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Pratik Gajane

Publications and source records attributed to Pratik Gajane.

At least 19 recordsLinked to original sources

GoT-CD: Graph-of-Thoughts Causal Discovery and the Fragility of Post-hoc Path-Specific Fairness Audits

Causal discovery recovers directed structure from observational data and is increasingly used in clinical settings to support mechanism reasoning and fairness audits of predictive models. Path-specific counterfactual fairness asks whether a protected attribute influences an outcome through illegitimate pathways, but these estimands are defined relative to a supplied causal graph and therefore inherit whatever errors the discovery step introduces. Discovery methods are routinely scored on aggregate structural metrics that weight all edges equally, and no established evaluation asks whether the specific pathway an audit depends on survives discovery---or what the audit reports when that pathway is missing. Here we show that full-graph Graph-of-Thoughts reasoning yields acyclic discovered graphs that are structurally competitive with large language model (LLM) baselines, yet that structural fidelity alone does not guarantee fairness-faithful audits. We introduce GoT-CD, in which the reasoning unit is a complete candidate edge set: multiple graphs are generated in parallel, scored by a deterministic validity function, and merged under a hard union constraint that forbids invented edges, with greedy projection enforcing a DAG before commitment. GoT-CD returns a valid DAG on all five reported benchmarks and achieves the best DAG-valid F1 score among LLM methods on Asia, Alzheimer's, and COVID-Respiratory datasets. On an Alzheimer's benchmark with known unfair path, a post-hoc path-specific audit shows that five of eight discovered graphs recover no path from the sensitive attribute to the outcome and therefore report a null overall effect while mediated effects persist, necessitating downstream path-specific fairness analysis along with structural discovery.

cs.LG

Randomized Least Squares Value Iteration itself is Joint Differentially Private

As reinforcement learning (RL) increasingly applies to sensitive domains, such as health care and recommendation systems, privacy-preserving techniques have become essential to protect users' sensitive information. We investigate privacy-preserving RL under an episodic setting, focusing on algorithms based on randomized exploration, such as Randomized Least Squares Value Iteration (RLSVI). The overall goal is to study how randomized exploration interacts with the injected noise required by privacy mechanisms. In this work, we show a new privacy analysis that characterizes how the noise in RLSVI set for exploration simultaneously provides privacy protection. Specifically, we prove that RLSVI is $(\varepsilon(δ),δ)$-joint differentially private in tabular MDP as is with $\varepsilon(δ) = \frac{2AK}{H^2\log(2HSA)} + 2\sqrt{\frac{2AK\log(1/δ)}{H^2\log(2HSA)}}$, where $S$ and $A$ are the number of states and actions respectively, $H$ is the length of an episode and $K$ is the number of episodes.

cs.LG

Fairness in two-player zero-sum games with bandit feedback

We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least $α/m$. Existing instance-dependent results target $\textit{pure}$ Nash equilibria, while fairness generically produces $\textit{mixed}$ equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as $p = (α/m)\mathbf{1} + (1-α)\widetilde{p}$ with $\widetilde{p} \in Δ_m$, and substituting into the payoff form yields $p^{\top}Aq = \widetilde{p}^{\top}\widetilde{A} q$ for a fair payoff matrix $\widetilde{A} := (1-α)A + α\mathbf{1} c^{\top}$, where $c_j = \tfrac{1}{m}\sum_i A(i,j)$ is the column-mean vector. The fair game on $A$ is then equivalent to a standard zero-sum game on $\widetilde{A}$, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to $\widetilde{A}$. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most $α(1-1/m)$ and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an $\widetilde{O}(T^{2/3})$ regret bound for an Explore-Then-Commit algorithm, $\texttt{Fair-ETC-TPZSG}$, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when $\widetilde{p}^{\star}$ is a vertex of $Δ_m$, the bound sharpens to instance-dependent $\widetilde{O}(1/\widetildeΔ(α)^{2})$, where $\widetildeΔ(α)$ is the LP-margin gap.

cs.LG

Best-of-Both-Worlds Multi-Dueling Bandits: Unified Algorithms for Stochastic and Adversarial Preferences under Condorcet and Borda Objectives

