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Philip S. Thomas

Publications and source records attributed to Philip S. Thomas.

At least 19 recordsLinked to original sources

Supervised Reward Inference

Existing approaches to reward inference typically assume that humans provide demonstrations according to specific behavior models. However, humans often indicate their goals through a wide range of behaviors, from actions that are suboptimal due to poor planning or execution to behaviors intended to communicate goals rather than achieve them. One existing solution for inferring rewards from such behavior $\unicode{x2013}$ provided it is drawn from the same distribution at training and deployment $\unicode{x2013}$ is to construct a dataset of behavior paired with known rewards, and to learn the mapping from behavior to rewards; however, prior methods in this family face notable limitations, such as restrictions to tabular settings. Given such a dataset, we propose instead that supervised learning offers a parsimonious yet powerful solution, which we term Supervised Reward Inference (SRI). Theoretically, we prove that SRI is asymptotically Bayes-optimal under standard assumptions. Empirically, SRI achieves near-ceiling performance on a prior benchmark for reward inference from suboptimal behavior, while on Meta-World robotics tasks, it infers rewards from even arbitrarily suboptimal demonstrations as accurately as those demonstrations allow. Finally, we demonstrate our framework's universality with straightforward generalizations to action- and goal-prediction.

cs.LG

An Exact Distribution-Free Test for Means of Nonnegative Random Variables

Let $X=(X_1,\ldots,X_n)$ be independent nonnegative random variables, not necessarily identically distributed. Let $D=(D_0,D_1,\ldots,D_n)\sim\operatorname{Dir}(1,\ldots,1)$ be independent of $X$, and define $K(x)=\mathbb{P}\{\sum_{i=1}^n x_iD_i\le1\}$. We prove that, for every $n\ge1$, whenever $\mathbb{E} X_i\le1$ for every $i$, $\mathbb{P}\{K(X)\leα\}\leα$ for all $0\leα\le1$. Thus $K(X)$ is a finite-sample, distribution-free $p$-value for testing the null hypothesis $\mathbb{E}X_i \le 1$ for all $i$. This proves a conjecture of Gaffke (2005).

math.ST

Reinforcement Learning for Quantum Network Control with Application-Driven Objectives

Optimized control of quantum networks is essential for enabling distributed quantum applications with strict performance requirements. In near-term architectures with constrained hardware, effective control may determine the feasibility of deploying such applications. Because quantum network dynamics are suitable for being modeled as a Markov decision process, dynamic programming and reinforcement learning (RL) offer promising tools for optimizing control strategies. However, key quantum network performance measures -- such as secret key rate in quantum key distribution -- often involve a non-linear relationship between interdependent variables that describe quantum state quality and generation rate. Such objectives are not easily captured by standard RL approaches based on additive rewards. We propose a novel gradient-based RL framework that directly optimizes non-linear, differentiable objective functions, while accounting for uncertainties introduced by classical communication delays. We evaluate this framework in the context of entanglement distillation between two quantum network nodes equipped with multiplexing capability, and demonstrate up to 20-23% improvement over heuristic baselines in certain parameter regimes. Our work comprises the first step towards non-linear objective function optimization in quantum networks with RL, opening a path towards more advanced use cases.

quant-ph

Are Deep Speech Denoising Models Robust to Adversarial Noise?

Deep noise suppression (DNS) models enjoy widespread use throughout a variety of high-stakes speech applications. However, we show that four recent DNS models can each be reduced to outputting unintelligible gibberish through the addition of psychoacoustically hidden adversarial noise, even in low-background-noise and simulated over-the-air settings. For three of the models, a small transcription study with audio and multimedia experts confirms unintelligibility of the attacked audio; simultaneously, an ABX study shows that the adversarial noise is generally imperceptible, with some variance between participants and samples. While we also establish several negative results around targeted attacks and model transfer, our results nevertheless highlight the need for practical countermeasures before open-source DNS systems can be used in safety-critical applications.

cs.SD

Fair Representation Learning with Controllable High Confidence Guarantees via Adversarial Inference

