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Philip H. S. Torr

Publications and source records attributed to Philip H. S. Torr.

At least 217 records · Page 12Linked to original sources

Random Forests versus Neural Networks - What's Best for Camera Localization?

This work addresses the task of camera localization in a known 3D scene given a single input RGB image. State-of-the-art approaches accomplish this in two steps: firstly, regressing for every pixel in the image its 3D scene coordinate and subsequently, using these coordinates to estimate the final 6D camera pose via RANSAC. To solve the first step, Random Forests (RFs) are typically used. On the other hand, Neural Networks (NNs) reign in many dense regression tasks, but are not test-time efficient. We ask the question: which of the two is best for camera localization? To address this, we make two method contributions: (1) a test-time efficient NN architecture which we term a ForestNet that is derived and initialized from a RF, and (2) a new fully-differentiable robust averaging technique for regression ensembles which can be trained end-to-end with a NN. Our experimental findings show that for scene coordinate regression, traditional NN architectures are superior to test-time efficient RFs and ForestNets, however, this does not translate to final 6D camera pose accuracy where RFs and ForestNets perform slightly better. To summarize, our best method, a ForestNet with a robust average, which has an equivalent fast and lightweight RF, improves over the state-of-the-art for camera localization on the 7-Scenes dataset. While this work focuses on scene coordinate regression for camera localization, our innovations may also be applied to other continuous regression tasks.

cs.CV↗

Straight to Shapes: Real-time Detection of Encoded Shapes

Current object detection approaches predict bounding boxes, but these provide little instance-specific information beyond location, scale and aspect ratio. In this work, we propose to directly regress to objects' shapes in addition to their bounding boxes and categories. It is crucial to find an appropriate shape representation that is compact and decodable, and in which objects can be compared for higher-order concepts such as view similarity, pose variation and occlusion. To achieve this, we use a denoising convolutional auto-encoder to establish an embedding space, and place the decoder after a fast end-to-end network trained to regress directly to the encoded shape vectors. This yields what to the best of our knowledge is the first real-time shape prediction network, running at ~35 FPS on a high-end desktop. With higher-order shape reasoning well-integrated into the network pipeline, the network shows the useful practical quality of generalising to unseen categories similar to the ones in the training set, something that most existing approaches fail to handle.

cs.CV↗

Learning to superoptimize programs

Code super-optimization is the task of transforming any given program to a more efficient version while preserving its input-output behaviour. In some sense, it is similar to the paraphrase problem from natural language processing where the intention is to change the syntax of an utterance without changing its semantics. Code-optimization has been the subject of years of research that has resulted in the development of rule-based transformation strategies that are used by compilers. More recently, however, a class of stochastic search based methods have been shown to outperform these strategies. This approach involves repeated sampling of modifications to the program from a proposal distribution, which are accepted or rejected based on whether they preserve correctness, and the improvement they achieve. These methods, however, neither learn from past behaviour nor do they try to leverage the semantics of the program under consideration. Motivated by this observation, we present a novel learning based approach for code super-optimization. Intuitively, our method works by learning the proposal distribution using unbiased estimators of the gradient of the expected improvement. Experiments on benchmarks comprising of automatically generated as well as existing ("Hacker's Delight") programs show that the proposed method is able to significantly outperform state of the art approaches for code super-optimization.

cs.LG↗

On-the-Fly Adaptation of Regression Forests for Online Camera Relocalisation

Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques either match the current image against keyframes with known poses coming from a tracker, or establish 2D-to-3D correspondences between keypoints in the current image and points in the scene in order to estimate the camera pose. Recently, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but must be trained offline on the target scene, preventing relocalisation in new environments. In this paper, we show how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. Our adapted forests achieve relocalisation performance that is on par with that of offline forests, and our approach runs in under 150ms, making it desirable for real-time systems that require online relocalisation.

