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Przemysław Spurek

Publications and source records attributed to Przemysław Spurek.

At least 91 records · Page 5Linked to original sources

NegGS: Negative Gaussian Splatting

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and inference capabilities. In essence, Gaussian Splatting involves incorporating data about the 3D objects of interest into a series of Gaussian distributions, each of which can then be depicted in 3D in a manner analogous to traditional meshes. It is regrettable that the use of Gaussians in Gaussian Splatting is currently somewhat restrictive due to their perceived linear nature. In practice, 3D objects are often composed of complex curves and highly nonlinear structures. This issue can to some extent be alleviated by employing a multitude of Gaussian components to reflect the complex, nonlinear structures accurately. However, this approach results in a considerable increase in time complexity. This paper introduces the concept of negative Gaussians, which are interpreted as items with negative colors. The rationale behind this approach is based on the density distribution created by dividing the probability density functions (PDFs) of two Gaussians, which we refer to as Diff-Gaussian. Such a distribution can be used to approximate structures such as donut and moon-shaped datasets. Experimental findings indicate that the application of these techniques enhances the modeling of high-frequency elements with rapid color transitions. Additionally, it improves the representation of shadows. To the best of our knowledge, this is the first paper to extend the simple elipsoid shapes of Gaussian Splatting to more complex nonlinear structures.

cs.GR↗

HyperMask: Adaptive Hypernetwork-based Masks for Continual Learning

Artificial neural networks suffer from catastrophic forgetting when they are sequentially trained on multiple tasks. Many continual learning (CL) strategies are trying to overcome this problem. One of the most effective is the hypernetwork-based approach. The hypernetwork generates the weights of a target model based on the task's identity. The model's main limitation is that, in practice, the hypernetwork can produce completely different architectures for subsequent tasks. To solve such a problem, we use the lottery ticket hypothesis, which postulates the existence of sparse subnetworks, named winning tickets, that preserve the performance of a whole network. In the paper, we propose a method called HyperMask, which dynamically filters a target network depending on the CL task. The hypernetwork produces semi-binary masks to obtain dedicated target subnetworks. Moreover, due to the lottery ticket hypothesis, we can use a single network with weighted subnets. Depending on the task, the importance of some weights may be dynamically enhanced while others may be weakened. HyperMask achieves competitive results in several CL datasets and, in some scenarios, goes beyond the state-of-the-art scores, both with derived and unknown task identities.

cs.LG↗

Modeling 3D Surface Manifolds with a Locally Conditioned Atlas

Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world scenario is limited since the surfaces of reconstructed objects contain discontinuities, which degrades the quality of the final mesh. This is mainly caused by independent processing of individual patches, and in this work, we postulate to mitigate this limitation by preserving local consistency around patch vertices. To that end, we introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. Firstly, the model maps a point cloud of an object into a sphere. Secondly, by leveraging a spherical prior, we enforce the mapping to be locally consistent on the sphere and on the target object. This way, we can sample a mesh quad on that sphere and project it back onto the object's manifold. With LoCondA, we can produce topologically diverse objects while maintaining quads to be stitched together. We show that the proposed approach provides structurally coherent reconstructions while producing meshes of quality comparable to the competitors.

cs.CV↗

Efficient GPU implementation of randomized SVD and its applications

Matrix decompositions are ubiquitous in machine learning, including applications in dimensionality reduction, data compression and deep learning algorithms. Typical solutions for matrix decompositions have polynomial complexity which significantly increases their computational cost and time. In this work, we leverage efficient processing operations that can be run in parallel on modern Graphical Processing Units (GPUs), predominant computing architecture used e.g. in deep learning, to reduce the computational burden of computing matrix decompositions. More specifically, we reformulate the randomized decomposition problem to incorporate fast matrix multiplication operations (BLAS-3) as building blocks. We show that this formulation, combined with fast random number generators, allows to fully exploit the potential of parallel processing implemented in GPUs. Our extensive evaluation confirms the superiority of this approach over the competing methods and we release the results of this research as a part of the official CUDA implementation (https://docs.nvidia.com/cuda/cusolver/index.html).