Representation learning is increasingly applied to generate representations that generalize well across multiple downstream tasks. Ensuring fairness guarantees in representation learning is crucial to prevent unfairness toward specific demographic groups in downstream tasks. In this work, we formally introduce the task of learning representations that achieve high-confidence fairness. We aim to guarantee that demographic disparity in every downstream prediction remains bounded by a *user-defined* error threshold $ε$, with *controllable* high probability. To this end, we propose the ***F**air **R**epresentation learning with high-confidence **G**uarantees (FRG)* framework, which provides these high-confidence fairness guarantees by leveraging an optimized adversarial model. We empirically evaluate FRG on three real-world datasets, comparing its performance to six state-of-the-art fair representation learning methods. Our results demonstrate that FRG consistently bounds unfairness across a range of downstream models and tasks.

cs.LG

Which Rewards Matter? Reward Selection for Reinforcement Learning under Limited Feedback

The ability of reinforcement learning algorithms to learn effective policies is determined by the rewards available during training. However, for practical problems, obtaining large quantities of reward labels is often infeasible due to computational or financial constraints, particularly when relying on human feedback. When reinforcement learning must proceed with limited feedback -- only a fraction of samples get rewards labeled -- a fundamental question arises: which samples should be labeled to maximize policy performance? We formalize this problem of reward selection for reinforcement learning from limited feedback (RLLF), introducing a new problem formulation that facilitates the study of strategies for selecting impactful rewards. Two types of selection strategies are investigated: (i) heuristics that rely on reward-free information such as state visitation and partial value functions, and (ii) strategies pre-trained using auxiliary evaluative feedback. We find that critical subsets of rewards are those that (1) guide the agent along optimal trajectories, and (2) support recovery toward near-optimal behavior after deviations. Effective selection methods yield near-optimal policies with significantly fewer reward labels than full supervision, establishing reward selection as a powerful paradigm for scaling reinforcement learning in feedback-limited settings.

cs.LG

Reinforcement Learning from Human Feedback with High-Confidence Safety Constraints

Existing approaches to language model alignment often treat safety as a tradeoff against helpfulness, which can lead to unacceptable responses in sensitive domains. To ensure reliable performance in such settings, we propose High-Confidence Safe Reinforcement Learning from Human Feedback (HC-RLHF), a method that provides high-confidence safety guarantees while maximizing helpfulness. Similar to previous methods, HC-RLHF explicitly decouples human preferences into helpfulness and harmlessness (safety), which are learned by training a reward model and a cost model, respectively. It then employs a two-step process to find safe solutions. In the first step, it optimizes the reward function under an intentionally pessimistic version of the cost constraint. In the second step, the trained model undergoes a safety test to verify whether its performance stays within an upper-confidence bound of the actual cost constraint. We provide a theoretical analysis of HC-RLHF, including proof that it will not return an unsafe solution with a probability greater than a user-specified threshold. For our empirical analysis, we apply HC-RLHF to align three different language models (Qwen2-1.5B, Qwen2.5-3B, and LLaMa3.2-3B) with human preferences. Our results demonstrate that HC-RLHF produces safe models with high probability and can improve harmlessness and helpfulness compared to previous methods.

cs.LG

Qualia Optimization

This report explores the speculative question: what if current or future AI systems have qualia, such as pain or pleasure? It does so by assuming that AI systems might someday possess qualia -- and that the quality of these subjective experiences should be considered alongside performance metrics. Concrete mathematical problem settings, inspired by reinforcement learning formulations and theories from philosophy of mind, are then proposed and initial approaches and properties are presented. These properties enable refinement of the problem setting, culminating with the proposal of methods that promote reinforcement.

cs.AI

ICU-Sepsis: A Benchmark MDP Built from Real Medical Data

We present ICU-Sepsis, an environment that can be used in benchmarks for evaluating reinforcement learning (RL) algorithms. Sepsis management is a complex task that has been an important topic in applied RL research in recent years. Therefore, MDPs that model sepsis management can serve as part of a benchmark to evaluate RL algorithms on a challenging real-world problem. However, creating usable MDPs that simulate sepsis care in the ICU remains a challenge due to the complexities involved in acquiring and processing patient data. ICU-Sepsis is a lightweight environment that models personalized care of sepsis patients in the ICU. The environment is a tabular MDP that is widely compatible and is challenging even for state-of-the-art RL algorithms, making it a valuable tool for benchmarking their performance. However, we emphasize that while ICU-Sepsis provides a standardized environment for evaluating RL algorithms, it should not be used to draw conclusions that guide medical practice.