cs.CV↗

Sequential Optimization for Efficient High-Quality Object Proposal Generation

We are motivated by the need for a generic object proposal generation algorithm which achieves good balance between object detection recall, proposal localization quality and computational efficiency. We propose a novel object proposal algorithm, BING++, which inherits the virtue of good computational efficiency of BING but significantly improves its proposal localization quality. At high level we formulate the problem of object proposal generation from a novel probabilistic perspective, based on which our BING++ manages to improve the localization quality by employing edges and segments to estimate object boundaries and update the proposals sequentially. We propose learning the parameters efficiently by searching for approximate solutions in a quantized parameter space for complexity reduction. We demonstrate the generalization of BING++ with the same fixed parameters across different object classes and datasets. Empirically our BING++ can run at half speed of BING on CPU, but significantly improve the localization quality by 18.5% and 16.7% on both VOC2007 and Microhsoft COCO datasets, respectively. Compared with other state-of-the-art approaches, BING++ can achieve comparable performance, but run significantly faster.

cs.CV↗

End-to-end representation learning for Correlation Filter based tracking

The Correlation Filter is an algorithm that trains a linear template to discriminate between images and their translations. It is well suited to object tracking because its formulation in the Fourier domain provides a fast solution, enabling the detector to be re-trained once per frame. Previous works that use the Correlation Filter, however, have adopted features that were either manually designed or trained for a different task. This work is the first to overcome this limitation by interpreting the Correlation Filter learner, which has a closed-form solution, as a differentiable layer in a deep neural network. This enables learning deep features that are tightly coupled to the Correlation Filter. Experiments illustrate that our method has the important practical benefit of allowing lightweight architectures to achieve state-of-the-art performance at high framerates.

cs.CV↗

DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents

We introduce a Deep Stochastic IOC RNN Encoderdecoder framework, DESIRE, for the task of future predictions of multiple interacting agents in dynamic scenes. DESIRE effectively predicts future locations of objects in multiple scenes by 1) accounting for the multi-modal nature of the future prediction (i.e., given the same context, future may vary), 2) foreseeing the potential future outcomes and make a strategic prediction based on that, and 3) reasoning not only from the past motion history, but also from the scene context as well as the interactions among the agents. DESIRE achieves these in a single end-to-end trainable neural network model, while being computationally efficient. The model first obtains a diverse set of hypothetical future prediction samples employing a conditional variational autoencoder, which are ranked and refined by the following RNN scoring-regression module. Samples are scored by accounting for accumulated future rewards, which enables better long-term strategic decisions similar to IOC frameworks. An RNN scene context fusion module jointly captures past motion histories, the semantic scene context and interactions among multiple agents. A feedback mechanism iterates over the ranking and refinement to further boost the prediction accuracy. We evaluate our model on two publicly available datasets: KITTI and Stanford Drone Dataset. Our experiments show that the proposed model significantly improves the prediction accuracy compared to other baseline methods.

cs.CV↗

Efficient Linear Programming for Dense CRFs

The fully connected conditional random field (CRF) with Gaussian pairwise potentials has proven popular and effective for multi-class semantic segmentation. While the energy of a dense CRF can be minimized accurately using a linear programming (LP) relaxation, the state-of-the-art algorithm is too slow to be useful in practice. To alleviate this deficiency, we introduce an efficient LP minimization algorithm for dense CRFs. To this end, we develop a proximal minimization framework, where the dual of each proximal problem is optimized via block coordinate descent. We show that each block of variables can be efficiently optimized. Specifically, for one block, the problem decomposes into significantly smaller subproblems, each of which is defined over a single pixel. For the other block, the problem is optimized via conditional gradient descent. This has two advantages: 1) the conditional gradient can be computed in a time linear in the number of pixels and labels; and 2) the optimal step size can be computed analytically. Our experiments on standard datasets provide compelling evidence that our approach outperforms all existing baselines including the previous LP based approach for dense CRFs.

cs.CV↗

Efficient Minimization of Higher Order Submodular Functions using Monotonic Boolean Functions