Multi-dueling bandits, where a learner selects $m \geq 2$ arms per round and observes only the winner, arise naturally in many applications including ranking and recommendation systems, yet a fundamental question has remained open: can a single algorithm perform optimally in both stochastic and adversarial environments, without knowing which regime it faces? We answer this affirmatively, providing the first best-of-both-worlds algorithms for multi-dueling bandits under both Condorcet and Borda objectives. For the Condorcet setting, we propose $\texttt{MetaDueling}$, a black-box reduction that converts any dueling bandit algorithm into a multi-dueling bandit algorithm by transforming multi-way winner feedback into an unbiased pairwise signal. Instantiating our reduction with $\texttt{Versatile-DB}$ yields the first best-of-both-worlds algorithm for multi-dueling bandits: it achieves $O(\sqrt{KT})$ pseudo-regret against adversarial preferences and the instance-optimal $O\left(\sum_{i \neq a^\star} \frac{\log T}{Δ_i}\right)$ pseudo-regret under stochastic preferences, both simultaneously and without prior knowledge of the regime. For the Borda setting, we propose $\texttt{SA-MiDEX}$, a stochastic-and-adversarial algorithm that achieves $O\left(K^2 \log KT + K \log^2 T + \sum_{i: Δ_i^{\mathrm{B}} > 0} \frac{K\log KT}{(Δ_i^{\mathrm{B}})^2}\right)$ regret in stochastic environments and $O\left(K \sqrt{T \log KT} + K^{1/3} T^{2/3} (\log K)^{1/3}\right)$ regret against adversaries, again without prior knowledge of the regime. We complement our upper bounds with matching lower bounds for the Condorcet setting. For the Borda setting, our upper bounds are near-optimal with respect to the lower bounds (within a factor of $K$) and match the best-known results in the literature.

cs.LG

Evaluating Causal Discovery Algorithms for Path-Specific Fairness and Utility in Healthcare

Causal discovery in health data faces evaluation challenges when ground truth is unknown. We address this by collaborating with experts to construct proxy ground-truth graphs, establishing benchmarks for synthetic Alzheimer's disease and heart failure clinical records data. We evaluate the Peter-Clark, Greedy Equivalence Search, and Fast Causal Inference algorithms on structural recovery and path-specific fairness decomposition, going beyond composite fairness scores. On synthetic data, Peter-Clark achieved the best structural recovery. On heart failure data, Fast Causal Inference achieved the highest utility. For path-specific effects, ejection fraction contributed 3.37 percentage points to the indirect effect in the ground truth. These differences drove variations in the fairness-utility ratio across algorithms. Our results highlight the need for graph-aware fairness evaluation and fine-grained path-specific analysis when deploying causal discovery in clinical applications.

cs.LG

Adversarial Multi-dueling Bandits

We introduce the problem of regret minimization in adversarial multi-dueling bandits. While adversarial preferences have been studied in dueling bandits, they have not been explored in multi-dueling bandits. In this setting, the learner is required to select $m \geq 2$ arms at each round and observes as feedback the identity of the most preferred arm which is based on an arbitrary preference matrix chosen obliviously. We introduce a novel algorithm, MiDEX (Multi Dueling EXP3), to learn from such preference feedback that is assumed to be generated from a pairwise-subset choice model. We prove that the expected cumulative $T$-round regret of MiDEX compared to a Borda-winner from a set of $K$ arms is upper bounded by $O((K \log K)^{1/3} T^{2/3})$. Moreover, we prove a lower bound of $Ω(K^{1/3} T^{2/3})$ for the expected regret in this setting which demonstrates that our proposed algorithm is near-optimal.

cs.LG

Investigating Gender Fairness in Machine Learning-driven Personalized Care for Chronic Pain

Chronic pain significantly diminishes the quality of life for millions worldwide. While psychoeducation and therapy can improve pain outcomes, many individuals experiencing pain lack access to evidence-based treatments or fail to complete the necessary number of sessions to achieve benefit. Reinforcement learning (RL) shows potential in tailoring personalized pain management interventions according to patients' individual needs while ensuring the efficient use of scarce clinical resources. However, clinicians, patients, and healthcare decision-makers are concerned that RL solutions could exacerbate disparities associated with patient characteristics like race or gender. In this article, we study gender fairness in personalized pain care recommendations using a real-world application of reinforcement learning (Piette et al., 2022a). Here, adhering to gender fairness translates to minimal or no disparity in the utility received by subpopulations as defined by gender. We investigate whether the selection of relevant patient information (referred to as features) used to assist decision-making affects gender fairness. Our experiments, conducted using real-world data Piette, 2022), indicate that included features can impact gender fairness. Moreover, we propose an RL solution, NestedRecommendation, that demonstrates the ability: i) to adaptively learn to select the features that optimize for utility and fairness, and ii) to accelerate feature selection and in turn, improve pain care recommendations from early on, by leveraging clinicians' domain expertise.

