realistic multimodal dataset that includes both the exocentric user view, and the egocentric UAV view. We then exploit the joint availability of photorealistic and synthesized inputs to train a single-shot monocular pose estimation model. During training we leverage differentiable rendering to supplement a state-of-the-art direct regression objective with a novel smooth silhouette loss. Our results demonstrate its qualitative and quantitative performance gains over traditional silhouette objectives. Our data and code are available at https://vcl3d.github.io/DronePose

cs.CV↗

Multi-view adaptive graph convolutions for graph classification

In this paper, a novel multi-view methodology for graph-based neural networks is proposed. A systematic and methodological adaptation of the key concepts of classical deep learning methods such as convolution, pooling and multi-view architectures is developed for the context of non-Euclidean manifolds. The aim of the proposed work is to present a novel multi-view graph convolution layer, as well as a new view pooling layer making use of: a) a new hybrid Laplacian that is adjusted based on feature distance metric learning, b) multiple trainable representations of a feature matrix of a graph, using trainable distance matrices, adapting the notion of views to graphs and c) a multi-view graph aggregation scheme called graph view pooling, in order to synthesise information from the multiple generated views. The aforementioned layers are used in an end-to-end graph neural network architecture for graph classification and show competitive results to other state-of-the-art methods.

cs.CV↗

Deep Lighting Environment Map Estimation from Spherical Panoramas

Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR lighting environment map from a single LDR monocular spherical panorama. In addition to being a challenging and ill-posed problem, the lighting estimation task also suffers from a lack of facile illumination ground truth data, a fact that hinders the applicability of data-driven methods. We approach this problem differently, exploiting the availability of surface geometry to employ image-based relighting as a data generator and supervision mechanism. This relies on a global Lambertian assumption that helps us overcome issues related to pre-baked lighting. We relight our training data and complement the model's supervision with a photometric loss, enabled by a differentiable image-based relighting technique. Finally, since we predict spherical spectral coefficients, we show that by imposing a distribution prior on the predicted coefficients, we can greatly boost performance. Code and models available at https://vcl3d.github.io/DeepPanoramaLighting.

cs.CV↗

A Deep Learning Approach to Object Affordance Segmentation

Learning to understand and infer object functionalities is an important step towards robust visual intelligence. Significant research efforts have recently focused on segmenting the object parts that enable specific types of human-object interaction, the so-called "object affordances". However, most works treat it as a static semantic segmentation problem, focusing solely on object appearance and relying on strong supervision and object detection. In this paper, we propose a novel approach that exploits the spatio-temporal nature of human-object interaction for affordance segmentation. In particular, we design an autoencoder that is trained using ground-truth labels of only the last frame of the sequence, and is able to infer pixel-wise affordance labels in both videos and static images. Our model surpasses the need for object labels and bounding boxes by using a soft-attention mechanism that enables the implicit localization of the interaction hotspot. For evaluation purposes, we introduce the SOR3D-AFF corpus, which consists of human-object interaction sequences and supports 9 types of affordances in terms of pixel-wise annotation, covering typical manipulations of tool-like objects. We show that our model achieves competitive results compared to strongly supervised methods on SOR3D-AFF, while being able to predict affordances for similar unseen objects in two affordance image-only datasets.

cs.CV↗

Deep Soft Procrustes for Markerless Volumetric Sensor Alignment

With the advent of consumer grade depth sensors, low-cost volumetric capture systems are easier to deploy. Their wider adoption though depends on their usability and by extension on the practicality of spatially aligning multiple sensors. Most existing alignment approaches employ visual patterns, e.g. checkerboards, or markers and require high user involvement and technical knowledge. More user-friendly and easier-to-use approaches rely on markerless methods that exploit geometric patterns of a physical structure. However, current SoA approaches are bounded by restrictions in the placement and the number of sensors. In this work, we improve markerless data-driven correspondence estimation to achieve more robust and flexible multi-sensor spatial alignment. In particular, we incorporate geometric constraints in an end-to-end manner into a typical segmentation based model and bridge the intermediate dense classification task with the targeted pose estimation one. This is accomplished by a soft, differentiable procrustes analysis that regularizes the segmentation and achieves higher extrinsic calibration performance in expanded sensor placement configurations, while being unrestricted by the number of sensors of the volumetric capture system. Our model is experimentally shown to achieve similar results with marker-based methods and outperform the markerless ones, while also being robust to the pose variations of the calibration structure. Code and pretrained models are available at https://vcl3d.github.io/StructureNet/.

cs.CV↗

An Improved Tobit Kalman Filter with Adaptive Censoring Limits

This paper deals with the Tobit Kalman filtering (TKF) process when the measurements are correlated and censored. The case of interval censoring, i.e., the case of measurements which belong to some interval with given censoring limits, is considered. Two improvements of the standard TKF process are proposed, in order to estimate the hidden state vectors. Firstly, the exact covariance matrix of the censored measurements is calculated by taking into account the censoring limits. Secondly, the probability of a latent (normally distributed) measurement to belong in or out of the uncensored region is calculated by taking into account the Kalman residual. The designed algorithm is tested using both synthetic and real data sets. The real data set includes human skeleton joints' coordinates captured by the Microsoft Kinect II sensor. In order to cope with certain real-life situations that cause problems in human skeleton tracking, such as (self)-occlusions, closely interacting persons etc., adaptive censoring limits are used in the proposed TKF process. Experiments show that the proposed method outperforms other filtering processes in minimizing the overall Root Mean Square Error (RMSE) for synthetic and real data sets.

