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Praneeth Chakravarthula

Publications and source records attributed to Praneeth Chakravarthula.

At least 19 recordsLinked to original sources

Intrinsic Limitations of Single Layer Polychromatic Metalens for Virtual Reality Visors

Virtual and augmented reality (VR/AR) visors require compact and lightweight optics. Metalenses have been widely proposed as ultrathin replacements for bulky refractive eyepieces, with performance typically assessed using point spread function (PSF) and modulation transfer function (MTF) measurements. Here, we design, fabricate, and characterize a single-layer silicon nitride metalens optimized for the three emission peaks of an RGB OLED display, and benchmark it against refractive and Fresnel eyepieces. Under coherent illumination, the metalens exhibits a tightly confined PSF and strong mid-to-high spatial-frequency MTF, suggesting excellent optical performance. However, when evaluated in a realistic system-level VR testbed incorporating incoherent OLED illumination, a dynamic-pupil eye model, and near-eye-relevant focal lengths, the same device exhibits pronounced ghosting and background haze. We show that these artifacts arise from the intrinsic multifocal nature of polychromatic diffractive focusing and demonstrate that common mitigation strategies such as narrowband filtering and long-focal-length relay optics merely mask, rather than resolve, the issue. Our results establish that meta-optics for AR/VR must be evaluated under realistic system-level conditions to reveal their true imaging performance.

physics.optics

DeltaCam: Differential Intrinsic Camera Modeling for Video Generation

Incorporating camera intrinsics into video generation models offers a principled way to control not only scene dynamics but also the imaging process that governs visual appearance. Prior work has primarily focused on extrinsic control, such as camera pose and motion, while treating intrinsic camera parameters as implicit or fixed. A key bottleneck is the lack of large-scale video datasets with accurate and diverse temporally varying camera metadata, which makes learning absolute camera parameterizations difficult. As a result, current models struggle to incorporate photographic camera behavior, including depth-of-field transitions, exposure variations, lens distortions, and color processing, in a controllable and temporally consistent manner. We introduce DeltaCam, a video diffusion framework that models camera behavior through $\Delta$-parameterized neural camera adaptors, operating on relative changes in camera motion and intrinsics instead of absolute states. By learning this differential formulation from synthetic video data, we mitigate reliance on precise real-world camera labels and enable smooth, consistent control over imaging factors such as focal length, aperture, ISO, color temperature, and lens distortion. We extend this framework to real-world footage through two mechanisms: finetuning the controls on real image-metadata pairs for precise shot matching, and extracting disentangled embeddings for implicit video-to-video style transfer without requiring explicit camera parameters. By effectively separating scene content from intrinsic imaging behavior, DeltaCam enables camera-consistent video generation and editing operations that are difficult to achieve with existing models. Ultimately, our results establish a practical and scalable approach for bridging synthetic control and real-world photographic emulation.

cs.CV

Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference Shaping

Holographic displays are widely regarded as the "ultimate" display technology, promising immersive 3D visuals with natural depth cues, continuous parallax, and perceptual realism. Realizing this potential, however, has remained elusive due to persistent image quality limitations -- most notably speckle noise, a byproduct of the random interference inherent to coherent light. This is typically further exacerbated by the hologram's phase randomness required for maintaining uniform energy distribution across the eyebox. While speckle suppression techniques like temporal multiplexing or smooth-phase heuristics exist, they often necessitate high-speed hardware and introduce visual artifacts, hindering their practical adoption. We introduce Ellipsography, a single-shot holography technique that achieves near-limit speckle suppression, reaching the image fidelity equivalent to averaging a million conventional scalar holograms -- in a single frame in simulation. By jointly modulating the phase and polarization of light, we structure optical interference and suppress speckle at its source. We present a full pipeline including a vectorial wave model, an end-to-end hologram synthesis algorithm, and a functional prototype display. Our experiments demonstrate substantial improvements in visual clarity, depth continuity, and focus cues over current state-of-the-art methods, achieving high-quality reconstructions approaching 30dB PSNR on a real holographic display for the first time -- a 10dB improvement over the best existing techniques. By pushing holographic reconstruction closer to the perceptual quality expected of modern displays, Ellipsography sets a new benchmark for practical, high-fidelity, speckle-free holography.