cs.LG

Provably Efficient Exploration in Constrained Reinforcement Learning:Posterior Sampling Is All You Need

We present a new algorithm based on posterior sampling for learning in constrained Markov decision processes (CMDP) in the infinite-horizon undiscounted setting. The algorithm achieves near-optimal regret bounds while being advantageous empirically compared to the existing algorithms. Our main theoretical result is a Bayesian regret bound for each cost component of \tilde{O} (HS \sqrt{AT}) for any communicating CMDP with S states, A actions, and bound on the hitting time H. This regret bound matches the lower bound in order of time horizon T and is the best-known regret bound for communicating CMDPs in the infinite-horizon undiscounted setting. Empirical results show that, despite its simplicity, our posterior sampling algorithm outperforms the existing algorithms for constrained reinforcement learning.

cs.LG

Multi-Armed Bandits with Generalized Temporally-Partitioned Rewards

Decision-making problems of sequential nature, where decisions made in the past may have an impact on the future, are used to model many practically important applications. In some real-world applications, feedback about a decision is delayed and may arrive via partial rewards that are observed with different delays. Motivated by such scenarios, we propose a novel problem formulation called multi-armed bandits with generalized temporally-partitioned rewards. To formalize how feedback about a decision is partitioned across several time steps, we introduce $β$-spread property. We derive a lower bound on the performance of any uniformly efficient algorithm for the considered problem. Moreover, we provide an algorithm called TP-UCB-FR-G and prove an upper bound on its performance measure. In some scenarios, our upper bound improves upon the state of the art. We provide experimental results validating the proposed algorithm and our theoretical results.

cs.LG

Curiosity-driven Exploration in Sparse-reward Multi-agent Reinforcement Learning

Sparsity of rewards while applying a deep reinforcement learning method negatively affects its sample-efficiency. A viable solution to deal with the sparsity of rewards is to learn via intrinsic motivation which advocates for adding an intrinsic reward to the reward function to encourage the agent to explore the environment and expand the sample space. Though intrinsic motivation methods are widely used to improve data-efficient learning in the reinforcement learning model, they also suffer from the so-called detachment problem. In this article, we discuss the limitations of intrinsic curiosity module in sparse-reward multi-agent reinforcement learning and propose a method called I-Go-Explore that combines the intrinsic curiosity module with the Go-Explore framework to alleviate the detachment problem.

cs.AI

Local Differential Privacy for Sequential Decision Making in a Changing Environment

We study the problem of preserving privacy while still providing high utility in sequential decision making scenarios in a changing environment. We consider abruptly changing environment: the environment remains constant during periods and it changes at unknown time instants. To formulate this problem, we propose a variant of multi-armed bandits called non-stationary stochastic corrupt bandits. We construct an algorithm called SW-KLUCB-CF and prove an upper bound on its utility using the performance measure of regret. The proven regret upper bound for SW-KLUCB-CF is near-optimal in the number of time steps and matches the best known bound for analogous problems in terms of the number of time steps and the number of changes. Moreover, we present a provably optimal mechanism which can guarantee the desired level of local differential privacy while providing high utility.

cs.LG

Generalizing distribution of partial rewards for multi-armed bandits with temporally-partitioned rewards

We investigate the Multi-Armed Bandit problem with Temporally-Partitioned Rewards (TP-MAB) setting in this paper. In the TP-MAB setting, an agent will receive subsets of the reward over multiple rounds rather than the entire reward for the arm all at once. In this paper, we introduce a general formulation of how an arm's cumulative reward is distributed across several rounds, called Beta-spread property. Such a generalization is needed to be able to handle partitioned rewards in which the maximum reward per round is not distributed uniformly across rounds. We derive a lower bound on the TP-MAB problem under the assumption that Beta-spread holds. Moreover, we provide an algorithm TP-UCB-FR-G, which uses the Beta-spread property to improve the regret upper bound in some scenarios. By generalizing how the cumulative reward is distributed, this setting is applicable in a broader range of applications.