cs.LG↗

HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation

Neural radiance fields (NeRFs) are a widely accepted standard for synthesizing new 3D object views from a small number of base images. However, NeRFs have limited generalization properties, which means that we need to use significant computational resources to train individual architectures for each item we want to represent. To address this issue, we propose a few-shot learning approach based on the hypernetwork paradigm that does not require gradient optimization during inference. The hypernetwork gathers information from the training data and generates an update for universal weights. As a result, we have developed an efficient method for generating a high-quality 3D object representation from a small number of images in a single step. This has been confirmed by direct comparison with the state-of-the-art solutions and a comprehensive ablation study.

cs.CV↗

HyperSound: Generating Implicit Neural Representations of Audio Signals with Hypernetworks

Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional signals, or 3D rendering. However, these solutions usually focus on visual data, and adapting them to the audio domain is not trivial. Moreover, it requires a separately trained model for every data sample. To address this limitation, we propose HyperSound, a meta-learning method leveraging hypernetworks to produce INRs for audio signals unseen at training time. We show that our approach can reconstruct sound waves with quality comparable to other state-of-the-art models.

cs.SD↗

NeRFlame: FLAME-based conditioning of NeRF for 3D face rendering

Traditional 3D face models are based on mesh representations with texture. One of the most important models is FLAME (Faces Learned with an Articulated Model and Expressions), which produces meshes of human faces that are fully controllable. Unfortunately, such models have problems with capturing geometric and appearance details. In contrast to mesh representation, the neural radiance field (NeRF) produces extremely sharp renders. However, implicit methods are hard to animate and do not generalize well to unseen expressions. It is not trivial to effectively control NeRF models to obtain face manipulation. The present paper proposes a novel approach, named NeRFlame, which combines the strengths of both NeRF and FLAME methods. Our method enables high-quality rendering capabilities of NeRF while also offering complete control over the visual appearance, similar to FLAME. In contrast to traditional NeRF-based structures that use neural networks for RGB color and volume density modeling, our approach utilizes the FLAME mesh as a distinct density volume. Consequently, color values exist only in the vicinity of the FLAME mesh. This FLAME framework is seamlessly incorporated into the NeRF architecture for predicting RGB colors, enabling our model to explicitly represent volume density and implicitly capture RGB colors.

cs.CV↗

MeVGAN: GAN-based Plugin Model for Video Generation with Applications in Colonoscopy

Video generation is important, especially in medicine, as much data is given in this form. However, video generation of high-resolution data is a very demanding task for generative models, due to the large need for memory. In this paper, we propose Memory Efficient Video GAN (MeVGAN) - a Generative Adversarial Network (GAN) which uses plugin-type architecture. We use a pre-trained 2D-image GAN and only add a simple neural network to construct respective trajectories in the noise space, so that the trajectory forwarded through the GAN model constructs a real-life video. We apply MeVGAN in the task of generating colonoscopy videos. Colonoscopy is an important medical procedure, especially beneficial in screening and managing colorectal cancer. However, because colonoscopy is difficult and time-consuming to learn, colonoscopy simulators are widely used in educating young colonoscopists. We show that MeVGAN can produce good quality synthetic colonoscopy videos, which can be potentially used in virtual simulators.

eess.IV↗

LocoGAN -- Locally Convolutional GAN

In the paper we construct a fully convolutional GAN model: LocoGAN, which latent space is given by noise-like images of possibly different resolutions. The learning is local, i.e. we process not the whole noise-like image, but the sub-images of a fixed size. As a consequence LocoGAN can produce images of arbitrary dimensions e.g. LSUN bedroom data set. Another advantage of our approach comes from the fact that we use the position channels, which allows the generation of fully periodic (e.g. cylindrical panoramic images) or almost periodic ,,infinitely long" images (e.g. wall-papers).