physics.optics

UnSCAR: Universal, Scalable, Controllable, and Adaptable Image Restoration

Universal image restoration aims to recover clean images from arbitrary real-world degradations using a single inference model. Despite significant progress, existing all-in-one restoration networks do not scale to multiple degradations. As the number of degradations increases, training becomes unstable, models grow excessively large, and performance drops across both seen and unseen domains. In this work, we show that scaling universal restoration is fundamentally limited by interference across degradations during joint learning, leading to catastrophic task forgetting. To address this challenge, we introduce a unified inference pipeline with a multi-branch mixture-of-experts architecture that decomposes restoration knowledge across specialized task-adaptable experts. Our approach enables scalable learning (over sixteen degradations), adapts and generalizes robustly to unseen domains, and supports user-controllable restoration across degradations. Beyond achieving superior performance across benchmarks, this work establishes a new design paradigm for scalable and controllable universal image restoration.

cs.CV

Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding

We consider the problem of active 3D imaging using single-shot structured light systems, which are widely employed in commercial 3D sensing devices such as Apple Face ID and Intel RealSense. Traditional structured light methods typically decode depth correspondences through pixel-domain matching algorithms, resulting in limited robustness under challenging scenarios like occlusions, fine-structured details, and non-Lambertian surfaces. Inspired by recent advances in neural feature matching, we propose a learning-based structured light decoding framework that performs robust correspondence matching within feature space rather than the fragile pixel domain. Our method extracts neural features from the projected patterns and captured infrared (IR) images, explicitly incorporating their geometric priors by building cost volumes in feature space, achieving substantial performance improvements over pixel-domain decoding approaches. To further enhance depth quality, we introduce a depth refinement module that leverages strong priors from large-scale monocular depth estimation models, improving fine detail recovery and global structural coherence. To facilitate effective learning, we develop a physically-based structured light rendering pipeline, generating nearly one million synthetic pattern-image pairs with diverse objects and materials for indoor settings. Experiments demonstrate that our method, trained exclusively on synthetic data with multiple structured light patterns, generalizes well to real-world indoor environments, effectively processes various pattern types without retraining, and consistently outperforms both commercial structured light systems and passive stereo RGB-based depth estimation methods. Project page: https://namisntimpot.github.io/NSLweb/.

cs.CV

Enabling High-Quality In-the-Wild Imaging from Severely Aberrated Metalens Bursts

We tackle the challenge of robust, in-the-wild imaging using ultra-thin nanophotonic metalens cameras. Meta-lenses, composed of planar arrays of nanoscale scatterers, promise dramatic reductions in size and weight compared to conventional refractive optics. However, severe chromatic aberration, pronounced light scattering, narrow spectral bandwidth, and low light efficiency continue to limit their practical adoption. In this work, we present an end-to-end solution for in-the-wild imaging that pairs a metalens several times thinner than conventional optics with a bespoke multi-image restoration framework optimized for practical metalens cameras. Our method centers on a lightweight convolutional network paired with a memory-efficient burst fusion algorithm that adaptively corrects noise, saturation clipping, and lens-induced distortions across rapid sequences of extremely degraded metalens captures. Extensive experiments on diverse, real-world handheld captures demonstrate that our approach consistently outperforms existing burst-mode and single-image restoration techniques.These results point toward a practical route for deploying metalens-based cameras in everyday imaging applications.

physics.optics

Meta-optical Miniscope for Multifunctional Imaging

Miniaturized microscopes (miniscopes) have opened a new frontier in animal behavior studies, enabling real-time imaging of neuron activity while leaving animals largely unconstrained. Canonical designs typically use Gradient-Index (GRIN) lenses or refractive lenses as the objective module for excitation and fluorescence collection, but GRIN lenses suffer from aberrations and refractive lenses are bulky and complex. Meta-optics, composed of subwavelength diffractive elements, offer a promising alternative by combining multiple functionalities with significantly reduced footprint and weight. Here, we present meta-optical miniscopes that integrate functionalities including large field of view (FOV), extended depth of focus (EDOF), and depth sensitivity. These meta-optics replace the traditional refractive lens assembly, reducing the total track length of the objective module from 6.7 mm to 2.5 mm while enhancing imaging performance. Our results demonstrate that meta-optical miniscopes can expand the miniscope toolbox and facilitate the development of more compact and multifunctional imaging systems.