cs.LG

An Empirical Evaluation of Posterior Sampling for Constrained Reinforcement Learning

We study a posterior sampling approach to efficient exploration in constrained reinforcement learning. Alternatively to existing algorithms, we propose two simple algorithms that are more efficient statistically, simpler to implement and computationally cheaper. The first algorithm is based on a linear formulation of CMDP, and the second algorithm leverages the saddle-point formulation of CMDP. Our empirical results demonstrate that, despite its simplicity, posterior sampling achieves state-of-the-art performance and, in some cases, significantly outperforms optimistic algorithms.

cs.LG

The Impact of Batch Learning in Stochastic Linear Bandits

We consider a special case of bandit problems, named batched bandits, in which an agent observes batches of responses over a certain time period. Unlike previous work, we consider a more practically relevant batch-centric scenario of batch learning. That is to say, we provide a policy-agnostic regret analysis and demonstrate upper and lower bounds for the regret of a candidate policy. Our main theoretical results show that the impact of batch learning is a multiplicative factor of batch size relative to the regret of online behavior. Primarily, we study two settings of the stochastic linear bandits: bandits with finitely and infinitely many arms. While the regret bounds are the same for both settings, the former setting results hold under milder assumptions. Also, we provide a more robust result for the 2-armed bandit problem as an important insight. Finally, we demonstrate the consistency of theoretical results by conducting empirical experiments and reflect on optimal batch size choice.

cs.LG

Survey on Fair Reinforcement Learning: Theory and Practice

Fairness-aware learning aims at satisfying various fairness constraints in addition to the usual performance criteria via data-driven machine learning techniques. Most of the research in fairness-aware learning employs the setting of fair-supervised learning. However, many dynamic real-world applications can be better modeled using sequential decision-making problems and fair reinforcement learning provides a more suitable alternative for addressing these problems. In this article, we provide an extensive overview of fairness approaches that have been implemented via a reinforcement learning (RL) framework. We discuss various practical applications in which RL methods have been applied to achieve a fair solution with high accuracy. We further include various facets of the theory of fair reinforcement learning, organizing them into single-agent RL, multi-agent RL, long-term fairness via RL, and offline learning. Moreover, we highlight a few major issues to explore in order to advance the field of fair-RL, namely - i) correcting societal biases, ii) feasibility of group fairness or individual fairness, and iii) explainability in RL. Our work is beneficial for both researchers and practitioners as we discuss articles providing mathematical guarantees as well as articles with empirical studies on real-world problems.

cs.LG

The Impact of Batch Learning in Stochastic Bandits

We consider a special case of bandit problems, namely batched bandits. Motivated by natural restrictions of recommender systems and e-commerce platforms, we assume that a learning agent observes responses batched in groups over a certain time period. Unlike previous work, we consider a more practically relevant batch-centric scenario of batch learning. We provide a policy-agnostic regret analysis and demonstrate upper and lower bounds for the regret of a candidate policy. Our main theoretical results show that the impact of batch learning can be measured in terms of online behavior. Finally, we demonstrate the consistency of theoretical results by conducting empirical experiments and reflect on the optimal batch size choice.

cs.LG

Autonomous exploration for navigating in non-stationary CMPs

We consider a setting in which the objective is to learn to navigate in a controlled Markov process (CMP) where transition probabilities may abruptly change. For this setting, we propose a performance measure called exploration steps which counts the time steps at which the learner lacks sufficient knowledge to navigate its environment efficiently. We devise a learning meta-algorithm, MNM and prove an upper bound on the exploration steps in terms of the number of changes.

cs.LG

Variational Regret Bounds for Reinforcement Learning

We consider undiscounted reinforcement learning in Markov decision processes (MDPs) where both the reward functions and the state-transition probabilities may vary (gradually or abruptly) over time. For this problem setting, we propose an algorithm and provide performance guarantees for the regret evaluated against the optimal non-stationary policy. The upper bound on the regret is given in terms of the total variation in the MDP. This is the first variational regret bound for the general reinforcement learning setting.

cs.LG