eess.SP↗

Restyling Data: Application to Unsupervised Domain Adaptation

Machine learning is driven by data, yet while their availability is constantly increasing, training data require laborious, time consuming and error-prone labelling or ground truth acquisition, which in some cases is very difficult or even impossible. Recent works have resorted to synthetic data generation, but the inferior performance of models trained on synthetic data when applied to the real world, introduced the challenge of unsupervised domain adaptation. In this work we investigate an unsupervised domain adaptation technique that descends from another perspective, in order to avoid the complexity of adversarial training and cycle consistencies. We exploit the recent advances in photorealistic style transfer and take a fully data driven approach. While this concept is already implicitly formulated within the intricate objectives of domain adaptation GANs, we take an explicit approach and apply it directly as data pre-processing. The resulting technique is scalable, efficient and easy to implement, offers competitive performance to the complex state-of-the-art alternatives and can open up new pathways for domain adaptation.

cs.CV↗

Spherical View Synthesis for Self-Supervised 360 Depth Estimation

Learning based approaches for depth perception are limited by the availability of clean training data. This has led to the utilization of view synthesis as an indirect objective for learning depth estimation using efficient data acquisition procedures. Nonetheless, most research focuses on pinhole based monocular vision, with scarce works presenting results for omnidirectional input. In this work, we explore spherical view synthesis for learning monocular 360 depth in a self-supervised manner and demonstrate its feasibility. Under a purely geometrically derived formulation we present results for horizontal and vertical baselines, as well as for the trinocular case. Further, we show how to better exploit the expressiveness of traditional CNNs when applied to the equirectangular domain in an efficient manner. Finally, given the availability of ground truth depth data, our work is uniquely positioned to compare view synthesis against direct supervision in a consistent and fair manner. The results indicate that alternative research directions might be better suited to enable higher quality depth perception. Our data, models and code are publicly available at https://vcl3d.github.io/SphericalViewSynthesis/.

cs.CV↗

$360^o$ Surface Regression with a Hyper-Sphere Loss

Omnidirectional vision is becoming increasingly relevant as more efficient $360^o$ image acquisition is now possible. However, the lack of annotated $360^o$ datasets has hindered the application of deep learning techniques on spherical content. This is further exaggerated on tasks where ground truth acquisition is difficult, such as monocular surface estimation. While recent research approaches on the 2D domain overcome this challenge by relying on generating normals from depth cues using RGB-D sensors, this is very difficult to apply on the spherical domain. In this work, we address the unavailability of sufficient $360^o$ ground truth normal data, by leveraging existing 3D datasets and remodelling them via rendering. We present a dataset of $360^o$ images of indoor spaces with their corresponding ground truth surface normal, and train a deep convolutional neural network (CNN) on the task of monocular 360 surface estimation. We achieve this by minimizing a novel angular loss function defined on the hyper-sphere using simple quaternion algebra. We put an effort to appropriately compare with other state of the art methods trained on planar datasets and finally, present the practical applicability of our trained model on a spherical image re-lighting task using completely unseen data by qualitatively showing the promising generalization ability of our dataset and model. The dataset is available at: vcl3d.github.io/HyperSphereSurfaceRegression.

cs.CV↗

Self-Supervised Deep Depth Denoising

Depth perception is considered an invaluable source of information for various vision tasks. However, depth maps acquired using consumer-level sensors still suffer from non-negligible noise. This fact has recently motivated researchers to exploit traditional filters, as well as the deep learning paradigm, in order to suppress the aforementioned non-uniform noise, while preserving geometric details. Despite the effort, deep depth denoising is still an open challenge mainly due to the lack of clean data that could be used as ground truth. In this paper, we propose a fully convolutional deep autoencoder that learns to denoise depth maps, surpassing the lack of ground truth data. Specifically, the proposed autoencoder exploits multiple views of the same scene from different points of view in order to learn to suppress noise in a self-supervised end-to-end manner using depth and color information during training, yet only depth during inference. To enforce selfsupervision, we leverage a differentiable rendering technique to exploit photometric supervision, which is further regularized using geometric and surface priors. As the proposed approach relies on raw data acquisition, a large RGB-D corpus is collected using Intel RealSense sensors. Complementary to a quantitative evaluation, we demonstrate the effectiveness of the proposed self-supervised denoising approach on established 3D reconstruction applications. Code is avalable at https://github.com/VCL3D/DeepDepthDenoising

cs.CV↗

A Low-Cost, Flexible and Portable Volumetric Capturing System

Multi-view capture systems are complex systems to engineer. They require technical knowledge to install and intricate processes to setup related mainly to the sensors' spatial alignment (i.e. external calibration). However, with the ongoing developments in new production methods, we are now at a position where the production of high quality realistic 3D assets is possible even with commodity sensors. Nonetheless, the capturing systems developed with these methods are heavily intertwined with the methods themselves, relying on custom solutions and seldom - if not at all - publicly available. In light of this, we design, develop and publicly offer a multi-view capture system based on the latest RGB-D sensor technology. For our system, we develop a portable and easy-to-use external calibration method that greatly reduces the effort and knowledge required, as well as simplify the overall process.

