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Philip H. S. Torr

Publications and source records attributed to Philip H. S. Torr.

227 records · Page 13Linked to original sources

Deep Learning for Detecting Multiple Space-Time Action Tubes in Videos

In this work, we propose an approach to the spatiotemporal localisation (detection) and classification of multiple concurrent actions within temporally untrimmed videos. Our framework is composed of three stages. In stage 1, appearance and motion detection networks are employed to localise and score actions from colour images and optical flow. In stage 2, the appearance network detections are boosted by combining them with the motion detection scores, in proportion to their respective spatial overlap. In stage 3, sequences of detection boxes most likely to be associated with a single action instance, called action tubes, are constructed by solving two energy maximisation problems via dynamic programming. While in the first pass, action paths spanning the whole video are built by linking detection boxes over time using their class-specific scores and their spatial overlap, in the second pass, temporal trimming is performed by ensuring label consistency for all constituting detection boxes. We demonstrate the performance of our algorithm on the challenging UCF101, J-HMDB-21 and LIRIS-HARL datasets, achieving new state-of-the-art results across the board and significantly increasing detection speed at test time. We achieve a huge leap forward in action detection performance and report a 20% and 11% gain in mAP (mean average precision) on UCF-101 and J-HMDB-21 datasets respectively when compared to the state-of-the-art.

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Learning feed-forward one-shot learners

One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.

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Adaptive Neural Compilation

This paper proposes an adaptive neural-compilation framework to address the problem of efficient program learning. Traditional code optimisation strategies used in compilers are based on applying pre-specified set of transformations that make the code faster to execute without changing its semantics. In contrast, our work involves adapting programs to make them more efficient while considering correctness only on a target input distribution. Our approach is inspired by the recent works on differentiable representations of programs. We show that it is possible to compile programs written in a low-level language to a differentiable representation. We also show how programs in this representation can be optimised to make them efficient on a target distribution of inputs. Experimental results demonstrate that our approach enables learning specifically-tuned algorithms for given data distributions with a high success rate.

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Large-scale Binary Quadratic Optimization Using Semidefinite Relaxation and Applications

In computer vision, many problems such as image segmentation, pixel labelling, and scene parsing can be formulated as binary quadratic programs (BQPs). For submodular problems, cuts based methods can be employed to efficiently solve large-scale problems. However, general nonsubmodular problems are significantly more challenging to solve. Finding a solution when the problem is of large size to be of practical interest, however, typically requires relaxation. Two standard relaxation methods are widely used for solving general BQPs--spectral methods and semidefinite programming (SDP), each with their own advantages and disadvantages. Spectral relaxation is simple and easy to implement, but its bound is loose. Semidefinite relaxation has a tighter bound, but its computational complexity is high, especially for large scale problems. In this work, we present a new SDP formulation for BQPs, with two desirable properties. First, it has a similar relaxation bound to conventional SDP formulations. Second, compared with conventional SDP methods, the new SDP formulation leads to a significantly more efficient and scalable dual optimization approach, which has the same degree of complexity as spectral methods. We then propose two solvers, namely, quasi-Newton and smoothing Newton methods, for the dual problem. Both of them are significantly more efficiently than standard interior-point methods. In practice, the smoothing Newton solver is faster than the quasi-Newton solver for dense or medium-sized problems, while the quasi-Newton solver is preferable for large sparse/structured problems. Our experiments on a few computer vision applications including clustering, image segmentation, co-segmentation and registration show the potential of our SDP formulation for solving large-scale BQPs.

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Conditional Random Fields as Recurrent Neural Networks

Pixel-level labelling tasks, such as semantic segmentation, play a central role in image understanding. Recent approaches have attempted to harness the capabilities of deep learning techniques for image recognition to tackle pixel-level labelling tasks. One central issue in this methodology is the limited capacity of deep learning techniques to delineate visual objects. To solve this problem, we introduce a new form of convolutional neural network that combines the strengths of Convolutional Neural Networks (CNNs) and Conditional Random Fields (CRFs)-based probabilistic graphical modelling. To this end, we formulate mean-field approximate inference for the Conditional Random Fields with Gaussian pairwise potentials as Recurrent Neural Networks. This network, called CRF-RNN, is then plugged in as a part of a CNN to obtain a deep network that has desirable properties of both CNNs and CRFs. Importantly, our system fully integrates CRF modelling with CNNs, making it possible to train the whole deep network end-to-end with the usual back-propagation algorithm, avoiding offline post-processing methods for object delineation. We apply the proposed method to the problem of semantic image segmentation, obtaining top results on the challenging Pascal VOC 2012 segmentation benchmark.

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SemanticPaint: A Framework for the Interactive Segmentation of 3D Scenes

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a virtual reality headset, and both densely reconstruct the 3D scene and interactively segment the environment into object classes such as 'chair', 'floor' and 'table'. The user interacts physically with the real-world scene, touching objects and using voice commands to assign them appropriate labels. These user-generated labels are leveraged by an online random forest-based machine learning algorithm, which is used to predict labels for previously unseen parts of the scene. The entire pipeline runs in real time, and the user stays 'in the loop' throughout the process, receiving immediate feedback about the progress of the labelling and interacting with the scene as necessary to refine the predicted segmentation.

