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Pratik Gajane

Publications and source records attributed to Pratik Gajane.

24 records · Page 2Linked to original sources

On Formalizing Fairness in Prediction with Machine Learning

Machine learning algorithms for prediction are increasingly being used in critical decisions affecting human lives. Various fairness formalizations, with no firm consensus yet, are employed to prevent such algorithms from systematically discriminating against people based on certain attributes protected by law. The aim of this article is to survey how fairness is formalized in the machine learning literature for the task of prediction and present these formalizations with their corresponding notions of distributive justice from the social sciences literature. We provide theoretical as well as empirical critiques of these notions from the social sciences literature and explain how these critiques limit the suitability of the corresponding fairness formalizations to certain domains. We also suggest two notions of distributive justice which address some of these critiques and discuss avenues for prospective fairness formalizations.

cs.LG↗

A Sliding-Window Algorithm for Markov Decision Processes with Arbitrarily Changing Rewards and Transitions

We consider reinforcement learning in changing Markov Decision Processes where both the state-transition probabilities and the reward functions may vary over time. For this problem setting, we propose an algorithm using a sliding window approach and provide performance guarantees for the regret evaluated against the optimal non-stationary policy. We also characterize the optimal window size suitable for our algorithm. These results are complemented by a sample complexity bound on the number of sub-optimal steps taken by the algorithm. Finally, we present some experimental results to support our theoretical analysis.

cs.LG↗

Counterfactual Learning for Machine Translation: Degeneracies and Solutions

Counterfactual learning is a natural scenario to improve web-based machine translation services by offline learning from feedback logged during user interactions. In order to avoid the risk of showing inferior translations to users, in such scenarios mostly exploration-free deterministic logging policies are in place. We analyze possible degeneracies of inverse and reweighted propensity scoring estimators, in stochastic and deterministic settings, and relate them to recently proposed techniques for counterfactual learning under deterministic logging.

stat.ML↗

Corrupt Bandits for Preserving Local Privacy

We study a variant of the stochastic multi-armed bandit (MAB) problem in which the rewards are corrupted. In this framework, motivated by privacy preservation in online recommender systems, the goal is to maximize the sum of the (unobserved) rewards, based on the observation of transformation of these rewards through a stochastic corruption process with known parameters. We provide a lower bound on the expected regret of any bandit algorithm in this corrupted setting. We devise a frequentist algorithm, KLUCB-CF, and a Bayesian algorithm, TS-CF and give upper bounds on their regret. We also provide the appropriate corruption parameters to guarantee a desired level of local privacy and analyze how this impacts the regret. Finally, we present some experimental results that confirm our analysis.

cs.LG↗

A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Bandits

We study the K-armed dueling bandit problem which is a variation of the classical Multi-Armed Bandit (MAB) problem in which the learner receives only relative feedback about the selected pairs of arms. We propose a new algorithm called Relative Exponential-weight algorithm for Exploration and Exploitation (REX3) to handle the adversarial utility-based formulation of this problem. This algorithm is a non-trivial extension of the Exponential-weight algorithm for Exploration and Exploitation (EXP3) algorithm. We prove a finite time expected regret upper bound of order O(sqrt(K ln(K)T)) for this algorithm and a general lower bound of order omega(sqrt(KT)). At the end, we provide experimental results using real data from information retrieval applications.

cs.LG↗

Utility-based Dueling Bandits as a Partial Monitoring Game

Partial monitoring is a generic framework for sequential decision-making with incomplete feedback. It encompasses a wide class of problems such as dueling bandits, learning with expect advice, dynamic pricing, dark pools, and label efficient prediction. We study the utility-based dueling bandit problem as an instance of partial monitoring problem and prove that it fits the time-regret partial monitoring hierarchy as an easy - i.e. Theta (sqrt{T})- instance. We survey some partial monitoring algorithms and see how they could be used to solve dueling bandits efficiently. Keywords: Online learning, Dueling Bandits, Partial Monitoring, Partial Feedback, Multiarmed Bandits

cs.LG↗