Submodular function minimization is a key problem in a wide variety of applications in machine learning, economics, game theory, computer vision, and many others. The general solver has a complexity of $O(n^3 \log^2 n . E +n^4 {\log}^{O(1)} n)$ where $E$ is the time required to evaluate the function and $n$ is the number of variables \cite{Lee2015}. On the other hand, many computer vision and machine learning problems are defined over special subclasses of submodular functions that can be written as the sum of many submodular cost functions defined over cliques containing few variables. In such functions, the pseudo-Boolean (or polynomial) representation \cite{BorosH02} of these subclasses are of degree (or order, or clique size) $k$ where $k \ll n$. In this work, we develop efficient algorithms for the minimization of this useful subclass of submodular functions. To do this, we define novel mapping that transform submodular functions of order $k$ into quadratic ones. The underlying idea is to use auxiliary variables to model the higher order terms and the transformation is found using a carefully constructed linear program. In particular, we model the auxiliary variables as monotonic Boolean functions, allowing us to obtain a compact transformation using as few auxiliary variables as possible.

cs.DS↗

ROAM: a Rich Object Appearance Model with Application to Rotoscoping

Rotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task, professional rotoscoping tools rely on parametric curves that offer the artists a much better interactive control on the definition, editing and manipulation of the segments of interest. Sticking to this prevalent rotoscoping paradigm, we propose a novel framework to capture and track the visual aspect of an arbitrary object in a scene, given a first closed outline of this object. This model combines a collection of local foreground/background appearance models spread along the outline, a global appearance model of the enclosed object and a set of distinctive foreground landmarks. The structure of this rich appearance model allows simple initialization, efficient iterative optimization with exact minimization at each step, and on-line adaptation in videos. We demonstrate qualitatively and quantitatively the merit of this framework through comparisons with tools based on either dynamic segmentation with a closed curve or pixel-wise binary labelling.

cs.CV↗

Learning to superoptimize programs - Workshop Version

Superoptimization requires the estimation of the best program for a given computational task. In order to deal with large programs, superoptimization techniques perform a stochastic search. This involves proposing a modification of the current program, which is accepted or rejected based on the improvement achieved. The state of the art method uses uniform proposal distributions, which fails to exploit the problem structure to the fullest. To alleviate this deficiency, we learn a proposal distribution over possible modifications using Reinforcement Learning. We provide convincing results on the superoptimization of "Hacker's Delight" programs.

cs.LG↗

Playing Doom with SLAM-Augmented Deep Reinforcement Learning

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarcity of rewarding scenarios. Inspired from prior work in human cognition that indicates how humans employ a variety of semantic concepts and abstractions (object categories, localisation, etc.) to reason about the world, we build an agent-model that incorporates such abstractions into its policy-learning framework. We augment the raw image input to a Deep Q-Learning Network (DQN), by adding details of objects and structural elements encountered, along with the agent's localisation. The different components are automatically extracted and composed into a topological representation using on-the-fly object detection and 3D-scene reconstruction.We evaluate the efficacy of our approach in Doom, a 3D first-person combat game that exhibits a number of challenges discussed, and show that our augmented framework consistently learns better, more effective policies.

cs.AI↗

Inducing Interpretable Representations with Variational Autoencoders

We develop a framework for incorporating structured graphical models in the \emph{encoders} of variational autoencoders (VAEs) that allows us to induce interpretable representations through approximate variational inference. This allows us to both perform reasoning (e.g. classification) under the structural constraints of a given graphical model, and use deep generative models to deal with messy, high-dimensional domains where it is often difficult to model all the variation. Learning in this framework is carried out end-to-end with a variational objective, applying to both unsupervised and semi-supervised schemes.