physics.optics

UniCoRN: Latent Diffusion-based Unified Controllable Image Restoration Network across Multiple Degradations

Image restoration is essential for enhancing degraded images across computer vision tasks. However, most existing methods address only a single type of degradation (e.g., blur, noise, or haze) at a time, limiting their real-world applicability where multiple degradations often occur simultaneously. In this paper, we propose UniCoRN, a unified image restoration approach capable of handling multiple degradation types simultaneously using a multi-head diffusion model. Specifically, we uncover the potential of low-level visual cues extracted from images in guiding a controllable diffusion model for real-world image restoration and we design a multi-head control network adaptable via a mixture-of-experts strategy. We train our model without any prior assumption of specific degradations, through a smartly designed curriculum learning recipe. Additionally, we also introduce MetaRestore, a metalens imaging benchmark containing images with multiple degradations and artifacts. Extensive evaluations on several challenging datasets, including our benchmark, demonstrate that our method achieves significant performance gains and can robustly restore images with severe degradations. Project page: https://codejaeger.github.io/unicorn-gh

cs.CV

High-Speed Dynamic 3D Imaging with Sensor Fusion Splatting

Capturing and reconstructing high-speed dynamic 3D scenes has numerous applications in computer graphics, vision, and interdisciplinary fields such as robotics, aerodynamics, and evolutionary biology. However, achieving this using a single imaging modality remains challenging. For instance, traditional RGB cameras suffer from low frame rates, limited exposure times, and narrow baselines. To address this, we propose a novel sensor fusion approach using Gaussian splatting, which combines RGB, depth, and event cameras to capture and reconstruct deforming scenes at high speeds. The key insight of our method lies in leveraging the complementary strengths of these imaging modalities: RGB cameras capture detailed color information, event cameras record rapid scene changes with microsecond resolution, and depth cameras provide 3D scene geometry. To unify the underlying scene representation across these modalities, we represent the scene using deformable 3D Gaussians. To handle rapid scene movements, we jointly optimize the 3D Gaussian parameters and their temporal deformation fields by integrating data from all three sensor modalities. This fusion enables efficient, high-quality imaging of fast and complex scenes, even under challenging conditions such as low light, narrow baselines, or rapid motion. Experiments on synthetic and real datasets captured with our prototype sensor fusion setup demonstrate that our method significantly outperforms state-of-the-art techniques, achieving noticeable improvements in both rendering fidelity and structural accuracy.

cs.CV

FlatTrack: Eye-tracking with ultra-thin lensless cameras

Existing eye trackers use cameras based on thick compound optical elements, necessitating the cameras to be placed at focusing distance from the eyes. This results in the overall bulk of wearable eye trackers, especially for augmented and virtual reality (AR/VR) headsets. We overcome this limitation by building a compact flat eye gaze tracker using mask-based lensless cameras. These cameras, in combination with co-designed lightweight deep neural network algorithm, can be placed in extreme close proximity to the eye, within the eyeglasses frame, resulting in ultra-flat and lightweight eye gaze tracker system. We collect a large dataset of near-eye lensless camera measurements along with their calibrated gaze directions for training the gaze tracking network. Through real and simulation experiments, we show that the proposed gaze tracking system performs on par with conventional lens-based trackers while maintaining a significantly flatter and more compact form-factor. Moreover, our gaze regressor boasts real-time (>125 fps) performance for gaze tracking.

eess.IV

Event fields: Capturing light fields at high speed, resolution, and dynamic range

