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Philip H. S. Torr

Publications and source records attributed to Philip H. S. Torr.

At least 145 records · Page 8Linked to original sources

Calibrating Deep Neural Networks using Focal Loss

Miscalibration - a mismatch between a model's confidence and its correctness - of Deep Neural Networks (DNNs) makes their predictions hard to rely on. Ideally, we want networks to be accurate, calibrated and confident. We show that, as opposed to the standard cross-entropy loss, focal loss [Lin et. al., 2017] allows us to learn models that are already very well calibrated. When combined with temperature scaling, whilst preserving accuracy, it yields state-of-the-art calibrated models. We provide a thorough analysis of the factors causing miscalibration, and use the insights we glean from this to justify the empirically excellent performance of focal loss. To facilitate the use of focal loss in practice, we also provide a principled approach to automatically select the hyperparameter involved in the loss function. We perform extensive experiments on a variety of computer vision and NLP datasets, and with a wide variety of network architectures, and show that our approach achieves state-of-the-art calibration without compromising on accuracy in almost all cases. Code is available at https://github.com/torrvision/focal_calibration.

cs.LG↗

Lightweight Generative Adversarial Networks for Text-Guided Image Manipulation

We propose a novel lightweight generative adversarial network for efficient image manipulation using natural language descriptions. To achieve this, a new word-level discriminator is proposed, which provides the generator with fine-grained training feedback at word-level, to facilitate training a lightweight generator that has a small number of parameters, but can still correctly focus on specific visual attributes of an image, and then edit them without affecting other contents that are not described in the text. Furthermore, thanks to the explicit training signal related to each word, the discriminator can also be simplified to have a lightweight structure. Compared with the state of the art, our method has a much smaller number of parameters, but still achieves a competitive manipulation performance. Extensive experimental results demonstrate that our method can better disentangle different visual attributes, then correctly map them to corresponding semantic words, and thus achieve a more accurate image modification using natural language descriptions.

cs.CV↗

Hypergraph Convolution and Hypergraph Attention

Recently, graph neural networks have attracted great attention and achieved prominent performance in various research fields. Most of those algorithms have assumed pairwise relationships of objects of interest. However, in many real applications, the relationships between objects are in higher-order, beyond a pairwise formulation. To efficiently learn deep embeddings on the high-order graph-structured data, we introduce two end-to-end trainable operators to the family of graph neural networks, i.e., hypergraph convolution and hypergraph attention. Whilst hypergraph convolution defines the basic formulation of performing convolution on a hypergraph, hypergraph attention further enhances the capacity of representation learning by leveraging an attention module. With the two operators, a graph neural network is readily extended to a more flexible model and applied to diverse applications where non-pairwise relationships are observed. Extensive experimental results with semi-supervised node classification demonstrate the effectiveness of hypergraph convolution and hypergraph attention.

cs.LG↗

Adversarial Metric Attack and Defense for Person Re-identification

Person re-identification (re-ID) has attracted much attention recently due to its great importance in video surveillance. In general, distance metrics used to identify two person images are expected to be robust under various appearance changes. However, our work observes the extreme vulnerability of existing distance metrics to adversarial examples, generated by simply adding human-imperceptible perturbations to person images. Hence, the security danger is dramatically increased when deploying commercial re-ID systems in video surveillance. Although adversarial examples have been extensively applied for classification analysis, it is rarely studied in metric analysis like person re-identification. The most likely reason is the natural gap between the training and testing of re-ID networks, that is, the predictions of a re-ID network cannot be directly used during testing without an effective metric. In this work, we bridge the gap by proposing Adversarial Metric Attack, a parallel methodology to adversarial classification attacks. Comprehensive experiments clearly reveal the adversarial effects in re-ID systems. Meanwhile, we also present an early attempt of training a metric-preserving network, thereby defending the metric against adversarial attacks. At last, by benchmarking various adversarial settings, we expect that our work can facilitate the development of adversarial attack and defense in metric-based applications.