cs.CV↗

Examining Deep Learning Architectures for Crime Classification and Prediction

In this paper, a detailed study on crime classification and prediction using deep learning architectures is presented. We examine the effectiveness of deep learning algorithms on this domain and provide recommendations for designing and training deep learning systems for predicting crime areas, using open data from police reports. Having as training data time-series of crime types per location, a comparative study of 10 state-of-the-art methods against 3 different deep learning configurations is conducted. In our experiments with five publicly available datasets, we demonstrate that the deep learning-based methods consistently outperform the existing best-performing methods. Moreover, we evaluate the effectiveness of different parameters in the deep learning architectures and give insights for configuring them in order to achieve improved performance in crime classification and finally crime prediction.

cs.LG↗

OmniDepth: Dense Depth Estimation for Indoors Spherical Panoramas

Recent work on depth estimation up to now has only focused on projective images ignoring 360 content which is now increasingly and more easily produced. We show that monocular depth estimation models trained on traditional images produce sub-optimal results on omnidirectional images, showcasing the need for training directly on 360 datasets, which however, are hard to acquire. In this work, we circumvent the challenges associated with acquiring high quality 360 datasets with ground truth depth annotations, by re-using recently released large scale 3D datasets and re-purposing them to 360 via rendering. This dataset, which is considerably larger than similar projective datasets, is publicly offered to the community to enable future research in this direction. We use this dataset to learn in an end-to-end fashion the task of depth estimation from 360 images. We show promising results in our synthesized data as well as in unseen realistic images.

cs.CV↗

An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing

The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in this paper, addressing the tasks of real-time capturing, robust 3D human shape/appearance reconstruction, and skeleton-based motion tracking. More specifically, initially, the details of a multiple RGB-depth (RGB-D) capturing system are given, along with a novel sensors' calibration method. A robust, fast reconstruction method from multiple RGB-D streams is then proposed, based on an enhanced variation of the volumetric Fourier transform-based method, parallelized on the Graphics Processing Unit, and accompanied with an appropriate texture-mapping algorithm. On top of that, given the lack of relevant objective evaluation methods, a novel framework is proposed for the quantitative evaluation of real-time 3D reconstruction systems. Finally, a generic, multiple depth stream-based method for accurate real-time human skeleton tracking is proposed. Detailed experimental results with multi-Kinect2 data sets verify the validity of our arguments and the effectiveness of the proposed system and methodologies.

cs.CV↗

Non-linear Convolution Filters for CNN-based Learning

During the last years, Convolutional Neural Networks (CNNs) have achieved state-of-the-art performance in image classification. Their architectures have largely drawn inspiration by models of the primate visual system. However, while recent research results of neuroscience prove the existence of non-linear operations in the response of complex visual cells, little effort has been devoted to extend the convolution technique to non-linear forms. Typical convolutional layers are linear systems, hence their expressiveness is limited. To overcome this, various non-linearities have been used as activation functions inside CNNs, while also many pooling strategies have been applied. We address the issue of developing a convolution method in the context of a computational model of the visual cortex, exploring quadratic forms through the Volterra kernels. Such forms, constituting a more rich function space, are used as approximations of the response profile of visual cells. Our proposed second-order convolution is tested on CIFAR-10 and CIFAR-100. We show that a network which combines linear and non-linear filters in its convolutional layers, can outperform networks that use standard linear filters with the same architecture, yielding results competitive with the state-of-the-art on these datasets.

cs.CV↗

Deep Affordance-grounded Sensorimotor Object Recognition

It is well-established by cognitive neuroscience that human perception of objects constitutes a complex process, where object appearance information is combined with evidence about the so-called object "affordances", namely the types of actions that humans typically perform when interacting with them. This fact has recently motivated the "sensorimotor" approach to the challenging task of automatic object recognition, where both information sources are fused to improve robustness. In this work, the aforementioned paradigm is adopted, surpassing current limitations of sensorimotor object recognition research. Specifically, the deep learning paradigm is introduced to the problem for the first time, developing a number of novel neuro-biologically and neuro-physiologically inspired architectures that utilize state-of-the-art neural networks for fusing the available information sources in multiple ways. The proposed methods are evaluated using a large RGB-D corpus, which is specifically collected for the task of sensorimotor object recognition and is made publicly available. Experimental results demonstrate the utility of affordance information to object recognition, achieving an up to 29% relative error reduction by its inclusion.

cs.CV↗