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Philip H. S. Torr

Publications and source records attributed to Philip H. S. Torr.

At least 163 records · Page 9Linked to original sources

ManiGAN: Text-Guided Image Manipulation

The goal of our paper is to semantically edit parts of an image matching a given text that describes desired attributes (e.g., texture, colour, and background), while preserving other contents that are irrelevant to the text. To achieve this, we propose a novel generative adversarial network (ManiGAN), which contains two key components: text-image affine combination module (ACM) and detail correction module (DCM). The ACM selects image regions relevant to the given text and then correlates the regions with corresponding semantic words for effective manipulation. Meanwhile, it encodes original image features to help reconstruct text-irrelevant contents. The DCM rectifies mismatched attributes and completes missing contents of the synthetic image. Finally, we suggest a new metric for evaluating image manipulation results, in terms of both the generation of new attributes and the reconstruction of text-irrelevant contents. Extensive experiments on the CUB and COCO datasets demonstrate the superior performance of the proposed method. Code is available at https://github.com/mrlibw/ManiGAN.

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Cross-modal Deep Face Normals with Deactivable Skip Connections

We present an approach for estimating surface normals from in-the-wild color images of faces. While data-driven strategies have been proposed for single face images, limited available ground truth data makes this problem difficult. To alleviate this issue, we propose a method that can leverage all available image and normal data, whether paired or not, thanks to a novel cross-modal learning architecture. In particular, we enable additional training with single modality data, either color or normal, by using two encoder-decoder networks with a shared latent space. The proposed architecture also enables face details to be transferred between the image and normal domains, given paired data, through skip connections between the image encoder and normal decoder. Core to our approach is a novel module that we call deactivable skip connections, which allows integrating both the auto-encoded and image-to-normal branches within the same architecture that can be trained end-to-end. This allows learning of a rich latent space that can accurately capture the normal information. We compare against state-of-the-art methods and show that our approach can achieve significant improvements, both quantitative and qualitative, with natural face images.

cs.CV↗

Holistically-Attracted Wireframe Parsing

This paper presents a fast and parsimonious parsing method to accurately and robustly detect a vectorized wireframe in an input image with a single forward pass. The proposed method is end-to-end trainable, consisting of three components: (i) line segment and junction proposal generation, (ii) line segment and junction matching, and (iii) line segment and junction verification. For computing line segment proposals, a novel exact dual representation is proposed which exploits a parsimonious geometric reparameterization for line segments and forms a holistic 4-dimensional attraction field map for an input image. Junctions can be treated as the "basins" in the attraction field. The proposed method is thus called Holistically-Attracted Wireframe Parser (HAWP). In experiments, the proposed method is tested on two benchmarks, the Wireframe dataset, and the YorkUrban dataset. On both benchmarks, it obtains state-of-the-art performance in terms of accuracy and efficiency. For example, on the Wireframe dataset, compared to the previous state-of-the-art method L-CNN, it improves the challenging mean structural average precision (msAP) by a large margin ($2.8\%$ absolute improvements) and achieves 29.5 FPS on single GPU ($89\%$ relative improvement). A systematic ablation study is performed to further justify the proposed method.

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Stable Rank Normalization for Improved Generalization in Neural Networks and GANs

Exciting new work on the generalization bounds for neural networks (NN) given by Neyshabur et al. , Bartlett et al. closely depend on two parameter-depenedent quantities: the Lipschitz constant upper-bound and the stable rank (a softer version of the rank operator). This leads to an interesting question of whether controlling these quantities might improve the generalization behaviour of NNs. To this end, we propose stable rank normalization (SRN), a novel, optimal, and computationally efficient weight-normalization scheme which minimizes the stable rank of a linear operator. Surprisingly we find that SRN, inspite of being non-convex problem, can be shown to have a unique optimal solution. Moreover, we show that SRN allows control of the data-dependent empirical Lipschitz constant, which in contrast to the Lipschitz upper-bound, reflects the true behaviour of a model on a given dataset. We provide thorough analyses to show that SRN, when applied to the linear layers of a NN for classification, provides striking improvements-11.3% on the generalization gap compared to the standard NN along with significant reduction in memorization. When applied to the discriminator of GANs (called SRN-GAN) it improves Inception, FID, and Neural divergence scores on the CIFAR 10/100 and CelebA datasets, while learning mappings with low empirical Lipschitz constants.