cs.CV↗

Dual Graph Convolutional Network for Semantic Segmentation

Exploiting long-range contextual information is key for pixel-wise prediction tasks such as semantic segmentation. In contrast to previous work that uses multi-scale feature fusion or dilated convolutions, we propose a novel graph-convolutional network (GCN) to address this problem. Our Dual Graph Convolutional Network (DGCNet) models the global context of the input feature by modelling two orthogonal graphs in a single framework. The first component models spatial relationships between pixels in the image, whilst the second models interdependencies along the channel dimensions of the network's feature map. This is done efficiently by projecting the feature into a new, lower-dimensional space where all pairwise interactions can be modelled, before reprojecting into the original space. Our simple method provides substantial benefits over a strong baseline and achieves state-of-the-art results on both Cityscapes (82.0% mean IoU) and Pascal Context (53.7% mean IoU) datasets. Code and models are made available to foster any further research (\url{https://github.com/lxtGH/GALD-DGCNet}).

cs.CV↗

Bipartite Graph Reasoning GANs for Person Image Generation

We present a novel Bipartite Graph Reasoning GAN (BiGraphGAN) for the challenging person image generation task. The proposed graph generator mainly consists of two novel blocks that aim to model the pose-to-pose and pose-to-image relations, respectively. Specifically, the proposed Bipartite Graph Reasoning (BGR) block aims to reason the crossing long-range relations between the source pose and the target pose in a bipartite graph, which mitigates some challenges caused by pose deformation. Moreover, we propose a new Interaction-and-Aggregation (IA) block to effectively update and enhance the feature representation capability of both person's shape and appearance in an interactive way. Experiments on two challenging and public datasets, i.e., Market-1501 and DeepFashion, show the effectiveness of the proposed BiGraphGAN in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/BiGraphGAN.

cs.CV↗

Meta Learning Deep Visual Words for Fast Video Object Segmentation

Personal robots and driverless cars need to be able to operate in novel environments and thus quickly and efficiently learn to recognise new object classes. We address this problem by considering the task of video object segmentation. Previous accurate methods for this task finetune a model using the first annotated frame, and/or use additional inputs such as optical flow and complex post-processing. In contrast, we develop a fast, causal algorithm that requires no finetuning, auxiliary inputs or post-processing, and segments a variable number of objects in a single forward-pass. We represent an object with clusters, or "visual words", in the embedding space, which correspond to object parts in the image space. This allows us to robustly match to the reference objects throughout the video, because although the global appearance of an object changes as it undergoes occlusions and deformations, the appearance of more local parts may stay consistent. We learn these visual words in an unsupervised manner, using meta-learning to ensure that our training objective matches our inference procedure. We achieve comparable accuracy to finetuning based methods (whilst being 1 to 2 orders of magnitude faster), and state-of-the-art in terms of speed/accuracy trade-offs on four video segmentation datasets. Code is available at https://github.com/harkiratbehl/MetaVOS.

cs.CV↗

AutoSimulate: (Quickly) Learning Synthetic Data Generation

Simulation is increasingly being used for generating large labelled datasets in many machine learning problems. Recent methods have focused on adjusting simulator parameters with the goal of maximising accuracy on a validation task, usually relying on REINFORCE-like gradient estimators. However these approaches are very expensive as they treat the entire data generation, model training, and validation pipeline as a black-box and require multiple costly objective evaluations at each iteration. We propose an efficient alternative for optimal synthetic data generation, based on a novel differentiable approximation of the objective. This allows us to optimize the simulator, which may be non-differentiable, requiring only one objective evaluation at each iteration with a little overhead. We demonstrate on a state-of-the-art photorealistic renderer that the proposed method finds the optimal data distribution faster (up to $50\times$), with significantly reduced training data generation (up to $30\times$) and better accuracy ($+8.7\%$) on real-world test datasets than previous methods.

cs.CV↗

Few-shot Action Recognition with Permutation-invariant Attention

Many few-shot learning models focus on recognising images. In contrast, we tackle a challenging task of few-shot action recognition from videos. We build on a C3D encoder for spatio-temporal video blocks to capture short-range action patterns. Such encoded blocks are aggregated by permutation-invariant pooling to make our approach robust to varying action lengths and long-range temporal dependencies whose patterns are unlikely to repeat even in clips of the same class. Subsequently, the pooled representations are combined into simple relation descriptors which encode so-called query and support clips. Finally, relation descriptors are fed to the comparator with the goal of similarity learning between query and support clips. Importantly, to re-weight block contributions during pooling, we exploit spatial and temporal attention modules and self-supervision. In naturalistic clips (of the same class) there exists a temporal distribution shift--the locations of discriminative temporal action hotspots vary. Thus, we permute blocks of a clip and align the resulting attention regions with similarly permuted attention regions of non-permuted clip to train the attention mechanism invariant to block (and thus long-term hotspot) permutations. Our method outperforms the state of the art on the HMDB51, UCF101, miniMIT datasets.