eess.IV↗

Face Identity-Aware Disentanglement in StyleGAN

Conditional GANs are frequently used for manipulating the attributes of face images, such as expression, hairstyle, pose, or age. Even though the state-of-the-art models successfully modify the requested attributes, they simultaneously modify other important characteristics of the image, such as a person's identity. In this paper, we focus on solving this problem by introducing PluGeN4Faces, a plugin to StyleGAN, which explicitly disentangles face attributes from a person's identity. Our key idea is to perform training on images retrieved from movie frames, where a given person appears in various poses and with different attributes. By applying a type of contrastive loss, we encourage the model to group images of the same person in similar regions of latent space. Our experiments demonstrate that the modifications of face attributes performed by PluGeN4Faces are significantly less invasive on the remaining characteristics of the image than in the existing state-of-the-art models.

cs.CV↗

Hypernetwork approach to Bayesian MAML

The main goal of Few-Shot learning algorithms is to enable learning from small amounts of data. One of the most popular and elegant Few-Shot learning approaches is Model-Agnostic Meta-Learning (MAML). The main idea behind this method is to learn the shared universal weights of a meta-model, which are then adapted for specific tasks. However, the method suffers from over-fitting and poorly quantifies uncertainty due to limited data size. Bayesian approaches could, in principle, alleviate these shortcomings by learning weight distributions in place of point-wise weights. Unfortunately, previous modifications of MAML are limited due to the simplicity of Gaussian posteriors, MAML-like gradient-based weight updates, or by the same structure enforced for universal and adapted weights. In this paper, we propose a novel framework for Bayesian MAML called BayesianHMAML, which employs Hypernetworks for weight updates. It learns the universal weights point-wise, but a probabilistic structure is added when adapted for specific tasks. In such a framework, we can use simple Gaussian distributions or more complicated posteriors induced by Continuous Normalizing Flows.

cs.LG↗

Hypernetworks build Implicit Neural Representations of Sounds

Implicit Neural Representations (INRs) are nowadays used to represent multimedia signals across various real-life applications, including image super-resolution, image compression, or 3D rendering. Existing methods that leverage INRs are predominantly focused on visual data, as their application to other modalities, such as audio, is nontrivial due to the inductive biases present in architectural attributes of image-based INR models. To address this limitation, we introduce HyperSound, the first meta-learning approach to produce INRs for audio samples that leverages hypernetworks to generalize beyond samples observed in training. Our approach reconstructs audio samples with quality comparable to other state-of-the-art models and provides a viable alternative to contemporary sound representations used in deep neural networks for audio processing, such as spectrograms.

cs.LG↗

Gaussian model for closed curves

Gaussian Mixture Models (GMM) do not adapt well to curved and strongly nonlinear data. However, we can use Gaussians in the curvilinear coordinate systems to solve this problem. Moreover, such a solution allows for the adaptation of clusters to the complicated shapes defined by the family of functions. But still, it is challenging to model clusters as closed curves (e.g., circles, ellipses, etc.). In this work, we propose a density representation of the closed curve, which can be used to detect the complicated templates in the data. For this purpose, we define a new probability distribution to model closed curves. Then we construct a mixture of such distributions and show that it can be effectively trained in the case of the one-dimensional closed curves.

cs.CV↗

LIDL: Local Intrinsic Dimension Estimation Using Approximate Likelihood

Most of the existing methods for estimating the local intrinsic dimension of a data distribution do not scale well to high-dimensional data. Many of them rely on a non-parametric nearest neighbors approach which suffers from the curse of dimensionality. We attempt to address that challenge by proposing a novel approach to the problem: Local Intrinsic Dimension estimation using approximate Likelihood (LIDL). Our method relies on an arbitrary density estimation method as its subroutine and hence tries to sidestep the dimensionality challenge by making use of the recent progress in parametric neural methods for likelihood estimation. We carefully investigate the empirical properties of the proposed method, compare them with our theoretical predictions, and show that LIDL yields competitive results on the standard benchmarks for this problem and that it scales to thousands of dimensions. What is more, we anticipate this approach to improve further with the continuing advances in the density estimation literature.