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Robustness via Deep Low-Rank Representations

We investigate the effect of the dimensionality of the representations learned in Deep Neural Networks (DNNs) on their robustness to input perturbations, both adversarial and random. To achieve low dimensionality of learned representations, we propose an easy-to-use, end-to-end trainable, low-rank regularizer (LR) that can be applied to any intermediate layer representation of a DNN. This regularizer forces the feature representations to (mostly) lie in a low-dimensional linear subspace. We perform a wide range of experiments that demonstrate that the LR indeed induces low rank on the representations, while providing modest improvements to accuracy as an added benefit. Furthermore, the learned features make the trained model significantly more robust to input perturbations such as Gaussian and adversarial noise (even without adversarial training). Lastly, the low-dimensionality means that the learned features are highly compressible; thus discriminative features of the data can be stored using very little memory. Our experiments indicate that models trained using the LR learn robust classifiers by discovering subspaces that avoid non-robust features. Algorithmically, the LR is scalable, generic, and straightforward to implement into existing deep learning frameworks.

cs.LG↗

A Signal Propagation Perspective for Pruning Neural Networks at Initialization

Network pruning is a promising avenue for compressing deep neural networks. A typical approach to pruning starts by training a model and then removing redundant parameters while minimizing the impact on what is learned. Alternatively, a recent approach shows that pruning can be done at initialization prior to training, based on a saliency criterion called connection sensitivity. However, it remains unclear exactly why pruning an untrained, randomly initialized neural network is effective. In this work, by noting connection sensitivity as a form of gradient, we formally characterize initialization conditions to ensure reliable connection sensitivity measurements, which in turn yields effective pruning results. Moreover, we analyze the signal propagation properties of the resulting pruned networks and introduce a simple, data-free method to improve their trainability. Our modifications to the existing pruning at initialization method lead to improved results on all tested network models for image classification tasks. Furthermore, we empirically study the effect of supervision for pruning and demonstrate that our signal propagation perspective, combined with unsupervised pruning, can be useful in various scenarios where pruning is applied to non-standard arbitrarily-designed architectures.

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Image-to-Image Translation with Text Guidance

The goal of this paper is to embed controllable factors, i.e., natural language descriptions, into image-to-image translation with generative adversarial networks, which allows text descriptions to determine the visual attributes of synthetic images. We propose four key components: (1) the implementation of part-of-speech tagging to filter out non-semantic words in the given description, (2) the adoption of an affine combination module to effectively fuse different modality text and image features, (3) a novel refined multi-stage architecture to strengthen the differential ability of discriminators and the rectification ability of generators, and (4) a new structure loss to further improve discriminators to better distinguish real and synthetic images. Extensive experiments on the COCO dataset demonstrate that our method has a superior performance on both visual realism and semantic consistency with given descriptions.

cs.CV↗

Multi-Agent Common Knowledge Reinforcement Learning

Cooperative multi-agent reinforcement learning often requires decentralised policies, which severely limit the agents' ability to coordinate their behaviour. In this paper, we show that common knowledge between agents allows for complex decentralised coordination. Common knowledge arises naturally in a large number of decentralised cooperative multi-agent tasks, for example, when agents can reconstruct parts of each others' observations. Since agents an independently agree on their common knowledge, they can execute complex coordinated policies that condition on this knowledge in a fully decentralised fashion. We propose multi-agent common knowledge reinforcement learning (MACKRL), a novel stochastic actor-critic algorithm that learns a hierarchical policy tree. Higher levels in the hierarchy coordinate groups of agents by conditioning on their common knowledge, or delegate to lower levels with smaller subgroups but potentially richer common knowledge. The entire policy tree can be executed in a fully decentralised fashion. As the lowest policy tree level consists of independent policies for each agent, MACKRL reduces to independently learnt decentralised policies as a special case. We demonstrate that our method can exploit common knowledge for superior performance on complex decentralised coordination tasks, including a stochastic matrix game and challenging problems in StarCraft II unit micromanagement.