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A Framework for the Volumetric Integration of Depth Images

Volumetric models have become a popular representation for 3D scenes in recent years. One of the breakthroughs leading to their popularity was KinectFusion, where the focus is on 3D reconstruction using RGB-D sensors. However, monocular SLAM has since also been tackled with very similar approaches. Representing the reconstruction volumetrically as a truncated signed distance function leads to most of the simplicity and efficiency that can be achieved with GPU implementations of these systems. However, this representation is also memory-intensive and limits the applicability to small scale reconstructions. Several avenues have been explored for overcoming this limitation. With the aim of summarizing them and providing for a fast and flexible 3D reconstruction pipeline, we propose a new, unifying framework called InfiniTAM. The core idea is that individual steps like camera tracking, scene representation and integration of new data can easily be replaced and adapted to the needs of the user. Along with the framework we also provide a set of components for scalable reconstruction: two implementations of camera trackers, based on RGB data and on depth data, two representations of the 3D volumetric data, a dense volume and one based on hashes of subblocks, and an optional module for swapping subblocks in and out of the typically limited GPU memory.

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Object Proposal Generation using Two-Stage Cascade SVMs

Object proposal algorithms have shown great promise as a first step for object recognition and detection. Good object proposal generation algorithms require high object recall rate as well as low computational cost, because generating object proposals is usually utilized as a preprocessing step. The problem of how to accelerate the object proposal generation and evaluation process without decreasing recall is thus of great interest. In this paper, we propose a new object proposal generation method using two-stage cascade SVMs, where in the first stage linear filters are learned for predefined quantized scales/aspect-ratios independently, and in the second stage a global linear classifier is learned across all the quantized scales/aspect-ratios for calibration, so that all the proposals can be compared properly. The proposals with highest scores are our final output. Specifically, we explain our scale/aspect-ratio quantization scheme, and investigate the effects of combinations of $\ell_1$ and $\ell_2$ regularizers in cascade SVMs with/without ranking constraints in learning. Comprehensive experiments on VOC2007 dataset are conducted, and our results achieve the state-of-the-art performance with high object recall rate and high computational efficiency. Besides, our method has been demonstrated to be suitable for not only class-specific but also generic object proposal generation.

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Feature sampling and partitioning for visual vocabulary generation on large action classification datasets

The recent trend in action recognition is towards larger datasets, an increasing number of action classes and larger visual vocabularies. State-of-the-art human action classification in challenging video data is currently based on a bag-of-visual-words pipeline in which space-time features are aggregated globally to form a histogram. The strategies chosen to sample features and construct a visual vocabulary are critical to performance, in fact often dominating performance. In this work we provide a critical evaluation of various approaches to building a vocabulary and show that good practises do have a significant impact. By subsampling and partitioning features strategically, we are able to achieve state-of-the-art results on 5 major action recognition datasets using relatively small visual vocabularies.

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A Tiered Move-making Algorithm for General Non-submodular Pairwise Energies

A large number of problems in computer vision can be modelled as energy minimization problems in a Markov Random Field (MRF) or Conditional Random Field (CRF) framework. Graph-cuts based $α$-expansion is a standard move-making method to minimize the energy functions with sub-modular pairwise terms. However, certain problems require more complex pairwise terms where the $α$-expansion method is generally not applicable. In this paper, we propose an iterative {\em tiered move making algorithm} which is able to handle general pairwise terms. Each move to the next configuration is based on the current labeling and an optimal tiered move, where each tiered move requires one application of the dynamic programming based tiered labeling method introduced in Felzenszwalb et. al. \cite{tiered_cvpr_felzenszwalbV10}. The algorithm converges to a local minimum for any general pairwise potential, and we give a theoretical analysis of the properties of the algorithm, characterizing the situations in which we can expect good performance. We first evaluate our method on an object-class segmentation problem using the Pascal VOC-11 segmentation dataset where we learn general pairwise terms. Further we evaluate the algorithm on many other benchmark labeling problems such as stereo, image segmentation, image stitching and image denoising. Our method consistently gets better accuracy and energy values than alpha-expansion, loopy belief propagation (LBP), quadratic pseudo-boolean optimization (QPBO), and is competitive with TRWS.

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Exact and Approximate Inference in Associative Hierarchical Networks using Graph Cuts

Markov Networks are widely used through out computer vision and machine learning. An important subclass are the Associative Markov Networks which are used in a wide variety of applications. For these networks a good approximate minimum cost solution can be found efficiently using graph cut based move making algorithms such as alpha-expansion. Recently a related model has been proposed, the associative hierarchical network, which provides a natural generalisation of the Associative Markov Network for higher order cliques (i.e. clique size greater than two). This method provides a good model for object class segmentation problem in computer vision. Within this paper we briefly describe the associative hierarchical network and provide a computationally efficient method for approximate inference based on graph cuts. Our method performs well for networks containing hundreds of thousand of variables, and higher order potentials are defined over cliques containing tens of thousands of variables. Due to the size of these problems standard linear programming techniques are inapplicable. We show that our method has a bound of 4 for the solution of general associative hierarchical network with arbitrary clique size noting that few results on bounds exist for the solution of labelling of Markov Networks with higher order cliques.

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