Event cameras, which feature pixels that independently respond to changes in brightness, are becoming increasingly popular in high-speed applications due to their lower latency, reduced bandwidth requirements, and enhanced dynamic range compared to traditional frame-based cameras. Numerous imaging and vision techniques have leveraged event cameras for high-speed scene understanding by capturing high-framerate, high-dynamic range videos, primarily utilizing the temporal advantages inherent to event cameras. Additionally, imaging and vision techniques have utilized the light field-a complementary dimension to temporal information-for enhanced scene understanding. In this work, we propose "Event Fields", a new approach that utilizes innovative optical designs for event cameras to capture light fields at high speed. We develop the underlying mathematical framework for Event Fields and introduce two foundational frameworks to capture them practically: spatial multiplexing to capture temporal derivatives and temporal multiplexing to capture angular derivatives. To realize these, we design two complementary optical setups one using a kaleidoscope for spatial multiplexing and another using a galvanometer for temporal multiplexing. We evaluate the performance of both designs using a custom-built simulator and real hardware prototypes, showcasing their distinct benefits. Our event fields unlock the full advantages of typical light fields-like post-capture refocusing and depth estimation-now supercharged for high-speed and high-dynamic range scenes. This novel light-sensing paradigm opens doors to new applications in photography, robotics, and AR/VR, and presents fresh challenges in rendering and machine learning.

cs.CV

Aberration Correcting Vision Transformers for High-Fidelity Metalens Imaging

Metalens is an emerging optical system with an irreplaceable merit in that it can be manufactured in ultra-thin and compact sizes, which shows great promise in various applications. Despite its advantage in miniaturization, its practicality is constrained by spatially varying aberrations and distortions, which significantly degrade the image quality. Several previous arts have attempted to address different types of aberrations, yet most of them are mainly designed for the traditional bulky lens and ineffective to remedy harsh aberrations of the metalens. While there have existed aberration correction methods specifically for metalens, they still fall short of restoration quality. In this work, we propose a novel aberration correction framework for metalens-captured images, harnessing Vision Transformers (ViT) that have the potential to restore metalens images with non-uniform aberrations. Specifically, we devise a Multiple Adaptive Filters Guidance (MAFG), where multiple Wiener filters enrich the degraded input images with various noise-detail balances and a cross-attention module reweights the features considering the different degrees of aberrations. In addition, we introduce a Spatial and Transposed self-Attention Fusion (STAF) module, which aggregates features from spatial self-attention and transposed self-attention modules to further ameliorate aberration correction. We conduct extensive experiments, including correcting aberrated images and videos, and clean 3D reconstruction. The proposed method outperforms the previous arts by a significant margin. We further fabricate a metalens and verify the practicality of our method by restoring the images captured with the manufactured metalens. Code and pre-trained models are available at https://benhenryl.github.io/Metalens-Transformer.

eess.IV

Structured light with a million light planes per second

We introduce a structured light system that enables full-frame 3D scanning at speeds of $1000\text{ fps}$, four times faster than the previous fastest systems. Our key innovation is the use of a custom acousto-optic light scanning device capable of projecting two million light planes per second. Coupling this device with an event camera allows our system to overcome the key bottleneck preventing previous structured light systems based on event cameras from achieving higher scanning speeds -- the limited rate of illumination steering. Unlike these previous systems, ours uses the event camera's full-frame bandwidth, shifting the speed bottleneck from the illumination side to the imaging side. To mitigate this new bottleneck and further increase scanning speed, we introduce adaptive scanning strategies that leverage the event camera's asynchronous operation by selectively illuminating regions of interest, thereby achieving effective scanning speeds an order of magnitude beyond the camera's theoretical limit.

cs.CV

Pupil-Adaptive 3D Holography Beyond Coherent Depth-of-Field

Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a major gap still remains between the defocus effects possible with a coherent light-based holographic display and those exhibited by incoherent light in the real world. Moreover, existing methods have not considered the effects of the observer's eye pupil size variations on the perceived quality of 3D projections, especially on the defocus blur due to varying depth-of-field of the eye. In this work, we propose a framework that bridges the gap between the coherent depth-of-field of holographic displays and what is seen in the real world due to incoherent light. To this end, we investigate the effect of varying shape and motion of the eye pupil on the quality of holographic projections, and devise a method that changes the depth-of-the-field of holographic projections dynamically in a pupil-adaptive manner. Specifically, we introduce a learning framework that adjusts the receptive fields on-the-go based on the current state of the observer's eye pupil to produce image effects that otherwise are not possible in current computer-generated holography approaches. We validate the proposed method both in simulations and on an experimental prototype holographic display, and demonstrate significant improvements in the depiction of depth-of-field effects, outperforming existing approaches both qualitatively and quantitatively by at least 5 dB in peak signal-to-noise ratio.