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Controllable Text-to-Image Generation

In this paper, we propose a novel controllable text-to-image generative adversarial network (ControlGAN), which can effectively synthesise high-quality images and also control parts of the image generation according to natural language descriptions. To achieve this, we introduce a word-level spatial and channel-wise attention-driven generator that can disentangle different visual attributes, and allow the model to focus on generating and manipulating subregions corresponding to the most relevant words. Also, a word-level discriminator is proposed to provide fine-grained supervisory feedback by correlating words with image regions, facilitating training an effective generator which is able to manipulate specific visual attributes without affecting the generation of other content. Furthermore, perceptual loss is adopted to reduce the randomness involved in the image generation, and to encourage the generator to manipulate specific attributes required in the modified text. Extensive experiments on benchmark datasets demonstrate that our method outperforms existing state of the art, and is able to effectively manipulate synthetic images using natural language descriptions. Code is available at https://github.com/mrlibw/ControlGAN.

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Learning Regional Attraction for Line Segment Detection

This paper presents regional attraction of line segment maps, and hereby poses the problem of line segment detection (LSD) as a problem of region coloring. Given a line segment map, the proposed regional attraction first establishes the relationship between line segments and regions in the image lattice. Based on this, the line segment map is equivalently transformed to an attraction field map (AFM), which can be remapped to a set of line segments without loss of information. Accordingly, we develop an end-to-end framework to learn attraction field maps for raw input images, followed by a squeeze module to detect line segments. Apart from existing works, the proposed detector properly handles the local ambiguity and does not rely on the accurate identification of edge pixels. Comprehensive experiments on the Wireframe dataset and the YorkUrban dataset demonstrate the superiority of our method. In particular, we achieve an F-measure of 0.831 on the Wireframe dataset, advancing the state-of-the-art performance by 10.3 percent.

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The StarCraft Multi-Agent Challenge

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only on their private observations. This is an attractive research area since such problems are relevant to a large number of real-world systems and are also more amenable to evaluation than general-sum problems. Standardised environments such as the ALE and MuJoCo have allowed single-agent RL to move beyond toy domains, such as grid worlds. However, there is no comparable benchmark for cooperative multi-agent RL. As a result, most papers in this field use one-off toy problems, making it difficult to measure real progress. In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap. SMAC is based on the popular real-time strategy game StarCraft II and focuses on micromanagement challenges where each unit is controlled by an independent agent that must act based on local observations. We offer a diverse set of challenge maps and recommendations for best practices in benchmarking and evaluations. We also open-source a deep multi-agent RL learning framework including state-of-the-art algorithms. We believe that SMAC can provide a standard benchmark environment for years to come. Videos of our best agents for several SMAC scenarios are available at: https://youtu.be/VZ7zmQ_obZ0.

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Transflow Learning: Repurposing Flow Models Without Retraining

It is well known that deep generative models have a rich latent space, and that it is possible to smoothly manipulate their outputs by traversing this latent space. Recently, architectures have emerged that allow for more complex manipulations, such as making an image look as though it were from a different class, or painted in a certain style. These methods typically require large amounts of training in order to learn a single class of manipulations. We present Transflow Learning, a method for transforming a pre-trained generative model so that its outputs more closely resemble data that we provide afterwards. In contrast to previous methods, Transflow Learning does not require any training at all, and instead warps the probability distribution from which we sample latent vectors using Bayesian inference. Transflow Learning can be used to solve a wide variety of tasks, such as neural style transfer and few-shot classification.

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Variational Mixture-of-Experts Autoencoders for Multi-Modal Deep Generative Models

Learning generative models that span multiple data modalities, such as vision and language, is often motivated by the desire to learn more useful, generalisable representations that faithfully capture common underlying factors between the modalities. In this work, we characterise successful learning of such models as the fulfillment of four criteria: i) implicit latent decomposition into shared and private subspaces, ii) coherent joint generation over all modalities, iii) coherent cross-generation across individual modalities, and iv) improved model learning for individual modalities through multi-modal integration. Here, we propose a mixture-of-experts multimodal variational autoencoder (MMVAE) to learn generative models on different sets of modalities, including a challenging image-language dataset, and demonstrate its ability to satisfy all four criteria, both qualitatively and quantitatively.