cs.LG

Abstract Reward Processes: Leveraging State Abstraction for Consistent Off-Policy Evaluation

Evaluating policies using off-policy data is crucial for applying reinforcement learning to real-world problems such as healthcare and autonomous driving. Previous methods for off-policy evaluation (OPE) generally suffer from high variance or irreducible bias, leading to unacceptably high prediction errors. In this work, we introduce STAR, a framework for OPE that encompasses a broad range of estimators -- which include existing OPE methods as special cases -- that achieve lower mean squared prediction errors. STAR leverages state abstraction to distill complex, potentially continuous problems into compact, discrete models which we call abstract reward processes (ARPs). Predictions from ARPs estimated from off-policy data are provably consistent (asymptotically correct). Rather than proposing a specific estimator, we present a new framework for OPE and empirically demonstrate that estimators within STAR outperform existing methods. The best STAR estimator outperforms baselines in all twelve cases studied, and even the median STAR estimator surpasses the baselines in seven out of the twelve cases.

cs.LG

Position: Benchmarking is Limited in Reinforcement Learning Research

Novel reinforcement learning algorithms, or improvements on existing ones, are commonly justified by evaluating their performance on benchmark environments and are compared to an ever-changing set of standard algorithms. However, despite numerous calls for improvements, experimental practices continue to produce misleading or unsupported claims. One reason for the ongoing substandard practices is that conducting rigorous benchmarking experiments requires substantial computational time. This work investigates the sources of increased computation costs in rigorous experiment designs. We show that conducting rigorous performance benchmarks will likely have computational costs that are often prohibitive. As a result, we argue for using an additional experimentation paradigm to overcome the limitations of benchmarking.

cs.LG

Low Variance Off-policy Evaluation with State-based Importance Sampling

In many domains, the exploration process of reinforcement learning will be too costly as it requires trying out suboptimal policies, resulting in a need for off-policy evaluation, in which a target policy is evaluated based on data collected from a known behaviour policy. In this context, importance sampling estimators provide estimates for the expected return by weighting the trajectory based on the probability ratio of the target policy and the behaviour policy. Unfortunately, such estimators have a high variance and therefore a large mean squared error. This paper proposes state-based importance sampling estimators which reduce the variance by dropping certain states from the computation of the importance weight. To illustrate their applicability, we demonstrate state-based variants of ordinary importance sampling, weighted importance sampling, per-decision importance sampling, incremental importance sampling, doubly robust off-policy evaluation, and stationary density ratio estimation. Experiments in four domains show that state-based methods consistently yield reduced variance and improved accuracy compared to their traditional counterparts.

cs.LG

From Past to Future: Rethinking Eligibility Traces

In this paper, we introduce a fresh perspective on the challenges of credit assignment and policy evaluation. First, we delve into the nuances of eligibility traces and explore instances where their updates may result in unexpected credit assignment to preceding states. From this investigation emerges the concept of a novel value function, which we refer to as the \emph{bidirectional value function}. Unlike traditional state value functions, bidirectional value functions account for both future expected returns (rewards anticipated from the current state onward) and past expected returns (cumulative rewards from the episode's start to the present). We derive principled update equations to learn this value function and, through experimentation, demonstrate its efficacy in enhancing the process of policy evaluation. In particular, our results indicate that the proposed learning approach can, in certain challenging contexts, perform policy evaluation more rapidly than TD($λ$) -- a method that learns forward value functions, $v^π$, \emph{directly}. Overall, our findings present a new perspective on eligibility traces and potential advantages associated with the novel value function it inspires, especially for policy evaluation.

cs.LG

Behavior Alignment via Reward Function Optimization

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards. Our approach automatically determines the most effective way to blend these types of feedback, thereby enhancing robustness against heuristic reward misspecification. Remarkably, it can also adapt an agent's policy optimization process to mitigate suboptimalities resulting from limitations and biases inherent in the underlying RL algorithms. We evaluate our method's efficacy on a diverse set of tasks, from small-scale experiments to high-dimensional control challenges. We investigate heuristic auxiliary rewards of varying quality -- some of which are beneficial and others detrimental to the learning process. Our results show that our framework offers a robust and principled way to integrate designer-specified heuristics. It not only addresses key shortcomings of existing approaches but also consistently leads to high-performing solutions, even when given misaligned or poorly-specified auxiliary reward functions.