cs.CV

Cross-Domain Synthetic-to-Real In-the-Wild Depth and Normal Estimation for 3D Scene Understanding

We present a cross-domain inference technique that learns from synthetic data to estimate depth and normals for in-the-wild omnidirectional 3D scenes encountered in real-world uncontrolled settings. To this end, we introduce UBotNet, an architecture that combines UNet and Bottleneck Transformer elements to predict consistent scene normals and depth. We also introduce the OmniHorizon synthetic dataset containing 24,335 omnidirectional images that represent a wide variety of outdoor environments, including buildings, streets, and diverse vegetation. This dataset is generated from expansive, lifelike virtual spaces and encompasses dynamic scene elements, such as changing lighting conditions, different times of day, pedestrians, and vehicles. Our experiments show that UBotNet achieves significantly improved accuracy in depth estimation and normal estimation compared to existing models. Lastly, we validate cross-domain synthetic-to-real depth and normal estimation on real outdoor images using UBotNet trained solely on our synthetic OmniHorizon dataset, demonstrating the potential of both the synthetic dataset and the proposed network for real-world scene understanding applications.

cs.CV

End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model

Hybrid refractive-diffractive lenses combine the light efficiency of refractive lenses with the information encoding power of diffractive optical elements (DOE), showing great potential as the next generation of imaging systems. However, accurately simulating such hybrid designs is generally difficult, and in particular, there are no existing differentiable image formation models for hybrid lenses with sufficient accuracy. In this work, we propose a new hybrid ray-tracing and wave-propagation (ray-wave) model for accurate simulation of both optical aberrations and diffractive phase modulation, where the DOE is placed between the last refractive surface and the image sensor, i.e. away from the Fourier plane that is often used as a DOE position. The proposed ray-wave model is fully differentiable, enabling gradient back-propagation for end-to-end co-design of refractive-diffractive lens optimization and the image reconstruction network. We validate the accuracy of the proposed model by comparing the simulated point spread functions (PSFs) with theoretical results, as well as simulation experiments that show our model to be more accurate than solutions implemented in commercial software packages like Zemax. We demonstrate the effectiveness of the proposed model through real-world experiments and show significant improvements in both aberration correction and extended depth-of-field (EDoF) imaging. We believe the proposed model will motivate further investigation into a wide range of applications in computational imaging, computational photography, and advanced optical design. Code will be released upon publication.

cs.GR

DOF-GS:Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal

3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus effects. Departing from this, we introduce DOF-GS--a new 3DGS-based framework with a finite-aperture camera model and explicit, differentiable defocus rendering, enabling it to function as a post-capture control tool. By training with multi-view images with moderate defocus blur, DOF-GS learns inherent camera characteristics and reconstructs sharp details of the underlying scene, particularly, enabling rendering of varying DOF effects through on-demand aperture and focal distance control, post-capture and optimization. Additionally, our framework extracts circle-of-confusion cues during optimization to identify in-focus regions in input views, enhancing the reconstructed 3D scene details. Experimental results demonstrate that DOF-GS supports post-capture refocusing, adjustable defocus and high-quality all-in-focus rendering, from multi-view images with uncalibrated defocus blur.

cs.CV

Neural Étendue Expander for Ultra-Wide-Angle High-Fidelity Holographic Display

Holographic displays can generate light fields by dynamically modulating the wavefront of a coherent beam of light using a spatial light modulator, promising rich virtual and augmented reality applications. However, the limited spatial resolution of existing dynamic spatial light modulators imposes a tight bound on the diffraction angle. As a result, modern holographic displays possess low étendue, which is the product of the display area and the maximum solid angle of diffracted light. The low étendue forces a sacrifice of either the field-of-view (FOV) or the display size. In this work, we lift this limitation by presenting neural étendue expanders. This new breed of optical elements, which is learned from a natural image dataset, enables higher diffraction angles for ultra-wide FOV while maintaining both a compact form factor and the fidelity of displayed contents to human viewers. With neural étendue expanders, we experimentally achieve 64$\times$ étendue expansion of natural images in full color, expanding the FOV by an order of magnitude horizontally and vertically, with high-fidelity reconstruction quality (measured in PSNR) over 29 dB on retinal-resolution images.

eess.IV