stat.ML↗

Anchor Diffusion for Unsupervised Video Object Segmentation

Unsupervised video object segmentation has often been tackled by methods based on recurrent neural networks and optical flow. Despite their complexity, these kinds of approaches tend to favour short-term temporal dependencies and are thus prone to accumulating inaccuracies, which cause drift over time. Moreover, simple (static) image segmentation models, alone, can perform competitively against these methods, which further suggests that the way temporal dependencies are modelled should be reconsidered. Motivated by these observations, in this paper we explore simple yet effective strategies to model long-term temporal dependencies. Inspired by the non-local operators of [70], we introduce a technique to establish dense correspondences between pixel embeddings of a reference "anchor" frame and the current one. This allows the learning of pairwise dependencies at arbitrarily long distances without conditioning on intermediate frames. Without online supervision, our approach can suppress the background and precisely segment the foreground object even in challenging scenarios, while maintaining consistent performance over time. With a mean IoU of $81.7\%$, our method ranks first on the DAVIS-2016 leaderboard of unsupervised methods, while still being competitive against state-of-the-art online semi-supervised approaches. We further evaluate our method on the FBMS dataset and the ViSal video saliency dataset, showing results competitive with the state of the art.

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Visual Dialogue without Vision or Dialogue

We characterise some of the quirks and shortcomings in the exploration of Visual Dialogue - a sequential question-answering task where the questions and corresponding answers are related through given visual stimuli. To do so, we develop an embarrassingly simple method based on Canonical Correlation Analysis (CCA) that, on the standard dataset, achieves near state-of-the-art performance on mean rank (MR). In direct contrast to current complex and over-parametrised architectures that are both compute and time intensive, our method ignores the visual stimuli, ignores the sequencing of dialogue, does not need gradients, uses off-the-shelf feature extractors, has at least an order of magnitude fewer parameters, and learns in practically no time. We argue that these results are indicative of issues in current approaches to Visual Dialogue and conduct analyses to highlight implicit dataset biases and effects of over-constrained evaluation metrics. Our code is publicly available.

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Interactive Sketch & Fill: Multiclass Sketch-to-Image Translation

We propose an interactive GAN-based sketch-to-image translation method that helps novice users create images of simple objects. As the user starts to draw a sketch of a desired object type, the network interactively recommends plausible completions, and shows a corresponding synthesized image to the user. This enables a feedback loop, where the user can edit their sketch based on the network's recommendations, visualizing both the completed shape and final rendered image while they draw. In order to use a single trained model across a wide array of object classes, we introduce a gating-based approach for class conditioning, which allows us to generate distinct classes without feature mixing, from a single generator network. Video available at our website: https://arnabgho.github.io/iSketchNFill/.

cs.CV↗

Proximal Mean-field for Neural Network Quantization

Compressing large Neural Networks (NN) by quantizing the parameters, while maintaining the performance is highly desirable due to reduced memory and time complexity. In this work, we cast NN quantization as a discrete labelling problem, and by examining relaxations, we design an efficient iterative optimization procedure that involves stochastic gradient descent followed by a projection. We prove that our simple projected gradient descent approach is, in fact, equivalent to a proximal version of the well-known mean-field method. These findings would allow the decades-old and theoretically grounded research on MRF optimization to be used to design better network quantization schemes. Our experiments on standard classification datasets (MNIST, CIFAR10/100, TinyImageNet) with convolutional and residual architectures show that our algorithm obtains fully-quantized networks with accuracies very close to the floating-point reference networks.

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Straight to Shapes++: Real-time Instance Segmentation Made More Accurate

Instance segmentation is an important problem in computer vision, with applications in autonomous driving, drone navigation and robotic manipulation. However, most existing methods are not real-time, complicating their deployment in time-sensitive contexts. In this work, we extend an existing approach to real-time instance segmentation, called `Straight to Shapes' (STS), which makes use of low-dimensional shape embedding spaces to directly regress to object shape masks. The STS model can run at 35 FPS on a high-end desktop, but its accuracy is significantly worse than that of offline state-of-the-art methods. We leverage recent advances in the design and training of deep instance segmentation models to improve the performance accuracy of the STS model whilst keeping its real-time capabilities intact. In particular, we find that parameter sharing, more aggressive data augmentation and the use of structured loss for shape mask prediction all provide a useful boost to the network performance. Our proposed approach, `Straight to Shapes++', achieves a remarkable 19.7 point improvement in mAP (at IOU of 0.5) over the original method as evaluated on the PASCAL VOC dataset, thus redefining the accuracy frontier at real-time speeds. Since the accuracy of instance segmentation is closely tied to that of object bounding box prediction, we also study the error profile of the latter and examine the failure modes of our method for future improvements.

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