stat.ML↗

Recurrent Instance Segmentation

Instance segmentation is the problem of detecting and delineating each distinct object of interest appearing in an image. Current instance segmentation approaches consist of ensembles of modules that are trained independently of each other, thus missing opportunities for joint learning. Here we propose a new instance segmentation paradigm consisting in an end-to-end method that learns how to segment instances sequentially. The model is based on a recurrent neural network that sequentially finds objects and their segmentations one at a time. This net is provided with a spatial memory that keeps track of what pixels have been explained and allows occlusion handling. In order to train the model we designed a principled loss function that accurately represents the properties of the instance segmentation problem. In the experiments carried out, we found that our method outperforms recent approaches on multiple person segmentation, and all state of the art approaches on the Plant Phenotyping dataset for leaf counting.

cs.CV↗

Joint Training of Generic CNN-CRF Models with Stochastic Optimization

We propose a new CNN-CRF end-to-end learning framework, which is based on joint stochastic optimization with respect to both Convolutional Neural Network (CNN) and Conditional Random Field (CRF) parameters. While stochastic gradient descent is a standard technique for CNN training, it was not used for joint models so far. We show that our learning method is (i) general, i.e. it applies to arbitrary CNN and CRF architectures and potential functions; (ii) scalable, i.e. it has a low memory footprint and straightforwardly parallelizes on GPUs; (iii) easy in implementation. Additionally, the unified CNN-CRF optimization approach simplifies a potential hardware implementation. We empirically evaluate our method on the task of semantic labeling of body parts in depth images and show that it compares favorably to competing techniques.

cs.CV↗

Fully-Trainable Deep Matching

Deep Matching (DM) is a popular high-quality method for quasi-dense image matching. Despite its name, however, the original DM formulation does not yield a deep neural network that can be trained end-to-end via backpropagation. In this paper, we remove this limitation by rewriting the complete DM algorithm as a convolutional neural network. This results in a novel deep architecture for image matching that involves a number of new layer types and that, similar to recent networks for image segmentation, has a U-topology. We demonstrate the utility of the approach by improving the performance of DM by learning it end-to-end on an image matching task.

cs.CV↗

Bottom-up Instance Segmentation using Deep Higher-Order CRFs

Traditional Scene Understanding problems such as Object Detection and Semantic Segmentation have made breakthroughs in recent years due to the adoption of deep learning. However, the former task is not able to localise objects at a pixel level, and the latter task has no notion of different instances of objects of the same class. We focus on the task of Instance Segmentation which recognises and localises objects down to a pixel level. Our model is based on a deep neural network trained for semantic segmentation. This network incorporates a Conditional Random Field with end-to-end trainable higher order potentials based on object detector outputs. This allows us to reason about instances from an initial, category-level semantic segmentation. Our simple method effectively leverages the great progress recently made in semantic segmentation and object detection. The accurate instance-level segmentations that our network produces is reflected by the considerable improvements obtained over previous work.

cs.CV↗

Efficient Continuous Relaxations for Dense CRF

Dense conditional random fields (CRF) with Gaussian pairwise potentials have emerged as a popular framework for several computer vision applications such as stereo correspondence and semantic segmentation. By modeling long-range interactions, dense CRFs provide a more detailed labelling compared to their sparse counterparts. Variational inference in these dense models is performed using a filtering-based mean-field algorithm in order to obtain a fully-factorized distribution minimising the Kullback-Leibler divergence to the true distribution. In contrast to the continuous relaxation-based energy minimisation algorithms used for sparse CRFs, the mean-field algorithm fails to provide strong theoretical guarantees on the quality of its solutions. To address this deficiency, we show that it is possible to use the same filtering approach to speed-up the optimisation of several continuous relaxations. Specifically, we solve a convex quadratic programming (QP) relaxation using the efficient Frank-Wolfe algorithm. This also allows us to solve difference-of-convex relaxations via the iterative concave-convex procedure where each iteration requires solving a convex QP. Finally, we develop a novel divide-and-conquer method to compute the subgradients of a linear programming relaxation that provides the best theoretical bounds for energy minimisation. We demonstrate the advantage of continuous relaxations over the widely used mean-field algorithm on publicly available datasets.

cs.CV↗