cs.LG

Learning Fair Representations with High-Confidence Guarantees

Representation learning is increasingly employed to generate representations that are predictive across multiple downstream tasks. The development of representation learning algorithms that provide strong fairness guarantees is thus important because it can prevent unfairness towards disadvantaged groups for all downstream prediction tasks. To prevent unfairness towards disadvantaged groups in all downstream tasks, it is crucial to provide representation learning algorithms that provide fairness guarantees. In this paper, we formally define the problem of learning representations that are fair with high confidence. We then introduce the Fair Representation learning with high-confidence Guarantees (FRG) framework, which provides high-confidence guarantees for limiting unfairness across all downstream models and tasks, with user-defined upper bounds. After proving that FRG ensures fairness for all downstream models and tasks with high probability, we present empirical evaluations that demonstrate FRG's effectiveness at upper bounding unfairness for multiple downstream models and tasks.

cs.LG

Coagent Networks: Generalized and Scaled

Coagent networks for reinforcement learning (RL) [Thomas and Barto, 2011] provide a powerful and flexible framework for deriving principled learning rules for arbitrary stochastic neural networks. The coagent framework offers an alternative to backpropagation-based deep learning (BDL) that overcomes some of backpropagation's main limitations. For example, coagent networks can compute different parts of the network \emph{asynchronously} (at different rates or at different times), can incorporate non-differentiable components that cannot be used with backpropagation, and can explore at levels higher than their action spaces (that is, they can be designed as hierarchical networks for exploration and/or temporal abstraction). However, the coagent framework is not just an alternative to BDL; the two approaches can be blended: BDL can be combined with coagent learning rules to create architectures with the advantages of both approaches. This work generalizes the coagent theory and learning rules provided by previous works; this generalization provides more flexibility for network architecture design within the coagent framework. This work also studies one of the chief disadvantages of coagent networks: high variance updates for networks that have many coagents and do not use backpropagation. We show that a coagent algorithm with a policy network that does not use backpropagation can scale to a challenging RL domain with a high-dimensional state and action space (the MuJoCo Ant environment), learning reasonable (although not state-of-the-art) policies. These contributions motivate and provide a more general theoretical foundation for future work that studies coagent networks.

cs.LG

Optimization using Parallel Gradient Evaluations on Multiple Parameters

We propose a first-order method for convex optimization, where instead of being restricted to the gradient from a single parameter, gradients from multiple parameters can be used during each step of gradient descent. This setup is particularly useful when a few processors are available that can be used in parallel for optimization. Our method uses gradients from multiple parameters in synergy to update these parameters together towards the optima. While doing so, it is ensured that the computational and memory complexity is of the same order as that of gradient descent. Empirical results demonstrate that even using gradients from as low as \textit{two} parameters, our method can often obtain significant acceleration and provide robustness to hyper-parameter settings. We remark that the primary goal of this work is less theoretical, and is instead aimed at exploring the understudied case of using multiple gradients during each step of optimization.

cs.LG

Off-Policy Evaluation for Action-Dependent Non-Stationary Environments

Methods for sequential decision-making are often built upon a foundational assumption that the underlying decision process is stationary. This limits the application of such methods because real-world problems are often subject to changes due to external factors (passive non-stationarity), changes induced by interactions with the system itself (active non-stationarity), or both (hybrid non-stationarity). In this work, we take the first steps towards the fundamental challenge of on-policy and off-policy evaluation amidst structured changes due to active, passive, or hybrid non-stationarity. Towards this goal, we make a higher-order stationarity assumption such that non-stationarity results in changes over time, but the way changes happen is fixed. We propose, OPEN, an algorithm that uses a double application of counterfactual reasoning and a novel importance-weighted instrument-variable regression to obtain both a lower bias and a lower variance estimate of the structure in the changes of a policy's past performances. Finally, we show promising results on how OPEN can be used to predict future performances for several domains inspired by real-world applications that exhibit non-stationarity.

cs.LG