cs.CV↗

WordCraft: An Environment for Benchmarking Commonsense Agents

The ability to quickly solve a wide range of real-world tasks requires a commonsense understanding of the world. Yet, how to best extract such knowledge from natural language corpora and integrate it with reinforcement learning (RL) agents remains an open challenge. This is partly due to the lack of lightweight simulation environments that sufficiently reflect the semantics of the real world and provide knowledge sources grounded with respect to observations in an RL environment. To better enable research on agents making use of commonsense knowledge, we propose WordCraft, an RL environment based on Little Alchemy 2. This lightweight environment is fast to run and built upon entities and relations inspired by real-world semantics. We evaluate several representation learning methods on this new benchmark and propose a new method for integrating knowledge graphs with an RL agent.

cs.AI↗

XingGAN for Person Image Generation

We propose a novel Generative Adversarial Network (XingGAN or CrossingGAN) for person image generation tasks, i.e., translating the pose of a given person to a desired one. The proposed Xing generator consists of two generation branches that model the person's appearance and shape information, respectively. Moreover, we propose two novel blocks to effectively transfer and update the person's shape and appearance embeddings in a crossing way to mutually improve each other, which has not been considered by any other existing GAN-based image generation work. Extensive experiments on two challenging datasets, i.e., Market-1501 and DeepFashion, demonstrate that the proposed XingGAN advances the state-of-the-art performance both in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/XingGAN.

cs.CV↗

How benign is benign overfitting?

We investigate two causes for adversarial vulnerability in deep neural networks: bad data and (poorly) trained models. When trained with SGD, deep neural networks essentially achieve zero training error, even in the presence of label noise, while also exhibiting good generalization on natural test data, something referred to as benign overfitting [2, 10]. However, these models are vulnerable to adversarial attacks. We identify label noise as one of the causes for adversarial vulnerability, and provide theoretical and empirical evidence in support of this. Surprisingly, we find several instances of label noise in datasets such as MNIST and CIFAR, and that robustly trained models incur training error on some of these, i.e. they don't fit the noise. However, removing noisy labels alone does not suffice to achieve adversarial robustness. Standard training procedures bias neural networks towards learning "simple" classification boundaries, which may be less robust than more complex ones. We observe that adversarial training does produce more complex decision boundaries. We conjecture that in part the need for complex decision boundaries arises from sub-optimal representation learning. By means of simple toy examples, we show theoretically how the choice of representation can drastically affect adversarial robustness.

cs.LG↗

Lessons from reinforcement learning for biological representations of space

Neuroscientists postulate 3D representations in the brain in a variety of different coordinate frames (e.g. 'head-centred', 'hand-centred' and 'world-based'). Recent advances in reinforcement learning demonstrate a quite different approach that may provide a more promising model for biological representations underlying spatial perception and navigation. In this paper, we focus on reinforcement learning methods that reward an agent for arriving at a target image without any attempt to build up a 3D 'map'. We test the ability of this type of representation to support geometrically consistent spatial tasks such as interpolating between learned locations using decoding of feature vectors. We introduce a hand-crafted representation that has, by design, a high degree of geometric consistency and demonstrate that, in this case, information about the persistence of features as the camera translates (e.g. distant features persist) can improve performance on the geometric tasks. These examples avoid Cartesian (in this case, 2D) representations of space. Non-Cartesian, learned representations provide an important stimulus in neuroscience to the search for alternatives to a 'cognitive map'.

q-bio.NC↗

Lagrangian Decomposition for Neural Network Verification

A fundamental component of neural network verification is the computation of bounds on the values their outputs can take. Previous methods have either used off-the-shelf solvers, discarding the problem structure, or relaxed the problem even further, making the bounds unnecessarily loose. We propose a novel approach based on Lagrangian Decomposition. Our formulation admits an efficient supergradient ascent algorithm, as well as an improved proximal algorithm. Both the algorithms offer three advantages: (i) they yield bounds that are provably at least as tight as previous dual algorithms relying on Lagrangian relaxations; (ii) they are based on operations analogous to forward/backward pass of neural networks layers and are therefore easily parallelizable, amenable to GPU implementation and able to take advantage of the convolutional structure of problems; and (iii) they allow for anytime stopping while still providing valid bounds. Empirically, we show that we obtain bounds comparable with off-the-shelf solvers in a fraction of their running time, and obtain tighter bounds in the same time as previous dual algorithms. This results in an overall speed-up when employing the bounds for formal verification. Code for our algorithms is available at https://github.com/oval-group/decomposition-plnn-bounds.