stat.ML↗

Continual Learning with Guarantees via Weight Interval Constraints

We introduce a new training paradigm that enforces interval constraints on neural network parameter space to control forgetting. Contemporary Continual Learning (CL) methods focus on training neural networks efficiently from a stream of data, while reducing the negative impact of catastrophic forgetting, yet they do not provide any firm guarantees that network performance will not deteriorate uncontrollably over time. In this work, we show how to put bounds on forgetting by reformulating continual learning of a model as a continual contraction of its parameter space. To that end, we propose Hyperrectangle Training, a new training methodology where each task is represented by a hyperrectangle in the parameter space, fully contained in the hyperrectangles of the previous tasks. This formulation reduces the NP-hard CL problem back to polynomial time while providing full resilience against forgetting. We validate our claim by developing InterContiNet (Interval Continual Learning) algorithm which leverages interval arithmetic to effectively model parameter regions as hyperrectangles. Through experimental results, we show that our approach performs well in a continual learning setup without storing data from previous tasks.

cs.LG↗

HyperShot: Few-Shot Learning by Kernel HyperNetworks

Few-shot models aim at making predictions using a minimal number of labeled examples from a given task. The main challenge in this area is the one-shot setting where only one element represents each class. We propose HyperShot - the fusion of kernels and hypernetwork paradigm. Compared to reference approaches that apply a gradient-based adjustment of the parameters, our model aims to switch the classification module parameters depending on the task's embedding. In practice, we utilize a hypernetwork, which takes the aggregated information from support data and returns the classifier's parameters handcrafted for the considered problem. Moreover, we introduce the kernel-based representation of the support examples delivered to hypernetwork to create the parameters of the classification module. Consequently, we rely on relations between embeddings of the support examples instead of direct feature values provided by the backbone models. Thanks to this approach, our model can adapt to highly different tasks.

cs.LG↗

Target Layer Regularization for Continual Learning Using Cramer-Wold Generator

We propose an effective regularization strategy (CW-TaLaR) for solving continual learning problems. It uses a penalizing term expressed by the Cramer-Wold distance between two probability distributions defined on a target layer of an underlying neural network that is shared by all tasks, and the simple architecture of the Cramer-Wold generator for modeling output data representation. Our strategy preserves target layer distribution while learning a new task but does not require remembering previous tasks' datasets. We perform experiments involving several common supervised frameworks, which prove the competitiveness of the CW-TaLaR method in comparison to a few existing state-of-the-art continual learning models.

cs.LG↗

Non-Gaussian Gaussian Processes for Few-Shot Regression

Gaussian Processes (GPs) have been widely used in machine learning to model distributions over functions, with applications including multi-modal regression, time-series prediction, and few-shot learning. GPs are particularly useful in the last application since they rely on Normal distributions and enable closed-form computation of the posterior probability function. Unfortunately, because the resulting posterior is not flexible enough to capture complex distributions, GPs assume high similarity between subsequent tasks - a requirement rarely met in real-world conditions. In this work, we address this limitation by leveraging the flexibility of Normalizing Flows to modulate the posterior predictive distribution of the GP. This makes the GP posterior locally non-Gaussian, therefore we name our method Non-Gaussian Gaussian Processes (NGGPs). More precisely, we propose an invertible ODE-based mapping that operates on each component of the random variable vectors and shares the parameters across all of them. We empirically tested the flexibility of NGGPs on various few-shot learning regression datasets, showing that the mapping can incorporate context embedding information to model different noise levels for periodic functions. As a result, our method shares the structure of the problem between subsequent tasks, but the contextualization allows for adaptation to dissimilarities. NGGPs outperform the competing state-of-the-art approaches on a diversified set of benchmarks and applications.

cs.LG↗