cs.LG↗

Unifying Training and Inference for Panoptic Segmentation

We present an end-to-end network to bridge the gap between training and inference pipeline for panoptic segmentation, a task that seeks to partition an image into semantic regions for "stuff" and object instances for "things". In contrast to recent works, our network exploits a parametrised, yet lightweight panoptic segmentation submodule, powered by an end-to-end learnt dense instance affinity, to capture the probability that any pair of pixels belong to the same instance. This panoptic submodule gives rise to a novel propagation mechanism for panoptic logits and enables the network to output a coherent panoptic segmentation map for both "stuff" and "thing" classes, without any post-processing. Reaping the benefits of end-to-end training, our full system sets new records on the popular street scene dataset, Cityscapes, achieving 61.4 PQ with a ResNet-50 backbone using only the fine annotations. On the challenging COCO dataset, our ResNet-50-based network also delivers state-of-the-art accuracy of 43.4 PQ. Moreover, our network flexibly works with and without object mask cues, performing competitively under both settings, which is of interest for applications with computation budgets.

cs.CV↗

A Revised Generative Evaluation of Visual Dialogue

Evaluating Visual Dialogue, the task of answering a sequence of questions relating to a visual input, remains an open research challenge. The current evaluation scheme of the VisDial dataset computes the ranks of ground-truth answers in predefined candidate sets, which Massiceti et al. (2018) show can be susceptible to the exploitation of dataset biases. This scheme also does little to account for the different ways of expressing the same answer--an aspect of language that has been well studied in NLP. We propose a revised evaluation scheme for the VisDial dataset leveraging metrics from the NLP literature to measure consensus between answers generated by the model and a set of relevant answers. We construct these relevant answer sets using a simple and effective semi-supervised method based on correlation, which allows us to automatically extend and scale sparse relevance annotations from humans to the entire dataset. We release these sets and code for the revised evaluation scheme as DenseVisDial, and intend them to be an improvement to the dataset in the face of its existing constraints and design choices.

cs.CV↗

Siam R-CNN: Visual Tracking by Re-Detection

We present Siam R-CNN, a Siamese re-detection architecture which unleashes the full power of two-stage object detection approaches for visual object tracking. We combine this with a novel tracklet-based dynamic programming algorithm, which takes advantage of re-detections of both the first-frame template and previous-frame predictions, to model the full history of both the object to be tracked and potential distractor objects. This enables our approach to make better tracking decisions, as well as to re-detect tracked objects after long occlusion. Finally, we propose a novel hard example mining strategy to improve Siam R-CNN's robustness to similar looking objects. Siam R-CNN achieves the current best performance on ten tracking benchmarks, with especially strong results for long-term tracking. We make our code and models available at www.vision.rwth-aachen.de/page/siamrcnn.

cs.CV↗

Local Class-Specific and Global Image-Level Generative Adversarial Networks for Semantic-Guided Scene Generation

In this paper, we address the task of semantic-guided scene generation. One open challenge in scene generation is the difficulty of the generation of small objects and detailed local texture, which has been widely observed in global image-level generation methods. To tackle this issue, in this work we consider learning the scene generation in a local context, and correspondingly design a local class-specific generative network with semantic maps as a guidance, which separately constructs and learns sub-generators concentrating on the generation of different classes, and is able to provide more scene details. To learn more discriminative class-specific feature representations for the local generation, a novel classification module is also proposed. To combine the advantage of both the global image-level and the local class-specific generation, a joint generation network is designed with an attention fusion module and a dual-discriminator structure embedded. Extensive experiments on two scene image generation tasks show superior generation performance of the proposed model. The state-of-the-art results are established by large margins on both tasks and on challenging public benchmarks. The source code and trained models are available at https://github.com/Ha0Tang/LGGAN.

cs.CV↗